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	<title>NAG Online &#187; Featured Articles</title>
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		<title>Feature review: Demon&#8217;s Souls</title>
		<link>http://www.nag.co.za/2010/07/feature-review-demons-souls/</link>
		<comments>http://www.nag.co.za/2010/07/feature-review-demons-souls/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 10:13:53 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=8677</guid>
		<description><![CDATA[This game has been out in Japan and the US for quite some time now and received more than its fair share of attention, being cited as a new and unusual action RPG for its rock-hard challenge and unique online mode. In case you are wondering, both of those statements are true – Demon’s Souls [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> From Software<br>
<b>Publisher:</b> Namco Bandai<br>
<b>Platforms:</b> <span style="color:#FF0000">PS3</span><br>
<b>Website:</b> <a href=http://www.demons-souls.com target="_blank">www.demons-souls.com</a></div>
<p>This game has been out in Japan and the US for quite some time now and received more than its fair share of attention, being cited as a new and unusual action RPG for its rock-hard challenge and unique online mode. In case you are wondering, both of those statements are true – <em>Demon’s Souls</em> really is quite unlike any other action RPG you might have played and it appears to be designed to make us cry blood.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/07/DS01.jpg" rel="wp-prettyPhoto[g8677]"><img class="alignleft size-medium wp-image-8698" title="Demon's Souls" src="http://www.nag.co.za/wp-content/uploads/2010/07/DS01-350x196.jpg" alt="" width="350" height="196" /></a>The premise is that you are a hero who enters the destroyed kingdom of Boletaria to help the poor inhabitants deal with an infestation of soul-devouring demons. But don’t let this lame, anime-sounding premise deter you – it’s of minor importance. Upon starting the quest, the hero is quickly overwhelmed by a powerful demon and squished underfoot like an insignificant bug. After this, their spirit is transported to a place called the Nexus, where the souls of vanquished warriors can re-enter the realm of the living in an attempt to return to life, which they accomplish by defeating powerful demons and stealing their life force.</p>
<p>Right, so, in order to do this, you have to create your hero. Players have the choice of creating a male or female character, using a rather extensive custom face editor to get them looking just right. There are an impressive number of classes to choose from, including the knight, magician, hunter, barbarian, temple guardian and royalty to name but a few. These classes make a huge difference in the beginning because of their different abilities, stats and starting equipment, but – and the game even tells you this – in the long run, these all even out since there are no restrictions on how you develop your character. So you could start out with a mage, but continually invest in your strength attribute and become a sword-slinger on par with any knight. But, as I have said, in the beginning it makes a huge difference, and players should carefully consider how they wish to play because this game was purposefully designed to shatter your ego.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/07/DS01.jpg" rel="wp-prettyPhoto[g8677]"></a><a href="http://www.nag.co.za/wp-content/uploads/2010/07/DS02.jpg" rel="wp-prettyPhoto[g8677]"><img class="aligncenter size-large wp-image-8699" title="Demon's Souls" src="http://www.nag.co.za/wp-content/uploads/2010/07/DS02-600x337.jpg" alt="" width="600" height="337" /></a><br />
As the game begins, your character will be alive and healthy, but they won’t stay that way for long. Once you die and end up in the Nexus, your quest to reclaim your body begins. Initially only one world is available, but several more become available over the course of the game, offering new enemies, equipment and items. Each world has a number of sub-sections, usually presided over by a powerful boss. If you wish to reclaim your body, you’ll need to find and defeat a boss demon. The first is a creature called Phalanx, a demon that is weak against fire. Once you beat this boss, you are returned to life and the game opens up more. There are also items that players can use to return to life, but they are rare and should be used sparingly.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/07/DS04.jpg" rel="wp-prettyPhoto[g8677]"><img class="alignright size-medium wp-image-8701" title="Demon's Souls" src="http://www.nag.co.za/wp-content/uploads/2010/07/DS04-350x196.jpg" alt="" width="350" height="196" /></a>What this essentially means is that you have to be really, really careful to stay alive, and if you die, you’re doomed to wander the halls as a soul until your next boss encounter – unless you feel like using a rare Stone of Ephemereal Eyes to return to life. Now, unless I’ve completely missed something, I’m not rightly sure what the big difference between being alive and dead is. When you’re dead, you have half the amount of health that you do when alive, but are slightly more damaging in combat. You also glow, which I guess is supposed to indicate your ethereal form, but apart from that, you can still progress through the game in the same way and fight the same enemies without any difference. The only possible explanation I can think of is that it’s some kind of test of skill – let’s see if anyone can get through the game without dying once! Or something. Anyway, any time you die in the game, whether in living or soul form, you are shunted back to the beginning of the stage, and every damn creature you killed is back too. However, if you can reach the place where you died and touch your bloodstain, you can reclaim all of the souls you harvested by defeating enemies, which serve as money and experience points which you can use to buy new weapons, equipment and items and level-up your character.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/07/DS05.jpg" rel="wp-prettyPhoto[g8677]"><img class="aligncenter size-large wp-image-8702" title="Demon's Souls" src="http://www.nag.co.za/wp-content/uploads/2010/07/DS05-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p>So that’s the single player side of things, a rock-hard quest to defeat several demon-infested worlds. It plays well, but one stupid move can mean another death and another slog through the entire stage, but what really makes <em>Demon’s Souls</em> interesting is its bizarre online component. While the game technically remains a single-player experience online, you can temporarily request the aid of another player, in the form of a blue phantom, to help you get through a section you’re struggling with. If you’re feeling particularly malicious and want to return to life the quick and easy way, you can find and invade the game of another living player and attempt to kill them to take their life. Failing that, you can just do what most players do: leave messages scrawled all over the game worlds containing advice on tactics to beat enemies, warnings of upcoming ambushes, and directions to hidden caches of items and treasure. It’s really quite unusual and it works pretty well. If you perform particularly well in any aspect of the game, you might stand a chance to earn a place in the Pantheon: an area at the highest point of the Nexus containing statues of the top players and plaques detailing their achievements.</p>
<p>We definitely need more games like <em>Demon’s Soul</em>s to inject a bit of creativity into the world of games development every now and then. I certainly wouldn’t recommend it anyone apart from hardcore action or RPG fans, but if that’s you, you’re in for something quite different.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-8696" src="http://www.nag.co.za/wp-content/uploads/2010/07/DS-bottom-line.jpg" alt="" width="500" height="88" /></p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/06/review-sacred-2-fallen-angel/' rel='bookmark' title='Permanent Link: Review: Sacred 2: Fallen Angel'>Review: Sacred 2: Fallen Angel</a> <small>It’s been a long wait, but the console versions of Sacred 2: Fallen Angel have finally arrived. Sacred 2 is...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-darksiders/' rel='bookmark' title='Permanent Link: Feature Review: Darksiders'>Feature Review: Darksiders</a> <small>I’m sure I’m not the only one who feels this way, but I love it when a fledgling games studio...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-borderlands/' rel='bookmark' title='Permanent Link: Feature review: Borderlands'>Feature review: Borderlands</a> <small>I remember seeing teaser footage of Borderlands nearly two years back, and it looked very different then: realistic visuals heading...</small></li>
<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
<li><a href='http://www.nag.co.za/2010/06/review-nier/' rel='bookmark' title='Permanent Link: Review: Nier'>Review: Nier</a> <small>By now the shock that some JRPG lovers endured over Final Fantasy XIII’s bizarre new direction has probably faded a...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Super Mario Galaxy 2</title>
		<link>http://www.nag.co.za/2010/07/feature-review-super-mario-galaxy-2/</link>
		<comments>http://www.nag.co.za/2010/07/feature-review-super-mario-galaxy-2/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 08:20:38 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Platformer]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=8604</guid>
		<description><![CDATA[I feel as if I’ve just come down from a three-day acid binge. Every time I close my eyes I see Power Stars that need collecting; every time I have the briefest of internal monologues, they are punctuated by high-pitched, grating Toad voices; I keep wishing my dog had a tongue half as awesome as [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Nintendo<br>
<b>Publisher:</b> Nintendo<br>
<b>Platforms:</b> <span style="color:#FF0000">Wii</span><br>
<b>Website:</b> <a href=http://www.supermariogalaxy.com target="_blank">www.supermariogalaxy.com</a></div>
<p>I feel as if I’ve just come down from a three-day acid binge. Every time I close my eyes I see Power Stars that need collecting; every time I have the briefest of internal monologues, they are punctuated by high-pitched, grating Toad voices; I keep wishing my dog had a tongue half as awesome as Yoshi’s so we could spit missiles back at enemies or devour walking mushrooms to make them explode colourful Star Bits everywhere. <em>Super Mario Galaxy 2</em> is such a sensory overload of colour, sounds and brazen gameplay bliss that by the end of it all one cannot help feeling a little manic. <a href="http://www.nag.co.za/wp-content/uploads/2010/07/SMG203.jpg" rel="wp-prettyPhoto[g8604]"><img class="aligncenter size-large wp-image-8611" title="Super Mario Galaxy 2" src="http://www.nag.co.za/wp-content/uploads/2010/07/SMG203-600x336.jpg" alt="Super Mario Galaxy 2" width="600" height="336" /></a></p>
<p>What does the second galactic outing for the Italian plumber entail? Well, just for a change, Bowser kidnaps Princess Peach moments before Mario arrives to watch the Star Festival and share some cake with her. If Mario had played through <em>Portal</em> he would know that cake is always a lie and would have turned down the invitation. Had he done so he would have saved himself the colossal task of having to pilot a Starship Mario (a spaceship shaped like Mario’s head thus making it a &#8220;face ship&#8221; – HA! <em>[*dies* -Ed]</em>)<em></em> through the galaxy in search of Power Stars. He also would have avoided having to put up with an obnoxiously overzealous and obese Luma called Lubba, who is there to tell Mario (and by extension you) EVERYTHING. Lubba even tells you when your Wii Remote is about to run out of battery power – how thoughtful. With the Starship Mario acting as a hub, Mario has to flit through six different worlds (ala <em>Super Mario Bros. 3</em>) all made up of various galaxies. The ultimate goal is reuniting Lubba with his lost Power Stars, rescuing Peach and thwarting Bowser’s plans of galactic domination. All in a day’s work, surely?</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/07/SMG206.jpg" rel="wp-prettyPhoto[g8604]"><img class="alignleft size-medium wp-image-8614" title="Super Mario Galaxy 2" src="http://www.nag.co.za/wp-content/uploads/2010/07/SMG206-350x196.jpg" alt="Super Mario Galaxy 2" width="350" height="196" /></a>The game does everything right; it ticks every single box that reviewers look at when critiquing a game. Its control scheme is perfect; the levels grow in complexity at a fine-tuned rate so that you’re never overwhelmed but constantly pushed to your limit; you are continually drip-fed new information, techniques and features so that there’s always something new; all of the boss fights  utilise similar mechanics, but they feel unique and are all utterly enjoyable; and the level design is some of the cleverest you will EVER see in a game. Technically speaking this should be the shortest review on the planet; the game is a masterpiece and flawless in nearly every respect. But there is something, somewhere in the deepest recesses of my psyche that is stopping me from slapping 100% on this review and telling you all to go out and buy a Wii, if you haven’t already done so. There is some glaring omission nestled stealthily in the confines of the entire package that no amount of postulating can ever hope to drag out, but let’s try.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/07/SMG205.jpg" rel="wp-prettyPhoto[g8604]"><img class="alignright size-medium wp-image-8613" title="Super Mario Galaxy 2" src="http://www.nag.co.za/wp-content/uploads/2010/07/SMG205-350x197.jpg" alt="Super Mario Galaxy 2" width="350" height="197" /></a>There are moments of utter joy to be found throughout <em>Super Mario Galaxy 2</em>. I can’t tell you the number of times I found myself with a blissful smile as the game threw new surprises and cute characters at me. At times I would chuckle quietly out of sheer reverence for what the game was getting me to do. The new power-ups are a treat (Cloud Mario!) and the levels that have you using a drill-bit are so simple yet so undeniably clever that you’ll be left aghast in the knowledge that you’ve reached gameplay Nirvana.</p>
<p>Then there were times that it all honestly just felt like a grind; as if I was pushing myself in order to finish the game for review purposes. I thought &#8220;what is it that is driving me forward in this game?&#8221; You cannot say that the gameplay is addictive because it is constantly turned on its head. The truth is that there is nothing driving you forward other than a desire to see what cleverness the next level incorporates – and that curiosity will be satisfied as there is invariably some ingenious twist in the level mechanic or control scheme. Other than that, the game is completely devoid of any other means of connecting with the player. The characters are delightful in presentation (I <em>loved</em> Bowser Jr and Yoshi) but they have zero depth. The Gears from Delta Squad have more complexity and depth of character than anything you’ll find in <em>Super Mario Galaxy 2</em>.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/07/SMG204.jpg" rel="wp-prettyPhoto[g8604]"><img class="aligncenter size-large wp-image-8612" title="Super Mario Galaxy 2" src="http://www.nag.co.za/wp-content/uploads/2010/07/SMG204-600x328.jpg" alt="Super Mario Galaxy 2" width="600" height="328" /></a></p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/07/SMG202.jpg" rel="wp-prettyPhoto[g8604]"><img class="alignleft size-medium wp-image-8610" title="Super Mario Galaxy 2" src="http://www.nag.co.za/wp-content/uploads/2010/07/SMG202-350x196.jpg" alt="Super Mario Galaxy 2" width="350" height="196" /></a>“But you’re missing the point” I can hear many screaming. Sadly, I’m not. I know that the overall focus of <em>Super Mario Galaxy 2</em> is unadulterated gameplay heaven and honest fun; the game does this masterfully but in doing so it becomes almost sterile in everything else. There is no storyline and no connection to the characters other than a desire to bitch-slap Lubba and tell him to stop being so bloody helpful. The intense colours, permanent cheer and overt cutesiness of everything in <em>Super Mario Galaxy 2</em> belies the fact that underneath it all, the events and characters are simply a box for housing ingenious level design and clever gaming mechanics. It’s like a clown at a children’s party: beneath the garish makeup and painted smile is some poor bastard who just wants to get paid so he can go home and try to forget his day job.</p>
<p>Stifle your rage, <em>Mario </em>fanboy; I loved the game. There was just a sprinkling of moments that had me questioning the torrent of “10/10” review scores that have been lavished on the title. Those moments, however, were short lived as the game would win back my affection through its numerous tricks and “tah-dah!” moments. It’s an essential game for any owner of a Wii console, but of course you already knew that. Just don’t expect to be blown away by anything other than everything that makes a technically flawless game – man, what a confusing notion.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-8605" src="http://www.nag.co.za/wp-content/uploads/2010/07/smg2-Bottom-Line.jpg" alt="smg2-Bottom-Line" width="500" height="88" /></p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/05/review-super-mario-64-ds/' rel='bookmark' title='Permanent Link: Review: Super Mario 64 DS'>Review: Super Mario 64 DS</a> <small>Dear Mario, Please come to the castle. I&#8217;ve baked a cake for you. Now I&#8217;m totally inviting you over to...</small></li>
<li><a href='http://www.nag.co.za/2010/07/review-tatsunoko-vs-capcom-ultimate-all-stars/' rel='bookmark' title='Permanent Link: Review: Tatsunoko vs Capcom: Ultimate All Stars'>Review: Tatsunoko vs Capcom: Ultimate All Stars</a> <small>We really have to thank Capcom for giving us match-ups we never could have dreamed of with their trademark “versus”...</small></li>
<li><a href='http://www.nag.co.za/2010/05/review-super-street-fighter-iv/' rel='bookmark' title='Permanent Link: Review: Super Street Fighter IV'>Review: Super Street Fighter IV</a> <small>OK, let’s not get too smug about it – we all knew it was going to happen. After all, Capcom...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-review-infamous/' rel='bookmark' title='Permanent Link: Feature review: inFamous'>Feature review: inFamous</a> <small>I know it&#8217;s a clichéd question to ask, but if you could have any superpower, what superpower would you want?...</small></li>
<li><a href='http://www.nag.co.za/2009/12/review-tales-of-monkey-island-ep-4/' rel='bookmark' title='Permanent Link: Review: Tales of Monkey Island Ep. 4'>Review: Tales of Monkey Island Ep. 4</a> <small>[Due to the reviewer coming down with a terrible case of scurvy, our review of Tales of Monkey Island Episode...</small></li>
</ol></p>]]></content:encoded>
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		<title>E3 2010 – A whirlwind retrospective</title>
		<link>http://www.nag.co.za/2010/06/e3-2010-%e2%80%93-a-whirlwind-retrospective/</link>
		<comments>http://www.nag.co.za/2010/06/e3-2010-%e2%80%93-a-whirlwind-retrospective/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 11:04:31 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[Bytes]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=8494</guid>
		<description><![CDATA[Another E3 has come and gone and gamers the world over are reeling in a euphoric haze after devouring way more gaming news than is ordinarily considered healthy. This year’s E3 ran from 15-17 June 2010, and over those few days all the big names in the industry dropped tons of information on what we [...]]]></description>
			<content:encoded><![CDATA[<p>Another E3 has come and gone and gamers the world over are reeling in a euphoric haze after devouring way more gaming news than is ordinarily considered healthy. This year’s E3 ran from 15-17 June 2010, and over those few days all the big names in the industry dropped tons of information on what we can expect from them over the next few months. <a href="http://www.nag.co.za/wp-content/uploads/2010/06/GOW3.jpg" rel="wp-prettyPhoto[g8494]"><img class="alignright size-medium wp-image-8497" title="Gears of War 3" src="http://www.nag.co.za/wp-content/uploads/2010/06/GOW3-274x350.jpg" alt="Gears of War 3" width="274" height="350" /></a>Hardware was revealed, games were announced, things were demoed and company bigwigs tried to garner good PR by hobnobbing with real <span style="text-decoration: line-through;">Corley Motors</span> Nintendo/Sony/Microsoft customers.</p>
<p>As with all E3 expos there were highs and lows and lots of awkward moments that left people cringing (this year’s Konami press conference immediately springs to mind). What reveals and announcements rocked our little worlds, and which ones made us want to rock ourselves in the corner instead? Read on as we cram the best and worst of this year’s E3 into no more than 1000 words. Deep breath!</p>
<p>Arguably the biggest reveal was Nintendo’s new 3DS handheld, and ironically it wasn’t even a true reveal seeing as they announced the unit in a boring press release a few weeks prior to E3. Regardless, we now know what the unit looks like and what it’s capable of. You can head over to <a href="http://www.nag.co.za/2010/06/nintendo-confirms-3ds-details/">Geoff’s news post</a> for more details on the full specs, but for now we can say it’s a stunning little piece of technology that is only going to cement Nintendo’s already colossal dominance of the handheld gaming market. Apple better watch out. Now all we are waiting for is an expected release date and information on whether or not the unit will ship with a <a href="http://kotaku.com/5563466/the-nintendo-3ds-the-definitive-guide" target="_blank">hot woman</a> strapped to it.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/06/GT5.jpg" rel="wp-prettyPhoto[g8494]"><img class="aligncenter size-large wp-image-8498" title="Gran Turismo 5" src="http://www.nag.co.za/wp-content/uploads/2010/06/GT5-600x337.jpg" alt="Gran Turismo 5" width="600" height="337" /></a></p>
<p>Microsoft’s largest hype-creator was obviously its detailing of Kinect, the camera input peripheral they announced at last year’s E3 for the Xbox 360 (you know, in case you’ve been off the planet for the last year or so). Other than the unit’s new name, there wasn’t much else. Possibly the juiciest part of Microsoft’s presser was a 4-player co-op demo of <em>Gears of War 3</em> presented by the man himself Cliff “Dude-Huge” Bleszinski. Female gamers the world over swooned, we’re certain of it. Now whether that was because of the impending return of the burly Delta Squad, or the fact that Bleszinski himself was playing, men will probably never know.</p>
<p>No other Microsoft reveal could have had as big an impact for us in South Africa than the announcement that Xbox LIVE will be heading to every country that sells the Xbox 360 – yes we are totally included in that. And to make things even better, Microsoft South Africa has confirmed that migration of our profiles will be possible.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/06/Portal-2.jpg" rel="wp-prettyPhoto[g8494]"><img class="alignleft size-large wp-image-8499" title="Portal 2" src="http://www.nag.co.za/wp-content/uploads/2010/06/Portal-2-404x600.jpg" alt="Portal 2" width="350" height="519" /></a>Meanwhile, at Sony’s press conference, nothing that mind-blowing was really announced. The company didn’t make much of an impression and the vast majority of what they showed the masses had been revealed a while ago. Alright, so maybe that isn’t entirely fair: they did finally give <em>Gran Turismo 5</em> a release date of 02 November 2010, and a new <em>Twisted Metal</em> and <em>Sly Cooper</em> collection was announced. Sadly, there was no mention of Team ICO’s much anticipated <em>The Last Guardian</em> and fans holding their breath for an announcement of a re-mastered <em>Shadow of the Colossus</em> and <em>ICO</em> were left to turn blue (I’m one of those, so if this piece ends abruptly it’s because I’ve past out from oxygen deprivation).</p>
<p>The best part of Sony’s participation at this year’s E3? Why, a hilarious <a href="http://www.youtube.com/watch?v=mGZbJlpsohc&amp;feature=player_embedded" target="_blank">five minutes with Kevin Butler</a>. While his tongue-in-cheek inspirational rhetoric was scripted to death and at times a little corny, it at least showed the world that Sony has stopped taking itself so seriously over the years since the PlayStation 3 launched. The best moment of Kevin’s speech was a deliberate downplaying of the console war: “And though we may pledge fanboy allegiances to different flags, deep down inside we all serve one master, one king, and his name is gaming! Forever may he reign!” I love this guy; he should run for President of Everything.</p>
<p>Oddly enough, Valve’s big reveal (which was teased in the weeks leading up to E3) was made public at Sony’s press conference. Yeah you read that correctly; this mere months after Valve boss Gabe Newell went on record to bash the hell out of the PlayStation 3. The much speculated news? That <em>Portal 2</em> will be coming to the PlayStation 3 and will feature Steamworks functionality through the PSN. Don’t worry, we agree: Valve needs to be lynched for getting our hopes up and then giving us <em>this</em> as a “big surprise announcement”. Where the hell is our <em>Half-Life Episode 3</em> already? Perhaps Gabe should be called Princess Peach from now on, given what a massive tease the bloke is. Not that we’re bitter or anything.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/06/Rage.jpg" rel="wp-prettyPhoto[g8494]"><img class="aligncenter size-large wp-image-8500" title="Rage" src="http://www.nag.co.za/wp-content/uploads/2010/06/Rage-600x337.jpg" alt="Rage" width="600" height="337" /></a></p>
<p>As far as games are concerned, we have to admit that id’s <em>Rage</em> is looking fantastic. Gameplay was shown off and in general the game is looking stunning. The environments and animations are incredible to look at and it’s clear that id’s new technology is proving to be quite an amazing achievement. Of course, the best part of the whole thing is that the demos were running on Xbox 360 consoles, and the frame rate was solid. This is good news for those who were anticipating having to upgrade PCs in order to run the post-apocalyptic driving shooter.</p>
<p>Ubisoft’s upcoming <em>Assassin’s Creed: Brotherhood</em> also looked decidedly delicious, even though the gameplay section demoed the villa from <em>Assassin’s Creed 2</em> getting completely destroyed – hey, we just spent about 18 hours getting that thing back together and filling it with expensive art and feathers. What the hell Ubisoft?</p>
<p>Brief we know, but that’s all we have room for now. Be sure to pick up the August edition of <em>NAG </em>magazine as there will be an extensive E3 supplement included. Until then, browse around the website and <em>NAG </em>forums to see what else tickled people’s fancy.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/10/rage-2009-build-up-day-4/' rel='bookmark' title='Permanent Link: rAge 2009 build-up: Day 4'>rAge 2009 build-up: Day 4</a> <small>It&#8217;s the night before rAge, and all was quiet. Or rather, all was madness, chaos and flat panic. It&#8217;s almost...</small></li>
<li><a href='http://www.nag.co.za/2009/08/feature-the-return-of-2d-fighters/' rel='bookmark' title='Permanent Link: Feature: The return of 2D fighters?'>Feature: The return of 2D fighters?</a> <small>I’ve been a fan of 2D fighting games since I first walked into a videogame store at my local shopping...</small></li>
<li><a href='http://www.nag.co.za/2009/10/rage-day/' rel='bookmark' title='Permanent Link: rAge Day 1'>rAge Day 1</a> <small>As a reader of NAG, you&#8217;ll know that rAge is SA&#8217;s biggest and best fair of all things gaming. If...</small></li>
<li><a href='http://www.nag.co.za/2009/08/daily-news-is-here/' rel='bookmark' title='Permanent Link: Daily news is here!'>Daily news is here!</a> <small>As you may have noticed, there&#8217;s a new section on the main page. This section is written purely by the...</small></li>
<li><a href='http://www.nag.co.za/2009/07/feature-article-where-have-all-the-games-gone/' rel='bookmark' title='Permanent Link: Feature: Where have all the games gone?'>Feature: Where have all the games gone?</a> <small>I can remember what it used to be like five or six years ago: I would walk into my local...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: No More Heroes 2: Desperate Struggle</title>
		<link>http://www.nag.co.za/2010/06/feature-review-no-more-heroes-2-desperate-struggle/</link>
		<comments>http://www.nag.co.za/2010/06/feature-review-no-more-heroes-2-desperate-struggle/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 13:41:17 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Rising Star Games]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=8372</guid>
		<description><![CDATA[Before I’d played No More Heroes, I would never have believed that a games developer would seriously consider turning a concept like that into an actual game. I would love to have been present at the concept pitch to the publisher: “OK, so you play an ex-pro-wrestler otaku with a light sabre katana out to [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Grasshopper Manufacture<br>
<b>Publisher:</b> Rising Star Games<br>
<b>Platforms:</b> <span style="color:#FF0000">Wii</span><br>
<b>Website:</b> <a href=http://nomoreheroesgame.us.ubi.com target="_blank">nomoreheroesgame.us.ubi.com</a></div>
<p>Before I’d played <em>No More Heroes</em>, I would never have believed that a games developer would seriously consider turning a concept like that into an actual game. I would love to have been present at the concept pitch to the publisher: “OK, so you play an ex-pro-wrestler otaku with a light sabre katana out to become the number one assassin in a town called Santa Destroy…” Riiiight. Well, this didn’t deter Japanese developer Grasshopper Manufacture, and you know what? I think the world is a better place for it.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/06/NMH201.jpg" rel="wp-prettyPhoto[g8372]"><img class="aligncenter size-large wp-image-8389" title="No More Heroes 2" src="http://www.nag.co.za/wp-content/uploads/2010/06/NMH201-600x337.jpg" alt="No More Heroes 2" width="600" height="337" /></a></p>
<p>After the bizarre end of the game, fans have been eagerly awaiting the release of the sequel, <em>No More Heroes 2: Desperate Struggle</em>. The story takes place in the troubled town of Santa Destroy, which has grown tenfold since the last game after the player character, Travis Touchdown, turned assassination into a popular sport. Players once again take on the role of Travis, some years after he conquered the assassin league, now out of the assassin game and looking for purpose in his life when all of a sudden, he’s forced to kill a revenge-seeking attacker. Unfortunately, this attacker turns out to be number 51 in the assassin ranks, and by killing him, Travis unwittingly re-enters the competition. After this, Travis is visited by his super-sexy agent, Sylvia Christel, who promises him even more kinky fun if he’ll take up his beam katana once more and fight his way to the top of the ranks.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/06/NMH204.jpg" rel="wp-prettyPhoto[g8372]"><img class="alignleft size-full wp-image-8392" title="No More Heroes 2" src="http://www.nag.co.za/wp-content/uploads/2010/06/NMH204.jpg" alt="No More Heroes 2" width="280" height="395" /></a>Sounds pretty weird, huh? <em>[Yup -Ed]</em> You have no idea, trust me. The story is delivered much more cinematically than in the last game, with enough bad narrative, shallow characters, tacky design and overblown melodrama to match any current anime. The graphics are noticeably improved, although it seems to come at the expense of a slight performance shudder here and there, but nothing major. The cheesy metal scores, punk/underground graphic style and old-videogame references are still present in spades, keeping that cherished tang of underground culture alive. I believe the term “guilty pleasure” was coined to describe experiences like this.</p>
<p>All of this is basically an excuse for players to take Travis through a string of epic battles against a long lineup of whacky, cheesy villains all trying their best to defend their spots in the assassin ranking. These guys are some of the weirdest and most creatively-designed characters I’ve ever seen, including a black hip-hop priest with a missile launching boom-box, robotic arms and a thick Scottish accent; and a playboy footballer whose harem of scantily-clad cheerleaders are so loyal they’ll join together to form a giant mech for him to pilot in combat &#8211; I kid you not. And it only gets weirder from there. Each one of these assassins has their own weapons, fighting styles and tactics that Travis must overcome if he wants to finish them off. Usually, however, he’ll have to fight through hundreds of their henchmen before he can reach them. These unfortunate foot-soldiers can often be dispatched four or five at a time once players are skilled enough at controlling Travis, but there are the occasional big guys who need a thorough bludgeoning before they’ll go down.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/06/NMH202.jpg" rel="wp-prettyPhoto[g8372]"><img class="size-medium wp-image-8390 alignright" title="No More Heroes 2" src="http://www.nag.co.za/wp-content/uploads/2010/06/NMH202-350x196.jpg" alt="No More Heroes 2" width="350" height="196" /></a>The combat system is much the same as last time, with very few changes. Thankfully, the designers of <em>No More Heroes</em> realised how best to use the Wii’s motion sensing. Rather than being made to swing the Wiimote wildly, players slash enemies by pressing the A button, and once they’ve drained an enemy’s health, only the death slash is delivered by swinging the Wiimote. It’s pretty easy to get this right every time. Travis can also perform wrestling moves on stunned opponents, which players emulate by swinging the Wiimote and the Nunchuck in different directions. This usually works pretty well, but sometimes it takes two or three swings for the move to register. There are a bunch of advanced abilities in there too, like special dodges and parries, which aren’t explicitly explained anywhere in the game, but any action game veteran would probably figure out on their own anyway. The slot machine is still there, and every time Travis kills an enemy, the slots roll. Lining up three of the same icon can grant various benefits, like recharging the batteries of his beam katana, granting him a speed boost, transforming him into a Goku-like anime character, or killing everything on the screen. New to the game is the Ecstasy gauge, which Travis fills by killing successive enemies without taking damage. Once this gauge is full, Travis moves faster and can activate a special mode which grants him different abilities depending on which beam katana he’s wielding.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/06/NMH203.jpg" rel="wp-prettyPhoto[g8372]"><img class="aligncenter size-large wp-image-8391" title="No More Heroes 2" src="http://www.nag.co.za/wp-content/uploads/2010/06/NMH203-600x337.jpg" alt="No More Heroes 2" width="600" height="337" /></a></p>
<p>Of course, in order to take on these legions of enemies, Travis is going to need to bump up his abilities and arsenal a little bit. He must visit the gym and buy new equipment if he wishes to stay on par with the later enemies. To do this, he must earn money by doing side-jobs. These side jobs can be found dotted all over the city, and thankfully we’re spared the effort of having to drive there ourselves now that travel through the city is handled by a convenient quick-travel system. All of these side-jobs resemble quirky little 8-bit videogames, complete with the funky tunes. Most of them are surprisingly good fun too. The more skill Travis demonstrates in these mini-games, the more money he can earn, but it’s up to the player to know when to quit, because if they die, they lose it all. A bit like gambling, really.</p>
<p>I think it’s fair to say that <em>No More Heroes 2</em> gives us more of everything that made the first game great: more violence, more adult humour, more anime cheese, and a lot more eccentric enemies to battle. It’s a great example of what can be achieved in a videogame with a little creativity, a lot of ingenuity, and a serious lack of shame. Action fans would be well-advised to check it out.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-8387" src="http://www.nag.co.za/wp-content/uploads/2010/06/NMH2-bottom-line.jpg" alt="NMH2-bottom-line" width="500" height="88" /></p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/12/review-assassins-creed-bloodlines/' rel='bookmark' title='Permanent Link: Review: Assassin&#8217;s Creed: Bloodlines'>Review: Assassin&#8217;s Creed: Bloodlines</a> <small>I think that the bigger developers have only themselves to blame when gamers, whether they’re journalists or consumers, approach PSP...</small></li>
<li><a href='http://www.nag.co.za/2010/07/feature-review-demons-souls/' rel='bookmark' title='Permanent Link: Feature review: Demon&#8217;s Souls'>Feature review: Demon&#8217;s Souls</a> <small>This game has been out in Japan and the US for quite some time now and received more than its...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-borderlands/' rel='bookmark' title='Permanent Link: Feature review: Borderlands'>Feature review: Borderlands</a> <small>I remember seeing teaser footage of Borderlands nearly two years back, and it looked very different then: realistic visuals heading...</small></li>
<li><a href='http://www.nag.co.za/2009/06/hands-on-preview-call-of-juarez-bound-in-blood/' rel='bookmark' title='Permanent Link: Hands-on preview: Call of Juarez: Bound in Blood'>Hands-on preview: Call of Juarez: Bound in Blood</a> <small>Call of Juarez: Bound in Blood is the sequel to the mildly well-received Call of Juarez, a Wild West-based first...</small></li>
<li><a href='http://www.nag.co.za/2010/02/feature-review-mass-effect-2/' rel='bookmark' title='Permanent Link: Feature Review: Mass Effect 2'>Feature Review: Mass Effect 2</a> <small>I’m not an avid Bioware fan, but I must admit, I was waiting with bated breath among the Bioware fanatics...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Red Dead Redemption</title>
		<link>http://www.nag.co.za/2010/05/feature-review-red-dead-redemption/</link>
		<comments>http://www.nag.co.za/2010/05/feature-review-red-dead-redemption/#comments</comments>
		<pubDate>Fri, 28 May 2010 11:51:06 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Rockstar Games]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=8021</guid>
		<description><![CDATA[It is 1911 and the last days of the Wild West are fading at an alarming rate. Civilisation is encroaching deeper into the once lawless deserts and scrublands that have become synonymous with cowboys, bandits and horse rides across the prairies. The protagonist, John Marston, embodies the ways of the Old West [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Rockstar San Diego<br>
<b>Publisher:</b> Rockstar Games<br>
<b>Platforms:</b> PS3 | <span style="color:#FF0000">Xbox 360</span><br>
<b>Website:</b> <a href=http://www.reddeadredemption.com target="_blank">www.reddeadredemption.com</a></div>
<p>It is 1911 and the last days of the Wild West are fading at an alarming rate. Civilisation is encroaching deeper into the once lawless deserts and scrublands that have become synonymous with cowboys, bandits and horse rides across the prairies. The protagonist, John Marston, embodies the ways of the Old West, but he is forced to become instrumental in its final defeat, thereby paving the way for all manner of bureaucracy and governmental control. The romanticised life of the cowboy is being extinguished – as it is stated numerously throughout the adventure that is <em>Red Dead Redemption</em>, the lone gunmen are a “dying breed”. As the game begins, Marston is being dispatched by government agents into the western territory of New Austin. His wife and son have been taken hostage by the same agents, and he is now forced to track down the remaining members of a gang if he ever wants to see his family again. The men he is tracking belong to the same gang that Marston was a part of for most of his life, and that’s a chapter he is trying desperately to leave behind. Marston’s manhunt will send him all over the West and across the border into Mexico, a region on the brink of revolution and civil war. So starts <em>Red Dead Redemption</em>, one of the most meticulously detailed and incredible gaming experiences to date.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/05/RDR01.jpg" rel="wp-prettyPhoto[g8021]"><img class="aligncenter size-large wp-image-8027" title="Red Dead Redemption" src="http://www.nag.co.za/wp-content/uploads/2010/05/RDR01-600x334.jpg" alt="Red Dead Redemption" width="600" height="334" /></a></p>
<p>There is no denying that Rockstar San Diego has created a phenomenal sandbox action game. One would be forgiven for taking a look at <em>Red Dead Redemption</em> and branding it a “<em>Grand Theft Auto</em> with horses”. In doing so, however, a disservice would be done to both the game and the player. The sooner one can separate them self from this mindset, the better the experience will be. Yes, the user interface and control mapping is very similar, and even the way the story missions are activated is identical to more recent <em>Grand Theft Auto </em>titles, but this can be chalked up to the adage of “if it isn’t broken, don’t fix it”. While previous Rockstar titles were smothered in humour and glaring satires of present day society, <em>Red Dead Redemption</em> is a far more serious affair. The game is gritty and can be extremely heavy at times. It covers all aspects of social commentary, never shying away from topics like racism, rape, revolution and covert government control. There are moments of deep irony and uncomfortable retrospective assessments of American history to be found throughout the main story.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/05/RDR03.jpg" rel="wp-prettyPhoto[g8021]"><img class="alignleft size-medium wp-image-8029" title="Red Dead Redemption" src="http://www.nag.co.za/wp-content/uploads/2010/05/RDR03-350x194.jpg" alt="Red Dead Redemption" width="350" height="194" /></a>It isn’t all history and highbrow analysis of civilisation and social affairs; at its heart <em>Red Dead Redemption</em> is a third-person action title. As such there are hundreds of gunfights, raids on hideouts, weapon unlocks and plenty of explosions to satiate one’s need for action. The cover system is functional and the lock-on targeting system ensures that confrontations are accessible and fun. To further create a sense of playing a gun slinging cowboy, the shooting mechanic includes a slow-motion target-painting system called Dead Eye. The system is a treat and works incredibly well; gangs of adversaries can be left lifeless in the blink of an eye, if it is used correctly.</p>
<p>Beside the storyline missions (which in total should take just over twenty hours to complete) there is a plethora of side quests, jobs and environment challenges to complete. Every activity one would expect in a Western is here: breaking wild horses, hunting and skinning wild animals, searching for treasure, duels in the dusty streets of Western towns and even herding cattle. There are also plenty of random encounters that crop up. It is virtually impossible to ride from one town to the next without coming across somebody to help. Whether it is rescuing people from wild animals, recovering a stolen horse, or helping a man rescue his wife before she is hung by bandits, you are free to engage in these instances as you see fit. Help people and you will increase your Honour and Fame; leave them to their fate or exploit their peril for your own gain, and it’ll have the adverse affect on your social standing. Marston’s social standing then affects other elements such as the price of items in stores or whether or not lawmen will turn a blind eye to your commandeering of somebody’s horse.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/05/RDR06.jpg" rel="wp-prettyPhoto[g8021]"><img class="aligncenter size-large wp-image-8032" title="Red Dead Redemption" src="http://www.nag.co.za/wp-content/uploads/2010/05/RDR06-600x334.jpg" alt="Red Dead Redemption" width="600" height="334" /></a></p>
<p>The scope of <em>Red Dead Redemption </em>is huge. The playable area is massive and covers all types of terrain found in the great American West including: snowy mountains that give way to verdant forests, grassy plains teeming with buffalo, canyon rivers with massive waterfalls, and dusty desert scrub with cactuses and tumbleweeds. The environment is stunning and the areas <em>feel</em> authentic. Couple this with the brilliant soundtrack, and one is left with a game that captures the atmosphere of those famous Western movies. It truly is an amazing experience.</p>
<p>Of course, a title as big as this will not be without technical hiccups. The game froze twice during play, there are occasional texture pop-ins and there were mission-breaking glitches which made it necessary to commit suicide so as to restart at a checkpoint. The horse riding controls take some time to get used to and can be frustrating especially if haste is required before a target escapes and your horse is getting stuck on bits of terrain. In addition, a mission close to the end of the game requires some shooting from a mounted gun. Unfortunately, the cover that the gun is mounted behind had a tendency to stop the bullets from even leaving the barrel. This meant that despite the fact that the crosshair was trained on an enemy’s head, bullets weren’t going anywhere near him. Glitches like this mean that you’re entirely at the mercy of your AI companion’s skill, but worst of all it completely destroys the immersion that this game so carefully constructs around the player.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/05/RDR02.jpg" rel="wp-prettyPhoto[g8021]"><img class="aligncenter size-large wp-image-8028" title="Red Dead Redemption" src="http://www.nag.co.za/wp-content/uploads/2010/05/RDR02-600x335.jpg" alt="Red Dead Redemption" width="600" height="335" /></a></p>
<p>As if the single player experience wasn’t enough, Rockstar has added a substantial multiplayer component as well. The standard match types are included all with a decidedly Western feel to them. Competitive multiplayer rounds begin with a Mexican standoff: all players face one another in a circle and draw their weapons simultaneously. The last person left standing gets to hightail it to the best position on the map while the others wait to respawn. The best part of multiplayer is by far the Free Roam option, wherein the entire single player map is open to explore with up to sixteen other players. Naturally, the most fun will be had by forming posses with your friends rather than random strangers. Posses are also free to enter more structured multiplayer matches while in Free Roam, thereby turning the world into an interactive player lobby.</p>
<p>Technical glitches aside, the game is a masterpiece. The level of detail and thought that has gone into every aspect is staggeringly huge, and the voice acting and characterisation is, in true Rockstar fashion, completely flawless. Particular mention of the ending must be made: it is perfect. The conclusion is astounding, entirely unexpected and masterfully executed, leaving an overall feeling of having just experienced something incredibly special. This will, in all likelihood, be one of the highest points in entertainment for many people this year.</p>
<p><img class="aligncenter size-full wp-image-8033" src="http://www.nag.co.za/wp-content/uploads/2010/05/RDR-Bottom-Line.jpg" alt="RDR-Bottom-Line" width="500" height="88" /></p>


