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Category: Featured Articles

destiny_traveler_earth

Why are you reading this? Why aren’t you playing Activision’s Destiny – the biggest baddest bestest shooter that ever big-bad-best-shot – right now? Have you been watching the live streams of the game that are floating around the ‘Net? I bet you have, since clearly you don’t already own it. Clearly you’re not engaged with the gaming zeitgeist and are culturally barren. We can’t review it yet, because… well, because it’s a game that requires a bit of time to critically assess, and because we’re in the same boat as you.

Also, there’s one review copy and it’s totally not going to me and I’m totally not miff about it. Activision’s Destiny isn’t an MMO but a shared-world shooter, which means that if you shoot something, someone else will cry about it. But who cares about that? We need to write something about Activistion’s Destiny. It’s launched today, didn’t you know? Unless you’re a True Gamer and got your copy early and changed the servers to Australia so you could stream about your experience and tell everyone that they should totally wait for your review, the one you’re working on in between having so much fun playing right now HOLY SHIT DID YOU SEE THAT WOWZERS.

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UPDATE: Most stores in Cape Town will only be receiving their copies of NAG on Friday the 5th of September due to a distribution niggle. Sorry!

Spring! September is a month for getting in touch with friends you’ve not seen in a while. And by in a while, we mean since around 8 o’clock this morning. And by friends, we mean the next Calls of Duties. And by not seen, we mean seen everywhere, all the time. It’s called Call of Duty: Advanced Warfare, and it’s got double-jumping Exo suits in it. We’re not sure where the dog’s gone though. Perhaps they ran out of space for bearded bullet points and had to cut the canines. Anyway, it’s on our cover. Yay!

September’s also important for being the month before rAge 2014 (and every other rAge ever, really). It’s coming people. Best prepare yourselves.

Delve deeper to discover more September issue info.

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The_Witcher_3_Wild_Hunt-Crossroads

While we were at Gamescom a few weeks back, we got to check out The Witcher 3. We also managed to pin down Michal Stec, the game’s art producer, who was kind enough to answer a whole lot questions.

Here’s the thing: we did something a little different in this interview. Those of you who were paying attention on NAG’s Twitter, Facebook and Forum pages will have seen a call for reader questions. We went into this interview armed with the best questions that you lovely lot wanted answers to.

Some of your questions were a little tricky, so the ones that Michal wasn’t able to answer have been left out of this transcript. There are, however, a lot of interesting snippets of information to be found, including some odds and sods that haven’t been covered anywhere else online. Exclusives!

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crimsonland

MUST… KILL… GAH

Coming home from a long, hard day at work, the last thing you want to do is think. You want to sit down, relax, shut the brain off and get involved in some mindless, stress-relieving carnage. There are more than a few games that sate this desire, but one in particular from 2003 won the hearts of a lot of gamers: Crimsonland. It was one of the earliest examples of blood-soaked arena shooters and one of the first games to move the action to a 2D plane in the wake of Serious Sam.

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Hexcells V0 2013-07-22 13-23-38-28

I absolutely hate Minesweeper. That tiny piece of fluff-ware that seems to be bundled in so many operating systems simply irks me to no end. I feel this way because, while there is some strategy involved, most of the gameplay boils down to blind luck. And when chance takes preference instead of direct influence over the outcome, I simply lose interest. With this bitter taste in my mouth, I was cautious when I approached Hexcells, whose description bears more than a passing resemblance to the infamous ‘sweeper. Thankfully, my prejudices weren’t realized and I found it to be a rather delightful puzzle experience.

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enemy_starfighter_header

It’s rather embarrassing you see, because this game has been around for over a year already. I’m tempted to throw in an obscure Star Wars reference about ships this small not having cloaking devices, and then liken Enemy Starfighter to the Millennium Falcon, but in explaining that analogy I have inadvertently obviated its need. So let’s carry on then!

Enemy Starfighter is another upcoming space simulator that’s gleefully riding atop the crest of the genre’s resurgence. I for one welcome our new space sim genre overlords because they remind me of my youth when I’d while away the weekends playing Wing Commander and X-Wing Vs. TIE Fighter. I’m waiting for EA’s inevitable realisation that space simulators are a thing once again, and for them to go on and announce a new Star Wars space simulator. That distant shrieking you’ll hear shortly after that announcement will in all likelihood be me as I spin around in circles, get dizzy and puke from excitement.

