Nikola Tesla. Engineer. Physicist. Inventor. And, according to HP Lovecraft, a presumptuous and reckless meddler of things he couldn’t even comprehend who must be stopped. So, without so much as a ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn, it’s game on.
From the indie developers of top-down, twin-stick blast-o-rama Crimsonland, top-down, twin-stick blast-o-rama Jydge, and top-down, twin-stick blast-o-rama Neon Chrome, comes a new – you guessed it! – top-down, twin-stick blast-o-rama, featuring protagonist Tesla and the wondrous marvels of modern science versus bad guy Lovecraft and his mob of unfathomable eldritch abominations. It’s more of the same, maybe, but who could say no to another slice of pizza? Exactly.
Much like those other games, or if you’re a nostalgia nerd, something like Smash TV or Total Carnage, the game is a series of 30 or so missions in which you must kill stuff, grab guns and power-ups and mech parts, level up, and kill more stuff. When you’ve assembled enough mech parts, you can play as a mech for a limited time, and every time you level up, you can choose between two perks. As you complete missions, you’ll unlock new guns, power-ups, and perks, which become available in a random rotation in subsequent missions. Although you start over at zero each mission, there are also some permanent upgrades that you can purchase with collectible in-game crystal things.
In theory, it’s all very simple. In practice, it’s one of the most unrelenting, deliriously chaotic games ever. Behold.
The campaign can be finished in about three hours or so, but an additional two difficulty modes and an extra endless survival mode are also included, and the game supports local co-op for up to four players so you can host your own save-the-world-from-cosmic-indifference party. And it costs about R150, so that too.