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<li><a href='http://www.nag.co.za/2010/04/feature-review-command-and-conquer-4/' rel='bookmark' title='Permanent Link: Feature review: Command and Conquer 4'>Feature review: Command and Conquer 4</a> <small>When development of C&C 4 was announced, many Command & Conquer vets were concerned about the changed game dynamics. Many...</small></li>
<li><a href='http://www.nag.co.za/2009/06/hands-on-preview-call-of-juarez-bound-in-blood/' rel='bookmark' title='Permanent Link: Hands-on preview: Call of Juarez: Bound in Blood'>Hands-on preview: Call of Juarez: Bound in Blood</a> <small>Call of Juarez: Bound in Blood is the sequel to the mildly well-received Call of Juarez, a Wild West-based first...</small></li>
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<li><a href='http://www.nag.co.za/2010/07/feature-review-demons-souls/' rel='bookmark' title='Permanent Link: Feature review: Demon&#8217;s Souls'>Feature review: Demon&#8217;s Souls</a> <small>This game has been out in Japan and the US for quite some time now and received more than its...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Lost Planet 2</title>
		<link>http://www.nag.co.za/2010/05/feature-review-lost-planet-2/</link>
		<comments>http://www.nag.co.za/2010/05/feature-review-lost-planet-2/#comments</comments>
		<pubDate>Thu, 20 May 2010 10:00:58 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Capcom]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=7832</guid>
		<description><![CDATA[It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little more than the standard amount of promotion for a game and didn’t seem to be anything special when you looked at it. When you tried playing it, however, it turned out to have a certain [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Capcom<br>
<b>Publisher:</b> Capcom<br>
<b>Platforms:</b> PC | <span style="color:#FF0000">PS3</span> | Xbox 360<br>
<b>Website:</b> <a href=http://www.lostplanet-thegame.com target="_blank">www.lostplanet-thegame.com</a></div>
<p>It probably isn’t untrue to say that the original <em>Lost Planet</em> was something of a sleeper hit. It received little more than the standard amount of promotion for a game and didn’t seem to be anything special when you looked at it. When you tried playing it, however, it turned out to have a certain elusive charm, something that couldn’t be put into words, but had to be experienced to be understood. It wasn’t an amazing experience or anything like that, but there was a definite warm and fuzzy feeling of joy that welled up inside gamers as they ran around on foot or in mechanised suits, blasting huge insects and gathering the orange goo they left behind.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/05/LP201.jpg" rel="wp-prettyPhoto[g7832]"><img class="aligncenter size-large wp-image-7914" title="Lost Planet 2" src="http://www.nag.co.za/wp-content/uploads/2010/05/LP201-600x337.jpg" alt="Lost Planet 2" width="600" height="337" /></a></p>
<p>So, does the long awaited sequel, <em>Lost Planet 2</em>, manage to recapture that subtle joy that endeared the first game to so many while providing some great new ideas, the way any good sequel should? Well… the answer to both questions is: sort of. Putting aside the graphical improvements and one or two new gameplay elements, <em>Lost Planet 2</em> suffers from the same problem any previously single player-oriented game has when the sequel is made with multiplayer gameplay in mind. That’s right, <em>Lost Planet 2</em> was clearly designed for multiplayer. This doesn’t mean that it was made purely for deathmatches, oh no; the game was designed in a way that four friends could play through the entire campaign together online (or two friends on a single machine), which is not a bad thing, since co-op gaming has seen a steady increase in popularity over the last decade – the problem is that the single player mode and the facilities which allow solitary players to play the game all by their lonesome feel kind of tacked on.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/05/LP202.jpg" rel="wp-prettyPhoto[g7832]"><img class="alignleft size-medium wp-image-7915" title="Lost Planet 2" src="http://www.nag.co.za/wp-content/uploads/2010/05/LP202-350x196.jpg" alt="Lost Planet 2" width="350" height="196" /></a>Before I elaborate on that, let’s get the premise out of the way. <em>Lost Planet 2</em> is still set on the chaotic world of EDN-3, where the giant insects known as the Akrid, rebellious guerrillas known as Snow Pirates, and the military colonization outfit known as Nevec vie for control of a world that seems to have nothing anyone would actually want. Set some decades after the first game, a new phenomenon has taken hold, and pockets of EDN-3’s frozen surface have thawed out, allowing lush jungles to spring up. These jungles quickly became populated by a new guerrilla threat, the Jungle Pirates, who want to establish their foothold in the newly emerging EDN-3. Thrust into this madness is the player – or a team of four players – who assumes control of various factions battling for control of EDN-3. Each player has a custom character this time, so there’s precious little character interest this time round.</p>
<p>The core game itself is very much the same as before: players run across huge terrains on foot wielding a variety of guns and grenades, or in robotic suits which all have different abilities and can also be kitted out with different types of weapons. Players will have to battle their way through swarms of insect-like Akrid, which range in size from tiny flying bugs to massive, building-sized monstrosities. The battles with these monsters are interspersed by turf wars between the various rival human factions. From time to time, players will face a huge boss battle, like a particularly big Akrid or a human in very powerful mech suit.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/05/LP203.jpg" rel="wp-prettyPhoto[g7832]"><img class="alignright size-medium wp-image-7916" title="Lost Planet 2" src="http://www.nag.co.za/wp-content/uploads/2010/05/LP203-350x196.jpg" alt="Lost Planet 2" width="350" height="196" /></a>Sound good? Well, yes it is. But as I have mentioned before, all of these campaign missions were designed to be played by four players working together – and as long as that’s how you intend to play it, you’re pretty much guaranteed to have a good time, especially if your friends are skilled players who know how to play the game properly. Contrary to what you might expect, there aren’t all that many multiplayer-oriented gameplay elements beyond the ability to hitch a ride on a friend’s mech or transfer some thermal energy to them if they’re running low. Otherwise it’s much like player the previous game’s single player mode, only that there happen to be four players in the game at the same time. There are also a few competitive modes that allow greater numbers of players to compete in deathmatch and team deathmatch and so on, if it takes your fancy.</p>
<p>The problems come in for those of us who can’t get online or who were looking forward to a good, reclusive single-player experience. You can play it alone, sure, but even starting a single player game feels like you’re setting up a multiplayer match. You still have to “create” the game and decide whether or not other players will be allowed to jump in and how many AI-controlled allies you’d like to have. You can choose not to have AI-controlled allies, if you wish, but seeing how the larger enemies were obviously made to be tough enough to withstand a coordinated assault by four players, this might not be a good idea. Mind you, with how helpful the AI is, you’re probably better off going it alone. Your AI partners might occasionally shoot an enemy or two, if they feel like it, but usually they seem quite content to let you do all the work. Don’t expect them to jump in and send you some thermal energy if you’re desperately in need, either. Of course, the second the goal is in sight, they’ll rush to the extraction area and leave you to mop up the remaining enemies – often while shouting at you to hurry up and stop messing around. Oh, and they seem to think it’s fun to stand there and gawk at a huge Akrid before it flattens them.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/05/LP204.jpg" rel="wp-prettyPhoto[g7832]"><img class="aligncenter size-large wp-image-7917" title="Lost Planet 2" src="http://www.nag.co.za/wp-content/uploads/2010/05/LP204-600x337.jpg" alt="Lost Planet 2" width="600" height="337" /></a></p>
<p>The long and short of it is that <em>Lost Planet 2</em> is very enjoyable when played with three friends, but lone players have a lot to put up with before they can get to that same place of joy they found in the first game. The new ideas are almost entirely multiplayer-focused and the graphical improvement from the previous game is very noticeable. Make your decision carefully.</p>
<p><img class="aligncenter size-full wp-image-7911" src="http://www.nag.co.za/wp-content/uploads/2010/05/LP2-bottom-line.png" alt="" width="500" height="88" /></p>


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<li><a href='http://www.nag.co.za/2010/04/feature-review-command-and-conquer-4/' rel='bookmark' title='Permanent Link: Feature review: Command and Conquer 4'>Feature review: Command and Conquer 4</a> <small>When development of C&C 4 was announced, many Command & Conquer vets were concerned about the changed game dynamics. Many...</small></li>
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</ol></p>]]></content:encoded>
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		<title>Feature review: Alan Wake</title>
		<link>http://www.nag.co.za/2010/05/feature-review-alan-wake/</link>
		<comments>http://www.nag.co.za/2010/05/feature-review-alan-wake/#comments</comments>
		<pubDate>Thu, 13 May 2010 10:44:58 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=7826</guid>
		<description><![CDATA[Finnish development studio Remedy Entertainment has been working on Alan Wake for more than five years. The game was first announced at E3 in 2005, and since then it has had Xbox 360 owners enraptured. In the years leading up to its final release, the title drifted in and out of the spotlight, sporadically reappearing [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Remedy Entertainment<br>
<b>Publisher:</b> Microsoft Game Studios<br>
<b>Platforms:</b> <span style="color:#FF0000">Xbox 360</span><br>
<b>Website:</b> <a href=http://www.alanwake.com target="_blank">www.alanwake.com</a></div>
<p>Finnish development studio Remedy Entertainment has been working on <em>Alan Wake</em> for more than five years. The game was first announced at E3 in 2005, and since then it has had Xbox 360 owners enraptured. In the years leading up to its final release, the title drifted in and out of the spotlight, sporadically reappearing to remind us of its existence before all anticipation died completely. It really has been a long time coming and with Microsoft getting behind the marketing and hype, the level of expectation is huge. Has the five year wait been worth it?</p>
<div id="attachment_7840" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.nag.co.za/wp-content/uploads/2010/05/AW01.jpg" rel="wp-prettyPhoto[g7826]"><img class="size-large wp-image-7840 " title="Alan Wake" src="http://www.nag.co.za/wp-content/uploads/2010/05/AW01-600x337.jpg" alt="AW01" width="600" height="337" /></a><p class="wp-caption-text">&quot;Dear Diary... today I was attacked by the darkness itself and sucked into a nightmare world of epic proportions. Note: bring extra undies next time.&quot;</p></div>
<p>The eponymous character, Alan Wake, is a talented and published author who has been battling with writer’s block for two years. In an attempt to coax his creativity back into existence, his wife Alice takes him to the small town of Bright Falls – an idyllic community tucked into the mountains and forests of the Pacific Northwest in America. While there, Alice disappears and Alan is plunged into a nightmarish search for her before an evil entity can claim her forever – an entity which Alan has brought to life in the pages of a novel he has no recollection of writing at all. The plot is steeped in Stephen King and Clive Barker tropes, and fans of either author will revel in what Remedy Entertainment has produced.</p>
<p>Central to the plot and gameplay is the theme of light and dark. At night time, the entire area of Bright Falls becomes a victim to this evil entity that Alan has penned into existence. The evil is darkness personified and the only defence against it is light. The quintessential narrative device, the struggle of light against dark, good versus evil, has been taken literally by Remedy, and in doing so they have crafted a compelling game mechanic that celebrates the essence of all horror and thriller novels.</p>
<div id="attachment_7841" class="wp-caption alignleft" style="width: 360px"><a href="http://www.nag.co.za/wp-content/uploads/2010/05/AW02.jpg" rel="wp-prettyPhoto[g7826]"><img class="size-medium wp-image-7841 " title="Alan Wake" src="http://www.nag.co.za/wp-content/uploads/2010/05/AW02-350x196.jpg" alt="Alan Wake" width="350" height="196" /></a><p class="wp-caption-text">&quot;Yeah, no I can hear you. No it&#39;s fine, I&#39;m using my VERIZON MOBILE PHONE THAT ALWAYS GETS GREAT RECEPTION.&quot;</p></div>
<p><em>Alan Wake </em>plays out over six episodes of varying length, and the game in its entirety will take about 12 to 14 hours to complete. Each succeeding episode starts off with a “Previously on <em>Alan Wake</em>” TV-styled recap of the events so far. It’s an unnecessary but nice touch that adds to the already dramatic narrative and creates a feeling of segmented progression through a much larger story.</p>
<p><em>Alan Wake</em> is essentially a third-person action game. As far as action games go, this one is a solid experience. This comes as no surprise considering the developer’s previous experience with games like <em>Max Payne</em>. The shooting mechanic is simple but fresh: the enemies (called &#8220;the Taken&#8221;) are literally shrouded in darkness and possessed by the evil. This shroud is impenetrable to ordinary gunfire until a light source is shone directly onto it. Light literally burns through enemies’ protective barriers leaving them open to bullets. This also means that weapons like flair guns and flashbang grenades are particularly devastating as they combine both intense light and firepower into one. Generally the guns are weighty and the sound effects for each add to the feeling of impact they have on the enemies. Aiming and controls are responsive and well mapped out. The same cannot be said for the few driving sequences found in the game as the cars handle abominably and the attention to detail in the sound of the guns seems to have been lost in thecreation of the sounds for the vehicles.</p>


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<li><a href='http://www.nag.co.za/2010/06/review-nier/' rel='bookmark' title='Permanent Link: Review: Nier'>Review: Nier</a> <small>By now the shock that some JRPG lovers endured over Final Fantasy XIII’s bizarre new direction has probably faded a...</small></li>
<li><a href='http://www.nag.co.za/2010/04/feature-review-command-and-conquer-4/' rel='bookmark' title='Permanent Link: Feature review: Command and Conquer 4'>Feature review: Command and Conquer 4</a> <small>When development of C&C 4 was announced, many Command & Conquer vets were concerned about the changed game dynamics. Many...</small></li>
<li><a href='http://www.nag.co.za/2009/06/review-sacred-2-fallen-angel/' rel='bookmark' title='Permanent Link: Review: Sacred 2: Fallen Angel'>Review: Sacred 2: Fallen Angel</a> <small>It’s been a long wait, but the console versions of Sacred 2: Fallen Angel have finally arrived. Sacred 2 is...</small></li>
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</ol></p>]]></content:encoded>
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		<title>Feature review: Command and Conquer 4</title>
		<link>http://www.nag.co.za/2010/04/feature-review-command-and-conquer-4/</link>
		<comments>http://www.nag.co.za/2010/04/feature-review-command-and-conquer-4/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 15:14:49 +0000</pubDate>
		<dc:creator>Alex Jelagin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=7414</guid>
		<description><![CDATA[When development of C&#038;C 4 was announced, many Command &#038; Conquer vets were concerned about the changed game dynamics. Many feared a repeat of Red Alert 3 and its dubious departures from C&#038;C design canon. However, while the game dynamic has, indeed, been drastically overhauled, the overall feel [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> EA Los Angeles<br>
<b>Publisher:</b> Electronic Arts<br>
<b>Platforms:</b> <span style="color:#FF0000">PC</span><br>
<b>Website:</b> <a href=http://www.commandandconquer.com/ target="_blank">www.commandandconquer.com</a></div>
<p>When development of <em>C&amp;C 4 </em>was announced, many <em>Command &amp; Conquer </em>vets were concerned about the changed game dynamics. Many feared a repeat of <em>Red Alert 3</em> and its dubious departures from <em>C&amp;C </em>design canon. However, while the game dynamic has, indeed, been drastically overhauled, the overall feel, both in terms of flavour and in terms of the fast-paced action, remains true to its roots.</p>
<div id="attachment_7416" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.nag.co.za/wp-content/uploads/2010/04/CC401.jpg" rel="wp-prettyPhoto[g7414]"><img class="size-large wp-image-7416" title="Command and Conquer 4" src="http://www.nag.co.za/wp-content/uploads/2010/04/CC401-600x375.jpg" alt="That's some pretty intense fighting going on there" width="600" height="375" /></a><p class="wp-caption-text">That&#39;s some pretty intense fighting going on there</p></div>
<p>First, the bad. This game has very much been made for first-world computing audiences, ie. “computer” = hardware/software + always-on broadband Internet connection. Unfortunately, all-too-often our local “always-on” Internet, isn’t. This is a problem, as this game is very sensitive to network hiccups (remember the age-old “game is out of sync” error that <em>C&amp;C </em>is infamous for? <em>Déjà vu…</em>) So if you are in a game and your connection skips a beat, your progress in that game is lost. Furthermore, the game sometimes crashes to desktop from the menu screen, if the connection fails – and you now have to restart the game and log back in (the login interface has no option to remember your password – weak!) Overall, this always-online approach seems to be an unnecessary evil. The lobby system is rubbish: you scroll down a list of channels or players within a channel, then as you are about to click on one, someone joins, <em>and the list jumps back to the top! </em>Why?! Also, you can’t add a friend directly via a known persona name – you <em>have</em> to meet in a channel the first time, and suffer the abovementioned hassle. Hopefully, these problems will be ironed out in updates (which happen automatically.)</p>
<div id="attachment_7417" class="wp-caption alignleft" style="width: 360px"><a href="http://www.nag.co.za/wp-content/uploads/2010/04/CC402.jpg" rel="wp-prettyPhoto[g7414]"><img class="size-medium wp-image-7417" title="Command and Conquer 4" src="http://www.nag.co.za/wp-content/uploads/2010/04/CC402-350x218.jpg" alt="Teamwork and achievements - the hallmarks of a community oriented game" width="350" height="218" /></a><p class="wp-caption-text">Teamwork and achievements - the hallmarks of a community oriented game</p></div>
<p>Now the good – and there is a lot of it! While the single-player campaign is rather short, it is unusually replayable thanks to the experience level system employed in this game – so you can go back to missions wielding new toys, perhaps having cranked up the difficulty. In other respects, the level-up system is rather pointless: you grind for a couple of days and max out at 20, and then you have everything unlocked – the only way to play. Single-player is definitely secondary in this title – the focus is the multiplayer experience, specifically the <em>team</em> multiplayer experience. To that end, it is always GDI vs. NOD, with no mixing of factions within a team. While EA claims that the various classes are totally balanced, they are not really conducive to 1-on-1 – playing as the Support class against the Offense class in 1v1 is basically suicide, for example. So what about these classes? Each faction has an Offense, Defense, and Support class. When the game starts, you choose which of these classes to deploy as, and an appropriate MCV (or “Crawler”) is sent to you. Each class has units and other elements that are unique to it. The idea is to combine classes effectively, with Defense players holding control nodes, Offense players dislodging enemy control nodes, and Support players backing up either or both with aircraft and abilities. Should you find that a certain class doesn’t suit you or that particular map, you can re-deploy as another class. If your Crawler is destroyed, you can likewise, after a death penalty time period, re-deploy as the same or a different class.</p>
<p>It is this idea of re-spawning that worried <em>C&amp;C </em>fans. Yet not only does it work, it works very well. How? By making it more inclusive – no player is ever eliminate; no longer do you have a situation where a weaker player is knocked out 5 minutes into a game, and sits waiting for the game to end. Everyone plays the whole game – more fun for all. Another departure is the absence of traditional Tiberium harvesting. Again, though initially worrying, it is not merely OK, but actually great (some, of course, will miss that aspect). The real resource in any RTS game is <em>time</em> – but to the novice player it is all but invisible. In <em>Tiberian Twilight</em>, it is all about time – units cost no Tiberium, but it takes time to make them – use them poorly, and you have to find or make time to replace them. All in all, the action is unrelentingly intense, usually from the very first minute of the match.</p>
<div id="attachment_7418" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.nag.co.za/wp-content/uploads/2010/04/CC403.jpg" rel="wp-prettyPhoto[g7414]"><img class="size-large wp-image-7418" title="Command and Conquer 4" src="http://www.nag.co.za/wp-content/uploads/2010/04/CC403-600x375.jpg" alt="C&amp;C403" width="600" height="375" /></a><p class="wp-caption-text">Opposing crawlers face off at a control node</p></div>
<p style="text-align: center;">
<p>How about immersion? The graphics are a bit chunky, but that’s because they are closer to being to scale than ever before. EVA talks to you constantly, updating you on battlefield conditions. Overall, this game looks and sounds great, complete with flashy, thunderous explosions, battle chatter, and constant motion and action. It also offers many tactical subtleties to explore.</p>
<p><img class="aligncenter size-full wp-image-7423" src="http://www.nag.co.za/wp-content/uploads/2010/04/CC-bottom-line.png" alt="" width="500" height="88" /></p>


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<li><a href='http://www.nag.co.za/2009/03/preview-heavy-rain/' rel='bookmark' title='Permanent Link: Preview: Heavy Rain'>Preview: Heavy Rain</a> <small>There are more than a few people who may remember Fahrenheit. This game was seen as something of a revolutionary...</small></li>
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<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: God of War III</title>
		<link>http://www.nag.co.za/2010/04/feature-review-god-of-war-iii/</link>
		<comments>http://www.nag.co.za/2010/04/feature-review-god-of-war-iii/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 10:44:55 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[SCEE]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=7328</guid>
		<description><![CDATA[If there’s one area where Sony’s consoles excel, it’s in the abundance of character-driven action games each machine has had. It’s no stretch to say that Sony has enjoyed a lineup of easily identifiable characters possibly second only to Nintendo. Over the years we’ve had Crash Bandicoot, Jak and Daxter [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Sony Santa Monica<br>
<b>Publisher:</b> SCEE<br>
<b>Platforms:</b> <span style="color:#FF0000">PS3</span><br>
<b>Website:</b> <a href=http://www.godofwar.com/ target="_blank">www.godofwar.com</a></div>
<p>If there’s one area where Sony’s consoles excel, it’s in the abundance of character-driven action games each machine has had. It’s no stretch to say that Sony has enjoyed a lineup of easily identifiable characters possibly second only to Nintendo. Over the years we’ve had Crash Bandicoot, Jak and Daxter, Ratchet and Clank, Nariko (briefly) and, of course, everbody’s favourite embodiment of fury and rage: Kratos.</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/04/GOW3-01.jpg" rel="wp-prettyPhoto[g7328]"><img class="aligncenter size-large wp-image-7367" title="God of War 3" src="http://www.nag.co.za/wp-content/uploads/2010/04/GOW3-01-600x337.jpg" alt="God of War 3" width="600" height="337" /></a></p>
<p>Everyone knows who Kratos is, and his grim visage and reputation for legendary acts of violence are known to gamers around the world. This is probably due largely to the amount of money Sony spent promoting the <em>God of War</em> series in the past and the subsequent hype that followed. But to say that Sony’s marketing muscle is the only reason for <em>God of War</em>’s success would be completely untrue – the <em>God of War</em> games really are some of the best action titles money can buy and shining examples of just how much careful design and precise tweaking can pay off. Now, after a long wait, <em>God of War III</em> has just been released for the PS3, amid the usual fanfare and hype-sustaining customs, like cosplay competitions and midnight launches, but does the PS3’s first <em>God of War</em> game live up to the sky-high expectations of its legion of loyal fans?</p>
<p><a href="http://www.nag.co.za/wp-content/uploads/2010/04/GOW3-02.jpg" rel="wp-prettyPhoto[g7328]"><img class="alignleft size-medium wp-image-7368" title="God of War 3" src="http://www.nag.co.za/wp-content/uploads/2010/04/GOW3-02-350x196.jpg" alt="God of War 3" width="350" height="196" /></a>After starting the game, we are treated to a stylish intro reminiscent of <em>300</em>, giving a full, brutal and almost balletic account of Kratos’s exploits since the first game. This intro is mandatory the first time, and cannot be skipped, but it’s so beautiful I can’t imagine anyone wanting to skip it. Once you get past this and start playing the game, you’ll be blown away by the sheer scale of what awaits. Now, we’re quite used to <em>God of War</em> starting out with a scenario most other action games can’t even match in their climax, but this is on an entirely different level. Those who suffer from vertigo or motion sickness would be advised to medicate themselves beforehand, as the camera flies up the unbelievably high cliffs of Mount Olympus before weaving in and out of the charge of the mighty Titans. Leading the charge, Kratos stands on the shoulder of Gaia as boulders rush past and the wind howls. It isn’t long before Gaia is attacked by Poseidon, and Kratos must fend him off. During this epic battle, Kratos will have to run along Gaia’s body, dangle precariously from her arms, and even take a shortcut through her chest to deal with Poseidon’s minions. If you aren’t impressed by the sheer scale, imagination and artistry of this single battle, then you’d probably best give up gaming altogether.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/01/review-soul-calibur-broken-destiny/' rel='bookmark' title='Permanent Link: Review: Soul Calibur: Broken Destiny'>Review: Soul Calibur: Broken Destiny</a> <small>I can quite clearly recall the last time I was this amazed by a Soul Calibur game, and that was...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-borderlands/' rel='bookmark' title='Permanent Link: Feature review: Borderlands'>Feature review: Borderlands</a> <small>I remember seeing teaser footage of Borderlands nearly two years back, and it looked very different then: realistic visuals heading...</small></li>
<li><a href='http://www.nag.co.za/2009/03/feature-review-fear-2-project-origin/' rel='bookmark' title='Permanent Link: Feature Review: F.E.A.R. 2: Project Origin'>Feature Review: F.E.A.R. 2: Project Origin</a> <small>Those of you who played through the first F.E.A.R. will remember that earth-shattering explosion that took place at the end...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-darksiders/' rel='bookmark' title='Permanent Link: Feature Review: Darksiders'>Feature Review: Darksiders</a> <small>I’m sure I’m not the only one who feels this way, but I love it when a fledgling games studio...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-bayonetta/' rel='bookmark' title='Permanent Link: Feature Review: Bayonetta'>Feature Review: Bayonetta</a> <small>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Heavy Rain</title>
		<link>http://www.nag.co.za/2010/03/feature-review-heavy-rain/</link>
		<comments>http://www.nag.co.za/2010/03/feature-review-heavy-rain/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 16:27:10 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[SCEE]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=7195</guid>
		<description><![CDATA[I remember when the PS3 had just been launched, and the Xbox 360 had been around for about a year -- back when the term “next gen” was still being used frequently. A worryingly large contingent of gamers kept on whining about how “next gen” games were nothing more than [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Quantic Dream<br>
<b>Publisher:</b> Sony Computer Entertainment Europe<br>
<b>Platforms:</b> <span style="color:#FF0000">PS3</span><br>
<b>Website:</b> <a href=http://www.heavyrainps3.com/ target="_blank">www.heavyrainps3.com/</a></div>
<p>I remember when the PS3 had just been launched, and the Xbox 360 had been around for about a year &#8212; back when the term “next gen” was still being used frequently. A worryingly large contingent of gamers kept on whining about how “next gen” games were nothing more than “last gen” games with better graphics. It was quite grating to listen to after a while, but perhaps if they’d known games like <em>Heavy Rain</em> were on the way, it would have shut them up.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-01.jpg" rel="wp-prettyPhoto[g7195]"><img class="aligncenter size-large wp-image-7202" title="&quot;The fan is not staring at you. It's not staring at you. Just don't make eye-contact and maybe it'll go away.&quot;" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-01-600x337.jpg" alt="Heavy Rain" width="600" height="337" /></a></p>
<p>To tell the truth, <em>Heavy Rain</em> is hard to classify. It brings to mind the old term “interactive movie”, which over-zealous games writers used to apply to certain games over the last decade, even though they didn’t really deserve it. In the case of <em>Heavy Rain</em>, however, it holds true. In the past, if a game tried to be too movie-like, either the movie elements or the action game elements would suffer somehow, but <em>Heavy Rain</em> really is like a movie tightly integrated with an action game in a way that makes the best of both worlds.</p>
<p><em>[Note from the ed: The below paragraph contains spoilers of the events that occur in the first couple hours of the game. In the spirit of this game's nature, I suggest that those who wish to preserve the experience of discovery rather skip to the next paragraph, marked with an asterisk. There's also a bit in the first paragraph on the next page. Don't say I didn't warn you <img src='http://www.nag.co.za/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ]</em></p>
<p style="text-align: center;"><em><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-06.jpg" rel="wp-prettyPhoto[g7195]"><img class="aligncenter size-large wp-image-7207" title="&quot;...and that's why pigs don't like to eat Jelly Tots. Oh, sorry, you were saying something about your son?&quot;" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-06-600x337.jpg" alt="Heavy Rain" width="600" height="337" /></a></em></p>
<p>This interesting hybrid experience is delivered in the form of a compelling crime thriller. Ethan Mars is a happily married family man, but after losing one of his sons in a car accident, his marriage breaks up and he winds up sharing custody of his remaining son, Shaun, with his ex-wife. One day, while Ethan and Shaun are at a local park, Ethan looks away for a moment and Shaun is abducted by a notorious serial killer known as the Origami Killer. The Origami Killer’s trademark is that he drowns the boys he abducts in rain water and leaves their bodies near train tracks a few days later with an origami animal in their hands. A lesser known trait is that he likes to try and engage the fathers of his victims in a deadly game, daring them to complete a set of dangerous tasks to earn clues to their child’s whereabouts before it’s too late. Whether or not Ethan will be able to complete the Origami Killer’s sick challenge is entirely up to the player.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-04.jpg" rel="wp-prettyPhoto[g7195]"><img class="alignright size-medium wp-image-7205" title="Heavy Rain" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-04-350x196.jpg" alt="Heavy Rain" width="350" height="196" /></a>*In addition to Ethan, the player also gets to control three other characters. The first is Scott Shelby, an aging private detective who used to be a cop. He is apparently investigating the case of the Origami Killer at the request of the previous victim’s families. The next is Madison Paige, an insomniac who meets Ethan while he is struggling with the Origami Killer’s mystery. She claims to be a photographer for interior design magazines, and helps Ethan out because she cannot leave people in need alone. The last is Norman Jayden, an ambitious young FBI agent who is sent to help the local police track down the Origami Killer, using his advanced FBI techniques and cutting edge tools. He gets the feeling he is less than welcome among the cops of the town, and has a hard time dealing with their rough treatment of suspects and their slapshot investigative techniques.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/03/preview-heavy-rain/' rel='bookmark' title='Permanent Link: Preview: Heavy Rain'>Preview: Heavy Rain</a> <small>There are more than a few people who may remember Fahrenheit. This game was seen as something of a revolutionary...</small></li>
<li><a href='http://www.nag.co.za/2009/03/review-street-fighter-iv/' rel='bookmark' title='Permanent Link: Feature review: Street Fighter IV'>Feature review: Street Fighter IV</a> <small>It&#8217;s been ten years since the last version of Street Fighter was released in 1999. Not only was Street Fighter...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-bayonetta/' rel='bookmark' title='Permanent Link: Feature Review: Bayonetta'>Feature Review: Bayonetta</a> <small>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry...</small></li>
<li><a href='http://www.nag.co.za/2010/04/feature-review-command-and-conquer-4/' rel='bookmark' title='Permanent Link: Feature review: Command and Conquer 4'>Feature review: Command and Conquer 4</a> <small>When development of C&C 4 was announced, many Command & Conquer vets were concerned about the changed game dynamics. Many...</small></li>
<li><a href='http://www.nag.co.za/2009/03/feature-review-fear-2-project-origin/' rel='bookmark' title='Permanent Link: Feature Review: F.E.A.R. 2: Project Origin'>Feature Review: F.E.A.R. 2: Project Origin</a> <small>Those of you who played through the first F.E.A.R. will remember that earth-shattering explosion that took place at the end...</small></li>
</ol></p>]]></content:encoded>
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		<title>Super retro roundup: The X-COM series</title>
		<link>http://www.nag.co.za/2010/03/super-retro-roundup-the-x-com-series/</link>
		<comments>http://www.nag.co.za/2010/03/super-retro-roundup-the-x-com-series/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 12:03:14 +0000</pubDate>
		<dc:creator>Richard Jenks</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[microprose]]></category>
		<category><![CDATA[Tactical]]></category>
		<category><![CDATA[turn-based]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=6909</guid>
		<description><![CDATA[In 1999, mankind faces an unprecedented threat of an extraterrestrial nature: violent human abduction by UFOs and hideous experimentation are increasing rapidly, creating mass hysteria amongst the world's populace. All attempts by individual countries to resist the aliens have failed dismally [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7079" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ufo-title.jpg" alt="" width="500" height="100" /></p>
<p>In 1999, mankind faces an unprecedented threat of an extraterrestrial nature: violent human abduction by UFOs and hideous experimentation are increasing rapidly, creating mass hysteria amongst the world&#8217;s populace. All attempts by individual countries to resist the aliens have failed dismally; they were helpless in the face of vastly superior technology. For mankind to have a hope of survival, the world&#8217;s governments covertly created a global defence force to combat the alien menace &#8212; the Extraterrestrial Combat Unit: X-COM.</p>
<p><em><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/UFO-D.jpg" rel="wp-prettyPhoto[g6909]"><img class="alignright size-medium wp-image-7092" title="X-COM UFO Defense" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/UFO-D-350x262.jpg" alt="UFO Defense" width="350" height="262" /></a>UFO Defense</em> is a game of great depth and complexity. Not only must you defend the planet against UFO incursions, you must capture alien technology, strengthen your position and ultimately take the fight to the foe. The enemy is cunning and insidious &#8212; while you battle them on the ground and in the air they will attempt to infiltrate Earth&#8217;s governments and launch terror attacks in key cities. These activities can undermine your political standing with the various countries, compromising your funding if not dealt with effectively.</p>
<p>Gameplay in <em>UFO Defense</em> takes place across two modes. The first is Geoscape, a strategic  overview of Earth where you launch fighters to intercept UFOs, build and upgrade bases, and allocate research of new technology. This research is a driving force that gives you a military advantage as well as providing insight into alien biology, culture and motivation. The second mode is Battlescape &#8212; isometric turn-based combat where you control a squad (up to 10 agents) on the ground as you investigate downed enemy craft for new technology and alien corpses. As the aliens become more aggressive you will also have to defend your bases from assault &#8212; failure means the base is lost, along with the substantial associated resources. Missions can be downright creepy, especially when you&#8217;re waiting for the aliens to complete their turn, not knowing where they are and what they&#8217;re up to. The turn-based approach of Battlescape missions is slow-paced  but deliberate, with intense tactical considerations at all times. Movement, morale, fatigue and ammunition have to all be taken into account. It is all too easy for your team to be wiped out due to a lack of caution. While this can be a little frustrating at times it is ultimately very satisfying.</p>
<p>Between the careful balancing-act of funding acquisition/allocation and very difficult tactical encounters, you will need to exercise skill and care to save the human race from extinction.</p>
<p><strong>Bottom line:</strong> <em>UFO Defense</em> is a remarkably challenging but truly rewarding game.  Classic excellence. <strong>89/100</strong></p>
<p><img class="aligncenter size-full wp-image-7078" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/terror-title.jpg" alt="" width="500" height="100" /></p>
<p>Forty years after defeating the extraterrestrials in the First Alien War, mankind faces a new threat to its existence. This menace comes not from the stars but from the depths of our seas &#8212; a dormant malevolence has been awakened and has been biding its time since the conclusion of <em>UFO Defense</em>. X-COM is hastily reactivated and placed in charge of an underwater base, once again the last hope of humanity.</p>
<p>Practically speaking, <em>Terror from the Deep</em> is the same game as <em>UFO Defense</em>. The engine and game mechanics are essentially unchanged, with a new setting and foes and a fresh set of graphics. Instead of combating aliens on <em>terra firma</em> you can also fight them in the depths. The Geoscape interface is the same, but you now concern yourself with the oceans as well &#8212; you send submarines to destroy USOs (unidentified submersible objects), but the rest of the gameplay is identical. Battlescape combat primarily takes place in the muddy depths, your agents equipped with pressure suits and spear guns, but there is the occasional surface mission to defend a city or ocean liner from merciless aliens. Missions are also more complex, with some of them spanning multiple maps. This makes tactical resource and casualty management even more crucial.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/Terror.jpg" rel="wp-prettyPhoto[g6909]"><img class="aligncenter size-large wp-image-7091" title="X-COM Terror from the Deep" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/Terror-600x450.jpg" alt="Terror from the Deep" width="600" height="450" /></a></p>
<p><em>Terror from the Deep</em> is a great deal more difficult than <em>UFO Defense</em> and brutally so. The aliens are ruthless and powerful, and from the outset you will have to fight very hard to prevail. Seeing it through to the end is a struggle, but very much worth the effort.</p>
<p><strong>Bottom line:</strong> The game might be a copy-paste but the differences are sufficient, and the gameplay is brilliant, which makes it a great experience in its own right.  <strong>86/100</strong></p>
<p><strong></p>


