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SLI could be a possibility on older Intel chipsets

Expreview's test results featuring SLI on an Intel socket 775 chipset

Expreview's test results featuring SLI on an Intel socket 775 chipset

Users who wished to make use of SLI on the socket 775 platform had no choice but to go for a Nvidia based chipsets like the 790i. While Nvidia chipsets worked for the most part, they were almost always inferior to their Intel counterparts. They ran hotter, and achieved lower FSBs when overclocking, however they had the ability to use two Nvidia graphics cards in SLI.

That is, until now. Firewings [CCG], a member of the Expreview forum community, managed to enable SLI on an Asus Maximus Formula motherboard, one which makes use of the Intel X38 chipset. While this is surprising to say the least, the SLI took place between a GeForce 8600GT and a GeForce GTX 260, two very different graphics cards, which will surprise even the most dedicated hardware enthusiasts. Expreview then conducted a test using software obtained from Firewings [CCG], and managed to replicate a similar result, SLI on a motherboard using an Intel based Maximus II Formula(a P45 board).

“We (Expreview) utilize 3DMark Vantage software to check out the performance, and it shows as P20483, which is very close to the SLI performance of dual GTX260.”

While many think this news has come too late, well after the release of Core i7, this will have some application for users who already own an X38/X48/P35/P45 motherboard, and feel the need to add a second Nvidia graphics to their system. While the software used for this is not currently available to the general public, and further testing is required to check for compatibility and stability, many will watch this with keen eyes.

Feature preview: Need for Speed: Shift

This past Friday, NAG staffers battled their way through peak hour traffic to attend a Need for Speed: Shift media preview evening. Held at Melrose Arch Hotel, we sat through the presentation in which Stephen Viljoen, Chief Operations officer for Slightly Mad Studios, gave us the low-down on the new game and played some very impressive (despite it being pre-alpha) code.

The evening started off much like any other, with Mr Viljoen giving us some background info and impressive figures that serve as a testament to the Need for Speed franchise. As it stands, Shift will be the 13th game in the core Need for Speed series, which has currently sold over half a million copies in South Africa alone. A proven track record, but of late the recent Need for Speed games have felt a bit bland, boring, and were overall really dissapointing. So EA decided a ‘shift’ in focus (mind the pun) was necessary in order to make the world’s best selling racing series into the world’s best racing series, a title it hasn’t worn for many years.

With this shift in focus, EA will release three different NFS titles to satisfy three different markets. There will be an online title, an arcade style title, and the premium title, which is where Shift fits into things. In keeping with the new attitude, EA has also moved the franchise away from Black Box (although they still have some input in various areas) and into the hands of Slightly Mad Studios. shift01This company, which gave us games such as GT Legends and GTR2, has a name in the business for impressive attention to detail, so it seems only fitting that they should be given the premium title’s development, as the presented graphics attested. The game is aimed at high-end hardware, so you won’t be playing this game on a 3 year-old machine, not the way it’s meant to be played at least; and while the engine is scalable, after seeing the game on its maximum detail setting you won’t want to settle for anything less.

What EA wanted to do, according to Viljoen, is move the game back to its roots, away from the whole street racing theme, and the resulting changes are substantial. The game is focussed on driving and racing only; gone are the days of bouncing off walls when going around corners as if you were a ping pong ball. No, now we’re real drivers, and we have cars to meet our needs. Crashes will result in blurred vision (as one would expect after smashing into a wall at over 200km/h), and your car will start to show signs of damage. Pretty run-of-the-mill stuff really, until we see that continual damage will lead to a degradation in the car’s performance. The game will never fully disable the car, nor will wheels fly off while drivers are launched through the windscreen, but that was never the focus of Shift to begin with. The game is for racers, and as such keeps things competitive. Other changes include a difficulty level system, aimed at giving each user base a fun challenge. The way the difficulty levels were explained is as follows: Easy is somewhere between the old NFS games and racing games like Gran Turismo; Medium will play like Gran Turismo; and Pro will give the hardcore enthusiasts what they want, as close as it gets to life-like racing. Further features include three separate engines for the three different target platforms, PS3, Xbox 360, and PC. While they all look identical, each engine is optimised to take full advantage of the hardware it runs on. Last of the major changes is the visual style, which has shifted from artistic to photo-realistic, which is probably the most noticeable feature of the game.

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GOOC2009 South African Qualifier

By the time you read this, the Gigabyte Open Overclocking Championship 2009 South African qualifier will be over, a distant memory, and all that will remain will be a few HWbot points. It was an overclocking session like any other, tons of high end hardware pushed to the absolute limit, countless litres of liquid nitrogen to calm the volts we pushed through the components and good friends ‘clocking side by side. But this was not just any normal session, but a session of firsts, and one of rewards.

geforce_gtx_285_med_3qtr.pngIt was late on a Thursday night, and I found myself in a bit of a jam. Lacking certain hardware to compete, it looked as though I wouldn’t make it into this year’s qualifier. The deadline for the competition was on the coming Sunday, and I had to resort to desperate measures. A few quick calls, a few credit card numbers later, and I had booked myself a flight down to Cape Town. The reasons for this were simple: there was plenty of hardware in Cape Town, there were other overclockers to bench with in Cape Town, and most important of all, I had never been to Cape Town. I flew down on the Saturday morning and arrived at 9:30AM with one goal – to overclock as much as possible. I was on a tight deadline, my flight back to Johannesburg left at 6:00AM the next day, so every minute counted.

Carted around and hosted by a fellow overclocker (who went on to win the competition), I was ready to experience my first liquid nitrogen session. I had experimented with dry ice in the past but this was on a whole other level. Arriving at my fellow overclocker’s house, I was to bench with Goddy, Zack, and Seth, all of us part of Team South Africa. We had at our disposal 90 litres of LN2, Nvidia GTX285 and 9800GX2 graphics cards, Gigabyte EP45T-EXTREME motherboards, Corsair 1800MHZ CL7 Dominator RAM and Intel E8600 CPUs, as well as our own specialised cooling pots. Some of the best hardware money can buy; we set about insulating and benching.

Seth and Zack were up first, and while Seth, South Africa’s own legendary overclocker, hit bad luck after more bad luck, Zack was on fire. The board, CPU, RAM, everything was working beautifully. He managed overclocks in the region of 6.2GHz and recorded some of the highest scores of the competition. A stellar session for him, he went on to place second.


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