Enemy Starfighter, however, is not big budget. It’s nowehere near as gargantuan a project as Star Citizen, but that doesn’t mean that it’s something that should be ignored. Allow me to put this game firmly on your radar (assuming you were, like me, fast asleep and completely oblivious to its existence because we’re terrible, terrible human beings) by describing it as such: it’s pretty much Homeworld but you fly the space ships as well. OH GOOD GOLLY BUT IT HAS MY ATTENTION NOW.

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shadowgate5

Remakes have always been a touchy subject, but lately it seems as if the topic has ignited a whole new inflammatory debate, with all manner of sanctimony attached to every side’s argument. Our very own Chris Kemp decided to tackle this controversy recently, and suffice to say things weren’t exactly rosy. It becomes even more of a problem when you’re dredging up a really old game like Shadowgate, giving it a new paint job and trying to simultaneously appeal to both a new generation and old fans alike. Is this modern remake of a 30 year-old classic up to the task?

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bungie_destiny_leak_4

Yesterday at Gamescom we sat down with Jonty Barnes (the director of production for Destiny) and Jessie van Dijk (the lead concept artist) to talk about the recent beta, the team’s nerves, and wizards that come from the moon! The chaps at Bungie have always been an easy-going bunch of people, so it was nice to learn that this online, company persona of theirs translates into real life. Our interview (and really, it was more like a friendly chat about their upcoming game) was heaps of fun, and it offered a glimpse into the thoughts and feelings of a development team that’s about to launch one of the biggest games in the industry’s history. In that regard it was a thoroughly refreshing and honest fifteen minutes. A lot of the time, developers are held on very tight leashes by the PR people who sit next to them, but in this case there was really very little that was off limits for discussion.

If you’re excited for Destiny, or you’re just a Bungie fan (and we know many of you wonderful readers are total Bungie fans – we don’t blame you) then hit the jump and give our candid chit-chat a read.

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They say change comes from within, but the last time we went digging around our insides we came out with handfuls of blood and squishy bits, and a free trip to the hospital. With that in mind, we decided that the best place to seek change is beyond. Or outside… What’s the opposite of within? Anyway, the point is that we want you to tell us what change you’d like to see at NAG Online, or if you’re absolutely happy with everything, then tell us that!

In exchange for a few moments of your time spent answering a mere 23 questions, we’ve secured some great prizes from Incredible Connection, Rectron, Ster Kinekor Entertainment, Pinnacle Africa, and Hobby Island. Right at the bottom of the survey we’ll ask you to choose which draw you want to enter, so we’re sure there’ll be something to appeal to everyone!

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trap_team_table_header

The Skylanders franchise is no stranger to mobile iterations, but to date those versions have been smaller spin-offs that have opted to play it safe. Eschewing full console ports in favour of touchscreen-friendly controls, and gameplay styles that fit with that particular input method, the Skylanders mobile offerings have never been much to write home about. Development team Vicarious Visions has helmed the mobile versions of Skylanders, but have also been behind the 3DS release of Spyro’s Adventure and the Wii U version of Skylanders Giants. Insofar as mobile versions are concerned, Vicarious has always been held back by limited hardware.

With the latest tablet versions on the market getting comparatively close to last-generation console processing power, Vicarious Visions is no longer limited. So that’s one hurdle cleared in the race for a true mobile version of the Skylanders franchise. The last remaining hurdle? The series’ main hook: getting toys into game worlds. That final hurdle, it seems, has just been cleared with athletic sure-footedness.

For the upcoming Skylanders Trap Team, Vicarious Visions and developer Toys for Bob are bringing the full console version of Trap Team to mobile tablets. That means a new retail offering with an exclusive tablet version of the now synonymous Portal of Power. If it sounds like a money-making gambit based on yet another mobile cash-in, rest assured that it isn’t. Skylanders Trap Team is going SERIOUSLY mobile.

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