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<li><a href='http://www.nag.co.za/2009/11/retro-review-the-settlers-2/' rel='bookmark' title='Permanent Link: Retro review: The Settlers 2'>Retro review: The Settlers 2</a> <small>The Settlers series is a grandaddy that brought aspects of gameplay which still feature in titles to this day, and...</small></li>
<li><a href='http://www.nag.co.za/2009/09/retro-review-mdk/' rel='bookmark' title='Permanent Link: Retro review: MDK'>Retro review: MDK</a> <small>Back in the &#8217;90s, Shiny Entertainment was known for its hilarious and slick action games like Earthworm Jim and Wild...</small></li>
<li><a href='http://www.nag.co.za/2009/11/retro-review-heroes-of-might-and-magic-3/' rel='bookmark' title='Permanent Link: Retro Review: Heroes of Might and Magic 3'>Retro Review: Heroes of Might and Magic 3</a> <small>The Might and Magic games have always been great. From the glorious World of Xeen back in the golden era...</small></li>
<li><a href='http://www.nag.co.za/2010/03/retro-review-realms-of-arkania-3-shadow-over-riva/' rel='bookmark' title='Permanent Link: Retro Review: Realms of Arkania 3: Shadow Over Riva'>Retro Review: Realms of Arkania 3: Shadow Over Riva</a> <small>Before the turn of the millennium, the PC was really the only way to go for in-depth role playing games....</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Aliens versus Predator</title>
		<link>http://www.nag.co.za/2010/02/feature-review-aliens-versus-predator/</link>
		<comments>http://www.nag.co.za/2010/02/feature-review-aliens-versus-predator/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 22:26:53 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=7008</guid>
		<description><![CDATA[After nearly a decade of waiting, fans of the Aliens versus Predator games were beginning to wonder if they’d ever get another acid-spraying, head-biting, marine-disemboweling fright fest. Sure, we’ve had the movies to turn to in the meantime, but let’s face it, those atrocities were more like a kick in the pants than a decent [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Rebellion<br>
<b>Publisher:</b> SEGA<br>
<b>Platforms:</b> PC | <span style="color:#FF0000">PS3</span> | Xbox 360<br>
<b>Website:</b> <a href=http://www.sega.co.uk/games/aliens-vs-predator/?t=EnglishUK target="_blank">http://www.sega.co.uk</a></div>
<p>After nearly a decade of waiting, fans of the <em>Aliens versus Predator</em> games were beginning to wonder if they’d ever get another acid-spraying, head-biting, marine-disemboweling fright fest. Sure, we’ve had the movies to turn to in the meantime, but let’s face it, those atrocities were more like a kick in the pants than a decent piece of driftwood to cling to.</p>
<p>Well, the wait is finally over, and the latest game in the franchise, aptly titled <em>Aliens versus Predator</em>, has been recently released. It’s an entirely new story, I guess we could call it a “reboot” of the franchise – but the previous two games had no sequential links, so it might not be an entirely appropriate term. Anyway, in a nutshell, the Weyland Yutani Corporation, the greedy conglomerate from the movies that never learns that breeding Xenomorphs always ends in disaster, has found the ruins of a Predator temple on a remote planet. This temple was used a breeding ground for Xenomorphs, which young Predators would then fight as a rite of passage into adulthood. With both a Xenomorph breeding ground and a temple full of Predator technology at their disposal, the greedy corporation decided to establish a research facility and bring in a crew of workers. As you probably already know, this is where things go horribly wrong.<a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/avp01.jpg" rel="wp-prettyPhoto[g7008]"><img class="aligncenter size-large wp-image-7022" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/avp01-600x337.jpg" alt="avp01" width="600" height="337" /></a></p>
<p>As in the previous games, players get to play through three separate campaigns: The Marine, the Alien (Xenomorph) and the Predator. Each campaign offers a unique experience and tells a different part of the story. The Marine will probably be the first one most players engage in, since it’s the most familiar in terms of feel. Players take on the role of a nameless rookie member of a squad sent in to investigate a distress signal from the Weyland Yutani research base at the temple.  His gameplay is comprised almost entirely of completing objectives like restarting generators, finding keycodes, investigating distress beacons and trying to escape through the obligatory “only remaining route”. These are all very typical sci-fi-horror reasons to venture down dimly lit corridors, checking every shadow with a flashlight or sprinting balls-out along narrow corridors while being chased by hordes of nasties before a critical door slams shut – and the developers were gracious enough to make fun of it in the game from time to time. It’s clichéd, but it works. As one could expect, there are some collectibles to be found in each area, audio diaries in this case, which paint a picture of what went wrong.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/avp02.jpg" rel="wp-prettyPhoto[g7008]"><img class="alignright size-medium wp-image-7021" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/avp02-350x196.jpg" alt="" width="350" height="196" /></a>With the Predator, Rebellion has gone down a completely different route than in the previous two games. The Predator’s main task is to investigate the disappearance of some “young bloods” – Predators who were in the process of completing their rite of passage into adulthood. To do this, he must battle the newest wave of Xenomorphs at the temple and get rid of the human invaders while he’s at it. Rather than the very typical weapon-switching FPS style of the previous games, this time the Predator’s arsenal remains localized. He has his claws available at all times, enabling him to lash out at will or block attacks. Doing this allows him to engage in fisticuffs with the Xenos (I kid you not), and it feels not entirely unlike <em>Condemned 2</em> and other games that use a dual trigger system for delivering punches. In addition to this, he has a few Predator gadgets at his disposal, including his shoulder cannon, disc and spear gun. He can turn himself invisible and also use a special distraction technique, which projects a sound that humans will then investigate. What’s also really cool is that, for the first time, the Predator can actually jump as high as he can in the movies, enabling him to leap to higher ground while stalking his prey.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/03/review-street-fighter-iv/' rel='bookmark' title='Permanent Link: Feature review: Street Fighter IV'>Feature review: Street Fighter IV</a> <small>It&#8217;s been ten years since the last version of Street Fighter was released in 1999. Not only was Street Fighter...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-modern-warfare-2/' rel='bookmark' title='Permanent Link: Feature review: Modern Warfare 2'>Feature review: Modern Warfare 2</a> <small>While Call of Duty: World at War turned out to be a excellent game in its own right, fans still...</small></li>
<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
<li><a href='http://www.nag.co.za/2009/11/review-tekken-6/' rel='bookmark' title='Permanent Link: Review: Tekken 6'>Review: Tekken 6</a> <small>To think that Tekken has been around for fifteen years is actually quite amazing. When you look back, it’s easy...</small></li>
<li><a href='http://www.nag.co.za/2009/05/feature-review-tcor-assault-on-dark-athena/' rel='bookmark' title='Permanent Link: Feature Review: TCoR: Assault on Dark Athena'>Feature Review: TCoR: Assault on Dark Athena</a> <small>It’s no secret that avid gamers are somewhat sceptical of games created around licensed properties, particularly big Hollywood movies, and...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Bioshock 2</title>
		<link>http://www.nag.co.za/2010/02/feature-review-bioshock-2/</link>
		<comments>http://www.nag.co.za/2010/02/feature-review-bioshock-2/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 21:35:50 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[First Person Shooter]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=6901</guid>
		<description><![CDATA[I often wonder what it must be like to work for a games studio, creating the sequel to a game that was highly acclaimed and won its fair share of Game of the Year Awards. Sure, you might surprise gamers and reviewers the first time round, but next time everyone will be watching closely. Well, [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> 2K Marin<br>
<b>Publisher:</b> 2K Games<br>
<b>Platforms:</b> PC | <span style="color:#FF0000">PS3</span> | Xbox 360<br>
<b>Website:</b> <a href=http://www.bioshock2game.com/ target="_blank">www.bioshock2game.com</a></div>
<p>I often wonder what it must be like to work for a games studio, creating the sequel to a game that was highly acclaimed and won its fair share of Game of the Year Awards. Sure, you might surprise gamers and reviewers the first time round, but next time everyone will be watching closely. Well, I wondered about it again recently, when all eyes were on 2K Games for the release of <em>Bioshock 2</em>, the sequel to the critically-acclaimed 2007 shooter.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/bs2-01.jpg" rel="wp-prettyPhoto[g6901]"><img class="aligncenter size-large wp-image-6943" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/bs2-01-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p>Once again the story takes place in the city of Rapture: a secret underwater utopia where people seeking respite from government, religion and other forms of oppression could go to seek their fortunes freely. Well, that was the idea, but an internal civil war fueled by a genetic tonic called Adam soon reduced this utopia to ruins. This time, players assume the role of a Big Daddy, a genetically-altered man confined to an armoured diving suit whose sole purpose is to protect the city’s iconic Little Sisters &#8212; small girls who wander the city harvesting the coveted substance, Adam.</p>
<p>This particular Big Daddy, named Subject Delta, is an early model, which means that he has a few differences to the others, the most important being that he is exclusively bound to a particular Little Sister. In Delta’s case, the Little Sister is a girl named Eleanor Lamb, the daughter of a prominent Rapture psychiatrist who now serves as the leader of a cult in the crumbling, leaking halls of the city a decade after the events of the first game. In the hope to be reunited with Eleanor, Subject Delta follows the guidance of Dr Tenenbaum (remember her?), who has returned to Rapture to put an end to the project she started once and for all. <em>Bioshock 2</em>’s complex story is also full of jarring opinions and commentary on human nature.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/bs2-02.jpg" rel="wp-prettyPhoto[g6901]"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/bs2-04.jpg" rel="wp-prettyPhoto[g6901]"><img class="aligncenter size-large wp-image-6946" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/bs2-04-600x337.jpg" alt="" width="600" height="337" /></a></a></p>
<p>The story is interesting and compelling, but what makes <em>Bioshock 2</em> even more engrossing is the in-depth gameplay. On the surface, the game plays like a standard first-person shooter, but a good hour or two of play will start to reveal the true depth of play it truly possesses. Subject Delta has two main offensive options at his disposal: weapons and plasmids. The weapons seem fairly standard at first. Delta starts out with the huge drill attached to his arm. He can smack enemies with it or rev it up to deliver a high-damage drilling attack. He can also find plenty of other weapons, including the standard-issue Big Daddy rivet gun, a Gatling cannon, a shotgun, and rocket launcher, among others. Each of these weapons can be upgraded up to three times, with each upgrade offering an interesting new benefit, like increased damage, larger ammo clips or ricocheting bullets. Each weapon can also use three different types of ammo, each of which is useful in a particular situation.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/02/feature-review-mass-effect-2/' rel='bookmark' title='Permanent Link: Feature Review: Mass Effect 2'>Feature Review: Mass Effect 2</a> <small>I’m not an avid Bioware fan, but I must admit, I was waiting with bated breath among the Bioware fanatics...</small></li>
<li><a href='http://www.nag.co.za/2009/09/game-review-batman-arkham-asylum/' rel='bookmark' title='Permanent Link: Feature review: Batman: Arkham Asylum'>Feature review: Batman: Arkham Asylum</a> <small>I’ll come clean right here, at the start here: I’m not a Batman fan, and I’ve never been a Batman...</small></li>
<li><a href='http://www.nag.co.za/2009/11/review-ratchet-and-clank-a-crack-in-time/' rel='bookmark' title='Permanent Link: Review: Ratchet and Clank: A Crack in Time'>Review: Ratchet and Clank: A Crack in Time</a> <small>Since its debut on the PS3, the Ratchet and Clank series seems to have finally gained a continuing story. Before...</small></li>
<li><a href='http://www.nag.co.za/2010/06/feature-review-no-more-heroes-2-desperate-struggle/' rel='bookmark' title='Permanent Link: Feature review: No More Heroes 2: Desperate Struggle'>Feature review: No More Heroes 2: Desperate Struggle</a> <small>Before I’d played No More Heroes, I would never have believed that a games developer would seriously consider turning a...</small></li>
<li><a href='http://www.nag.co.za/2009/03/review-dah-path-of-the-furon/' rel='bookmark' title='Permanent Link: Review: DAH: Path of the Furon'>Review: DAH: Path of the Furon</a> <small>There&#8217;s something funny about alien anal probes. If there wasn&#8217;t, the idea wouldn&#8217;t have been lampooned in virtually every form...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature Review: Mass Effect 2</title>
		<link>http://www.nag.co.za/2010/02/feature-review-mass-effect-2/</link>
		<comments>http://www.nag.co.za/2010/02/feature-review-mass-effect-2/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 13:27:19 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=6770</guid>
		<description><![CDATA[I’m not an avid Bioware fan, but I must admit, I was waiting with bated breath among the Bioware fanatics for the release of Mass Effect 2 &#8211; the sequel to one of the most critically acclaimed RPGs of 2008 with exciting shooting elements and in-depth character interaction. Mass Effect 2, like its predecessor, is [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Bioware<br>
<b>Publisher:</b> Microsoft Game Studios<br>
<b>Platforms:</b> PC | <span style="color:#FF0000">Xbox 360</span><br>
<b>Website:</b> <a href=http://masseffect.bioware.com/ target="_blank">masseffect.bioware.com/</a></div>
<p>I’m not an avid Bioware fan, but I must admit, I was waiting with bated breath among the Bioware fanatics for the release of <em>Mass Effect 2 &#8211;</em> the sequel to one of the most critically acclaimed RPGs of 2008 with exciting shooting elements and in-depth character interaction.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME01.jpg" rel="wp-prettyPhoto[g6770]"><img class="aligncenter size-large wp-image-6780" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME01-600x308.jpg" alt="" width="600" height="308" /></a></p>
<p><em>Mass Effect 2</em>, like its predecessor, is a sci-fi role-paying game where players take on the role of Shepard, the first human Specter in a galaxy filled with different alien races. A Specter, in case you don’t know, is a galactic Alliance operative with the freedom to do whatever is necessary, legal or otherwise, to defend the galaxy. After dealing with Saren and the Reaper threat in the previous game, Shepard and the crew of the Normandy are attacked by a secretive alien race known as the Collectors. It’s no secret by now that Shepard doesn’t survive the attack, but is resurrected by a shady organization known as Cerberus and recruited to help solve the mystery of Collectors and their attacks on human colonies.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME02.jpg" rel="wp-prettyPhoto[g6770]"><img class="alignleft size-medium wp-image-6781" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME02-350x196.jpg" alt="" width="350" height="196" /></a>In typical Bioware fashion, <em>Mass Effect 2</em> has an entire crew of potential allies Shepard can interact with and recruit as the mission goes on. Shepard’s interaction with them determine the nature of her relationship, whether they’ll be on good terms or bad terms, friends or enemies, or even lovers. It’s not simple either. Each character has a wildly different personality and set of values &#8212; so it’s easy to accidentally offend them with a careless dialogue choice when trying to make friends. A nice touch is that each character also has a personal mission or side-story that Shepard can choose to help them with. Successfully completing this mission will usually make the character in question very loyal to Shepard, which unlocks more special abilities for them to use in combat. This highly believable social aspect is one of the things which makes Bioware’s games so great.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME03.jpg" rel="wp-prettyPhoto[g6770]"><img class="aligncenter size-large wp-image-6782" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME03-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p>This in-depth social interaction spills over into <em>Mass Effect 2</em>’s missions. Shepard can engage in long conversations with just about every important character in the game – digging for info or alternative solutions to missions. Just like last time, Shepard gains Paragon or Renegade points depending on how the player chooses to react to certain events. Paragon points are usually gained by choosing diplomatic, non-violent solutions, whereas Renegade points come from brash, abrasive or intimidating options. The more points Shepard accrues in each area, the more Paragon or Renegade-related conversation options the player will have access to, to the point where they’ll start to affect the flow of the entire game.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/11/feature-review-borderlands/' rel='bookmark' title='Permanent Link: Feature review: Borderlands'>Feature review: Borderlands</a> <small>I remember seeing teaser footage of Borderlands nearly two years back, and it looked very different then: realistic visuals heading...</small></li>
<li><a href='http://www.nag.co.za/2010/01/super-borderlands-double-dlc-review/' rel='bookmark' title='Permanent Link: Super Borderlands double DLC review'>Super Borderlands double DLC review</a> <small>If you&#8217;re hankering for some new things to shoot and money to make in Borderlands, then you might want to...</small></li>
<li><a href='http://www.nag.co.za/2010/02/feature-review-bioshock-2/' rel='bookmark' title='Permanent Link: Feature review: Bioshock 2'>Feature review: Bioshock 2</a> <small>I often wonder what it must be like to work for a games studio, creating the sequel to a game...</small></li>
<li><a href='http://www.nag.co.za/2010/06/review-alpha-protocol/' rel='bookmark' title='Permanent Link: Review: Alpha Protocol'>Review: Alpha Protocol</a> <small>If you’re a fan of Splinter Cell and Mass Effect, the idea of a game which combines the best elements...</small></li>
<li><a href='http://www.nag.co.za/2009/08/feature-review-wolfenstein/' rel='bookmark' title='Permanent Link: Feature review: Wolfenstein'>Feature review: Wolfenstein</a> <small>The long-awaited continuation of American super-agent William “B.J.” Blazkowicz’s foray deep into enemy territory has finally arrived, and it’s dripping...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature Review: Darksiders</title>
		<link>http://www.nag.co.za/2010/01/feature-review-darksiders/</link>
		<comments>http://www.nag.co.za/2010/01/feature-review-darksiders/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 19:49:54 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=6667</guid>
		<description><![CDATA[I’m sure I’m not the only one who feels this way, but I love it when a fledgling games studio offers up their first big work for gamers to enjoy. I always hope to see the beginning of another big player’s career in the industry. Recently, we had the opportunity to enjoy that kind of [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Vigil Games<br>
<b>Publisher:</b> THQ<br>
<b>Platforms:</b> <span style="color:#FF0000">PS3</span> | Xbox 360<br>
<b>Website:</b> <a href=http://www.darksiders.com target="_blank">www.darksiders.com</a></div>
<p>I’m sure I’m not the only one who feels this way, but I love it when a fledgling games studio offers up their first big work for gamers to enjoy. I always hope to see the beginning of another big player’s career in the industry. Recently, we had the opportunity to enjoy that kind of speculation with <em>Darksiders</em>, the first offering from Vigil Games: a new studio founded by comic artist Joe Madureira and game designer David Adams.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/darksiders02.jpg" rel="wp-prettyPhoto[g6667]"><img class="aligncenter size-large wp-image-6679" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/darksiders02-600x252.jpg" alt="darksiders02" width="600" height="252" /></a></p>
<p>I recently had a chance to interview Joe Madureira, and I learned that, apart from being a nice guy and a superb artist, he’s also as thoroughbred a gamer as you get &#8212; he actually owns more obscure consoles and games than I do. So, what happens when you have someone with this degree of enthusiasm as one of the creative leads behind a big-budget action adventure game? <em>Darksiders</em>, that’s what. Having sunk many, many hours into the game, I can safely say that it’s one of the most polished and engaging adventure games I’ve played since <em>The Legend of Zelda: The Wind Waker</em>.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/darksiders04.jpg" rel="wp-prettyPhoto[g6667]"><img class="alignleft size-medium wp-image-6681" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/darksiders04-350x196.jpg" alt="darksiders04" width="350" height="196" /></a>The premise is quite interesting: War, as one of the Four Horsemen of the Apocalypse, is bound by law to answer The Call &#8212; the signal to him and his brothers that it’s time to travel to Earth and punish the wicked. And this is exactly what he does &#8212; the only problem is that it turns out that there was no Call, and he ends up stuck in the middle of a battle between Heaven and Hell. To make matters worse, his bosses, the Charred Council, suspect him of treason and of aiding the forces of Hell in disrupting the balance. They sentence him to death. Adamant that he did hear the Call, and determined to prove his innocence, War convinces the Charred Council to let him return to Earth to seek evidence of foul play. If he succeeds, he will regain his place among the Horsemen. If he doesn’t… well, the minions of Hell will have carried out the Council’s sentence anyway.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/darksiders05.jpg" rel="wp-prettyPhoto[g6667]"><img class="aligncenter size-large wp-image-6682" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/darksiders05-600x337.jpg" alt="darksiders05" width="600" height="337" /></a></p>
<p>The player&#8217;s goal is to guide War through his various trials and tribulations as he tries to find out what happened. At first, he wants to take the fight straight to the lord of Hell, The Destroyer, but is convinced that, in his weakened state, he’ll never even complete the journey. Following the Council’s advice, he strikes a bargain with a demon named Vulgrim, who has his own agenda and serves as the obligatory shopkeeper of the game, selling War new weapons, abilities and items. Vulgrim’s tip-offs lead War on a lengthy campaign to defeat key power-holders and strike bargains with other minions of Heaven and Hell, bringing him ever closer to finding out exactly what the Destroyer is up to.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/03/review-dantes-inferno/' rel='bookmark' title='Permanent Link: Review: Dante&#8217;s Inferno'>Review: Dante&#8217;s Inferno</a> <small>When it comes to console action games, three big titles basically ruled the roost: Devil May Cry, God of War...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-bayonetta/' rel='bookmark' title='Permanent Link: Feature Review: Bayonetta'>Feature Review: Bayonetta</a> <small>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry...</small></li>
<li><a href='http://www.nag.co.za/2010/02/feature-review-bioshock-2/' rel='bookmark' title='Permanent Link: Feature review: Bioshock 2'>Feature review: Bioshock 2</a> <small>I often wonder what it must be like to work for a games studio, creating the sequel to a game...</small></li>
<li><a href='http://www.nag.co.za/2010/07/feature-review-demons-souls/' rel='bookmark' title='Permanent Link: Feature review: Demon&#8217;s Souls'>Feature review: Demon&#8217;s Souls</a> <small>This game has been out in Japan and the US for quite some time now and received more than its...</small></li>
<li><a href='http://www.nag.co.za/2009/06/hands-on-preview-call-of-juarez-bound-in-blood/' rel='bookmark' title='Permanent Link: Hands-on preview: Call of Juarez: Bound in Blood'>Hands-on preview: Call of Juarez: Bound in Blood</a> <small>Call of Juarez: Bound in Blood is the sequel to the mildly well-received Call of Juarez, a Wild West-based first...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature Review: Bayonetta</title>
		<link>http://www.nag.co.za/2010/01/feature-review-bayonetta/</link>
		<comments>http://www.nag.co.za/2010/01/feature-review-bayonetta/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 11:02:36 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=6537</guid>
		<description><![CDATA[I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry series, I didn’t want to think that another extreme action game could come close to Devil May Cry’s sheer style and purity, let alone surpass it. But after thoroughly testing every aspect of Bayonetta, I [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Platinum Games<br>
<b>Publisher:</b> SEGA<br>
<b>Platforms:</b> <span style="color:#FF0000">PS3</span> | Xbox 360<br>
<b>Website:</b> <a href=http://www.sega.co.uk/platinumgames/bayonetta/en/index.html target="_blank">www.sega.co.uk</a></div>
<p>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the <em>Devil May Cry</em> series, I didn’t want to think that another extreme action game could come close to <em>Devil May Cry</em>’s sheer style and purity, let alone surpass it. But after thoroughly testing every aspect of <em>Bayonetta</em>, I have to admit that we may have a new champion in our midst.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Bayo-01.jpg" rel="wp-prettyPhoto[g6537]"><img class="size-medium wp-image-6545 alignleft" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Bayo-01-350x196.jpg" alt="" width="350" height="196" /></a>Every action game needs a story, even if it’s little more than bubblegum and string to hold the violence together. In this case, Bayonetta is the last witch in the world, following a great war between her clan, the Umbra Witches, and their enemies, the Lumen Sages. She has no memories of her past beyond the fact that she is a witch and must kill a quota of angels every so often to earn the right to stay out of Hell <em>[Seriously? - ed]</em>. Seriously. While on Earth, she employs the services of a shifty criminal named Enzo to help her track down items which will allow her to regain her memories, and she doesn’t care how many souls she has to harvest along the way. Yeah. A Pretty demonic-sounding premise right there, but it’s not the only reason the game bears an 18 age-restriction, I can promise you.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Bayo-02.jpg" rel="wp-prettyPhoto[g6537]"><img class="aligncenter size-large wp-image-6546" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Bayo-02-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p>While the story isn’t brilliant, it serves its purpose: setting Bayonetta up to fight hordes and hordes of angels and she pursues her lost past. At first, the control scheme and Bayonetta’s arsenal of moves seems rather typical of the genre. She can throw out punches and kicks, or string together various combinations of the two, shoot with her guns, dodge, lock on to single enemy to direct her attacks more accurately, and use healing items when her health becomes low. This is just the tip of the iceberg, however, as <em>Bayonetta </em>turns out to be one of those games that reveals itself to the player little by little as they go along. Before you know it, you’ll have a veritable wealth of crazy combat moves and magical attacks at your disposal, with a whole bunch more waiting to be earned.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Bayo-05.jpg" rel="wp-prettyPhoto[g6537]"><img class="size-medium wp-image-6549 alignright" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Bayo-05-350x196.jpg" alt="" width="350" height="196" /></a>Bayonetta starts out with a pretty capable set of combat moves, including the ability to fire the guns attached to her hands and feet while punching and kicking; the option to use a magical torture attack, which allows players to mash a button to increase the damage this visually impressive (and disturbing) technique deals; and the ability to enter a slow-motion Witch Time mode by dodging an attack at the last second. As players progress, however, they’ll find and buy new weapons and accessories which give Bayonetta new attacks and powers – up to the point where they completely change the way game plays. Don’t fancy the Witch Time ability? Equip the right accessory and Bayonetta will be able to parry attacks instead, or deliver an automatic counter-attack by dodging instead of entering Witch Time mode. Don’t like the guns too much? Not to worry, Bayonetta can temporarily pick up and wield an entire arsenal of angel weapons, including swords, spears, flails and bows, and later on she’ll be able to wield other primary weapons, including a katana and a whip. She can also buy other magic spells to use in place of the torture attack, and when you consider that you can combine all of these crazy abilities to create wildly-varied combos, the player’s skill and imagination are truly the only limits.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/03/review-dantes-inferno/' rel='bookmark' title='Permanent Link: Review: Dante&#8217;s Inferno'>Review: Dante&#8217;s Inferno</a> <small>When it comes to console action games, three big titles basically ruled the roost: Devil May Cry, God of War...</small></li>
<li><a href='http://www.nag.co.za/2009/04/review-afro-samurai/' rel='bookmark' title='Permanent Link: Review: Afro Samurai'>Review: Afro Samurai</a> <small>Just like the anime of the same name, Afro Samurai on the PS3 and Xbox 360 follows the exploits of...</small></li>
<li><a href='http://www.nag.co.za/2009/11/review-ninja-gaiden-sigma-2/' rel='bookmark' title='Permanent Link: Review: Ninja Gaiden Sigma 2'>Review: Ninja Gaiden Sigma 2</a> <small>When one console receives a game a lot later than another, we expect a few enhancements and some extra content...</small></li>
<li><a href='http://www.nag.co.za/2010/02/feature-review-bioshock-2/' rel='bookmark' title='Permanent Link: Feature review: Bioshock 2'>Feature review: Bioshock 2</a> <small>I often wonder what it must be like to work for a games studio, creating the sequel to a game...</small></li>
<li><a href='http://www.nag.co.za/2009/11/review-ratchet-and-clank-a-crack-in-time/' rel='bookmark' title='Permanent Link: Review: Ratchet and Clank: A Crack in Time'>Review: Ratchet and Clank: A Crack in Time</a> <small>Since its debut on the PS3, the Ratchet and Clank series seems to have finally gained a continuing story. Before...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature Review: Dark Void</title>
		<link>http://www.nag.co.za/2010/01/feature-review-dark-void/</link>
		<comments>http://www.nag.co.za/2010/01/feature-review-dark-void/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 11:36:09 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Capcom]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=6414</guid>
		<description><![CDATA[If I could narrow my videogame concept wish list down to only a handful of ideas that I’ve always hoped would be turned into a videogame, one of the remaining items would be a game which allows us to engage in frantic ground-based combat and swooping, barrel-rolling air combat, with seamless transitions in between. Some [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Airtight Games<br>
<b>Publisher:</b> Capcom<br>
<b>Platforms:</b> PC | <span style="color:#FF0000">PS3</span> | Xbox 360<br>
<b>Website:</b> <a href=http://www.darkvoidgame.com target="_blank">www.darkvoidgame.com</a></div>
<p>If I could narrow my videogame concept wish list down to only a handful of ideas that I’ve always hoped would be turned into a videogame, one of the remaining items would be a game which allows us to engage in frantic ground-based combat and swooping, barrel-rolling air combat, with seamless transitions in between. Some developers have tried this before in the past, with varying degrees of success, but none of them have ever truly pulled it off.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Dark-Void-01.jpg" rel="wp-prettyPhoto[g6414]"><img class="aligncenter size-large wp-image-6419" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Dark-Void-01-600x375.jpg" alt="" width="600" height="375" /></a></p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Dark-Void-02.jpg" rel="wp-prettyPhoto[g6414]"><img class="alignright size-medium wp-image-6420" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Dark-Void-02-350x218.jpg" alt="Dark-Void-02" width="350" height="218" /></a>Until now, that is. <em>Dark Void</em>, the first project by fledgling studio Airtight Games, seemed like little more than another third-person shooter with a gimmicky hook, the likes of which have been so prevalent over the last two years – but in reality it’s the first game to successfully integrate fast-paced action and free flight without any cumbersome restrictions on either.</p>
<p>The game is set in a post-World War II setting, and smacks a little of <em>Sky Captain and the World of Tomorrow</em> in some respects. The hero, Will, is a decidedly un-heroic courier pilot who finds himself suddenly reunited with his ex-fiance, Ava, on a routine delivery. Their awkward reunion is cut short when they decide to take a route directly through the infamous Bermuda Triangle and end up crashing into an uncharted island that is crawling with strange, hostile metallic creatures. After a bit of frantic rushing about, they eventually manage to hook up with a community of humans that is drawn into a centuries-old conflict between humanity and a reptilian alien race known as the Watchers, who have been secretly manipulating events on Earth since the beginning of recorded history.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Dark-Void-03.jpg" rel="wp-prettyPhoto[g6414]"><img class="aligncenter size-large wp-image-6421" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Dark-Void-03-600x375.jpg" alt="Dark-Void-03" width="600" height="375" /></a></p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Dark-Void-04.jpg" rel="wp-prettyPhoto[g6414]"><img class="size-medium wp-image-6422 alignleft" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/Dark-Void-04-350x218.jpg" alt="Dark-Void-04" width="350" height="218" /></a>The premise and delivery of the story is in the style of classic sci-fi, but the gameplay ideas are fresh. Before Will gains the ability to scream around the skies at will, he must first become acquainted with the combat mechanics of the game. The shooting is fast, smooth, and easy to control. The closest thing I can liken it to is the <em>Uncharted </em>series on the PS3. There aren’t all that many weapons to choose from: six different guns, some grenades, and the guns and missiles on Will’s rocket pack, are pretty much all we&#8217;have at our disposal, but at least they’re interesting, and can each be upgraded three times to offer higher damage, increased accuracy, and some other effects, like explosive rounds. The Survivor machine gun will probably be the mainstay weapon of most experienced shooting game players, but everyone is sure to find another favourite among the alien machine gun, big blaster, sniper rifle or, of course, the famous Tesla directed energy weapon.</p>


