Greetings NAGscallions, and thanks for coming back for This Week In Gaming, back in its complete, voluptuous form. This week we have Xbox boss talking Nintendo Switch, Wolfenstein‘s voice actor tries to be coy about a sequel (and fails), Blizzard is shaking things up with Overwatch, Nintendo is staying silent on a potential feature, a game you never thought would be done actually is, a game that will probably never actually be done is free till the end of the month and the industry’s voice talent declare a strike. All that, videos and highlights from the week, after ye olde jump.
In case you’ve just recently escaped from an Amish community and stumbled into an Internet cafe, allow me to update you on present events: rAge 2016 happened two weeks ago and porn is super easy to find these days. Your days of leering at awkwardly-placed scarecrows are finally over, Jeremiah. Enjoy some 720p streaming and come back for the rest of the column when you’re done.
You look, uh, refreshed. Anyway, for the last couple of weeks I’ve been in a deep zen state in the fruits and vegetables section of a 24-hour garage, and I’ve settled on the five most profound lessons I learnt at rAge this year. Or maybe I just cobbled together this poor excuse for an opinion piece after not sleeping for three days. You be the judge.
rAge Johannesburg 2016 is now behind us, and the smell of fast food and expo-stank has just started to fade. But what keeps lingering, longer than the scent of Spur nachos, is the definite sense that this was my favourite rAge yet. Ever. So far. I’m not sure how definitive to make this. Anyway, I’ve been to a few of these expos, and 2016 was what I called “rAge Part 4: The rAgening“. So what made The rAgening so special? Hit the jump and find out.
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