After being put on hold indefinitely just last month, Nightdive Studios has confirmed that the System Shock remake is very much still a thing, although the studio has penciled it in for a Q1 2020 release, so we’ve got a bit of a wait ahead of us.

As we’ve covered previously, the core reason for the delay is that the project started losing focus as development moved forward. “We understood based on the backer feedback, especially, that we weren’t going in the right direction with the game, what we promised to them,” said Nightdive Studios CEO Stephen Kick, during an interview with PC Gamer at GDC last week. “That’s what really caused the shift in what we’re doing now, which is going back to what we’d established and represented with the Unity demo.”

Feature creep, they call it. “Various people wanted to put their imprint on it,” said Nightdive Studios business development director Larry Kuperman. “As this process evolved over a period of time, it grew in complexity, and it veered away from this original representation.”

I guess if you’re going to have a reason to delay a project, rather be it because your studio is being too ambitious, than because your team is slacking. Still, the good news is that the game is out of limbo, even if we have to wait another two years to get hold of it. And I’m going to guess that there will be another delay or two along the way too – imagine, the first futuristic game where the future tech in the game is outdated by the time the game is released.

 

 

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