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<li><a href='http://www.nag.co.za/2010/01/feature-review-bayonetta/' rel='bookmark' title='Permanent Link: Feature Review: Bayonetta'>Feature Review: Bayonetta</a> <small>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry...</small></li>
<li><a href='http://www.nag.co.za/2010/04/review-just-cause-2/' rel='bookmark' title='Permanent Link: Review: Just Cause 2'>Review: Just Cause 2</a> <small>I can’t remember exactly when the term &#8220;open-world&#8221; entered our already saturated gaming lingo; it refers to a particular style...</small></li>
<li><a href='http://www.nag.co.za/2009/05/feature-review-tcor-assault-on-dark-athena/' rel='bookmark' title='Permanent Link: Feature Review: TCoR: Assault on Dark Athena'>Feature Review: TCoR: Assault on Dark Athena</a> <small>It’s no secret that avid gamers are somewhat sceptical of games created around licensed properties, particularly big Hollywood movies, and...</small></li>
<li><a href='http://www.nag.co.za/2009/05/review-eat-lead-the-return-of-matt-hazard/' rel='bookmark' title='Permanent Link: Review: Eat Lead: The Return of Matt Hazard'>Review: Eat Lead: The Return of Matt Hazard</a> <small>If ever there was a game designed almost solely to be appreciated by long-time gamers who’ve been at it since...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Avatar: The Game</title>
		<link>http://www.nag.co.za/2009/12/feature-review-avatar-the-game/</link>
		<comments>http://www.nag.co.za/2009/12/feature-review-avatar-the-game/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 07:00:04 +0000</pubDate>
		<dc:creator>Geoff Burrows</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=6067</guid>
		<description><![CDATA[For the most part, &#8220;games of the movie&#8221; tend to be pretty crap. You know the type: rushed out the door to coincide with the film release, lacking in everything but licensed voice actors, and filled with pitiful attempts to rake in the film-loving crowd with gratuitous recreations of &#8220;that cool part in the movie [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Ubisoft Montreal / Lightstorm Entertainment<br>
<b>Publisher:</b> Ubisoft<br>
<b>Platforms:</b> DS | <span style="color:#FF0000">PC</span> | PS3 | PSP | Xbox 360 | Wii<br>
<b>Website:</b> <a href=http://avatargame.us.ubi.com target="_blank">avatargame.us.ubi.com</a></div>
<p>For the most part, &#8220;games of the movie&#8221; tend to be pretty crap. You know the type: rushed out the door to coincide with the film release, lacking in everything but licensed voice actors, and filled with pitiful attempts to rake in the film-loving crowd with gratuitous recreations of &#8220;that cool part in the movie when &#8230;.&#8221; They&#8217;re a generally horrible breed of game, but every now and then, a tie-in title will come along that&#8217;s actually pleasant to play, or even, dare I say,  good on its own.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Avatar03.jpg" rel="wp-prettyPhoto[g6067]"><img class="size-large wp-image-6070 aligncenter" title="Avatar03" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Avatar03-600x375.jpg" alt="Avatar03" width="600" height="375" /></a></p>
<p><em><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Avatar07.jpg" rel="wp-prettyPhoto[g6067]"><img class="alignright size-medium wp-image-6074" title="Avatar07" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Avatar07-350x218.jpg" alt="Avatar07" width="350" height="218" /></a>James Cameron&#8217;s Avatar: The Game</em> (ugh) is <em>almost</em> that title. It goes far enough out on that limb to get to the bit that&#8217;s not too crowded, but it could have gone further. It even manages to have a standalone story &#8212; one that you don&#8217;t need to watch the film to understand, thanks to the tons of extra info the developers have packed into this game. As expected, however, you&#8217;ll have a fuller experience if you&#8217;ve played the game after watching the film &#8212; a mistake I only rectified between my first and second play-through.</p>
<p>In case you&#8217;ve somehow missed this holiday&#8217;s biggest box office ball-buster, here&#8217;s the Who and the Why behind <em>Avatar</em>: In the year 2100-something, humans ruined Earth and sought out a new place to wreck. They came across Pandora &#8212; an Earth-like moon, five years&#8217; travel away, that&#8217;s packed with a rare and precious metal called Unobtainium. The big, scary corporate giant, RDA, lands on Pandora, begins mining the crap out of it, and soon discovers a native race of humanoids called the Na&#8217;vi. The RDA then tries to come to terms (mining terms, to be specific) with the Na&#8217;vi through a program called AVTR, which allows humans to temporarily jump inside their own lab-grown, artificial Na&#8217;vi bodies. Once accomplished, these Avatar drivers can gain the trust of the Na&#8217;vi, so they can all sit around together, having a great time while the RDA turns their entire planet into one giant strip-mine. The game&#8217;s hero enters the scene a few years after the AVTR program has begun. He (or she &#8212; you&#8217;ve got the choice) is a signals specialist who&#8217;s just dying to jump into the brain of an Avatar and specialise in some Na&#8217;vi signals.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Avatar02.jpg" rel="wp-prettyPhoto[g6067]"><img class="aligncenter size-large wp-image-6069" title="Avatar02" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Avatar02-600x375.jpg" alt="Avatar02" width="600" height="375" /></a></p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Avatar08.jpg" rel="wp-prettyPhoto[g6067]"><img class="alignleft size-medium wp-image-6075" title="Avatar08" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Avatar08-350x218.jpg" alt="Avatar08" width="350" height="218" /></a>The beginning part of the game is the typical tutorial stuff. You&#8217;re shown around the human control centre called Hell&#8217;s Gate and a nearby region called Blue Lagoon, and told to do various stupid grunt work that a ten year-old could probably manage. This is a bit alarming because your character is apparently only one out of every five million people who are genetically compatible with the program. Why they&#8217;d risk sending you off into the carnivorous jungles to rescue some whimpering jarhead is anyone&#8217;s guess, but anyway. During this time, you&#8217;ll also be chucked into the control of an Avatar, meet up with a native or two, and learn a few neat tricks like controlling various vehicles and riding a six-legged horse thing. About an hour later, you&#8217;ll be given a choice between the Na&#8217;vi and RDA. But, and this is a little weird &#8212; considering the game is called <em>Avatar </em>&#8211; if you choose RDA, you never again get to control one. Now, you might consider that a spoiler, but this divides the game into two distinct pieces: so think of the rest of this review in that context, and stop crying that I&#8217;ve ruined the game for you forever.</p>


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<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
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</ol></p>]]></content:encoded>
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		<title>2009 Game of the Year Awards</title>
		<link>http://www.nag.co.za/2009/12/2009-game-of-the-year/</link>
		<comments>http://www.nag.co.za/2009/12/2009-game-of-the-year/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 13:01:46 +0000</pubDate>
		<dc:creator>Geoff Burrows</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Awesome]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=5841</guid>
		<description><![CDATA[2009 has been a huge year for gaming. We&#8217;ve seen the release of some highly anticipated sequels, big movements in the rhythm scene, truly modern approaches to some classic RPG elements and a zombie around almost every corner. As the year draws to a close, we look back at some of the highlights of the [...]]]></description>
			<content:encoded><![CDATA[<p><!--pagetitle:The contenders--></p>
<p>2009 has been a huge year for gaming. We&#8217;ve seen the release of some highly anticipated sequels, big movements in the rhythm scene, truly modern approaches to some classic RPG elements and a zombie around almost every corner. As the year draws to a close, we look back at some of the highlights of the year, and present you with the NAG Online Game of the Year, the runners-up, and a special mention or two &#8212; as voted for by our very own forum members.</p>
<p><strong><span style="text-decoration: underline;">The contenders</span></strong></p>
<p><strong> </strong></p>
<p><em><strong>Batman: Arkham Asylum</strong></em></p>
<p>Everyone wants to be a super-hero, and what better hero than the dark knight himself? <em>Batman: Arkham Asylum</em> took the gaming market by surprise by turning out to actually be pretty good, and not just a shameless licence cash-in. That licence has certainly seen its share of video games, but it seems that developer Rocksteady Studios had a few new plans for the bat in black.</p>
<p><em><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Batman01.jpg" rel="wp-prettyPhoto[g5841]"><img class="aligncenter size-large wp-image-5842" title="Batman01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Batman01-600x337.jpg" alt="Batman01" width="600" height="337" /></a></em></p>
<p><em><strong>Borderlands</strong></em></p>
<p>&#8220;<em>Diablo </em>with Guns&#8221; is a phrase often used to describe <em>Borderlands</em>. This first-person RPG/shooter began its development life as just another brown-on-brown FPS with a few interesting bits thrown in, but over its course of development turned into one of the most interesting, different and just-plain-cool titles to grace our shooter shelf.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Borderlands02.jpg" rel="wp-prettyPhoto[g5841]"><img class="aligncenter size-large wp-image-5846" title="Borderlands02" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Borderlands02-600x337.jpg" alt="Borderlands02" width="600" height="337" /></a></p>
<p><em><strong>Dragon Age: Origins</strong></em></p>
<p>Dubbed by many as the spiritual successor to <em>Baldur&#8217;s Gate</em>, <em>Dragon Age: Origins</em> is the transition of the classic RPG into the modern times. The result is a game that not only packs in the game time (with many players experiencing 80+ hours in a single campaign), but does so with a careful blend of safe familiarity and polish that can only come from over a decade of developing in the genre.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/DA01.jpg" rel="wp-prettyPhoto[g5841]"><img class="aligncenter size-large wp-image-5848" title="DA01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/DA01-600x337.jpg" alt="DA01" width="600" height="337" /></a></p>
<p><em><strong>Modern Warfare 2</strong></em></p>
<p>Despite its rocky start, especially on the PC, Infinity Ward&#8217;s latest in the<em> Call of Duty</em> series has proven that a solid storyline will win people&#8217;s hearts no matter the length of the campaign. Thankfully, once the single player campaign is over (in a few hours), there&#8217;s plenty to keep the multiplayer gamers occupied, if you can handle a few dropped games every now and then <img src='http://www.nag.co.za/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/MW201.jpg" rel="wp-prettyPhoto[g5841]"><img class="aligncenter size-large wp-image-5851" title="MW201" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/MW201-600x337.jpg" alt="MW201" width="600" height="337" /></a></p>
<p><em><strong>Street Fighter IV</strong></em></p>
<p>The return to form: <em>Street Fighter IV</em> has once again convinced the fighting crowd that 2D is still well-suited to the genre. While it&#8217;s been out in Japan for over a year now, this is still very much a 2009 title for us poor Westerners.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/SFIV01.jpg" rel="wp-prettyPhoto[g5841]"><img class="aligncenter size-large wp-image-5856" title="SFIV01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/SFIV01-600x337.jpg" alt="SFIV01" width="600" height="337" /></a></p>
<p><em><strong>Tekken 6</strong></em></p>
<p>The other side of the coin: <em>Tekken 6</em> continues to tighten its 15 year-old 3D fighting mechanics and throws eight new combatants into the mix for good measure. With Jin Kazama now in charge of the Mishima Zaibatsu, he&#8217;s declared war against  the nations of the world. Someone needs to stop him and, apparently, the only way to accomplish that is through a series of fist-fights.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Tekken601.jpg" rel="wp-prettyPhoto[g5841]"><img class="aligncenter size-large wp-image-5857" title="Tekken601" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Tekken601-600x337.jpg" alt="Tekken601" width="600" height="337" /></a></p>
<p><em><strong>Uncharted 2: Among Thieves</strong></em></p>
<p>PS3 owners knew that it would take a lot to trump the success that was <em>Uncharted: Drake&#8217;s Fortune</em>, but <em>Among Thieves</em> managed to do so with ease. Scoring full marks from dozens of publications (and not doing too badly in our own magazine), this game has shown that the third-person shooter/platformer still has a lot of room left for innovation, a fantastic story and unbelievable visuals.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Uncharted201.jpg" rel="wp-prettyPhoto[g5841]"><img class="aligncenter size-large wp-image-5858" title="Uncharted201" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/12/Uncharted201-600x337.jpg" alt="Uncharted201" width="600" height="337" /></a></p>
<p>Click on to see which titles came out on top&#8230;</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/09/game-review-batman-arkham-asylum/' rel='bookmark' title='Permanent Link: Feature review: Batman: Arkham Asylum'>Feature review: Batman: Arkham Asylum</a> <small>I’ll come clean right here, at the start here: I’m not a Batman fan, and I’ve never been a Batman...</small></li>
<li><a href='http://www.nag.co.za/2009/04/feature-preview-batman-arkham-asylum/' rel='bookmark' title='Permanent Link: Feature Preview: Batman: Arkham Asylum'>Feature Preview: Batman: Arkham Asylum</a> <small>Over the years, there have been several Batman games on various platforms; while some are better than others, they&#8217;ve mostly...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-borderlands/' rel='bookmark' title='Permanent Link: Feature review: Borderlands'>Feature review: Borderlands</a> <small>I remember seeing teaser footage of Borderlands nearly two years back, and it looked very different then: realistic visuals heading...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-modern-warfare-2/' rel='bookmark' title='Permanent Link: Feature review: Modern Warfare 2'>Feature review: Modern Warfare 2</a> <small>While Call of Duty: World at War turned out to be a excellent game in its own right, fans still...</small></li>
<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: DJ Hero</title>
		<link>http://www.nag.co.za/2009/11/feature-review-dj-hero/</link>
		<comments>http://www.nag.co.za/2009/11/feature-review-dj-hero/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 12:58:27 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Rhythm]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=5038</guid>
		<description><![CDATA[This is the story of the world&#8217;s most honest rhythm game. The popularity that music games have enjoyed in the last few years rests upon their central conceit, a contract established with the player that is simultaneously sublime and silly: that by picking up a downscaled plastic (toy) instrument, you too can live the dream. [...]]]></description>
			<content:encoded><![CDATA[<p><strong><!--pagetitle:A-SIDE: The DJ Hero Game--></strong></p>
<div class="simplePullQuote"><b>Developer:</b> FreeStyle Games<br>
<b>Publisher:</b> Activision<br>
<b>Platforms:</b> PS2 | PS3 | <span style="color:#FF0000">Xbox 360</span> | Wii<br>
<b>Website:</b> <a href=http://www.djhero.com target="_blank">www.djhero.com</a></div>
<p>This is the story of the world&#8217;s most honest rhythm game. The popularity that music games have enjoyed in the last few years rests upon their central conceit, a contract established with the player that is simultaneously sublime and silly: that by picking up a downscaled plastic (toy) instrument, you too can <em>live the dream</em>. You can stand in your living room, in your undies, if that&#8217;s how you roll, and pretend you&#8217;re a rock star while virtual crowds cheer you on. It&#8217;s the lie inherent in that which even people who love these games have to laugh at; that pressing buttons on a specially-shaped controller is supposed to <em>in any way</em> really equate to the act of performing music.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/DJ-Hero-01.jpg" rel="wp-prettyPhoto[g5038]"><img class="alignright size-medium wp-image-5275" title="DJ-Hero-01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/DJ-Hero-01-350x196.jpg" alt="DJ-Hero-01" width="350" height="196" /></a>With the exception of the simulated drumkits in <em>Rock Band</em> and <em>Guitar Hero World Tour</em>, music games have remained relatively dishonest about how much like the real thing their play mechanics are. It&#8217;s all artfully orchestrated to make you feel real; and that&#8217;s not a criticism. That&#8217;s what all video games do, in their own way, each to its own degree. Sometimes, simulated hyper-reality can feel better than the real thing, and let you do things you couldn&#8217;t do in real life if you tried. Then there&#8217;s <em>DJ Hero</em>.</p>
<p><strong>Take These Broken Wings</strong></p>
<p>What a traditional DJ does is to take someone else&#8217;s content and make a unique performance out of presenting it in a new way. And God said &#8220;let there be mash-ups and scratch&#8221;. The mechanics of <em>DJ Hero</em> are, by providence and design, far closer to what a real DJ uses in his art, from a pure play mechanic point of view. But <em>metaphorically</em>, the process of mixing and mashing is also much closer to what a player does in a game world simulation than something like <em>Guitar Hero</em> is to actually <em>being </em>Van Halen.</p>
<p>What FreeStyleGames has done is to design a very good, though not flawless, experience around the fateful similarity of the DJ to the gamer. Perhaps <em>because </em>it&#8217;s more honest about, and closer to, the activity it represents, the gameplay concepts feel more relevant; less fake, less arbitrary. There&#8217;s an intensity in playing <em>DJ Hero</em> that arguably goes beyond the Plastic Guitar games in terms of the euphoria and sense of &#8220;being there&#8221;. Will Townsend, <em>DJ Hero</em> producer, said that he wanted to capture the rush that a DJ feels on stage and at the center of the party; it&#8217;s an experience unique from any other kind of musical performance. See more about how the hardware in <em>DJ Hero</em> accomplishes this in the controller section. It&#8217;s really not business as usual.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/DJ-Hero-04.jpg" rel="wp-prettyPhoto[g5038]"><img class="aligncenter size-large wp-image-5278" title="DJ-Hero-04" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/DJ-Hero-04-600x337.jpg" alt="DJ-Hero-04" width="600" height="337" /></a></p>
<p><strong>Hear The Voices Sing</strong></p>
<p>But that&#8217;s the thing about music games: ultimately, they&#8217;re only as good as the music they offer. That&#8217;s where <em>DJ Hero&#8217;</em>s other shoe drops and the second half of what makes it a unique experience falls into place. Understand that in <em>DJ Her</em>o you&#8217;re not playing along to a collection of popular and classic music that you <em>already </em>know and love: here you are presented with a whopping 93 new, original works that you&#8217;ve never heard before this game came into existence. That&#8217;s what the &#8220;mash-up&#8221; has brought to the game &#8211; the 102 licensed music tracks in <em>DJ Hero</em> are remixed into new works, and the fundamental nature of what a mash-up is gives <em>DJ Hero</em> much of its flavor. Compared to the stately, cautious reverence that rock-oriented games display towards their meticulously converted and presented songs, mash-ups throw dignity to the wind. They&#8217;re sarcastic. Playful. Satirical. Wildly inventive. They were what people got their jollies from pop culture with before there was YouTube.</p>
<p><em>DJ Hero</em> shamelessly wallows in that playful irreverence. Coming directly out of recent music games such as <em>The Beatles: Rock Band</em>, that turns out to be a stunning breath of fresh air. The wild CG intro to the game reflects this, depicting a gigantic alien record player&#8217;s boom arm destroying a hip-hop flavoured city as teams of brave DJs fight to stop it with the power of scratching and feedback loops. <em>DJ Hero</em> has a permanent smirk on its face, but it&#8217;s not shallow and calorie-free satire. There&#8217;s still an appreciation for the source material here &#8211; just no worship at the altar. (Unless you&#8217;re referring to the Daft Punk appearances in the game, who practically oversee the festivities as bio-mechanical patron saints of the mix-board.)</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/DJ-Hero-06.jpg" rel="wp-prettyPhoto[g5038]"><img class="aligncenter size-large wp-image-5280" title="DJ-Hero-06" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/DJ-Hero-06-600x337.jpg" alt="DJ-Hero-06" width="600" height="337" /></a></p>
<p>And after all that, yes: the soundtrack rocks in a massive way. The source track selections are virtually perfect, and the mixes between them are pristine and creative, full of originality and energy. Some combinations will drop your jaw with the insanity of what songs are combined, only to result in the best mash-up beats you&#8217;ve ever heard. It really is the finest rhythm game soundtrack of the year, hands down &#8211; even the Beatles must step to the side, even if only slightly. And just to confirm, yes: there are 11 Daft Punk songs, a Daft Punk arena, and the electronic duo are actual characters you can select for yourself. The very fact that all this still doesn&#8217;t make <em>DJ Hero</em> feel like <em>Daft Punk Hero </em>is a testament to the gobs of music that&#8217;s here.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/10/feature-review-brutal-legend/' rel='bookmark' title='Permanent Link: Feature review: Brütal Legend'>Feature review: Brütal Legend</a> <small>Eddie Riggs is a roadie, and a pretty luckless one at that. He spends most of his time smoking cheap...</small></li>
<li><a href='http://www.nag.co.za/2010/07/feature-review-demons-souls/' rel='bookmark' title='Permanent Link: Feature review: Demon&#8217;s Souls'>Feature review: Demon&#8217;s Souls</a> <small>This game has been out in Japan and the US for quite some time now and received more than its...</small></li>
<li><a href='http://www.nag.co.za/2009/03/review-halo-wars/' rel='bookmark' title='Permanent Link: Review: Halo Wars'>Review: Halo Wars</a> <small>Historically, migration between genres has been more or less synonymous with misadventure. Much like Paris Hilton&#8217;s music career, for example,...</small></li>
<li><a href='http://www.nag.co.za/2009/05/review-eat-lead-the-return-of-matt-hazard/' rel='bookmark' title='Permanent Link: Review: Eat Lead: The Return of Matt Hazard'>Review: Eat Lead: The Return of Matt Hazard</a> <small>If ever there was a game designed almost solely to be appreciated by long-time gamers who’ve been at it since...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-review-red-faction-guerrilla/' rel='bookmark' title='Permanent Link: Feature review: Red Faction: Guerrilla'>Feature review: Red Faction: Guerrilla</a> <small>We’re used to game developers making big promises with regards to their upcoming titles, and we’re just as used to...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Assassin&#8217;s Creed 2</title>
		<link>http://www.nag.co.za/2009/11/feature-review-assassins-creed-2/</link>
		<comments>http://www.nag.co.za/2009/11/feature-review-assassins-creed-2/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 23:00:52 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=4854</guid>
		<description><![CDATA[Back in 2007, when the term “next-gen” was still being used liberally to describe the kinds of games that gamers wanted and weren’t getting (apparently) Assassin’s Creed was one of the first to show us what our current machines are truly capable of, and what kind of new games can be made with a little creative [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Ubisoft<br>
<b>Publisher:</b> Ubisoft<br>
<b>Platforms:</b> <span style="color:#FF0000">PS3</span> | Xbox 360<br>
<b>Website:</b> <a href=http://assassinscreed.uk.ubi.com target="_blank">assassinscreed.uk.ubi.com</a></div>
<p>Back in 2007, when the term “next-gen” was still being used liberally to describe the kinds of games that gamers wanted and weren’t getting (apparently) <em>Assassin’s Creed</em> was one of the first to show us what our current machines are truly capable of, and what kind of new games can be made with a little creative thinking. You can argue about some of the game’s faults: its repetitive nature and limited scope – but you simply cannot dispute its merits: a great control scheme, a new take on the stealth genre, and one of the most compelling and twisted sci-fi stories ever seen in a videogame.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/AC01.jpg" rel="wp-prettyPhoto[g4854]"><img class="size-large wp-image-4959 aligncenter" title="AC01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/AC01-600x337.jpg" alt="AC01" width="600" height="337" /></a></p>
<p>That’s why, despite the first game’s drawbacks, fans have been eagerly awaiting the release of <em>Assassin’s Creed 2</em>. The game picks up right where the first game ended – and it starts off with a bang. Players are thrust into the role of Desmond Miles: the protagonist from the first game in whose mind we took on the role of Altair. He’s still imprisoned in the Abstergo building, but is busted out by Lucy and taken to a secret base – the lair of the modern-day descendants of the Assassins. There he is, strapped into their version of the Animus (the machine which lets him relive his genetic memories) and told that he must learn the skills of another one of his ancestors, an Italian man named Ezio, in order to help his current Assassin brethren stop the modern-day Knights Templar organisation from executing their schemes.<a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/AC02.jpg" rel="wp-prettyPhoto[g4854]"><img class="aligncenter size-large wp-image-4960" title="AC02" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/AC02-600x337.jpg" alt="AC02" width="600" height="337" /></a></p>
<p>This is achieved via the “bleeding effect”, a complicated phenomenon in which users of the Animus can acquire the skills and traits possessed by their ancestors while viewing their genetic memories. This time, rather than being placed in the role of an experienced and skilled Assassin like Altair, Desmond starts in Ezio’s youth. Ezio is a lusty young man with quick fists and a love for adventure and trouble, but he’s no killer – not at first. Ezio’s days of making deliveries for his father, picking fights with other young noblemen, and climbing into young ladies’ bedroom windows for steamy encounters, come to an abrupt end when his father and brother are falsely accused of conspiring against the government of their home city, Florence, and are executed. Determined to prove his father’s innocence and take revenge, Ezio follows clues which eventually lead him to uncover his father’s secret life as an Assassin and to take up his father’s mantle in his quest to thwart the Knights Templar’s devious machinations.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/12/review-assassins-creed-bloodlines/' rel='bookmark' title='Permanent Link: Review: Assassin&#8217;s Creed: Bloodlines'>Review: Assassin&#8217;s Creed: Bloodlines</a> <small>I think that the bigger developers have only themselves to blame when gamers, whether they’re journalists or consumers, approach PSP...</small></li>
<li><a href='http://www.nag.co.za/2010/02/feature-review-bioshock-2/' rel='bookmark' title='Permanent Link: Feature review: Bioshock 2'>Feature review: Bioshock 2</a> <small>I often wonder what it must be like to work for a games studio, creating the sequel to a game...</small></li>
<li><a href='http://www.nag.co.za/2010/06/feature-review-no-more-heroes-2-desperate-struggle/' rel='bookmark' title='Permanent Link: Feature review: No More Heroes 2: Desperate Struggle'>Feature review: No More Heroes 2: Desperate Struggle</a> <small>Before I’d played No More Heroes, I would never have believed that a games developer would seriously consider turning a...</small></li>
<li><a href='http://www.nag.co.za/2009/09/game-review-batman-arkham-asylum/' rel='bookmark' title='Permanent Link: Feature review: Batman: Arkham Asylum'>Feature review: Batman: Arkham Asylum</a> <small>I’ll come clean right here, at the start here: I’m not a Batman fan, and I’ve never been a Batman...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-borderlands/' rel='bookmark' title='Permanent Link: Feature review: Borderlands'>Feature review: Borderlands</a> <small>I remember seeing teaser footage of Borderlands nearly two years back, and it looked very different then: realistic visuals heading...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Modern Warfare 2</title>
		<link>http://www.nag.co.za/2009/11/feature-review-modern-warfare-2/</link>
		<comments>http://www.nag.co.za/2009/11/feature-review-modern-warfare-2/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 12:12:08 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Multiplayer]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=4832</guid>
		<description><![CDATA[While Call of Duty: World at War turned out to be a excellent game in its own right, fans still couldn’t contain their cries for another game set in the CoD4: Modern Warfare world. Why? Well, apart from the fact that it was a nice change from the World War II setting the series had [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Infinity Ward<br>
<b>Publisher:</b> Activision<br>
<b>Platforms:</b> <span style="color:#FF0000">PS3</span> | PC | Xbox 360<br>
<b>Website:</b> <a href=http://modernwarfare2.infinityward.com target="_blank">modernwarfare2.infinityward.com</a></div>
<p>While <em>Call of Duty: World at War</em> turned out to be a excellent game in its own right, fans still couldn’t contain their cries for another game set in the <em>CoD4: Modern Warfare</em> world. Why? Well, apart from the fact that it was a nice change from the World War II setting the series had always used, unlike other slow-paced realistic FPS games, <em>CoD:MW</em> was a fast-paced, balls-out, action shooter with great graphics, smooth performance, varied game-play, responsive controls, and excellent multiplayer.</p>
<p>It’s hard to see how Infinity Ward could top what they offered in <em>Modern Warfare</em>. They set a pretty high bar for themselves with that game, and believe it or not, they’ve not only cleared it, but raised it again. <em>Call of Duty: Modern Warfare 2</em> has finally arrived, and it’s everything fans expected and more. Better graphics, better action, better performance, and the next compelling chapter in the story.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/mw2-01.jpg" rel="wp-prettyPhoto[g4832]"><img class="aligncenter size-full wp-image-4841 ilctb" title="mw2-01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/mw2-01.jpg" alt="mw2-01" width="599" height="371" /></a></p>
<p>The story follows a few years after the end of the first game. But instead of controlling the previous protagonist, Soap, players are put in command of a handful of new characters, each of whom experiences the events of the story in different places at different times. This time round, the mercenary crew from the last game is tricked by a particularly nasty and unscrupulous mercenary named Makarov, whose devious plan unleashes an all-out war between America and Russia. It’s up to you to hunt down and expose Makarov before this conflict gets any more out of hand than it already is. Developer Infinity Ward was obviously aware that the pen is mightier than the sword these days, and that some people might take offense to the fictional events portrayed here. There are some scenes and missions in the game that they thought some people would find so objectionable that they included the option of a warning system, that, if enabled, warns players when the [potentially] offensive content is coming up, outlines what is in it, and gives them the option to skip it. You know, for those people who expected to find bunnies and rainbows in a realistic war game with an 18+ age rating. Let’s hope this helps Infinity Ward to dodge that censorship bullet – and maybe other developers can start using this system too, letting us avoid having things cut out of games in the future.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/mw2-03.jpg" rel="wp-prettyPhoto[g4832]"><img class="aligncenter size-full wp-image-4848 ilctb" title="mw2-03" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/mw2-03.jpg" alt="mw2-03" width="599" height="333" /></a></p>
<p>The action in <em>CoD:MW2</em> is intense, fast-paced, and varied. Players can be trading bullets with waves of enemy soldiers one minute, commanding remote missiles from a UAV the next, and strategically placing automated turrets the next. It might be a bit overwhelming at first, but the uncluttered HUD and the simple map and objective markers make keeping track of the mission objectives the least of your worries. It helps to get comfortable with clock directions too, since your in-game allies will often warn you about enemies you aren’t aware of, “Two enemies on your three o’clock!”</p>


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<li><a href='http://www.nag.co.za/2010/04/feature-review-command-and-conquer-4/' rel='bookmark' title='Permanent Link: Feature review: Command and Conquer 4'>Feature review: Command and Conquer 4</a> <small>When development of C&C 4 was announced, many Command & Conquer vets were concerned about the changed game dynamics. Many...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-review-red-faction-guerrilla/' rel='bookmark' title='Permanent Link: Feature review: Red Faction: Guerrilla'>Feature review: Red Faction: Guerrilla</a> <small>We’re used to game developers making big promises with regards to their upcoming titles, and we’re just as used to...</small></li>
<li><a href='http://www.nag.co.za/2010/04/review-just-cause-2/' rel='bookmark' title='Permanent Link: Review: Just Cause 2'>Review: Just Cause 2</a> <small>I can’t remember exactly when the term &#8220;open-world&#8221; entered our already saturated gaming lingo; it refers to a particular style...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-bayonetta/' rel='bookmark' title='Permanent Link: Feature Review: Bayonetta'>Feature Review: Bayonetta</a> <small>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry...</small></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Feature review: Borderlands</title>
		<link>http://www.nag.co.za/2009/11/feature-review-borderlands/</link>
		<comments>http://www.nag.co.za/2009/11/feature-review-borderlands/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 08:55:54 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=4707</guid>
		<description><![CDATA[I remember seeing teaser footage of Borderlands nearly two years back, and it looked very different then: realistic visuals heading in a direction to compete with Far Cry 2 and some of the other sexiest shooters out there. But, somewhere along the line, the folks over at Gearbox and 2K Games decided that the world [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.borderlandsthegame.com" target="_blank"><img class="alignnone size-full wp-image-4719" title="borderlands-info-bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/borderlands-info-bar.png" alt="borderlands-info-bar" width="300" height="60" /></a></p>
<p>I remember seeing teaser footage of <em>Borderlands </em>nearly two years back, and it looked very different then: realistic visuals heading in a direction to compete with <em>Far Cry 2</em> and some of the other sexiest shooters out there. But, somewhere along the line, the folks over at Gearbox and 2K Games decided that the world didn’t need another shooter with bleeding-edge visuals, and changed their approach. The result is an open-ended, single- and multiplayer first-person shooter with attitude-packed, stylised illustrative visuals. From the moment you see the stylish intro with <em>No Rest for the Wicked</em> by Cage the Elephant playing over the credits, you’ll know what kind of world you’re about to enter.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/borderlands03.jpg" target="_blank"><img class="aligncenter size-full wp-image-4721" title="borderlands03" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/borderlands03.jpg" alt="borderlands03" width="592" height="370" /></a></p>
<p>After this intro, you are given the chance to choose which of the four characters you’d like to play: The Assassin, the Siren, the Soldier, or Brick (a muscle-bound berserker). Each character favours a particular weapon and has a unique set of skills it can upgrade as it progresses through the game. The Assassin has Bloodwing, a hawk, which he can send out to kill enemies and bring him the items they drop, and he’s got the steadiest hand when it comes to using sniper rifles. The Siren learns the ability to Phasewalk, which increases her movement speed and makes her temporarily immune to damage. She’s most at home using SMG type weapons. The Soldier can learn the ability to construct a turret which will automatically attack enemies, and he’s highly proficient with high-damage, rapid-fire machine guns. Brick is the hard-hitting berserker of the crew. He’s at his best when using shotguns and explosives – anything that doesn’t require too much accuracy – and he can learn the ability to enter a Berserker Rage mode, which makes him temporarily resistant to damage and powers up his fists immensely.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/borderlands02.jpg" target="_blank"><img class="alignright size-full wp-image-4716" title="borderlands02" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/11/borderlands02.jpg" alt="borderlands02" width="325" height="203" /></a>Once you’ve chosen your character, you’re dumped into the world of Pandora: a planet filled with scattered settlements, dangerous creatures, and bandit gangs. Tales have persisted of a hidden vault on Pandora, filled with riches and advanced alien technology that will bring anyone who finds it fame and fortune beyond their wildest dreams – that’s what you’re after. The game uses a mix of pre-made quests and random content generation. The best way to describe it – and this description fits loosely – is like <em>Diablo </em>masquerading as a first-person shooter. Players progress through the game by accepting and completing quests for the characters they’ll meet. Each quest rewards them with experience, items, and money, which they can use to power up their characters to take on even tougher quests and come ever closer to finding the vault.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/01/super-borderlands-double-dlc-review/' rel='bookmark' title='Permanent Link: Super Borderlands double DLC review'>Super Borderlands double DLC review</a> <small>If you&#8217;re hankering for some new things to shoot and money to make in Borderlands, then you might want to...</small></li>
<li><a href='http://www.nag.co.za/2010/07/feature-review-demons-souls/' rel='bookmark' title='Permanent Link: Feature review: Demon&#8217;s Souls'>Feature review: Demon&#8217;s Souls</a> <small>This game has been out in Japan and the US for quite some time now and received more than its...</small></li>
<li><a href='http://www.nag.co.za/2009/06/review-sacred-2-fallen-angel/' rel='bookmark' title='Permanent Link: Review: Sacred 2: Fallen Angel'>Review: Sacred 2: Fallen Angel</a> <small>It’s been a long wait, but the console versions of Sacred 2: Fallen Angel have finally arrived. Sacred 2 is...</small></li>
<li><a href='http://www.nag.co.za/2010/02/feature-review-mass-effect-2/' rel='bookmark' title='Permanent Link: Feature Review: Mass Effect 2'>Feature Review: Mass Effect 2</a> <small>I’m not an avid Bioware fan, but I must admit, I was waiting with bated breath among the Bioware fanatics...</small></li>
<li><a href='http://www.nag.co.za/2010/02/feature-review-bioshock-2/' rel='bookmark' title='Permanent Link: Feature review: Bioshock 2'>Feature review: Bioshock 2</a> <small>I often wonder what it must be like to work for a games studio, creating the sequel to a game...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Brütal Legend</title>
		<link>http://www.nag.co.za/2009/10/feature-review-brutal-legend/</link>
		<comments>http://www.nag.co.za/2009/10/feature-review-brutal-legend/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 10:32:54 +0000</pubDate>
		<dc:creator>Tarryn Van Der Byl</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Electronic Arts]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=4440</guid>
		<description><![CDATA[Eddie Riggs is a roadie, and a pretty luckless one at that. He spends most of his time smoking cheap cigarettes and lugging heavy things around for the worst metal band on the planet. What serendipitous fate, then, that the whole not-but-actually-really-Linkin Park dies totally gruesomely right at the start of the game when Eddie [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.brutallegend.com" target="_blank"><img class="alignnone size-full wp-image-4449" title="brutal-legend-info-bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/10/brutal-legend-info-bar.png" alt="brutal-legend-info-bar" width="300" height="60" /></a></p>
<div id="attachment_4441" class="wp-caption alignright" style="width: 222px"><img class="size-medium wp-image-4441 " src="http://nag.tidemedia.co.za/wp-content/uploads/2009/10/heavy_metal_lightning-212x300.jpg" alt="Dun-dun-dun, dun-dun-du-...Smoooooke on the ... wa ... ter ... dun-dun. Man, I'm just way better doing this in Guitar Hero." width="212" height="300" /><p class="wp-caption-text">Dun-dun-dun, dun-dun-du-...Smoooooke on the ... wa ... ter ... dun-dun. Man, I&#39;m just way better doing this in Guitar Hero.</p></div>
<p>Eddie Riggs is a roadie, and a pretty luckless one at that. He spends most of his time smoking cheap cigarettes and lugging heavy things around for the worst metal band on the planet. What serendipitous fate, then, that the whole not-but-actually-really-Linkin Park dies totally gruesomely right at the start of the game when Eddie accidentally awakens Ormagöden, “The Fire Beast, Cremator of the Sky, and Destroyer of the Ancient World”, ridding this world of a great and terrible evil and packing Eddie off to another one that needs some saving. Hey, it&#8217;s what roadies do. Also, this new world is much, much cooler than grotty old planet Earth because it&#8217;s every heavy metal album cover from 1978 to 2009 rocked and rolled into one gigantic landscape stuffed with massive swords, skulls, tombstones, panthers that shoot lasers out their eye sockets, and everything else totally ****ing metal and therefore totally ****ing awesome. If Frank Frazetta, Andreas Marshall, and Christian Wåhlin contrived somehow to subvert the very mechanisms of nature itself and somehow have a baby that&#8217;s also somehow an entire continent, this would be it. That would also be totally ****ing metal.</p>
<p><em><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitlerwc2j24ka224" target="_blank">Brütal Legend</a></em> is metal fan service, through and through. If you don&#8217;t get metal, you&#8217;re probably not going to get much out of <em>Brütal Legend</em> either. Me, I&#8217;m into my metal, and playing <em>Brütal Legend</em> is kinda like flipping through my CD collection and killing a bunch of stuff with a possessed guitar at the same time, which is also totally ****ing metal.</p>
<p>So anyway, the game&#8217;s a mashup of brawling, <em>Guitar Hero</em>, hotrod road hogging, and real-time strategy stage battles. That&#8217;s not only totally ****ing metal, it&#8217;s also totally ****ing unprecedented, and just like any progressive metal album trying to break new ground, it&#8217;s tripping up here and there (except for Iron Maiden&#8217;s <em>Seventh Son of a Seventh Son</em> album, of course, which rules, and rules hard).</p>
<p><img class="aligncenter size-full wp-image-4452" title="BL" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/10/BL.jpg" alt="BL" width="587" height="330" /></p>
<p>The brawling works out. It feels something like <em>Overlord</em>/<em>Fable</em>/<em>Viking</em>/that sort of game, so there&#8217;s a lot of running around in circles and chopping stuff up. As you explore the land, you&#8217;ll find new solos to play on your guitar, that are really just quick time events pretending to be a really innovative and ingenious approach to ultimate combos. Of course, the Facemelter is endlessly hilarious, so that&#8217;s okay. Eddie can also double-team with nearby allies, pulling an assortment of special manoeuvres that can be all the difference between epic win, epic fail, and totally ***ing metal.</p>
<p>The road hogging works out mostly. At the start of the game, the Druid Plow hotrod handles like a greased pig on the run from Mayhem&#8217;s stage crew, although a few performance upgrades in the Motor Forge goes some way to mitigating this later on. This doesn&#8217;t much make up for at least one early escort mission being exceedingly – and quite needlessly – frustrating, however.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/04/feature-review-command-and-conquer-4/' rel='bookmark' title='Permanent Link: Feature review: Command and Conquer 4'>Feature review: Command and Conquer 4</a> <small>When development of C&C 4 was announced, many Command & Conquer vets were concerned about the changed game dynamics. Many...</small></li>
<li><a href='http://www.nag.co.za/2010/07/feature-review-demons-souls/' rel='bookmark' title='Permanent Link: Feature review: Demon&#8217;s Souls'>Feature review: Demon&#8217;s Souls</a> <small>This game has been out in Japan and the US for quite some time now and received more than its...</small></li>
<li><a href='http://www.nag.co.za/2009/03/feature-review-fear-2-project-origin/' rel='bookmark' title='Permanent Link: Feature Review: F.E.A.R. 2: Project Origin'>Feature Review: F.E.A.R. 2: Project Origin</a> <small>Those of you who played through the first F.E.A.R. will remember that earth-shattering explosion that took place at the end...</small></li>
<li><a href='http://www.nag.co.za/2009/03/review-halo-wars/' rel='bookmark' title='Permanent Link: Review: Halo Wars'>Review: Halo Wars</a> <small>Historically, migration between genres has been more or less synonymous with misadventure. Much like Paris Hilton&#8217;s music career, for example,...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-bayonetta/' rel='bookmark' title='Permanent Link: Feature Review: Bayonetta'>Feature Review: Bayonetta</a> <small>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature: one last look at rAge 2009</title>
		<link>http://www.nag.co.za/2009/10/feature-one-last-look-at-rage-2009/</link>
		<comments>http://www.nag.co.za/2009/10/feature-one-last-look-at-rage-2009/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 11:37:35 +0000</pubDate>
		<dc:creator>Richard Jenks</dc:creator>
				<category><![CDATA[Bytes]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[rAge]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=4212</guid>
		<description><![CDATA[It&#8217;s been a few days since rAge 2009 closed its doors. The event was an outstanding success, with both guests and exhibitors thrilled with the experience as a whole. This year saw more attendees (almost 20 000) and stalls than ever before &#8211; both good signs for the gaming industry in our lovely country. Whether [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a few days since rAge 2009 closed its doors. The event was an outstanding success, with both guests and exhibitors thrilled with the experience as a whole. This year saw more attendees (almost 20 000) and stalls than ever before &#8211; both good signs for the gaming industry in our lovely country. Whether you visited for the hardware, games, babes, anime, or whatever, you could find the latest and greatest of the whole gamut to exercise your drool glands over. There was something for everyone to get excited about, no matter which facet of our diverse gaming culture you inhabit. There were a large number of highlights that really stood out, but I’ll only mention a few, or else we’d be here all day.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/10/rage-wrap-up-01.jpg" target="_blank"><img class="alignright size-full wp-image-4215" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/10/rage-wrap-up-01.jpg" alt="rage wrap-up 01" width="370" height="247" /></a>It was truly wonderful to have guys visiting from international game developers Ubisoft and 2K. It’s easy to anonymise the hard-working folks behind the games we play &#8211; but seeing them speak about their products with endless passion and enthusiasm really drives home how much time and effort they put in. Next time you’re sitting in the afterglow of a freshly-completed title, give a thought to the team of men and women who were responsible. Thank you to Brent George and Dave Halse for travelling the “1000 hour flight” to our fair country! (PS, don’t feed the lions.) It will be hard to forget the enormous 103” television at the NAG stand – every person who played on it no doubt has a new item at the top of Santa’s list (or possibly a scar where their kidney used to be). At the very least, many will be considering a second mortgage to finance one of the damn things. The <em>Quake 3</em> tournament was fascinating to witness – seeing those guys play was inspiring, and one can take comfort from the fact that it is actually possible to make a living playing games despite what your teachers said.</p>
<p>rAge set an unofficial record for LAN attendees in SA – a total of 2162 players plugged in to 30km of cable for 54 hours of non-stop multiplayer madness. The tickets sold out in a matter of days, no doubt leaving a lot of disappointed people, but those who were able to nab one had an excellent (if hand-cramping, butt-numbing) time.</p>
<p><img class="aligncenter size-full wp-image-4216" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/10/rage-wrap-up-02.jpg" alt="rage wrap-up 02" width="600" height="400" /></p>
<p>Thanks go out to all the suppliers (especially MSI and Incredible Connection) who provided the awesome prizes that were awarded throughout the weekend. Because of you, there are a lot of happy gamers out there with fresh hardware to cuddle up to at night!</p>
<p>What about next year? More of the same please! All tournaments should be local entry only though &#8211; sure, it would be great to have international players on hand for exhibition matches, but actual competition should be kept to homegrown players to keep things on a level field. And maybe open up the main stage to more speakers – the local game dev guys would no doubt be happy to share their experiences, and the cosplay competition should be visible to all.</p>
<p>To those who couldn’t make it this year – bribe, threaten, whine or cajole* your way here next year! You really missed out. To those who travelled from far and wide to be with us, a special thank you for your effort. And to everyone who attended (be they from Earth, Middle Earth or Mars) thank you for your support!</p>
<p>*Neither NAG nor its employees condone or recommend the use of violence to obtain gaming satisfaction, no matter how righteously awesome it is.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/10/rage-day-2-part-1/' rel='bookmark' title='Permanent Link: rAge Day 2 Part 1'>rAge Day 2 Part 1</a> <small>Day 2 of Rage 2009 is well under way &#8211; and the place is packed! Gamers from all walks of...</small></li>
<li><a href='http://www.nag.co.za/2009/10/rage-day/' rel='bookmark' title='Permanent Link: rAge Day 1'>rAge Day 1</a> <small>As a reader of NAG, you&#8217;ll know that rAge is SA&#8217;s biggest and best fair of all things gaming. If...</small></li>
<li><a href='http://www.nag.co.za/2009/07/feature-nag-lan-rage/' rel='bookmark' title='Permanent Link: Feature: NAG LAN @ rAge'>Feature: NAG LAN @ rAge</a> <small>It&#8217;s that time of year again. The time when you break open the savings account, beg the easier parent and...</small></li>
<li><a href='http://www.nag.co.za/2009/10/rage-day-3/' rel='bookmark' title='Permanent Link: rAge Day 3'>rAge Day 3</a> <small>The last day of rAge 2009 has come to an end. Work the cramp out of your button fingers, put...</small></li>
<li><a href='http://www.nag.co.za/2009/08/feature-the-return-of-2d-fighters/' rel='bookmark' title='Permanent Link: Feature: The return of 2D fighters?'>Feature: The return of 2D fighters?</a> <small>I’ve been a fan of 2D fighting games since I first walked into a videogame store at my local shopping...</small></li>
</ol></p>]]></content:encoded>
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		<title>Retro Feature: Jagged Alliance 2</title>
		<link>http://www.nag.co.za/2009/09/retro-feature-jagged-alliance-2/</link>
		<comments>http://www.nag.co.za/2009/09/retro-feature-jagged-alliance-2/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 14:33:49 +0000</pubDate>
		<dc:creator>Tarryn Van Der Byl</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Tactical]]></category>
		<category><![CDATA[TalonSoft]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=3419</guid>
		<description><![CDATA[There are two sorts of contract killer. There&#8217;s the shady, scarred sort of guy with an eye patch and Eastern European accent who&#8217;s only ever glimpsed through a pall of cigarette smoke, hangs out in underworld bars with lighting problems, and has a nickname prefixed with Little or Lucky or The. He&#8217;d be prosecuted and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-3420" title="JA2_info-bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/JA2_info-bar.png" alt="JA2_info-bar" width="300" height="85" /></p>
<p><a href="http://www.gog.com/en/gamecard/jagged_alliance_2" target="_blank"><img class="alignnone size-full wp-image-3428" title="getitatgog" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/getitatgog1.png" alt="getitatgog" width="160" height="24" /></a></p>
<p>There are two sorts of contract killer. There&#8217;s the shady, scarred sort of guy with an eye patch and Eastern European accent who&#8217;s only ever glimpsed through a pall of cigarette smoke, hangs out in underworld bars with lighting problems, and has a nickname prefixed with Little or Lucky or The. He&#8217;d be prosecuted and sentenced to forever in prison if ever apprehended by the authorities, but that&#8217;ll never happen – guys like this guy don&#8217;t get nabbed by the rozzers, they go out in a dramatic and usually subtly  ironic way that probably involves a helicopter or an empty dam or a grotty, abandoned tenement on the Lower East Side. Then there&#8217;s the other sort of of contract killer – that&#8217;s the rakish, gum-chewing sort of guy with shaggy blonde hair and perfectly straight teeth, who looks like the sort of guy who has lots of sex with lots of hot women because that&#8217;s what he does. Although both sorts kill people for hard cash, only one of these guys works for a Private Military Contractor. That&#8217;s all the difference between rotting forgotten in a hole and being totally awesome, boys and girls. If you&#8217;re going to kill people for hard cash, always make sure you&#8217;re a card-carrying member of a proper killing enterprise – a proper killing enterprise like the Association of International Mercenaries or, conveniently, AIM.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/JA2_3.jpg" target="_blank"><img class="aligncenter size-full wp-image-3424" title="JA2_3" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/JA2_3.jpg" alt="JA2_3" width="589" height="442" /></a></p>
<p>Cut scene to Arulco, a not-Central America now fallen on desperate times. Previously ruled by a democratic monarchy, the country&#8217;s former election candidate Enrico Chivaldori has been betrayed by his scheming wife Deidranna (who, perhaps not insignificantly, has an Eastern European accent) and abandoned the country, having faked his own death somehow. Left to her own nefarious devices, Dee Dee has set herself up as resident Queen of Everything and is generally being a huge bitch to everyone. Enrico hires a bunch of people to kill other people for hard cash, so his country can be a nice place again. Paragraphs one and two are, obviously, closely related to one another. <em>¡Y arriba!</em></p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/JA2_1.jpg" target="_blank"><img class="alignright size-full wp-image-3422" title="JA2_1" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/JA2_1.jpg" alt="JA2_1" width="250" height="188" /></a>“They don&#8217;t make them like they used to,” goes the aphorism, and it&#8217;s only too apparent with games like <em>Jagged Alliance 2</em> over here. This is the kind of game that, if you don&#8217;t read the manual, you&#8217;ll simply never be able to play it – and nobody makes games like that anymore. No, now it&#8217;s all about condescending tutorials and infuriating helpy-helpers who won&#8217;t let you doing anything without asking if you&#8217;re absolutely sure you want to do what you&#8217;re doing, then reminding you that you&#8217;re doing what you&#8217;re doing before you actually can. But this isn&#8217;t <em>SimCity Creator</em> on DS, it&#8217;s <em>Jagged Alliance 2</em> – a sort of <em>X-Com</em> mashed with <em>Fallout Tactics</em> mashed with <em>Risk</em>, and it&#8217;s all that sort of massively complicated you haven&#8217;t seen around since 2001. Sure, kids today won&#8217;t get it at all – but they weren&#8217;t <em>there</em>, man. They weren&#8217;t there.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/11/retro-review-postal/' rel='bookmark' title='Permanent Link: Retro Review: Postal'>Retro Review: Postal</a> <small>Hey, who remembers Atari&#8217;s Paperboy? Ah, bland suburban complacency, the muted rustle of newspapers hitting the lawn, and a halcyon...</small></li>
<li><a href='http://www.nag.co.za/2009/04/kickin-it-oldschool/' rel='bookmark' title='Permanent Link: Kickin&#8217; it oldschool'>Kickin&#8217; it oldschool</a> <small>So, you&#8217;ve heard all about this retro-gaming thing; you&#8217;re intrigued but a little scared. We understand. The world of oldschool...</small></li>
<li><a href='http://www.nag.co.za/2009/10/retro-review-fallout/' rel='bookmark' title='Permanent Link: Retro review: Fallout'>Retro review: Fallout</a> <small>In the not-too-distant future, the availability of resources becomes critical and mankind succumbs to the inevitability of war. Nuclear weapons...</small></li>
<li><a href='http://www.nag.co.za/2009/11/retro-review-heroes-of-might-and-magic-3/' rel='bookmark' title='Permanent Link: Retro Review: Heroes of Might and Magic 3'>Retro Review: Heroes of Might and Magic 3</a> <small>The Might and Magic games have always been great. From the glorious World of Xeen back in the golden era...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-article-psn-retro-roundup/' rel='bookmark' title='Permanent Link: Feature article: PSN retro roundup'>Feature article: PSN retro roundup</a> <small>If you’re a retro game lover, then you’ll be pleased to hear that three of the finest examples of retro...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Batman: Arkham Asylum</title>
		<link>http://www.nag.co.za/2009/09/game-review-batman-arkham-asylum/</link>
		<comments>http://www.nag.co.za/2009/09/game-review-batman-arkham-asylum/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 10:00:55 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Eidos Interactive]]></category>
		<category><![CDATA[Stealth]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=3192</guid>
		<description><![CDATA[I’ll come clean right here, at the start here: I’m not a Batman fan, and I’ve never been a Batman fan. Something about the way he refuses to kill even those villains who are just begging for it made him seems less, I don’t know&#8230;  &#8220;hardcore&#8221; than the general Marvel Comics crew. However, after playing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.batmanarkhamasylum.com" target="_blank"><img class="alignnone size-full wp-image-3250" title="batman review bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/batman-review-bar.jpg" alt="batman review bar" width="300" height="60" /></a></p>
<p>I’ll come clean right here, at the start here: I’m not a Batman fan, and I’ve never been a Batman fan. Something about the way he refuses to kill even those villains who are just begging for it made him seems less, I don’t know&#8230;  &#8220;hardcore&#8221; than the general Marvel Comics crew. However, after playing through <em>Batman: Arkham Asylum</em> and hunting down every secret and character profile, I’m considering heading over to my local comic shop to see what works they have featuring Gotham’s caped crusader.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/batman03.jpg" target="_blank"><img class="aligncenter size-full wp-image-3252" title="batman03" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/batman03.jpg" alt="batman03" width="580" height="326" /></a></p>
<p>Yes, the game really is that good. I’d go so far as to say that it’s a work of art in every way. If you’ve ever had reason to be sceptical of superhero games – and nobody would blame you if you did – then put them aside and give this game a go. Whether you’re a comic-book junkie looking for a decent videogame incarnation of one of your favourite comics, or just someone looking for a decent action game, you’ll find that <em>Batman: Arkham Asylum</em> fulfils both needs with surprising style.</p>
<p>The story for the game, written by award-winning <em>Batman </em>writer Paul Dini, is a simple yet ingenious reason to set Batman up against a handful of old foes: The Joker had escaped from his imprisonment in Arkham Asylum, but allowed himself to be recaptured by Batman with seemingly no resistance at all. Having a sixth sense for danger, Batman sensed that the Joker was up to something, and decided to accompany the wardens as they wheeled the Joker back to his cell – just in case he tried something. As you might have guessed, the Joker <em>does</em> manage to give them the slip and escapes into the Asylum, taking control of the security systems and releasing some of his fellow super-criminals, along with an army of violent, half-crazy convicts. With the lives of the Arkham staff, and eventually the people of Gotham City at stake, Batman has to sort this mess out, and fast.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/batman04.jpg" target="_blank"><img class="aligncenter size-full wp-image-3248" title="batman04" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/batman04.jpg" alt="batman04" width="590" height="331" /></a></p>
<p>To recapture the Joker and regain control of the facility, players control Batman as he fights armies of foes, follows clues, and solves a variety of puzzles. One of the reasons this game is so good is because it isn’t all mindless action; the player is actually given a role in the story by taking an active part in sleuthing out the Joker’s plan.</p>
<p>If that’s not enough for you, there are also tons of secrets to discover in the form of Riddler Challenges. That pesky criminal mastermind has left a bunch of riddles for Batman to solve and trophies for him to find. Solving these riddles and finding all of his hidden items unlocks character profiles for the player to read and challenges to play. With all this and more to look for, there’s certainly plenty to do in the game.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/04/feature-preview-batman-arkham-asylum/' rel='bookmark' title='Permanent Link: Feature Preview: Batman: Arkham Asylum'>Feature Preview: Batman: Arkham Asylum</a> <small>Over the years, there have been several Batman games on various platforms; while some are better than others, they&#8217;ve mostly...</small></li>
<li><a href='http://www.nag.co.za/2009/12/2009-game-of-the-year/' rel='bookmark' title='Permanent Link: 2009 Game of the Year Awards'>2009 Game of the Year Awards</a> <small>2009 has been a huge year for gaming. We&#8217;ve seen the release of some highly anticipated sequels, big movements in...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-dark-void/' rel='bookmark' title='Permanent Link: Feature Review: Dark Void'>Feature Review: Dark Void</a> <small>If I could narrow my videogame concept wish list down to only a handful of ideas that I’ve always hoped...</small></li>
<li><a href='http://www.nag.co.za/2010/06/feature-review-no-more-heroes-2-desperate-struggle/' rel='bookmark' title='Permanent Link: Feature review: No More Heroes 2: Desperate Struggle'>Feature review: No More Heroes 2: Desperate Struggle</a> <small>Before I’d played No More Heroes, I would never have believed that a games developer would seriously consider turning a...</small></li>
<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature: Lian Li case roundup</title>
		<link>http://www.nag.co.za/2009/09/feature-lian-li-case-roundup/</link>
		<comments>http://www.nag.co.za/2009/09/feature-lian-li-case-roundup/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 13:04:13 +0000</pubDate>
		<dc:creator>Derrick Cramer</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Cases]]></category>
		<category><![CDATA[Lian Li]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=3065</guid>
		<description><![CDATA[It&#8217;s not often that we receive such a wide variety of cases from a single manufacturer; however, this scenario is rather different. Lian Li is synonymous with excellent build quality and innovative features in the international market, and yet locally they seem somewhat underrepresented. This is due in part to two reasons, the first of [...]]]></description>
			<content:encoded><![CDATA[<p><!--pagetitle:Introduction--></p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/lian-li-logo.jpg" rel="wp-prettyPhoto[g3065]"><img class="alignright size-full wp-image-3156" title="lian-li-logo" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/09/lian-li-logo.jpg" alt="lian-li-logo" width="229" height="226" /></a>It&#8217;s not often that we receive such a wide variety of cases from a single manufacturer; however, this scenario is rather different. Lian Li is synonymous with excellent build quality and innovative features in the international market, and yet locally they seem somewhat underrepresented. This is due in part to two reasons, the first of which is cost. High quality PC cases carry a heavy premium in today&#8217;s market, and often just the sight of the price tag is enough to scare optimistic buyers away. The second reason is simple: Lian Li cases aren&#8217;t quite as striking as, say, their Raidmax or Aerocool competitors. The absence of side panel windows, fake chrome finishes, and lights everywhere from the from grill to the case fans, means that most would assume that these cases are for dull office work environments. Not so, not so at all.</p>
<p>What we have here is a roundup highlighting two cases from each of Lian Li&#8217;s target segments. We will start off at the low end with the smaller and often cheaper cases, and work our way upwards to enthusiast level. A point to take note of before starting the review: price does not scale with case segment in every example, but more on this a bit later.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/04/case-mod-for-rage-2010-a-few-words-the-case-and-the-psu/' rel='bookmark' title='Permanent Link: Case mod for rAge 2010 &#8211; A few words, the case and the PSU'>Case mod for rAge 2010 &#8211; A few words, the case and the PSU</a> <small>So, now that you guys know who I am, let me tell you in more detail why I&#8217;m here and...</small></li>
<li><a href='http://www.nag.co.za/2010/06/rage-case-mod-photos-3d-renders-and-colour-scheme/' rel='bookmark' title='Permanent Link: rAge case mod: Photos, 3D renders and colour scheme'>rAge case mod: Photos, 3D renders and colour scheme</a> <small>I've got a pretty sweet update for you guys regarding the rAge mod! Let me start with the full set...</small></li>
<li><a href='http://www.nag.co.za/2010/06/the-road-to-the-end-of-the-road-for-the-pc/' rel='bookmark' title='Permanent Link: The road to the end of the road (for the PC)'>The road to the end of the road (for the PC)</a> <small>I&#8217;m not sure how to begin this column because lately my mind has been wandering off to distant lands where...</small></li>
<li><a href='http://www.nag.co.za/2009/04/is-121-jiggawatts-enough/' rel='bookmark' title='Permanent Link: Is 1.21 Jiggawatts enough?'>Is 1.21 Jiggawatts enough?</a> <small>Power supplies: Often the least thought about, yet most important part of your PC. Why is it then, that most...</small></li>
<li><a href='http://www.nag.co.za/2009/11/six-slices-of-awesome/' rel='bookmark' title='Permanent Link: Six slices of awesome'>Six slices of awesome</a> <small>Can anyone believe that the successful, and potent, LGA1366 is now one year old? Since 2008, we’ve seen five new...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Wolfenstein</title>
		<link>http://www.nag.co.za/2009/08/feature-review-wolfenstein/</link>
		<comments>http://www.nag.co.za/2009/08/feature-review-wolfenstein/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 12:36:30 +0000</pubDate>
		<dc:creator>Geoff Burrows</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=2878</guid>
		<description><![CDATA[The long-awaited continuation of American super-agent William “B.J.” Blazkowicz’s foray deep into enemy territory has finally arrived, and it’s dripping with old-school throwbacks and occult investigations. Can it stand its ground in the heavily entrenched frontlines of first person shooters? Let’s have a look&#8230; It’s 1943; the fictional German town of Isenstadt is under SS [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wolfenstein.com" target="_blank"><img class="alignnone size-full wp-image-2890" title="wolfenstein info bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/wolfenstein-info-bar.png" alt="wolfenstein info bar" width="300" height="60" /></a></p>
<p>The long-awaited continuation of American super-agent William “B.J.” Blazkowicz’s foray deep into enemy territory has finally arrived, and it’s dripping with old-school throwbacks and occult investigations. Can it stand its ground in the heavily entrenched frontlines of first person shooters? Let’s have a look&#8230;</p>
<p>It’s 1943; the fictional German town of Isenstadt is under SS rule. The locals have had enough and a rebellion has broken out, but there’s a deeper darkness lurking here. SS occupation brings with it a plethora of occult experimentation and, with that, the perfect cue for B.J. to kick some Third Reich ass before they get too ahead of themselves.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/wolfenstein02.jpg" target="_blank"><img class="aligncenter size-full wp-image-2882" title="wolfenstein02" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/wolfenstein02.jpg" alt="wolfenstein02" width="572" height="321" /></a></p>
<p>Thankfully, he’s not alone. A number of rebel cells have bloomed out of the chaos, each with their own speciality and approach to the war. Some will ensure that the black market is sufficiently well-stocked, others are fighting the Nazis on the meta-physical frontlines, and others are splintered across the town, hoping they’ll survive long enough to see the next dawn. The result is the open-ended town of Isenstadt, around which you’ll travel in search of your next mission giver, secret cache of ammunition, or sneaky back-entrance to your mission waypoint. It’s a great system that lends itself to exploration; you’ll be surprised at just how much time you spend searching the alleyways for hidden secrets or Nazi hangouts.</p>
<p>To accomplish his objectives, B.J. has no qualms about fighting fire with fire; or, in this case, freaky occult magic with more freaky occult magic, and big weapons&#8230; and probably uncomfortably large testicles. You’ll employ the use of The Veil, a nearby alternate reality that allows B.J. to move faster, deflect incoming projectiles, walk through walls, pierce armour, slow down time, and much more. In this regard, <em>Wolfenstein</em> feels a little like a combination of <em>Prey </em>and <em>Crysis.</em> As you discover additional abilities (all of which are customisable with unlockable upgrades), you’ll find yourself mixing your powers to suit each situation, quickly changing between them and developing some potentially deep strategies.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/wolfenstein01.jpg" target="_blank"><img class="aligncenter size-full wp-image-2881" title="wolfenstein01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/wolfenstein01.jpg" alt="wolfenstein01" width="628" height="353" /></a></p>
<p>This is <em>Wolfenstein</em>, however, a series synonymous with lots of indiscriminate shooting of bad guys, and there’s plenty here for those who instead prefer the “run in guns-blazing while screaming obscenities” kind of strategy. Your first few hours of gameplay will see you using standard weapons like the trusty MP40, MP43, and KAR 98K, but soon enough you’ll get a chance to use more exotic tools of destruction, like the Particle Cannon and (my personal favourite) the Tesla Cannon. Like the Veil powers, each weapon is customisable. Most upgrades are visible on the weapon (hello <em>Bioshock</em>) and they allow you to further tailor your experience to your style of play. Fancy yourself a covert sniper? Pimp out your KAR with a scope, silencer and rifling for improved accuracy. Enjoy shooting explosive projectiles at people? Of course you do &#8211; who wouldn’t? Fit your Panzerfaust with heat-seeking missiles and a magazine loader for semi-automatic killing sprees.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/11/feature-review-modern-warfare-2/' rel='bookmark' title='Permanent Link: Feature review: Modern Warfare 2'>Feature review: Modern Warfare 2</a> <small>While Call of Duty: World at War turned out to be a excellent game in its own right, fans still...</small></li>
<li><a href='http://www.nag.co.za/2010/02/feature-review-mass-effect-2/' rel='bookmark' title='Permanent Link: Feature Review: Mass Effect 2'>Feature Review: Mass Effect 2</a> <small>I’m not an avid Bioware fan, but I must admit, I was waiting with bated breath among the Bioware fanatics...</small></li>
<li><a href='http://www.nag.co.za/2010/05/feature-review-red-dead-redemption/' rel='bookmark' title='Permanent Link: Feature review: Red Dead Redemption'>Feature review: Red Dead Redemption</a> <small>It is 1911 and the last days of the Wild West are fading at an alarming rate. Civilisation is encroaching...</small></li>
<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
<li><a href='http://www.nag.co.za/2010/01/super-borderlands-double-dlc-review/' rel='bookmark' title='Permanent Link: Super Borderlands double DLC review'>Super Borderlands double DLC review</a> <small>If you&#8217;re hankering for some new things to shoot and money to make in Borderlands, then you might want to...</small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Feature: The return of 2D fighters?</title>
		<link>http://www.nag.co.za/2009/08/feature-the-return-of-2d-fighters/</link>
		<comments>http://www.nag.co.za/2009/08/feature-the-return-of-2d-fighters/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 13:31:43 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Fighting]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=2587</guid>
		<description><![CDATA[I’ve been a fan of 2D fighting games since I first walked into a videogame store at my local shopping centre, and saw a long line of people waiting for their shot at a very popular arcade cabinet. That cabinet turned out to contain Street Fighter II: Championship Edition, which was my introduction to 2D [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve been a fan of 2D fighting games since I first walked into a videogame store at my local shopping centre, and saw a long line of people waiting for their shot at a very popular arcade cabinet. That cabinet turned out to contain <em>Street Fighter II: Championship Edition</em>, which was my introduction to 2D versus fighting, a passion I still carry to this day.</p>
<p>Since then, I’ve been an avid player of 2D fighters, from the mainstream stuff like <em>Street Fighter</em>, <em>The King of Fighters</em>, <em>Mortal Kombat</em> (the early ones), <em>Samurai Shodown</em> and <em>Darkstalkers</em>, to the less mainstream stuff, like <em>Waku Waku 7</em>, <em>Breakers </em>and <em>World Heroes</em>. So you can imagine my disdain from watching these games slip further and further from the mainstream and ever more into the niche market from the mid 90s onwards. While 2D fighters remained relatively popular in Japan, in the West, gamers in general dropped them like a hot potato, especially with the advent of the PlayStation and the dawn of 3D gaming.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/KoF.jpg" target="_blank"><img class="aligncenter size-full wp-image-2591" title="KoF" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/KoF.jpg" alt="KoF" width="594" height="335" /></a></p>
<p>As luck would have it, that wasn’t quite the end of 2D fighters, but they really were shunted into a corner and largely forgotten about by the masses. I’ve personally seen many, many, many gamers walk into videogame stores (I tend to hang around in game stores a lot) and look up at the 2D fighting games running on the TVs there without so much as the faintest glimmer of interest – and instead ask the shop attendant about some upcoming or current game with impressive 3D graphics and big review scores. Hey, don’t get me wrong, people are entitled to buy whatever they want, but with every passing year, 2D fighting fans like myself constantly wondered whether the next <em>King of Fighters</em> or <em>Street Fighter</em> game would be the last – because of their decreasing marketability.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/Ryu.jpg" target="_blank"><img class="alignright size-full wp-image-2594" title="Ryu" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/Ryu.jpg" alt="Ryu" width="248" height="278" /></a>So  you can imagine my surprise when the whole world went <em>Street Fighter</em> crazy after the announcement and release of <em>Street Fighter IV</em> &#8211; jumping up and down and shaking their pom-poms in support of it &#8211; even people who I knew had probably never played a <em>Street Fighter</em> game in their life. I strongly suspect &#8211; and I’ll raise this point again before this article is over, you can be sure &#8211; that the surge of interest in <em>Street Fighter IV</em> was largely due to the fact that it was one of only three big games released in March this year. Three game releases in one month at the beginning of a year is actually quite a lot these days, but there were still only three games for every gamer in the world to choose from for a whole month. In this situation, how could gamers not notice <em>Street Fighter IV</em>, and how could it not tempt a few curious consumers to buy it to satisfy their craving for new software?</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/03/review-street-fighter-iv/' rel='bookmark' title='Permanent Link: Feature review: Street Fighter IV'>Feature review: Street Fighter IV</a> <small>It&#8217;s been ten years since the last version of Street Fighter was released in 1999. Not only was Street Fighter...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-modern-warfare-2/' rel='bookmark' title='Permanent Link: Feature review: Modern Warfare 2'>Feature review: Modern Warfare 2</a> <small>While Call of Duty: World at War turned out to be a excellent game in its own right, fans still...</small></li>
<li><a href='http://www.nag.co.za/2009/04/feature-preview-need-for-speed-shift/' rel='bookmark' title='Permanent Link: Feature preview: Need for Speed: Shift'>Feature preview: Need for Speed: Shift</a> <small>This past Friday, NAG staffers battled their way through peak hour traffic to attend a Need for Speed: Shift media...</small></li>
<li><a href='http://www.nag.co.za/2009/07/feature-review-overlord-ii/' rel='bookmark' title='Permanent Link: Feature review: Overlord II'>Feature review: Overlord II</a> <small>It seems that mixing fantasy, black humour, and the chance to be the commander of an evil horde of destructive...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-article-scourge-of-the-digital-seas/' rel='bookmark' title='Permanent Link: Feature article: Scourge of the digital seas'>Feature article: Scourge of the digital seas</a> <small>As of this moment, there are approximately one billion PCs in use around the world. Across the globe, almost 35%...</small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>Let&#8217;s make an RPG!</title>
		<link>http://www.nag.co.za/2009/08/lets-make-an-rpg/</link>
		<comments>http://www.nag.co.za/2009/08/lets-make-an-rpg/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 13:02:36 +0000</pubDate>
		<dc:creator>Rodain Joubert</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[PC Development]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=2375</guid>
		<description><![CDATA[Most of us have, at some point or another, indulged in a little JRPG goodness. But have you ever considered the possibility of creating one yourself? Thanks to RPG Maker XP, you have the tools to do just that. In this article, we&#8217;re going to show you how to create a basic room, an event [...]]]></description>
			<content:encoded><![CDATA[<p>Most of us have, at some point or another, indulged in a little JRPG goodness. But have you ever considered the possibility of creating one yourself? Thanks to <a href="http://tkool.jp/products/rpgxp/eng/index.html" target="_blank">RPG Maker XP</a>, you have the tools to do just that.</p>
<p>In this article, we&#8217;re going to show you how to create a basic room, an event encounter, and your very first battle with some baddies in a classic JRPG world. This may sound horribly complicated, but don&#8217;t worry: the standard package of characters, enemies, animations, and tilesets means that you actually have to do very little work to get yourself started. You can take advantage of this to see how things tick without figuring everything out from scratch.</p>
<p>First of all, grab the trial version of RPG Maker XP from this <a href="http://tkool.jp/products/rpgxp/eng/download.html" target="_blank">download page</a>. It&#8217;s free for a trial period of 30 days, after which you&#8217;ll need to fork out some dosh to continue using it. That should be more than enough time to decide whether or not you want to stick with it.</p>
<p>After downloading, you&#8217;ll want to open the ZIP folder and run the setup. There are two components that you need to install: the support files for the software (your clue here is a hideously long acronym: don&#8217;t ask us what it stands for) and the toolkit itself. Once you&#8217;re done, fire that bad boy up.</p>
<p>You&#8217;ll be confronted with a rather blank screen. Let&#8217;s change that by going to File &gt; New Project. Here, you&#8217;ll be presented with your greatest challenge: setting up the game properties. Don&#8217;t worry, you can get through it.</p>
<p>Once that&#8217;s sorted out, you should be presented with this:</p>
<div id="attachment_2391" class="wp-caption aligncenter" style="width: 583px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/openingscreen.jpg" target="_blank"><img class="size-full wp-image-2391" title="openingscreen" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/openingscreen.jpg" alt="openingscreen" width="573" height="360" /></a><p class="wp-caption-text">You are the artist, and this is your canvas.</p></div>
<p>RPG Maker conveniently sets you up with not only a nice, friendly map canvas, but a few default tilesets as well! Have fun and place a few tiles by clicking on them in the left window and putting doodads onto the right-side map. To make your life easier, take note of two things:</p>
<p>(1) You can select multiple tiles at once by clicking and dragging in the left window. This spares you the pain of building a large structure block by block.</p>
<p>(2) Tiles are laid down in three layers. You can flip between these layers by checking the diamond-shaped icons at the top of the window. Use this to put a tree onto grass, for example.</p>
<p>Once you&#8217;ve built something you like, try it out by clicking on the playtest icon at the top. You&#8217;ll see that the game provides a menu system and characters for you already! Fiddle about with the sample. You&#8217;ll see that you can&#8217;t do much just yet, so exit once you&#8217;re satisfied and get ready to check out the database.</p>
<div id="attachment_2390" class="wp-caption aligncenter" style="width: 594px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/menu.jpg" target="_blank"><img class="size-full wp-image-2390 " title="menu" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/08/menu.jpg" alt="menu" width="584" height="467" /></a><p class="wp-caption-text">The default in-game menu. Characters, stats and a whole lotta blue.</p></div>
<p>Once you&#8217;re back in the editor, press F9. Whoa! That&#8217;s a lotta stuff to take in. What you&#8217;re seeing right now is a summary of every object, graphic, character, enemy, and just-about-everything-else-thing that will appear in your game. Have a look at some of the tabs and mess around if you feel like it. RPG Maker kindly provides a lot of default entities to populate your game with so that you don&#8217;t have to create your own.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/06/crash-course-500-game-maker/' rel='bookmark' title='Permanent Link: Crash course 500: Game Maker'>Crash course 500: Game Maker</a> <small>This section has mentioned Game Maker in the past, but if you&#8217;re still not entirely comfortable with getting your hands...</small></li>
<li><a href='http://www.nag.co.za/2009/07/crash-course-500-sims-carnival/' rel='bookmark' title='Permanent Link: Crash course 500: Sims Carnival'>Crash course 500: Sims Carnival</a> <small>What, have they released the first Sims 3 expansion pack already? Not quite: The Sims Carnival is a games creator...</small></li>
<li><a href='http://www.nag.co.za/2009/03/game-maker-a-tool-for-anyone/' rel='bookmark' title='Permanent Link: Game Maker: a tool for anyone'>Game Maker: a tool for anyone</a> <small>Scared of game development? Don't be! Game Maker proves that making your own amazing titles is both fun and easy...</small></li>
<li><a href='http://www.nag.co.za/2009/08/starting-from-scratch/' rel='bookmark' title='Permanent Link: Starting from Scratch'>Starting from Scratch</a> <small>We mentioned Python a short while back as an easy introduction to programming, but if you want something that&#8217;s aimed...</small></li>
<li><a href='http://www.nag.co.za/2009/10/klik-and-play/' rel='bookmark' title='Permanent Link: Klik and Play!'>Klik and Play!</a> <small>Klik &amp; Play is one of those mysterious game creation tools that should, by all rights, be long dead. I...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature: NAG LAN @ rAge</title>
		<link>http://www.nag.co.za/2009/07/feature-nag-lan-rage/</link>
		<comments>http://www.nag.co.za/2009/07/feature-nag-lan-rage/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 14:07:57 +0000</pubDate>
		<dc:creator>Geoff Burrows</dc:creator>
				<category><![CDATA[Bytes]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[rAge]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=2339</guid>
		<description><![CDATA[It&#8217;s that time of year again. The time when you break open the savings account, beg the easier parent and consider pimping your significant other or least-favourite sibling (not recommended) to afford that upgrade you&#8217;ve been putting off for the last six months. It&#8217;s time for you to scrounge your camping supplies, book those plane [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of year again. The time when you break open the savings account, beg the easier parent and consider pimping your significant other or least-favourite sibling (not recommended) to afford that upgrade you&#8217;ve been putting off for the last six months. It&#8217;s time for you to scrounge your camping supplies, book those plane or bus tickets, and mentally prepare yourself for the biggest LANning event in Africa. Yep &#8211; it&#8217;s almost time for the NAG LAN at rAge, and this year it&#8217;s bigger than ever before.</p>
<p>First &#8211; the numbers: This year we&#8217;ll be running the same format as last year, with a total of 1800 gamers sprawled between the mezzanine level and the animal cage on the main floor, but with a twist. AGASA and Telkom have taken control over a secret basement level of the dome and reserved 500 additional seats for their own nefarious purposes. There they will run a series of tournaments and competitions for SA&#8217;s gaming l33t.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/rage01.jpg" target="_blank"><img class="aligncenter size-full wp-image-2340" title="rage01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/rage01.jpg" alt="rage01" width="593" height="396" /></a></p>
<p>Right, so you want in but keep asking yourself &#8220;But Geoff, how do I get in?&#8221; What you need is a ticket. These mystical pieces of paper go on sale this Saturday (August the 1<sup>st</sup>) at Computicket for the price of R250 &#8211; which includes entrance to the main expo event. I won&#8217;t harp on too much about what you need to bring, or all the rules and regulations, but <em>please</em> make sure that your power cables have a red plug attached to them. No red plug means no power, and a powerless PC is about as exciting as dry toast. Just to be safe, don&#8217;t bank on there being any cables for sale at the venue: make sure you&#8217;ve sorted yourself out first by grabbing one from any decent hardware or department store. If you&#8217;ve got any other concerns, please read <a href="http://www.forums.tidemedia.co.za/nag/showthread.php?t=11273" target="_blank">the FAQ</a> on our forums. Last year, the tickets sold out in the first two weeks, so make sure you&#8217;re on the ball this year. If you somehow manage to miss out, however, you might still be able to snag a spot in the AGASA LAN if you or your clan are deemed worthy enough.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/rage02.jpg" target="_blank"><img class="alignright size-full wp-image-2341" title="rage02" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/rage02.jpg" alt="rage02" width="336" height="224" /></a>&#8220;Thanks Geoff, you&#8217;re so handsome and clever, but what can I expect to find at the LAN?&#8221; I hear you ask. As always, Vaalhooligan Crew (VC) will be in charge of the whole process, with hardware sponsored by D-Link and Intel, but that&#8217;s not what you&#8217;re asking, is it? No, you&#8217;re interested in the hundreds, if not thousands, of games that will be played during this 54 hour marathon, and that&#8217;s perfectly reasonable. The short answer is, we don&#8217;t know exactly what will be played, but you can expect pretty much every mainstream title to at least make an appearance. <em>Call of Duty 4 </em>and <em>5</em>, <em>Crysis</em>,<em> Team Fortress 2</em>, <em>Unreal Tournament 3</em>, <em>Quake 3</em>, <em>Counter-Strike </em>and <em>Half-Life 2</em>, <em>Demigod</em>,<em> Warcraft III</em> and <em>DotA</em>, <em>Red Alert 3</em>, <em>Command and Conquer 3</em>, <em>Starcraft</em> and tons more. There will also be chill areas, food available for purchase and, of course, 1799 other gamers to chat to. Servers will be a mix of official, VC-hosted machines and private games between players, to ensure there&#8217;s a game to play even deep into the wee morning hours. There will also be a number of semi-official competitions running during the event. Keep an eye on <a href="http://www.forums.tidemedia.co.za/nag/forumdisplay.php?f=10" target="_blank">the rAge section</a> of the NAG forums, or look out for further information at the event.</p>
<p>Even if you&#8217;ve never been to rAge, there&#8217;s no better way to enjoy the show than from within a pile of like-minded individuals who want nothing more from their weekend than to play computer games.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/09/rage-2009-build-up-day-3/' rel='bookmark' title='Permanent Link: rAge 2009 build-up: Day 3'>rAge 2009 build-up: Day 3</a> <small>Day 3 is still going strong (and likely will continue doing so well into the night), and already there&#8217;s been...</small></li>
<li><a href='http://www.nag.co.za/2009/10/feature-one-last-look-at-rage-2009/' rel='bookmark' title='Permanent Link: Feature: one last look at rAge 2009'>Feature: one last look at rAge 2009</a> <small>It&#8217;s been a few days since rAge 2009 closed its doors. The event was an outstanding success, with both guests...</small></li>
<li><a href='http://www.nag.co.za/2009/10/rage-2009-build-up-day-4/' rel='bookmark' title='Permanent Link: rAge 2009 build-up: Day 4'>rAge 2009 build-up: Day 4</a> <small>It&#8217;s the night before rAge, and all was quiet. Or rather, all was madness, chaos and flat panic. It&#8217;s almost...</small></li>
<li><a href='http://www.nag.co.za/2009/09/rage-2009-build-up-has-begun/' rel='bookmark' title='Permanent Link: rAge 2009 build-up has begun!'>rAge 2009 build-up has begun!</a> <small>At this very moment in time, there are dozens of hard-working individuals toiling away to put rAge 2009 together. These...</small></li>
<li><a href='http://www.nag.co.za/2009/10/rage-day/' rel='bookmark' title='Permanent Link: rAge Day 1'>rAge Day 1</a> <small>As a reader of NAG, you&#8217;ll know that rAge is SA&#8217;s biggest and best fair of all things gaming. If...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Fight Night Round 4</title>
		<link>http://www.nag.co.za/2009/07/feature-review-fight-night-round-4/</link>
		<comments>http://www.nag.co.za/2009/07/feature-review-fight-night-round-4/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 12:50:40 +0000</pubDate>
		<dc:creator>Geoff Burrows</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[Sports]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=2273</guid>
		<description><![CDATA[It&#8217;s not every day that a sports title makes me sit up and take notice, but when I first encountered 2006&#8242;s Fight Night Round 3, I was blown away by just how fun it actually was. That was then, and three years later, the title has changed hands within EA&#8217;s circle of development studios and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fightnight.easports.com" target="_blank"><img class="alignnone size-full wp-image-2283" title="fnr4-review-info-bar1" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/fnr4-review-info-bar1.png" alt="fnr4-review-info-bar1" width="300" height="60" /></a></p>
<p>It&#8217;s not every day that a sports title makes me sit up and take notice, but when I first encountered 2006&#8242;s <em>Fight Night Round 3</em>, I was blown away by just how fun it actually was. That was then, and three years later, the title has changed hands within EA&#8217;s circle of development studios and emerged refreshed, streamlined, and as entertaining as ever before.</p>
<p>To provide some insight into EA&#8217;s apparent mess of development studios: EA Canada is the group in charge of Black Box &#8211; the team behind the <em>Need for Speed </em>series (not including the upcoming <em>Shift</em>, however). What you might deduce, then, is that <em>Fight Night Round 4</em> follows very closely in its predecessor&#8217;s footsteps, fine tunes a few niggles here and there and, for the most part, doesn&#8217;t get too out of hand at Christmas parties.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/fnr4_01.jpg" target="_blank"><img class="aligncenter size-full wp-image-2275" title="fnr4_01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/fnr4_01.jpg" alt="fnr4_01" width="576" height="325" /></a></p>
<p>The main feature of <em>Round 4</em> is the new career mode, called Legacy mode. You&#8217;ll be able to either select a pre-built boxer (from the 48 of the official roster) or create your own from scratch. You can even import your own face into the game with a webcam, but the facility doesn&#8217;t work terribly well, only managing to get the rough shape right. From there you can choose your fighter&#8217;s styles, stances, and special moves from a huge selection, and take that a step further by kitting them out with custom gloves, shoes, robes, and even entrance music. There is no shortage of options here, but the menu system is horribly sluggish, so set aside some time if you plan on creating a fully custom character.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/fnr4_02.jpg" target="_blank"><img class="alignright size-full wp-image-2276" title="fnr4_02" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/fnr4_02.jpg" alt="fnr4_02" width="368" height="208" /></a>In the Legacy mode, you&#8217;ll move up the ranks of boxing&#8217;s greatest (you can even import your own custom characters who will be AI controlled), schedule fights, train, and unlock a bit of new gear every now and then. There&#8217;s no cash reward system, however; winning serves only to move you up the ranks, and there&#8217;s a disappointing lack of unlockables. The training has been expanded to include six events, each targeting a few specific statistics. If you find yourself struggling with the training events (some of them are brutally tough), you can skip through and receive half of the stat rewards for each session. When you&#8217;re not fighting or training, there are plenty of statistics and charts to keep you occupied. For the most part, however, your progress through the Legacy mode will be pretty linear: schedule a fight or accept a challenge, train for the fight, win/lose the fight. Wash, rinse, and repeat until you&#8217;re the champ. If you&#8217;re feeling particularly lazy, you can even simulate the fights, which means the entire game can actually be played automatically. Yay?</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/11/review-tekken-6/' rel='bookmark' title='Permanent Link: Review: Tekken 6'>Review: Tekken 6</a> <small>To think that Tekken has been around for fifteen years is actually quite amazing. When you look back, it’s easy...</small></li>
<li><a href='http://www.nag.co.za/2009/03/review-street-fighter-iv/' rel='bookmark' title='Permanent Link: Feature review: Street Fighter IV'>Feature review: Street Fighter IV</a> <small>It&#8217;s been ten years since the last version of Street Fighter was released in 1999. Not only was Street Fighter...</small></li>
<li><a href='http://www.nag.co.za/2010/06/review-ufc-2010-undisputed/' rel='bookmark' title='Permanent Link: Review: UFC 2010 Undisputed'>Review: UFC 2010 Undisputed</a> <small>The release of UFC 2009 Undisputed was something of an event. I remember gamers walking into stores months in advance...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-bayonetta/' rel='bookmark' title='Permanent Link: Feature Review: Bayonetta'>Feature Review: Bayonetta</a> <small>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-modern-warfare-2/' rel='bookmark' title='Permanent Link: Feature review: Modern Warfare 2'>Feature review: Modern Warfare 2</a> <small>While Call of Duty: World at War turned out to be a excellent game in its own right, fans still...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Overlord II</title>
		<link>http://www.nag.co.za/2009/07/feature-review-overlord-ii/</link>
		<comments>http://www.nag.co.za/2009/07/feature-review-overlord-ii/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 13:53:11 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Codemasters]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=2186</guid>
		<description><![CDATA[It seems that mixing fantasy, black humour, and the chance to be the commander of an evil horde of destructive minions asserting dominance over a peaceful community, is an irresistible prospect for gamers. The first game that really did it well was Dungeon Keeper, a PC strategy game released in 1998. It wasn’t until 2007 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.codemasters.co.uk/games/?gameid=2804" target="_blank"><img class="alignnone size-full wp-image-2196" title="overlord-ii-review-info-bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/overlord-ii-review-info-bar.png" alt="overlord-ii-review-info-bar" width="300" height="60" /></a></p>
<p>It seems that mixing fantasy, black humour, and the chance to be the commander of an evil horde of destructive minions asserting dominance over a peaceful community, is an irresistible prospect for gamers. The first game that really did it well was <em>Dungeon Keeper</em>, a PC strategy game released in 1998. It wasn’t until 2007 that we’d see another game resonate with gamers in the same way, and that game was <em>Overlord</em>.</p>
<p>Unlike <em>Dungeon Keeper</em>, <em>Overlord </em>is more of an action game, but the spirit is the same. It lets gamers indulge their fantasies of being an armour-clad, imposing Sauron clone and command an army of critters to tear down settlements and beat the snot out of anyone who dared to challenge their might as they took control of their lands. It was well received, and soon saw an expansion allowing every would-be evil lord could to continue their campaign of corruption.</p>
<p style="text-align: center;"><em><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/overlord01.jpg" target="_blank"><img class="aligncenter size-full wp-image-2189" title="overlord01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/overlord01.jpg" alt="overlord01" width="634" height="396" /></a></em></p>
<p style="text-align: left;"><em>Overlord II</em> was released just a short while ago, and fans of the first game have been rubbing their hands together greedily in anticipation of more corruption, carnage, and general all-round nastiness. If you’re keen to see just how much more evil Triumph Studios has managed to make the sequel, then read on to see how it fares.</p>
<p>The premise of the game becomes apparent as you play through the tutorial, but to sum it up, the previous <em>Overlord </em>(from the first game) mysteriously vanished, eventually forcing his minions to abandon his glorious tower (the mandatory bastion of evil) and go into hiding in the netherworld, where they patiently awaited the arrival of a new candidate to lead them to the surface world, where they will once more rain terror and destruction down upon the innocent. That candidate is you, a young orphan boy with magical powers who is shunned by everyone who meets him. Turns out that the people of the land have something against magic. Why? Well, it turns out that the new ruling power in the land, the Empire (a parody of the Holy Roman Empire), has condemned the use of all magic as heresy, and executes anyone who practices it. It’s up to you to take on the role of the new Overlord and end the tyranny of the Empire – or more appropriately, to replace it with your own brand of tyranny.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/overlord03.jpg" target="_blank"><img class="alignright size-full wp-image-2190" title="overlord03" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/overlord03.jpg" alt="overlord03" width="403" height="227" /></a>The approach to this is quite similar to that of the first game. You have your base of operations, a fortress in the netherworld this time, as opposed to the Dark Tower of the first game. From this base of operations, you launch your assault on the world by completing missions. As you wander the land, completing missions, more will become available. A nice touch is that, from time to time, a subject from one of your conquered lands might show up demanding an audience with you. They’ll usually tell you something or ask for a favour. Your response usually determines whether you are a corrupt Overlord, or a destructive overlord, which determines your path through the game. Either way, it’s fun to sit on the throne, looking down at the insignificant peon groveling before you, knowing all the time that, at the press of a button, you can retract the floor and send them on a one-way trip to Hell. Your netherworld fortress also allows you access to various amenities, such as the Forge, where you can make new armour and weapons; the minion barracks, where you can resurrect your fallen, higher-level minions; and your private quarters, where you can consort with your mistresses and power up your various magic spells.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/06/review-nier/' rel='bookmark' title='Permanent Link: Review: Nier'>Review: Nier</a> <small>By now the shock that some JRPG lovers endured over Final Fantasy XIII’s bizarre new direction has probably faded a...</small></li>
<li><a href='http://www.nag.co.za/2010/04/feature-review-god-of-war-iii/' rel='bookmark' title='Permanent Link: Feature review: God of War III'>Feature review: God of War III</a> <small>If there’s one area where Sony’s consoles excel, it’s in the abundance of character-driven action games each machine has had....</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-bayonetta/' rel='bookmark' title='Permanent Link: Feature Review: Bayonetta'>Feature Review: Bayonetta</a> <small>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-darksiders/' rel='bookmark' title='Permanent Link: Feature Review: Darksiders'>Feature Review: Darksiders</a> <small>I’m sure I’m not the only one who feels this way, but I love it when a fledgling games studio...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-review-infamous/' rel='bookmark' title='Permanent Link: Feature review: inFamous'>Feature review: inFamous</a> <small>I know it&#8217;s a clichéd question to ask, but if you could have any superpower, what superpower would you want?...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Ghostbusters: The Videogame</title>
		<link>http://www.nag.co.za/2009/07/feature-review-ghostbusters-the-videogame/</link>
		<comments>http://www.nag.co.za/2009/07/feature-review-ghostbusters-the-videogame/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 13:39:53 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[SCE]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=2093</guid>
		<description><![CDATA[When Dan Akroyd and Harold Ramis wrote the script for the original 1984 Ghostbusters movie, they weren’t quite sure how it would be received. As it turned out, moviegoers loved it and, for a short while, Ghostbusters and everything about it became something of a phenomenon. It’s been a long time since then, but the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ghostbustersgame.com" target="_blank"><img class="alignnone size-full wp-image-2110" title="ghostbusters-review-info-bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/ghostbusters-review-info-bar.png" alt="ghostbusters-review-info-bar" width="300" height="60" /></a></p>
<p>When Dan Akroyd and Harold Ramis wrote the script for the original 1984 <em>Ghostbusters </em>movie, they weren’t quite sure how it would be received. As it turned out, moviegoers loved it and, for a short while, <em>Ghostbusters</em> and everything about it became something of a phenomenon. It’s been a long time since then, but the <em>Ghostbusters </em>franchise managed to live on in its cult following.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/ghostbusters01.jpg" target="_blank"><img class="aligncenter size-full wp-image-2100" title="ghostbusters01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/ghostbusters01.jpg" alt="ghostbusters01" width="614" height="346" /></a></p>
<p>After the initial sense of elation among <em>Ghostbusters </em>fans once they heard that yes, a game is coming, that niggling sense of dread and doubt began to creep in. You know? &#8220;God, I hope it doesn’t suck&#8230;&#8221; Well, I’ve just spent the last week playing the game and, as both a gamer and a <em>Ghostbusters </em>follower, I can tell you that it’s actually pretty damn good. The premise is quite simple: it’s been a few years since the events in the second film, and you are a nameless rookie joining the Ghostbusters team for the first time. It’s also refreshing to see that they’ve kept the spirit of the Ghostbusters intact by not making you some hot, young pretty-boy. In fact, the character you play is actually quite comical-looking. He doesn’t talk at all, but his comedic facial expressions betray his every shocked emotion.</p>
<p>At the start of the game, you are eased into the action by a tutorial. Slimer has escaped, and since he’s not all that dangerous, Ray thinks it’s an ideal case for you to warm up with. You are taught the basics of using your proton pack to drain a ghost’s PK energy (its life source) which slows and weakens it, allowing you to drag them over your trap. Just like the movies, the trap projects a cone-like entrapment field, and once you drag the ghost over this cone, you can be damn sure they’ll struggle to get out. <a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/ghostbusters04.jpg" target="_blank"><img class="alignright size-full wp-image-2103" title="ghostbusters04" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/ghostbusters04.jpg" alt="ghostbusters04" width="389" height="243" /></a>You have to fight to keep them in there until they are sucked down into the trap’s containment field. If a ghost is really putting up a fight, you can slam them into walls, the floor, or anything solid, to daze them before dragging them over to the trap – they’ll struggle less that way. After that, you are booted straight into the action, and there’s plenty of it to be had all the way to the end. Along the way, you’ll also encounter ghosts that have to be dispatched by methods other than simple trapping. If you can get online, you can have tons of fun blasting and trapping ghosts with friends to see who can score the most cash. It’s rather limited, but it does have a great sense of teamwork behind it.</p>
<p>It’s nice to be able to use the classic Ghostbusters’ proton packs and traps to dispatch ghosts, but if that were all the game included, it would get boring pretty quickly, right? Right. <em>[Right - Ed.]</em> Luckily, as you progress through the game, Egon constantly invents new toys for you to play with, including a Stasis Beam, which slows down fast moving spirits, and an Ectoplasm ray, which allows you to use the same drippy goo that ghosts leave behind against them. You also have access to a PKE meter, that iconic tool that Egon always uses to track down supernatural phenomena. It works just like in the movies too: when the antennae are fully raised, you’re right in front of something otherworldly. The colour depicted on the screen indicates what your PKE meter is picking up: red for a hidden ghost, green for some kind of spectral anomaly, and blue for a cursed artifact.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/05/feature-review-tcor-assault-on-dark-athena/' rel='bookmark' title='Permanent Link: Feature Review: TCoR: Assault on Dark Athena'>Feature Review: TCoR: Assault on Dark Athena</a> <small>It’s no secret that avid gamers are somewhat sceptical of games created around licensed properties, particularly big Hollywood movies, and...</small></li>
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<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
<li><a href='http://www.nag.co.za/2010/02/feature-review-aliens-versus-predator/' rel='bookmark' title='Permanent Link: Feature review: Aliens versus Predator'>Feature review: Aliens versus Predator</a> <small>After nearly a decade of waiting, fans of the Aliens versus Predator games were beginning to wonder if they’d ever...</small></li>
<li><a href='http://www.nag.co.za/2009/05/feature-review-demigod/' rel='bookmark' title='Permanent Link: Feature review: Demigod'>Feature review: Demigod</a> <small>Love it or hate it, the popular Warcraft III map (or mod, as some like to call it) Defense of...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature: Where have all the games gone?</title>
		<link>http://www.nag.co.za/2009/07/feature-article-where-have-all-the-games-gone/</link>
		<comments>http://www.nag.co.za/2009/07/feature-article-where-have-all-the-games-gone/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 10:00:03 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Bytes]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=2037</guid>
		<description><![CDATA[I can remember what it used to be like five or six years ago: I would walk into my local game shop after work almost every Friday to see what was new, and there would always be at least a couple of new games on the shelf for the PS2 and the Xbox. The Gamecube [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/kid-in-a-candy-store.jpg" target="_blank"><img class="alignright size-full wp-image-2062" title="kid-in-a-candy-store" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/kid-in-a-candy-store.jpg" alt="kid-in-a-candy-store" width="331" height="248" /></a>I can remember what it used to be like five or six years ago: I would walk into my local game shop after work almost every Friday to see what was new, and there would always be at least a couple of new games on the shelf for the PS2 and the Xbox. The Gamecube was a slightly different story, but that had a lot to do with Nintendo’s relationships with third-party developers at the time.</p>
<p>My question is: where have all the games gone? Why is it usually weeks or sometimes even months between the release dates of games for our modern consoles, when we used to see games hitting the shelves en-masse every month, six years ago? Well, I’ve been looking closely at the games we’ve been getting lately, and I’ve got some ideas of my own as to how this may have come about. This is purely speculation, of course, and I might be talking completely out of my ass, and there are probably more reasons for it than this alone.</p>
<p>Anyway, as far as I can see, the videogame industry is not what it once was. Fifteen years ago, small teams of as little as ten people, including programmers, sound designers, and artists, could easily produce games which pushed the limits of the hardware available at the time. The core team who developed the original <em>Mortal Kombat</em> (excluding the pen-pushers and everyone else on the publishing side of things) was only five people strong – and <em>Mortal Kombat</em> was considered ground-breaking for its time. <a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/mortal-kombat.jpg" target="_blank"><img class="alignleft size-full wp-image-2059" title="mortal-kombat" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/07/mortal-kombat.jpg" alt="mortal-kombat" width="338" height="262" /></a>In this environment, any small team of amateurs could pool together a little venture capital and start their own game studio, and many of them did just that. With so many small studios around trying to outdo one another, we were blessed with more games than even the big, international games magazines could keep up with.</p>
<p>However, as the years went by, advances in technology gifted us with ever more powerful and capable machines on which to play games. Suddenly, a team of two or three programmers just wasn’t enough any more, and the teams grew in size to more than ten programmers, each one specializing in a certain area. For example, they might have had one lot of programmers who handled the coding for the OpenGL side of their game, while another lot handled the Direct 3D side. Sound and music became much more complex, what with the rise of Surround Sound and so on, and suddenly it demanded programmers who specialized only in that.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/08/feature-the-return-of-2d-fighters/' rel='bookmark' title='Permanent Link: Feature: The return of 2D fighters?'>Feature: The return of 2D fighters?</a> <small>I’ve been a fan of 2D fighting games since I first walked into a videogame store at my local shopping...</small></li>
<li><a href='http://www.nag.co.za/2009/10/feature-one-last-look-at-rage-2009/' rel='bookmark' title='Permanent Link: Feature: one last look at rAge 2009'>Feature: one last look at rAge 2009</a> <small>It&#8217;s been a few days since rAge 2009 closed its doors. The event was an outstanding success, with both guests...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-article-scourge-of-the-digital-seas/' rel='bookmark' title='Permanent Link: Feature article: Scourge of the digital seas'>Feature article: Scourge of the digital seas</a> <small>As of this moment, there are approximately one billion PCs in use around the world. Across the globe, almost 35%...</small></li>
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<li><a href='http://www.nag.co.za/2009/10/rage-day-2-part-1/' rel='bookmark' title='Permanent Link: rAge Day 2 Part 1'>rAge Day 2 Part 1</a> <small>Day 2 of Rage 2009 is well under way &#8211; and the place is packed! Gamers from all walks of...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: inFamous</title>
		<link>http://www.nag.co.za/2009/06/feature-review-infamous/</link>
		<comments>http://www.nag.co.za/2009/06/feature-review-infamous/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 11:47:50 +0000</pubDate>
		<dc:creator>Dane Remendes</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[SCE]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1987</guid>
		<description><![CDATA[I know it&#8217;s a clichéd question to ask, but if you could have any superpower, what superpower would you want? I&#8217;d want the ability to turn paperclips into doughnuts, because not only is it a cool party trick, but also, you know&#8230; doughnuts are awesome. A man by the name of Cole (just Cole) lives [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.infamousthegame.com" target="_blank"><img class="alignnone size-full wp-image-2001" title="infamous-review-info-bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/infamous-review-info-bar.png" alt="infamous-review-info-bar" width="300" height="60" /></a></p>
<p>I know it&#8217;s a clichéd question to ask, but if you could have any superpower, what superpower would you want? I&#8217;d want the ability to turn paperclips into doughnuts, because not only is it a cool party trick, but also, you know&#8230; doughnuts are awesome. A man by the name of Cole (just Cole) lives in the fictional Empire City. He&#8217;s a bike messenger with a flair for pissing off the city&#8217;s cops. He dabbles in urban exploration, and when he&#8217;s not clambering around in the city&#8217;s sewer network, he hangs out with his girlfriend Trish and his best friend Zeke. After receiving word that someone needs an inconspicuous package delivered pronto and that Cole&#8217;s the only courier for the job, he collects the package and sets off on the errand. One thing leads to another and Cole ends up destroying part of the city and killing thousands of its citizens. It&#8217;s a long story that&#8217;s filled with potential spoilers, but that&#8217;s the gist of it. Cole is incapacitated following his life-altering excursion and when he eventually comes to, he realises that, aside from feeling like he was just tackled by a Boeing, he has his very own superpower: he can turn paperclips into doughnuts. I&#8217;m just kidding &#8211; Cole&#8217;s not that lucky. Instead, he becomes a living electrical conduit, able to wield and manipulate electricity at will. Thus begins the tale that <em>inFamous </em>so brilliantly tells.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/infamous01.jpg" target="_blank"><img class="aligncenter size-full wp-image-1995" title="infamous01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/infamous01.jpg" alt="infamous01" width="691" height="389" /></a></p>
<p><em>inFamous </em>is an open-world adventure game at heart. Players take on the role of Cole as he learns all about his newfound abilities and tries to either keep the city safe from further harm or strike fear into the hearts of the people left living there. Speaking of newfound abilities, Cole&#8217;s are awesome: Cole has a few travel-related powers (such as Static Thrusters, which essentially lets Cole glide around the city), some defensive ones (Polarity Shield is awesome for staying alive in troublesome situations) and a slew of offensive abilities such as lightning bolts and shock grenades. One of the most striking things about <em>inFamous </em>is the game&#8217;s atmosphere. I truly felt like a fledgling superhero/super-villain, trying to come to terms with my new abilities while dealing with the trials and tribulations of a world filled with super-powered individuals. This is further emphasized by the way that the city and its inhabitants are constantly reacting to the actions that you choose to take. For example, at the start of the game, when your fellow citizens first discover that you were the one who started this mess in the first place, they don&#8217;t react too kindly. <a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/infamous03.jpg" target="_blank"><img class="alignleft size-full wp-image-1990" title="infamous03" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/infamous03.jpg" alt="infamous03" width="403" height="227" /></a>They even go so far as to throw cans, rocks and bottles at you while you&#8217;re trying to make your way up the sides of buildings, which is just rude. Depending on the decisions that you make (thanks to the karma system that the game employs) further on in the game, the folks of Empire City will either learn to put aside their hatred and shower you with admiration (they&#8217;ll even take photos of you while you roam around the city if they love you enough), or their hatred will transform into fear of your awe-inspiring evilness.</p>


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<li><a href='http://www.nag.co.za/2010/04/review-just-cause-2/' rel='bookmark' title='Permanent Link: Review: Just Cause 2'>Review: Just Cause 2</a> <small>I can’t remember exactly when the term &#8220;open-world&#8221; entered our already saturated gaming lingo; it refers to a particular style...</small></li>
<li><a href='http://www.nag.co.za/2010/06/feature-review-no-more-heroes-2-desperate-struggle/' rel='bookmark' title='Permanent Link: Feature review: No More Heroes 2: Desperate Struggle'>Feature review: No More Heroes 2: Desperate Struggle</a> <small>Before I’d played No More Heroes, I would never have believed that a games developer would seriously consider turning a...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-modern-warfare-2/' rel='bookmark' title='Permanent Link: Feature review: Modern Warfare 2'>Feature review: Modern Warfare 2</a> <small>While Call of Duty: World at War turned out to be a excellent game in its own right, fans still...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-review-red-faction-guerrilla/' rel='bookmark' title='Permanent Link: Feature review: Red Faction: Guerrilla'>Feature review: Red Faction: Guerrilla</a> <small>We’re used to game developers making big promises with regards to their upcoming titles, and we’re just as used to...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature article: PSN retro roundup</title>
		<link>http://www.nag.co.za/2009/06/feature-article-psn-retro-roundup/</link>
		<comments>http://www.nag.co.za/2009/06/feature-article-psn-retro-roundup/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 14:21:14 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1871</guid>
		<description><![CDATA[If you’re a retro game lover, then you’ll be pleased to hear that three of the finest examples of retro gaming have been released recently on the PlayStation Network. Wolfenstein 3D Wolfenstein 3D is more what you’d call a historic game than a retro game. It is credited with kick-starting the entire First Person Shooter [...]]]></description>
			<content:encoded><![CDATA[<p><!--pagetitle:Wolfenstein 3D &amp; Gunstar Heroes--></p>
<p>If you’re a retro game lover, then you’ll be pleased to hear that three of the finest examples of retro gaming have been released recently on the PlayStation Network.</p>
<p style="text-align: center;"><strong>Wolfenstein 3D</strong></p>
<p><em>Wolfenstein 3D</em> is more what you’d call a historic game than a retro game. It is credited with kick-starting the entire First Person Shooter genre. A lot of people credit <em>Doom </em>with that achievement, but <em>Doom </em>only started the craze – <em>Wolfenstein 3D </em>started it all.</p>
<p>In <em>Wolfenstein 3D</em>, players assume the role of B.J. Blazkowicz, an Allied soldier imprisoned by the Nazis in Castle Wolfenstein. After knifing a guard in the back and stealing his pistol, players are left to shoot their way to freedom. There are six episodes in total, with nine levels and one secret level per episode – all of which are included in the PlayStation Network version. The lineup of enemies is interesting, and players will face Nazi foot soldiers, dogs, SS troopers, and various colourful bosses, including a mad surgeon, and even Hitler himself.</p>
<p><img class="aligncenter size-full wp-image-1911" title="wolf3d01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/wolf3d01.jpg" alt="wolf3d01" width="640" height="395" /></p>
<p>I’m sure there was probably a first person shooter or two around before <em>Wolfenstein 3D</em> that somebody will bring up, so rather than saying it was the first of its kind, we’ll say that it was the first of its kind that was done right. The speed and smoothness of the game as you wandered around the large, maze-like levels, shooting enemies and looking for the exit, was unlike anything gamers had ever seen before.</p>
<p>If you want to add a truly historic game to your collection, then look no further than <em>Wolfenstein 3D</em>. But if you need another incentive, then earning trophies in Wolfenstein 3D unlocks special secrets in the upcoming Wolfenstein game for the PS3 (and PC and 360). How about that, eh?</p>
<p style="text-align: center;"><strong>Gunstar Heroes</strong></p>
<p>If you were ever a fan of platform shooters and you haven’t at least heard of <em>Gunstar Heroes</em>, then you should be ashamed of yourself. Still, that feeling of shame will fade if you hit the PSN and download the version of it available there.</p>
<p><em>Gunstar Heroes</em> was developed by Treasure, the geniuses responsible for <em>Ikaruga</em>, <em>Guardian Heroes</em>, <em>Radiant Silvergun</em>, <em>Light Crusader,</em> and <em>Alien Soldier,</em> among other hit titles. Like everything they made, <em>Gunstar Heroes</em> fitted neatly into a specific genre, but rose above it in so many ways.</p>
<p><em><img class="alignright size-full wp-image-1912" title="gunstar_heroes" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/gunstar_heroes.gif" alt="gunstar_heroes" width="320" height="224" />Gunstar Heroes</em> is possibly one of the craziest shooting games available. At the start, you choose whether you’d like to play with Fixed Shot (where your character stands still while shooting) or Free Shot (where your character can move while shooting.) You then select one of the four different weapon types, Force (rapid fire), Lighting (straight line through multiple enemies), Chaser (homing shot), and Fire (big damage, limited range). During the game, you can combine two of these different weapon types to make all kinds of new, hybrid weapons to suit your tastes.</p>
<p>From the word “go” you are assaulted by an unending stream of enemies who just won’t quit. Your only hope to see the end of each stage is to keep moving and shooting. Don’t stop, don’t think, just shoot and run. It’s this intense, unrelenting action element that made the game so popular when it was released, and it’s still damn good fun to play now &#8211; even more so if you play it in two player mode.</p>
<p>Download it right now. You won’t regret it.</p>


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<li><a href='http://www.nag.co.za/2009/11/retro-review-heroes-of-might-and-magic-3/' rel='bookmark' title='Permanent Link: Retro Review: Heroes of Might and Magic 3'>Retro Review: Heroes of Might and Magic 3</a> <small>The Might and Magic games have always been great. From the glorious World of Xeen back in the golden era...</small></li>
<li><a href='http://www.nag.co.za/2010/06/feature-review-no-more-heroes-2-desperate-struggle/' rel='bookmark' title='Permanent Link: Feature review: No More Heroes 2: Desperate Struggle'>Feature review: No More Heroes 2: Desperate Struggle</a> <small>Before I’d played No More Heroes, I would never have believed that a games developer would seriously consider turning a...</small></li>
<li><a href='http://www.nag.co.za/2009/07/seven-kingdoms-2/' rel='bookmark' title='Permanent Link: Retro review: Seven Kingdoms 2'>Retro review: Seven Kingdoms 2</a> <small>Hidden within the shadow of more famous contemporaries such as Age of Empires and the Civilization series, the Seven Kingdoms...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-article-scourge-of-the-digital-seas/' rel='bookmark' title='Permanent Link: Feature article: Scourge of the digital seas'>Feature article: Scourge of the digital seas</a> <small>As of this moment, there are approximately one billion PCs in use around the world. Across the globe, almost 35%...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Red Faction: Guerrilla</title>
		<link>http://www.nag.co.za/2009/06/feature-review-red-faction-guerrilla/</link>
		<comments>http://www.nag.co.za/2009/06/feature-review-red-faction-guerrilla/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 14:25:54 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1816</guid>
		<description><![CDATA[We’re used to game developers making big promises with regards to their upcoming titles, and we’re just as used to being somewhat disappointed by the final product. But every so often, a game comes along that delivers exactly what the developers promised. Red Faction: Guerrilla is just such a game. I can remember being blown [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><a href="http://www.redfaction.com" target="_blank"><img class="alignnone size-full wp-image-1820" title="red-faction-review-info-bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/red-faction-review-info-bar.png" alt="red-faction-review-info-bar" width="300" height="60" /></a></p>
<p class="MsoNormal"><strong> </strong></p>
<p>We’re used to game developers making big promises with regards to their upcoming titles, and we’re just as used to being somewhat disappointed by the final product. But every so often, a game comes along that delivers exactly what the developers promised.</p>
<p><em>Red Faction: Guerrilla</em> is just such a game. I can remember being blown away last year in a presentation by THQ showing their new Geo Mod 2.0 engine, which would allow for the most realistic architectural destruction ever in a videogame – and I’m glad to say that the resulting game didn’t disappoint. In <em>RF: G</em>, you can literally tear an entire building apart, right down to its foundations. But what makes it more impressive is that the game calculates the tensile strength and weight of every brick, girder, and other material in real time. So if you don’t want to waste precious explosives to destroy a large building, all you need to do is find and destroy those key structural points, then sit back and watch as the entire building collapses under its own weight. It’s quite amazing.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/rfg01.jpg" target="_blank"><img class="aligncenter size-full wp-image-1824" title="rfg01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/rfg01.jpg" alt="rfg01" width="540" height="303" /></a></p>
<p>To justify all this wanton destruction, you are cast in the role of Alec Mason, a miner on Mars who suffers under the heel of the oppressive Earth Defense Force. After your brother is killed, you decide to join the Red Faction, an underground resistance movement, and fight to free the Martian miners from the oppression of Earth. As the story progresses, it gets more and more interesting, even going beyond the Red Faction/EDF conflict, and providing a few good references to the previous two games, which fans will no doubt enjoy.</p>
<p>The problem is that you are heavily outnumbered, so that leaves you with only one option: guerrilla warfare. The game world is comprised of six huge sectors, through which you can travel freely (think <em>Far Cry 2</em>). To liberate each sector, you must reduce the EDF control rating in the sector to zero and complete all the story missions. In addition to the story missions, there are tons of Red Faction side missions. Completing these missions increases morale in each sector and further weakens the EDF. <a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/rfg02.jpg" target="_blank"><img class="alignright size-full wp-image-1825" title="rfg02" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/rfg02.jpg" alt="rfg02" width="369" height="207" /></a>These missions objectives vary, but most often involve some form of EDF property destruction. There are also some interesting mini-games, like destruction challenges which require you to destroy a structure as quickly as possible using a specific tool. These challenges really strain your brain, but if you complete them, you’ll learn some of the best methods for efficient demolition.</p>
<p>And don’t think you can gun down every enemy you see and then take your time blowing up a building. No, in <em>RF: G</em> enemy reinforcements will continue to swarm you, and eventually overwhelm you. You have to get in, eliminate any immediate threats, do the job, and get out – that’s what guerrilla warfare is all about, and the developers got the feel of it just right. Luckily, if you’ve been helping out the Red Faction and completing all the side missions, morale will be high, and every time you decide to start some trouble, truckloads of guerrillas will show up to help.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/04/preview-red-faction-guerrilla/' rel='bookmark' title='Permanent Link: Preview: Red Faction: Guerrilla'>Preview: Red Faction: Guerrilla</a> <small>The year is 2208. 50 years have passed since Parker freed Mars from the persecution of the Ultor Corporation in...</small></li>
<li><a href='http://www.nag.co.za/2010/04/review-just-cause-2/' rel='bookmark' title='Permanent Link: Review: Just Cause 2'>Review: Just Cause 2</a> <small>I can’t remember exactly when the term &#8220;open-world&#8221; entered our already saturated gaming lingo; it refers to a particular style...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-modern-warfare-2/' rel='bookmark' title='Permanent Link: Feature review: Modern Warfare 2'>Feature review: Modern Warfare 2</a> <small>While Call of Duty: World at War turned out to be a excellent game in its own right, fans still...</small></li>
<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
<li><a href='http://www.nag.co.za/2009/03/review-dah-path-of-the-furon/' rel='bookmark' title='Permanent Link: Review: DAH: Path of the Furon'>Review: DAH: Path of the Furon</a> <small>There&#8217;s something funny about alien anal probes. If there wasn&#8217;t, the idea wouldn&#8217;t have been lampooned in virtually every form...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature article: Scourge of the digital seas</title>
		<link>http://www.nag.co.za/2009/06/feature-article-scourge-of-the-digital-seas/</link>
		<comments>http://www.nag.co.za/2009/06/feature-article-scourge-of-the-digital-seas/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 13:38:05 +0000</pubDate>
		<dc:creator>Richard Jenks</dc:creator>
				<category><![CDATA[Bytes]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1732</guid>
		<description><![CDATA[As of this moment, there are approximately one billion PCs in use around the world. Across the globe, almost 35% of the software running on those machines has been pirated. While the majority of that dodgy software consists of operating systems, productivity tools and the like, the realm of gaming is no less affected. In [...]]]></description>
			<content:encoded><![CDATA[<p>As of this moment, there are approximately one billion PCs in use around the world. Across the globe, almost 35% of the software running on those machines has been pirated. While the majority of that dodgy software consists of operating systems, productivity tools and the like, the realm of gaming is no less affected.</p>
<p>In the old days before the Internet, piracy was perpetrated via the ever-reliable sneakernet. If you wanted to pirate a game, you had to obtain a physical copy. There were various countermeasures to this &#8211; user-manual word locations, decoder rings, map co-ordinates, even hardware dongles. And for a while this worked.</p>
<p><img class="alignright size-full wp-image-1740" title="diskette_ubt1" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/diskette_ubt1.jpeg" alt="diskette_ubt1" width="318" height="316" />With the rise of gaming to a multi-billion-dollar industry, things today are vastly different from the time of huge stacks of 3.5&#8243; discs in a box. The number of game players and titles has increased massively, the availability of entertainment software is extensive, and the amount of money involved as a whole is orders of magnitude greater. Add to this the ubiquity of the Internet, easy access to copyrighted software, and the anonymity of online activity. The result? Spiralling piracy.</p>
<p>The theft rate of some games can exceed 90%, and it&#8217;s not unusual for a popular game to be pirated well over a million times. This is a colossal figure, given that few titles can hope to sell a million copies.</p>
<p>Let&#8217;s take a brief look at a very small sample of torrent stats. This yields the following number of times <em>Assault on Dark Athena</em> has been illegally downloaded so far</p>
<p><strong>PC:</strong> 74 000</p>
<p><strong>Xbox 360:</strong> 950</p>
<p><strong>PlayStation 3:</strong> 0 (no torrents found)</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/bittorrent1jpg.gif" target="_blank"><img class="size-full wp-image-1738 alignleft" title="bittorrent1jpg" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/bittorrent1jpg.gif" alt="bittorrent1jpg" width="280" height="280" /></a>The PC is by far the leader in piracy. Why is this? By virtue of its very nature, gaming on the PC implies a certain level of technical savvy &#8211; anyone able to upgrade the graphics card in their computer will know how to use BitTorrent or Rapidshare. This makes a whole plethora of illegal software available with a minimum of effort. Download a game, install a crack, and you&#8217;re set. You risk being unable to play the game online, but that is a small price to pay. Piracy on consoles also occurs, but with a crucial caveat &#8211; it requires altering the hardware of the device itself, voiding your warranty in the process. Online gaming is also affected. And with the PS3&#8242;s Blu-Ray discs, the sheer size of the data often makes downloading impractical. Consequently, casual piracy is not likely to occur with console titles.</p>
<p>So why pay for something if you can obtain it free with little or no risk? Let&#8217;s look at some of the ways the industry is adjusting to the rampant rise of PC game piracy.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/07/feature-article-where-have-all-the-games-gone/' rel='bookmark' title='Permanent Link: Feature: Where have all the games gone?'>Feature: Where have all the games gone?</a> <small>I can remember what it used to be like five or six years ago: I would walk into my local...</small></li>
<li><a href='http://www.nag.co.za/2009/03/welcome-to-the-new-nag-online/' rel='bookmark' title='Permanent Link: Welcome to the new NAG Online'>Welcome to the new NAG Online</a> <small>It’s been a long time coming (11 years to be precise) but it’s finally here – NAG Online is the...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-article-psn-retro-roundup/' rel='bookmark' title='Permanent Link: Feature article: PSN retro roundup'>Feature article: PSN retro roundup</a> <small>If you’re a retro game lover, then you’ll be pleased to hear that three of the finest examples of retro...</small></li>
<li><a href='http://www.nag.co.za/2009/10/feature-one-last-look-at-rage-2009/' rel='bookmark' title='Permanent Link: Feature: one last look at rAge 2009'>Feature: one last look at rAge 2009</a> <small>It&#8217;s been a few days since rAge 2009 closed its doors. The event was an outstanding success, with both guests...</small></li>
<li><a href='http://www.nag.co.za/2009/07/feature-nag-lan-rage/' rel='bookmark' title='Permanent Link: Feature: NAG LAN @ rAge'>Feature: NAG LAN @ rAge</a> <small>It&#8217;s that time of year again. The time when you break open the savings account, beg the easier parent and...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Demigod</title>
		<link>http://www.nag.co.za/2009/05/feature-review-demigod/</link>
		<comments>http://www.nag.co.za/2009/05/feature-review-demigod/#comments</comments>
		<pubDate>Thu, 28 May 2009 13:59:13 +0000</pubDate>
		<dc:creator>Geoff Burrows</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Stardock]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1645</guid>
		<description><![CDATA[Love it or hate it, the popular Warcraft III map (or mod, as some like to call it) Defense of the Ancients (DotA), is a classy game. It combines tactical strategy with elements of RPG and arena-style team-based gameplay to deliver what&#8217;s ultimately a very good game. It should come as no surprise, then, that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.demigodthegame.com" target="_blank"><img class="alignnone size-full wp-image-1653" title="demigod-review-info-bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/demigod-review-info-bar.png" alt="demigod-review-info-bar" width="300" height="60" /></a></p>
<p>Love it or hate it, the popular <em>Warcraft III</em> map (or mod, as some like to call it) <em>Defense of the Ancients</em> (<em>DotA</em>), is a classy game. It combines tactical strategy with elements of RPG and arena-style team-based gameplay to deliver what&#8217;s ultimately a very good game. It should come as no surprise, then, that a game like <em>Demigod </em>would come along, borrowing liberally from gameplay mechanics found in <em>DotA</em>, adding in a few twists here and there, and putting it all together in a new standalone package with modern visuals.</p>
<p>Whether or not <em>Demigod </em>can hold up against <em>DotA </em>at this stage in its life is arguably moot. <em>DotA </em>has had years of updates and a massive userbase to make it the complex and flexible game it is today, but the comparisons are largely unavoidable. However, for this review, I&#8217;ll avoid the play-by-play comparisons as best as possible to save newcomers the confusion and veterans the nitpicking.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/demigod02.jpg" target="_blank"><img class="aligncenter size-full wp-image-1649" title="demigod02" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/demigod02.jpg" alt="demigod02" width="605" height="378" /></a></p>
<p>The game takes place across a number of diverse arenas in which opposing teams comprised of up to five players must do battle to accomplish one of four possible goals: destroy the enemy citadel, be the first team to <em>X</em> demigod kills, capture and hold a number of strategic points on the map, or destroy all enemy fortresses. To aid in this, each team has a number of automatically-spawned soldiers (or grunts) that will blindly charge forward in waves. It&#8217;s up to the players to make the best use of these grunts to accomplish their goals, all while tackling the enemy demigods and a number of defensive towers.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/demigod04.jpg" target="_blank"><img class="alignright size-full wp-image-1651" title="demigod04" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/demigod04.jpg" alt="demigod04" width="363" height="227" /></a>The eight demigods available are evenly divided into two groups: Assassins and Generals. Assassins, like the The Rook and Regulus, are powerful ‘one-man-armies&#8217; with a variety of skills designed to dish out big damage to opposing demigods and their reinforcements alike. Generals like Sedna and Lord Erebus, on the other hand, focus on summoning their own small personal armies (in addition to the regular grunts) to play the game more like a combination RTS/RPG &#8211; their skills range from disruption to de-buffing, but aren&#8217;t lacking in direct damage either. As players progress through the game, they&#8217;ll level up to unlock more powerful skills, spells and summons, purchase new items from the shops (no item combinations here, though, folks) and even unlock persistent achievement items that provide additional bonuses and abilities.</p>
<p>With eight characters to choose from, <em>DotA Allstars </em>players might be left feeling a little short-changed coming from their massive pool of 93 heroes. Where <em>Demigod </em>goes off the beaten track, however, is its broad skill system that allows for loads of customisability and demigod builds that take the paltry eight to a whole new level. Each demigod is also highly unique in every aspect, from available skills to sheer size, and putting together your perfect build will require careful consideration, and experience.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/04/feature-review-command-and-conquer-4/' rel='bookmark' title='Permanent Link: Feature review: Command and Conquer 4'>Feature review: Command and Conquer 4</a> <small>When development of C&C 4 was announced, many Command & Conquer vets were concerned about the changed game dynamics. Many...</small></li>
<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
<li><a href='http://www.nag.co.za/2009/11/feature-review-modern-warfare-2/' rel='bookmark' title='Permanent Link: Feature review: Modern Warfare 2'>Feature review: Modern Warfare 2</a> <small>While Call of Duty: World at War turned out to be a excellent game in its own right, fans still...</small></li>
<li><a href='http://www.nag.co.za/2009/07/feature-nag-lan-rage/' rel='bookmark' title='Permanent Link: Feature: NAG LAN @ rAge'>Feature: NAG LAN @ rAge</a> <small>It&#8217;s that time of year again. The time when you break open the savings account, beg the easier parent and...</small></li>
<li><a href='http://www.nag.co.za/2010/06/review-alpha-protocol/' rel='bookmark' title='Permanent Link: Review: Alpha Protocol'>Review: Alpha Protocol</a> <small>If you’re a fan of Splinter Cell and Mass Effect, the idea of a game which combines the best elements...</small></li>
</ol></p>]]></content:encoded>
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		<title>Ages of adventure gaming, pt 2</title>
		<link>http://www.nag.co.za/2009/05/ages-of-adventure-gaming-pt-2/</link>
		<comments>http://www.nag.co.za/2009/05/ages-of-adventure-gaming-pt-2/#comments</comments>
		<pubDate>Thu, 21 May 2009 14:19:11 +0000</pubDate>
		<dc:creator>Rodain Joubert</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1437</guid>
		<description><![CDATA[Welcome back to NAG Online, adventurer! You are currently standing in an open meadow dotted with a few trees. To the north lies a river and page header. There is an article on adventure gaming here, as well as a small note tacked to a nearby stump. &#62;READ NOTE The note explains your current situation: [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0cm;">Welcome back to NAG Online, adventurer! You are currently standing in an open meadow dotted with a few trees. To the north lies a river and page header. There is an article on adventure gaming here, as well as a small note tacked to a nearby stump.</p>
<p style="margin-bottom: 0cm;"><strong>&gt;READ NOTE</strong></p>
<p style="margin-bottom: 0cm;">The note explains your current situation: a few weeks ago, there was a feature on NAG Online detailing <a href="http://nag.tidemedia.co.za/?p=1351" target="_blank">the early history of adventure games</a>, focusing on the ever-so-classic text adventure genre and the emergence of graphics in the mid-80s. Your quest is to finish this history by examining the emergence of point-n-click gameplay, the adventure gaming recession and the modern adventure renaissance.</p>
<p style="margin-bottom: 0cm;"><strong>&gt;CHECK INVENTORY</strong></p>
<p style="margin-bottom: 0cm;">You have the following items in your inventory:</p>
<p style="margin-bottom: 0cm;">Text adventure</p>
<p style="margin-bottom: 0cm;">Graphics</p>
<p style="margin-bottom: 0cm;">No tea</p>
<p style="margin-bottom: 0cm;"><strong>&gt;LOOK</strong></p>
<p style="margin-bottom: 0cm;">You notice a mouse scuttling around nearby.</p>
<p style="margin-bottom: 0cm;"><strong>&gt;GET MOUSE</strong></p>
<p style="margin-bottom: 0cm;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/monkey-island.gif" target="_blank"><img class="alignright size-full wp-image-1579" title="Monkey Island" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/monkey-island.gif" alt="monkey-island" width="307" height="192" /></a>You try to grab the mouse. It bites you and scuttles into the undergrowth, taking the text adventure with it. After hunting about in the long grass, you manage to recover the mouse, but the text adventure is nowhere to be found.</p>
<p style="margin-bottom: 0cm;"><a href="http://nag.tidemedia.co.za/?p=1351" target="_blank">The first part of this series</a> detailed how Sierra rose to prominence in the adventure gaming world with its revolutionary idea of creating fully-interactive graphical worlds where the player actually controlled a visible avatar instead of passively viewing the scenery. Series such as <em><a href="http://www.vintage-sierra.com/kingsquest.php" target="_blank">King&#8217;s Quest</a></em> enjoyed podium positions from as early as 1984, standing head and shoulders above the rest of the swollen market.</p>
<p style="margin-bottom: 0cm;">It was only in 1987 that somebody finally emerged with a title that could give the adventure giant a run for its money. His name was <a href="http://en.wikipedia.org/wiki/Ron_Gilbert" target="_blank">Ron Gilbert</a>, he worked for LucasArts, and his offering to the world was a point-and-click adventure game called <em><a href="http://www.djgallagher.com/games/pc/maniacmansion/" target="_blank">Maniac Mansion</a></em>. It used a scripting system known as SCUMM (Script Creation Utility for Maniac Mansion – how delightfully creative!) that had players clicking on verb commands to combine them with inventory items or areas on the screen.</p>
<p style="margin-bottom: 0cm; text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/simon-the-sorcerer-2.png" target="_blank"><img class="aligncenter size-full wp-image-1580" title="Simon the Sorcerer 2" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/simon-the-sorcerer-2.png" alt="simon-the-sorcerer-2" width="510" height="382" /></a></p>
<p style="margin-bottom: 0cm;">The inclusion of a mouse interface turned the entire adventure gaming world on its head: suddenly the good old text parser was discarded in favour of verb wheels and simplified, icon-based interaction. LucasArts quickly rose to prominence and went on to develop a whole whack of other awesome adventure games including the <em><a href="http://www.worldofmi.com/" target="_blank">Monkey Island</a></em> series, several <a href="http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Fate_of_Atlantis" target="_blank"><em>Indiana Jones</em> games</a> and a <em>Maniac Mansion</em> sequel called <em><a href="http://en.wikipedia.org/wiki/Day_of_the_Tentacle" target="_blank">Day of the Tentacle</a></em>.</p>
<p style="margin-bottom: 0cm;">Some games eventually took the new mouse-and-graphics idea to the extreme, abandoning text entirely in favour of visually-driven stories without verbs or dialogue. Examples of this are games such as <em><span style="color: #000080;"><span style="text-decoration: underline;"><a href="http://en.wikipedia.org/wiki/Myst" target="_blank">Myst</a></span></span></em>, which was praised for its unbelievable visual quality and immersive world. It used pre-rendered 3D scenery to create a sense of realism that was unmatched by its oh-so-crude rivals – it also happened to be an incredibly cerebral experience, requiring players to think about puzzles that were a lot deeper and often based on environmental clues rather than inventory and verbs.</p>
<p style="margin-bottom: 0cm;">


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/05/ages-of-adventure-gaming-pt-1/' rel='bookmark' title='Permanent Link: Ages of adventure gaming, pt 1'>Ages of adventure gaming, pt 1</a> <small>You are on NAG Online. To the south lies another paragraph, while a babbling brook and page header occupy an...</small></li>
<li><a href='http://www.nag.co.za/2009/10/review-axel-pixel/' rel='bookmark' title='Permanent Link: Review: Axel &#038; Pixel'>Review: Axel &#038; Pixel</a> <small>At its heart, Axel &amp; Pixel is a slimmed down point-and-click puzzle game: you won’t be stuffing an ever-expanding inventory...</small></li>
<li><a href='http://www.nag.co.za/2009/12/retro-review-under-a-killing-moon/' rel='bookmark' title='Permanent Link: Retro Review: Under a Killing Moon'>Retro Review: Under a Killing Moon</a> <small>Hard-boiled detective work, a badass trenchcoat and post-nuclear dystopia. This is what you get when you slip yourself into the...</small></li>
<li><a href='http://www.nag.co.za/2010/03/review-simon-the-sorcerer-5/' rel='bookmark' title='Permanent Link: Review: Simon the Sorcerer 5'>Review: Simon the Sorcerer 5</a> <small>There is, and possibly always will be, a soft spot in my heart for Simon the Sorcerer. In the not-too-long-ago...</small></li>
<li><a href='http://www.nag.co.za/2010/03/review-silent-hill-shattered-memories/' rel='bookmark' title='Permanent Link: Review: Silent Hill: Shattered Memories'>Review: Silent Hill: Shattered Memories</a> <small>As one of the two biggest horror game franchises in the world, the one thing Silent Hill hasn’t experienced before...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature Review: TCoR: Assault on Dark Athena</title>
		<link>http://www.nag.co.za/2009/05/feature-review-tcor-assault-on-dark-athena/</link>
		<comments>http://www.nag.co.za/2009/05/feature-review-tcor-assault-on-dark-athena/#comments</comments>
		<pubDate>Thu, 14 May 2009 13:31:52 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Stealth]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1385</guid>
		<description><![CDATA[It’s no secret that avid gamers are somewhat sceptical of games created around licensed properties, particularly big Hollywood movies, and there’s good reason for that. However, it’s starting to become the norm to assume that when developer Starbreeze Studios is at the helm, licensed games tend to turn out pretty damn good. This might be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.riddickgame.com"><img class="alignnone size-full wp-image-1430" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/riddick-review-info-bar.png" alt="" width="300" height="60" /></a></p>
<p>It’s no secret that avid gamers are somewhat sceptical of games created around licensed properties, particularly big Hollywood movies, and there’s good reason for that. However, it’s starting to become the norm to assume that when developer Starbreeze Studios is at the helm, licensed games tend to turn out pretty damn good.</p>
<p>This might be because, rather than attempting to make a game that follows the script of a movie or comic, Starbreeze takes the characters and the universe and comes up with something new. Their first success was with <em>The Chronicles of Riddick: Escape from Butcher Bay</em> on the Xbox and PC, a title based on the Vin Diesel movie, and which was actually set well before the film, telling the story of Riddick’s incarceration in a particularly tough prison and, more importantly, how he got his ability to see in the dark. It was incredibly absorbing and it played well, which was unusual for a licensed game. Three years later, Starbreeze did it again with <em>The Darkness</em> for the 360 and PS3, a game bearing the license of Top Cow Comics’ dark action series about a young mob hitman who becomes able to wield demonic powers. Again, the game was incredibly polished and damn good fun to play, and by now gamers were starting to say, “Hey, these guys are pretty good at this…”</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/riddick01.jpg" target="_blank"><img class="aligncenter size-full wp-image-1497" title="riddick01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/riddick01.jpg" alt="riddick01" width="576" height="250" /></a></p>
<p>Now Starbreeze’s latest title, <em>The Chronicles of Riddick: Assault on Dark Athena</em>, has just been released, and I’m glad to say that Starbreeze’s reputation for producing quality licensed titles is still solid. <em>Assault on Dark Athena</em> is a sequel to their Xbox and PC hit, the aforementioned <em>Escape from Butcher Bay</em>, and just like the first game, it truly immerses the player in the role of one of the most badass anti-heroes in recent film, Riddick. But as if that weren’t enough, included on the disc is a remake of <em>TCoR: EfBB</em>, which is essentially the same game all over again, but using the same updated engine and play mechanics as <em>Assault on Dark Athena</em>. This adds incredible value to an already impressive title, and is great for people like me, who never owned an Xbox or a decent PC and so never got to play it the first time round.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/riddick03.jpg" target="_blank"><img class="alignright size-full wp-image-1499" title="riddick03" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/riddick03.jpg" alt="riddick03" width="382" height="215" /></a>In <em>AoDA</em>, Riddick, having escaped from Butcher Bay, has feverish dreams aboard a transport ship headed for the ass-end of the galaxy, but wakes up just in time to hide before his ship is hijacked by a massive pirate cruiser known as the Dark Athena. After avoiding detection, Riddick follows his would-be captors onto the Dark Athena to teach them a lesson for trying to abduct him.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/01/feature-review-dark-void/' rel='bookmark' title='Permanent Link: Feature Review: Dark Void'>Feature Review: Dark Void</a> <small>If I could narrow my videogame concept wish list down to only a handful of ideas that I’ve always hoped...</small></li>
<li><a href='http://www.nag.co.za/2009/12/feature-review-avatar-the-game/' rel='bookmark' title='Permanent Link: Feature review: Avatar: The Game'>Feature review: Avatar: The Game</a> <small>For the most part, &#8220;games of the movie&#8221; tend to be pretty crap. You know the type: rushed out the...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-article-scourge-of-the-digital-seas/' rel='bookmark' title='Permanent Link: Feature article: Scourge of the digital seas'>Feature article: Scourge of the digital seas</a> <small>As of this moment, there are approximately one billion PCs in use around the world. Across the globe, almost 35%...</small></li>
<li><a href='http://www.nag.co.za/2009/07/feature-review-overlord-ii/' rel='bookmark' title='Permanent Link: Feature review: Overlord II'>Feature review: Overlord II</a> <small>It seems that mixing fantasy, black humour, and the chance to be the commander of an evil horde of destructive...</small></li>
<li><a href='http://www.nag.co.za/2010/05/review-sam-max-the-devils-playhouse-episode-2/' rel='bookmark' title='Permanent Link: Review: Sam &#038; Max: The Devil&#8217;s Playhouse: The Tomb of Sammun-Mak'>Review: Sam &#038; Max: The Devil&#8217;s Playhouse: The Tomb of Sammun-Mak</a> <small>When we last left our disconcerting duo in Episode 1, they had foiled a space-gorilla’s attempt to take over the...</small></li>
</ol></p>]]></content:encoded>
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		<title>Ages of adventure gaming, pt 1</title>
		<link>http://www.nag.co.za/2009/05/ages-of-adventure-gaming-pt-1/</link>
		<comments>http://www.nag.co.za/2009/05/ages-of-adventure-gaming-pt-1/#comments</comments>
		<pubDate>Wed, 06 May 2009 14:04:47 +0000</pubDate>
		<dc:creator>Rodain Joubert</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Sierra]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1351</guid>
		<description><![CDATA[You are on NAG Online. To the south lies another paragraph, while a babbling brook and page header occupy an area to the north. There is an article on adventure gaming here. &#62;MOVE SOUTH You are currently on the second paragraph. Various other paragraphs branch out from here: these are probably responsible for explaining the [...]]]></description>
			<content:encoded><![CDATA[<p>You are on NAG Online. To the south lies another paragraph, while a babbling brook and page header occupy an area to the north. There is an article on adventure gaming here.</p>
<p style="margin-bottom: 0cm;"><strong>&gt;MOVE SOUTH</strong></p>
<p style="margin-bottom: 0cm;">You are currently on the second paragraph. Various other paragraphs branch out from here: these are probably responsible for explaining the long, winding path that the adventure game genre has taken through its existence, from humble text adventures mired in the primordial goo of the late 70s to 3D epics that tempt and trap unwary adventurers today.</p>
<p style="margin-bottom: 0cm;">There is a text adventure here.</p>
<p style="margin-bottom: 0cm; text-align: left;"><strong>&gt;EXAMINE TEXT ADVENTURE</strong></p>
<p style="margin-bottom: 0cm;">There&#8217;s an inscription on the back of the text adventure. It reads, “Quite possibly the first adventure game ever was a humble text-based idea known simply as <em>Adventure</em><span style="font-style: normal;">, later renamed to </span><a href="http://en.wikipedia.org/wiki/Colossal_Cave_Adventure" target="_blank"><em>Colossal Cave Adventure</em></a> because <span style="font-style: normal;">folks back then didn&#8217;t really know much about creative naming.</span> <span style="font-style: normal;">People went absolutely nuts for it when it came out. It featured an ultra-advanced green on black text interface, and a fully-immersive text-based world which astounded players with the ability to type LOOK on their prompt and be treated to a verbal description of an alternate reality. For something that rocked up on the gaming scene in 1975, it was a pretty big deal.</span></p>
<div id="attachment_1402" class="wp-caption aligncenter" style="width: 573px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/adventure.jpg" target="_blank"><img class="size-full wp-image-1402" title="Adventure" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/adventure.jpg" alt="Lookit all them pretty text effects!" width="563" height="362" /></a><p class="wp-caption-text">Lookit all them pretty text effects!</p></div>
<p>“<span style="font-style: normal;">Many programmers who played the original </span><em>Adventure</em> <span style="font-style: normal;">were soon inspired to write adventure gaming systems of their own. Groups such as <a href="http://www.infocom-if.org/" target="_blank">Infocom</a> sprung up and released classics like </span><a href="http://www.douglasadams.com/creations/infocomjava.html" target="_blank"><em>The Hitchhiker&#8217;s Guide to the Galaxy</em></a><span style="font-style: normal;"> (complete with Adams-esque humor and a fiendish Babel Fish puzzle) and the </span><em><a href="http://www.infocom-if.org/downloads/downloads.html" target="_blank">Zork</a> </em><span style="font-style: normal;">series (complete with, well, pitch black rooms and <a href="http://en.wikipedia.org/wiki/Grue_%28monster%29" target="_blank">grues</a>).</span></p>
<p style="margin-bottom: 0cm;">“<span style="font-style: normal;">For a while, Infocom dominated the adventure gaming market, rivalled only by the occasional offering from smaller companies. Its identity became synonomous with that of an entire genre of videogames, and it treated its customers to &#8216;feelie packs&#8217; with the purchase of every game: a collection of odds and ends boxed with the title that&#8217;s effectively the hallmark of today&#8217;s collector&#8217;s editions.</span></p>
<p style="margin-bottom: 0cm;">
<div id="attachment_1403" class="wp-caption alignright" style="width: 294px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/leatherphobos.jpg" target="_blank"><img class="size-full wp-image-1403" title="Leather Goddesses of Phobos" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/05/leatherphobos.jpg" alt="Today's players know better than to sniff anything that comes out of a game box." width="284" height="340" /></a><p class="wp-caption-text">Today&#39;s players know better than to sniff anything that comes out of a game box.</p></div>
<p>“<span style="font-style: normal;">Some of them were gags and silly trinkets, like </span><em>Hitchhiker&#8217;s</em><span style="font-style: normal;"> pocket fluff and &#8216;Peril Sensitive Sunglasses&#8217; made out of cardboard. Others, however, were devious forms of copy protection, such as the scratch and sniff cards in Infocom&#8217;s later title, </span><a href="http://www.cs.uwo.ca/Infocom/lgop.html"><em>Leather Goddesses of Phobos</em></a><span style="font-style: normal;">. </span><em>LGOP</em><span style="font-style: normal;"> was famous not only for being really, really naughty (as the walkthrough description goes: “LGOP is a sci-fi sex comedy adventure. This means there&#8217;s a fair amount of ravishing going on.”), but its scratch and sniff cards actually won an award for their innovative way of getting players to buy the game: at certain points in the adventure, players would be requested to scratch off a section of the scratch and sniff cards and – lo and behold – sniff it to determine a flavour which they&#8217;d then type into the text prompt.”</span></p>
<p style="margin-bottom: 0cm;"><span style="font-style: normal;">You leave the text adventure alone, puzzling over its curious message.</span></p>
<p style="margin-bottom: 0cm;">You also notice some graphics lying next to the text adventure.</p>
<p style="margin-bottom: 0cm;">


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/05/ages-of-adventure-gaming-pt-2/' rel='bookmark' title='Permanent Link: Ages of adventure gaming, pt 2'>Ages of adventure gaming, pt 2</a> <small>Welcome back to NAG Online, adventurer! You are currently standing in an open meadow dotted with a few trees. To...</small></li>
<li><a href='http://www.nag.co.za/2010/03/review-simon-the-sorcerer-5/' rel='bookmark' title='Permanent Link: Review: Simon the Sorcerer 5'>Review: Simon the Sorcerer 5</a> <small>There is, and possibly always will be, a soft spot in my heart for Simon the Sorcerer. In the not-too-long-ago...</small></li>
<li><a href='http://www.nag.co.za/2010/06/review-2010-fifa-world-cup-south-africa/' rel='bookmark' title='Permanent Link: Review: 2010 FIFA World Cup South Africa'>Review: 2010 FIFA World Cup South Africa</a> <small>Games allow us to play out our fantasies no matter how unlikely; such as seeing South Africa winning the 2010...</small></li>
<li><a href='http://www.nag.co.za/2009/12/retro-review-under-a-killing-moon/' rel='bookmark' title='Permanent Link: Retro Review: Under a Killing Moon'>Retro Review: Under a Killing Moon</a> <small>Hard-boiled detective work, a badass trenchcoat and post-nuclear dystopia. This is what you get when you slip yourself into the...</small></li>
<li><a href='http://www.nag.co.za/2010/07/review-sam-max-the-devils-playhouse-ep4-beyond-the-alley-of-the-dolls/' rel='bookmark' title='Permanent Link: Review: Sam &#038; Max: The Devil&#8217;s Playhouse Ep4: Beyond the Alley of the Dolls!'>Review: Sam &#038; Max: The Devil&#8217;s Playhouse Ep4: Beyond the Alley of the Dolls!</a> <small>During the first five minutes of this episode I thought I was about to witness something witty and ingeniously satirical...</small></li>
</ol></p>]]></content:encoded>
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		<title>Kickin&#8217; it oldschool</title>
		<link>http://www.nag.co.za/2009/04/kickin-it-oldschool/</link>
		<comments>http://www.nag.co.za/2009/04/kickin-it-oldschool/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 13:33:53 +0000</pubDate>
		<dc:creator>Geoff Burrows</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1257</guid>
		<description><![CDATA[So, you&#8217;ve heard all about this retro-gaming thing; you&#8217;re intrigued but a little scared. We understand. The world of oldschool games can be a confusing one for those of you who missed out on the golden age of gaming, so we&#8217;ve picked a few of our favourites, all of which are available through Good Old [...]]]></description>
			<content:encoded><![CDATA[<p>So, you&#8217;ve heard all about this retro-gaming thing; you&#8217;re intrigued but a little scared. We understand. The world of oldschool games can be a confusing one for those of you who missed out on the golden age of gaming, so we&#8217;ve picked a few of our favourites, all of which are available through <a href="http://www.gog.com" target="_blank">Good Old Games</a>, to give you a sort of retro-gaming primer. No, these games won&#8217;t require that you break out your dad&#8217;s copy of DOS; we&#8217;re not that cruel. We understand that just going back two years is tough for some people. These games are all around ten years old; meaning they&#8217;ll have that oldschool charm while still managing to look good after all these years. Best of all, GOG&#8217;s games have been carefully tweaked to run in both Windows XP and Vista!</p>
<p><a href="http://www.gog.com/en/gamecard/jagged_alliance_2" target="_blank"><strong>Jagged Alliance 2</strong></a><br />
<strong>Genre:</strong> Tactical strategy | <strong>Released:</strong> 1999 | <strong>Developer: </strong>Sir-Tech Software</p>
<p><em>Jagged Alliance 2</em> is a squad-based tactical strategy game with more than its fair share of RPG elements. Think <em>Commandos </em>meets <em>Dawn of War 2</em>&#8216;s single-player campaign. You&#8217;ll get to create your own custom character, team up with dozens of highly-individual (and sometimes completely bonkers) mercenaries and fight your way through a huge game world in your well-paid quest to free Arulco from the clutches of an evil dictator. <a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/ja2.jpg" target="_blank"><img class="alignright size-full wp-image-1260" title="Jagged Alliance 2" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/ja2.jpg" alt="ja2" width="254" height="191" /></a>It&#8217;s packed full of realistic weaponry, a good dose of inappropriate humour, and bucketloads of deep, tactical combat situations. Do you assault the military weapons plant at night, under the cover of dark, but risk the loss of long-range effectiveness? Or do you go in at the crack of dawn; guns blazing, grenades flying, and civilian casualties a minor inconvenience? <em>JA2</em> gives you loads of choice, not just in how you choose to handle the combat, but in your preparation as well: mercenaries can undergo training, locals can be hired to guard key locations, and even a few silver mines can be commandeered for the greater good.</p>
<p><a href="http://www.gog.com/en/gamecard/fallout_2"><strong>Fallout 2</strong></a><br />
<strong>Genre:</strong> Role-playing game | <strong>Released: </strong>1998 | <strong>Developer:</strong> Black Isle Studios</p>
<p>Touted by many as the best RPG of our times, <em>Fallout 2</em> takes players into the dark future of post-apocalyptic USA. <a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/fallout-2.jpg" target="_blank"><img class="alignleft size-full wp-image-1259" title="Fallout 2" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/fallout-2.jpg" alt="fallout-2" width="378" height="284" /></a>If you&#8217;re a fan of deep, intricate RPGs that offer players real choice between good and evil, as well as the thick grey line between, and can handle a generous helping of dark humour, <em>Fallout 2</em> is the game for you. Its combat system might not quite be everyone&#8217;s cup of tea, being turn-based, but the level of control the system offers is almost unparalleled. Dialogue and story is a major focus of the game, seeing players thrust in the middle of conflicts between numerous factions, or secretively playing both sides. Political intrigue, weapons dealing, slavery, crude language, drug addiction, and loads of violence are the order of the day. Definitely not one for the faint of heart, but guaranteed to please anyone with half a brain in their head and a love for true role-playing games.</p>
<p><a href="http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition" target="_blank"><strong>Duke Nukem 3D</strong></a><br />
<strong>Genre:</strong> FPS | <strong>Released:</strong> 1996 | <strong>Developer:</strong> 3D Realms Entertainment</p>
<p>Let&#8217;s face it, every FPS fan needs to play <em>Duke Nukem 3D</em> at some point in their lives. Quite simply, because it only costs $5.99 and is a mere 27MB download. If that&#8217;s not good enough for you, fine &#8211; here&#8217;s a little something to whet your appetite: <a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/duke3d.jpeg" target="_blank"><img class="alignright size-full wp-image-1258" title="Duke Nukem 3D" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/duke3d.jpeg" alt="duke3d" width="288" height="230" /></a>Duke gets to shoot up alien pig cops with twin rocket launchers, rip the head off and shit down the throat of a massive alien, miniaturise bad guys with a shrink ray and step on them, pay strippers money to flash him, and travel to an alien spaceship to shoot up some extra-terrestrial fools with a freeze-ray. There&#8217;s also a jetpack. Sure, it&#8217;s not the most cerebral of games, but it doesn&#8217;t matter because it&#8217;s damn funny and a mindless thrill ride from beginning to end. When you&#8217;re done with the vanilla game, multiplayer madness and a ton of mods to spruce things up (including a rather snazzy high-res pack (pictured right)) should keep you killing long into the night.</p>


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2010/06/review-nier/' rel='bookmark' title='Permanent Link: Review: Nier'>Review: Nier</a> <small>By now the shock that some JRPG lovers endured over Final Fantasy XIII’s bizarre new direction has probably faded a...</small></li>
<li><a href='http://www.nag.co.za/2009/06/feature-article-psn-retro-roundup/' rel='bookmark' title='Permanent Link: Feature article: PSN retro roundup'>Feature article: PSN retro roundup</a> <small>If you’re a retro game lover, then you’ll be pleased to hear that three of the finest examples of retro...</small></li>
<li><a href='http://www.nag.co.za/2010/06/review-2010-fifa-world-cup-south-africa/' rel='bookmark' title='Permanent Link: Review: 2010 FIFA World Cup South Africa'>Review: 2010 FIFA World Cup South Africa</a> <small>Games allow us to play out our fantasies no matter how unlikely; such as seeing South Africa winning the 2010...</small></li>
<li><a href='http://www.nag.co.za/2009/06/review-sacred-2-fallen-angel/' rel='bookmark' title='Permanent Link: Review: Sacred 2: Fallen Angel'>Review: Sacred 2: Fallen Angel</a> <small>It’s been a long wait, but the console versions of Sacred 2: Fallen Angel have finally arrived. Sacred 2 is...</small></li>
<li><a href='http://www.nag.co.za/2009/03/preview-heavy-rain/' rel='bookmark' title='Permanent Link: Preview: Heavy Rain'>Preview: Heavy Rain</a> <small>There are more than a few people who may remember Fahrenheit. This game was seen as something of a revolutionary...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature Preview: Dragon Age: Origins</title>
		<link>http://www.nag.co.za/2009/04/feature-preview-dragon-age-origins/</link>
		<comments>http://www.nag.co.za/2009/04/feature-preview-dragon-age-origins/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 14:01:23 +0000</pubDate>
		<dc:creator>Tarryn Van Der Byl</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1107</guid>
		<description><![CDATA[Since releasing Baldur&#8217;s Gate way back in 1998, Canadian developer BioWare has – wait. Wait, we can&#8217;t just rush blithely past Baldur&#8217;s Gate like that. Sure, Black Isle&#8217;s 1997 post-apocalyptic wasteland romper Fallout might have precipitated it all, but it was Baldur&#8217;s Gate that really dredged RPGs out of the muck and mire of two [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1152" title="dragon-age-preview-info-bar" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/dragon-age-preview-info-bar.png" alt="dragon-age-preview-info-bar" width="300" height="60" /></p>
<p style="margin-bottom: 0cm;">Since releasing <a href="http://en.wikipedia.org/wiki/Baldur%27s_gate" target="_blank"><em>Baldur&#8217;s Gate</em></a> way back in 1998, Canadian developer <a href="http://www.bioware.com/" target="_blank">BioWare</a> has – wait. Wait, we can&#8217;t just rush blithely past <em>Baldur&#8217;s Gate</em> like that. Sure, Black Isle&#8217;s 1997 post-apocalyptic wasteland romper <a href="http://en.wikipedia.org/wiki/Fallout_game" target="_blank"><em>Fallout</em></a> might have precipitated it all, but it was <em>Baldur&#8217;s Gate</em> that really dredged RPGs out of the muck and mire of two decades of <a href="http://en.wikipedia.org/wiki/Ssi_games" target="_blank">SSI</a>&#8216;s genre abuse, and reinvested high fantasy with some much-needed credibility.</p>
<div id="attachment_1149" class="wp-caption alignright" style="width: 298px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/baldurs_gate.jpg" target="_blank"><img class="size-full wp-image-1149" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/baldurs_gate.jpg" alt="They just couldn't keep them out of the second game, though. Stupid dragons." width="288" height="216" /></a><p class="wp-caption-text">They just couldn&#39;t keep them out of the second game, though. Stupid dragons.</p></div>
<p>Diligently side-stepping any <a href="http://www-users.cs.york.ac.uk/~susan/sf/eyeargon/eyeargon.htm" target="_blank">cliché-rotted narrative deadfall</a> involving stupid dragons, stupid dragon&#8217;s treasure, other stupid dragon stuff, or any conceivable combination of these, <em>Baldur&#8217;s Gate</em> offered players a starring part in an authentically grand adventure brimming with intrigue, murder, and more literary stuffing than you could shake a miniature giant space hamster at.</p>
<p style="margin-bottom: 0cm;">The game was phenomenally successful, promptly spawning an expansion, a sequel, a bunch of sequel expansions, several spin-off series including <em>Dark Alliance</em> and <em>Neverwinter Nights</em>, and a grudging retrospective tolerance for those dice-toting nerds everyone used to tease at school. Perhaps most importantly, without <em>Baldur&#8217;s Gate&#8217;</em><span style="font-style: normal;">s</span><em> </em><span style="font-style: normal;">daring combination of <em>Advanced Dungeons &amp; Dragons</em> and cool</span>, there&#8217;d likely never have been Black Isle&#8217;s magnificent <a href="http://en.wikipedia.org/wiki/Planescape_torment" target="_blank"><em>Planescape: Torment</em></a> – a truly wretched vision of the world that might have been.</p>
<div id="attachment_1150" class="wp-caption aligncenter" style="width: 522px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/planescape_torment.jpg" target="_blank"><img class="size-full wp-image-1150" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/planescape_torment.jpg" alt="No dragons here. They're really just improbably proportioned lizards, after all." width="512" height="384" /></a><p class="wp-caption-text">No dragons here. They&#39;re really just improbably proportioned lizards, after all.</p></div>
<p>Having staked a pretty imperious claim of genre authority, BioWare subsequently chucked all that running-about-in-forests-with-swords stuff for running-about-in-the-Orient/galaxy far far away/future-with-swords-and-guns stuff in <em>Jade Empire</em>, <em>Star Wars: Knight of the Old Republic</em>, and <em>Mass Effect</em>. Now, over a decade on from its first mighty foray into the <em>Forgotten Realms</em>, the company is finally taking the forests and swords out of mothballs and buffing them up for a bit of what <em>Baldur&#8217;s Gate</em> lead designer and BioWare CEO Ray Muzyka is calling, “dark, heroic fantasy”.</p>
<p style="margin-bottom: 0cm;">“We are trying to establish a landmark fantasy event. To aspire to anything as massive as <a href="http://en.wikipedia.org/wiki/The_Lord_of_the_Rings" target="_blank">The Lord of the Rings</a> is pretty presumptuous. But maybe it’s the game version of that. It’s our reappearance on the fantasy role-playing game scene,” elaborates BioWare and <em>Origins</em> co-executive producer Greg Zeschuk, in a recent interview. “Also, we want to establish a different genre within fantasy. We describe what we’re doing as dark heroic fantasy. It’s not the high fantasy of Tolkien or the low-fantasy of <a href="http://www.georgerrmartin.com/" target="_blank">George R.R. Martin’s works</a> that are brutal and gritty. We are in the middle of those things. We are creating a world that turns the usual assumptions of fantasy on its head. It will use all of the great technology that we have, and have great characters and storylines. We want to create something that any fantasy fan anywhere wants to play.”</p>
<p style="margin-bottom: 0cm;">


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/04/review-chrono-trigger-ds/' rel='bookmark' title='Permanent Link: Review: Chrono Trigger DS'>Review: Chrono Trigger DS</a> <small>I hate Japanese RPGs. Ask anyone who knows me. “She hates milk,” they&#8217;ll tell you, “and Japanese RPGs.” I hate...</small></li>
<li><a href='http://www.nag.co.za/2009/04/preview-scribblenauts/' rel='bookmark' title='Permanent Link: Preview: Scribblenauts'>Preview: Scribblenauts</a> <small>So there&#8217;s this thing stuck up a tree. It&#8217;s straightforward hero business so far – we&#8217;ve been doing this butch...</small></li>
<li><a href='http://www.nag.co.za/2009/12/2009-game-of-the-year/' rel='bookmark' title='Permanent Link: 2009 Game of the Year Awards'>2009 Game of the Year Awards</a> <small>2009 has been a huge year for gaming. We&#8217;ve seen the release of some highly anticipated sequels, big movements in...</small></li>
<li><a href='http://www.nag.co.za/2009/05/feature-review-tcor-assault-on-dark-athena/' rel='bookmark' title='Permanent Link: Feature Review: TCoR: Assault on Dark Athena'>Feature Review: TCoR: Assault on Dark Athena</a> <small>It’s no secret that avid gamers are somewhat sceptical of games created around licensed properties, particularly big Hollywood movies, and...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-dark-void/' rel='bookmark' title='Permanent Link: Feature Review: Dark Void'>Feature Review: Dark Void</a> <small>If I could narrow my videogame concept wish list down to only a handful of ideas that I’ve always hoped...</small></li>
</ol></p>]]></content:encoded>
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		<title>Insane in the braaaainnnnssssss</title>
		<link>http://www.nag.co.za/2009/04/insane-in-the-braaaainnnnssssss/</link>
		<comments>http://www.nag.co.za/2009/04/insane-in-the-braaaainnnnssssss/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 19:02:27 +0000</pubDate>
		<dc:creator>Dane Remendes</dc:creator>
				<category><![CDATA[Bytes]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=1036</guid>
		<description><![CDATA[The Nazi Zombies are back! Call of Duty: World at War&#8216;s first map pack is now available for download for PC, for free. The Xbox 360 and PS3 versions of the map pack have been available since March, but PC gamers have had to patiently wait for the map pack while our console brethren have [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">The Nazi Zombies are back! <em>Call of Duty: World at War</em>&#8216;s first map pack is now available for download for PC, for <a href="http://www.callofduty.com" target="_blank">free</a>. The Xbox 360 and PS3 versions of the map pack have been available since March, but PC gamers have had to patiently wait for the map pack while our console brethren have been blissfully shooting holes in the Undead in the new Nazi Zombie map, Verrückt (which means &#8220;crazy&#8221;). Sure, the console version isn&#8217;t free (it costs $9.99), but PC gamers have had to pay with the tears that we&#8217;ve cried over having to wait for the map pack&#8230;</p>
<p style="text-align: left;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/shot0022.jpg" target="_blank"><img class="aligncenter size-full wp-image-1069" title="Verruckt Image 4" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/shot0022.jpg" alt="Verruckt Image 4" width="464" height="349" /></a><br />
Let&#8217;s start with the new multiplayer maps. Nightfire is set in Berlin, which has been ravaged by the evils of war. The map takes place at night and the only light is provided by the fires burning throughout. The map has many buildings to hide (read: camp) in, but the streets of the city provide plenty of room for close-quarter skirmishes and thrilling firefights. Beware of campers hiding in their hidey-holes: the limited light sources in Nightfire make it a haven for those who like to hide in the darkest recesses to get their kills. The second map, Knee Deep, takes place in the Pacific Theatre. Expect to see more of the jungle that is so prominent in the other Japanese maps featured in the game. This map also offers numerous places to hide, but at the same time there is limited visibility thanks to copious amounts of foliage, so sniping is nerfed. The final multiplayer map is Station, which (who would&#8217;ve guessed) takes place in a bombed-out subway station. This map is essentially one long firing lane that snipers will appreciate (although the debris can hurt visibility), but it has a lot of potential for some heated CTF matches.</p>
<p style="text-align: left;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/shot0012.jpg" target="_blank"><img class="alignright size-full wp-image-1067" title="Verruckt Image 2" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/shot0012.jpg" alt="Verruckt Image 2" width="280" height="211" /></a>Right, let&#8217;s get down to what you&#8217;re all here for: Verrückt. Simply put &#8211; it&#8217;s amazing and greatly expands on what made the original zombie map, Nacht der Untoten, so popular and exciting. For those of you who don&#8217;t know, the Nazi Zombie mode in <em>CoD: WaW</em> sees players locked in a building which is being assaulted by horrendous numbers of Undead. Players have to keep the barricades on the windows repaired (along with some walls that the buggers can break through) while taking down the zombies. Players earn cash (or points) for rebuilding barricades that have been torn down, and for killing zombies. The money can be used to buy new weapons, open up new areas of the building, or to play the &#8220;magic box&#8221;, which essentially randomly picks a weapon that players can either take or leave in the box. The objective is to survive as many waves of zombies as possible, and the game is divided into rounds, with breaks in between during which players can restock their supplies. Players also have the ability to revive fallen teammates, but it takes time, leaving the person performing the heroics at risk. Occasionally, the zombies that are killed will drop power-ups in the form of a nuke (which obliterates any nearby zombies when it goes off), Double Points (players earn twice as much cash), Insta-Kill and Max Ammo (both of which are self-explanatory).</p>
<p style="text-align: center;">


<p>Related posts:<ol><li><a href='http://www.nag.co.za/2009/03/win-a-copy-of-the-godfather-ii/' rel='bookmark' title='Permanent Link: Win a copy of The Godfather II'>Win a copy of The Godfather II</a> <small>SMS the word Tommy to 33110 and stand a chance to win with Electronic Arts South Africa and NAG Online....</small></li>
<li><a href='http://www.nag.co.za/2009/12/2009-game-of-the-year/' rel='bookmark' title='Permanent Link: 2009 Game of the Year Awards'>2009 Game of the Year Awards</a> <small>2009 has been a huge year for gaming. We&#8217;ve seen the release of some highly anticipated sequels, big movements in...</small></li>
<li><a href='http://www.nag.co.za/2010/01/feature-review-dark-void/' rel='bookmark' title='Permanent Link: Feature Review: Dark Void'>Feature Review: Dark Void</a> <small>If I could narrow my videogame concept wish list down to only a handful of ideas that I’ve always hoped...</small></li>
<li><a href='http://www.nag.co.za/2010/05/feature-review-lost-planet-2/' rel='bookmark' title='Permanent Link: Feature review: Lost Planet 2'>Feature review: Lost Planet 2</a> <small>It probably isn’t untrue to say that the original Lost Planet was something of a sleeper hit. It received little...</small></li>
<li><a href='http://www.nag.co.za/2010/02/feature-review-bioshock-2/' rel='bookmark' title='Permanent Link: Feature review: Bioshock 2'>Feature review: Bioshock 2</a> <small>I often wonder what it must be like to work for a games studio, creating the sequel to a game...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature preview: Need for Speed: Shift</title>
		<link>http://www.nag.co.za/2009/04/feature-preview-need-for-speed-shift/</link>
		<comments>http://www.nag.co.za/2009/04/feature-preview-need-for-speed-shift/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 13:20:00 +0000</pubDate>
		<dc:creator>Derrick Cramer</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Racing]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=942</guid>
		<description><![CDATA[This past Friday, NAG staffers battled their way through peak hour traffic to attend a Need for Speed: Shift media preview evening. Held at Melrose Arch Hotel, we sat through the presentation in which Stephen Viljoen, Chief Operations officer for Slightly Mad Studios, gave us the low-down on the new game and played some very [...]]]></description>
			<content:encoded><![CDATA[<p>This past Friday, NAG staffers battled their way through peak hour traffic to attend a <em>Need for Speed: Shift</em> media preview evening. Held at Melrose Arch Hotel, we sat through the presentation in which Stephen Viljoen, Chief Operations officer for Slightly Mad Studios, gave us the low-down on the new game and played some very impressive (despite it being pre-alpha) code.</p>
<p>The evening started off much like any other, with Mr Viljoen giving us some background info and impressive figures that serve as a testament to the <em>Need for Speed</em> franchise. As it stands, <em>Shift </em>will be the 13th game in the core <em>Need for Speed</em> series, which has currently sold over half a million copies in South Africa alone. A proven track record, but of late the recent <em>Need for Speed</em> games have felt a bit bland, boring, and were overall really dissapointing. So EA decided a &#8216;shift&#8217; in focus (mind the pun) was necessary in order to make the world’s best selling racing series into the world’s best racing series, a title it hasn’t worn for many years.</p>
<p>With this shift in focus, EA will release three different <em>NFS </em>titles to satisfy three different markets. There will be an online title, an arcade style title, and the premium title, which is where <em>Shift </em>fits into things. In keeping with the new attitude, EA has also moved the franchise away from Black Box (although they still have some input in various areas) and into the hands of Slightly Mad Studios. <a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/shift01.jpg" rel="wp-prettyPhoto[g942]"><img class="alignright size-full wp-image-955" title="shift01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/shift01.jpg" alt="shift01" width="337" height="207" /></a>This company, which gave us games such as <em>GT Legends</em> and <em>GTR2</em>, has a name in the business for impressive attention to detail, so it seems only fitting that they should be given the premium title&#8217;s development, as the presented graphics attested. The game is aimed at high-end hardware, so you won’t be playing this game on a 3 year-old machine, not the way it’s meant to be played at least; and while the engine is scalable, after seeing the game on its maximum detail setting you won’t want to settle for anything less.</p>
<p>What EA wanted to do, according to Viljoen, is move the game back to its roots, away from the whole street racing theme, and the resulting changes are substantial. The game is focussed on driving and racing only; gone are the days of bouncing off walls when going around corners as if you were a ping pong ball. No, now we’re real drivers, and we have cars to meet our needs. Crashes will result in blurred vision (as one would expect after smashing into a wall at over 200km/h), and your car will start to show signs of damage. Pretty run-of-the-mill stuff really, until we see that continual damage will lead to a degradation in the car&#8217;s performance. The game will never fully disable the car, nor will wheels fly off while drivers are launched through the windscreen, but that was never the focus of <em>Shift </em>to begin with. The game is for racers, and as such keeps things competitive. Other changes include a difficulty level system, aimed at giving each user base a fun challenge. The way the difficulty levels were explained is as follows: Easy is somewhere between the old <em>NFS </em>games and racing games like <em>Gran Turismo;</em> Medium will play like <em>Gran Turismo;</em> and Pro will give the hardcore enthusiasts what they want, as close as it gets to life-like racing. Further features include three separate engines for the three different target platforms, PS3, Xbox 360, and PC. While they all look identical, each engine is optimised to take full advantage of the hardware it runs on. Last of the major changes is the visual style, which has shifted from artistic to photo-realistic, which is probably the most noticeable feature of the game.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/shift04.jpg" rel="wp-prettyPhoto[g942]"><img class="aligncenter size-full wp-image-958" title="shift04" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/04/shift04.jpg" alt="shift04" width="500" height="281" /></a></p>


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<li><a href='http://www.nag.co.za/2010/06/review-modnation-racers/' rel='bookmark' title='Permanent Link: Review: ModNation Racers'>Review: ModNation Racers</a> <small>If LittleBigPlanet’s Sackboy hooked-up with Princess Peach in the back of a Mario Kart go-kart, then their illegitimate spawn would...</small></li>
<li><a href='http://www.nag.co.za/2009/03/review-street-fighter-iv/' rel='bookmark' title='Permanent Link: Feature review: Street Fighter IV'>Feature review: Street Fighter IV</a> <small>It&#8217;s been ten years since the last version of Street Fighter was released in 1999. Not only was Street Fighter...</small></li>
<li><a href='http://www.nag.co.za/2009/04/feature-preview-batman-arkham-asylum/' rel='bookmark' title='Permanent Link: Feature Preview: Batman: Arkham Asylum'>Feature Preview: Batman: Arkham Asylum</a> <small>Over the years, there have been several Batman games on various platforms; while some are better than others, they&#8217;ve mostly...</small></li>
<li><a href='http://www.nag.co.za/2009/08/feature-the-return-of-2d-fighters/' rel='bookmark' title='Permanent Link: Feature: The return of 2D fighters?'>Feature: The return of 2D fighters?</a> <small>I’ve been a fan of 2D fighting games since I first walked into a videogame store at my local shopping...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature Preview: Batman: Arkham Asylum</title>
		<link>http://www.nag.co.za/2009/04/feature-preview-batman-arkham-asylum/</link>
		<comments>http://www.nag.co.za/2009/04/feature-preview-batman-arkham-asylum/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 06:34:23 +0000</pubDate>
		<dc:creator>Richard Jenks</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Eidos Interactive]]></category>
		<category><![CDATA[Stealth]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=749</guid>
		<description><![CDATA[Over the years, there have been several Batman games on various platforms; while some are better than others, they&#8217;ve mostly been average. So far most of them have eschewed the darker side of the Caped Crusader’s mythology. However, since the success of the last two Nolan movies and their characteristic tenebrous feel, it is apparent [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Rocksteady Studios<br>
<b>Publisher:</b> Warner Bros. / Eidos<br>
<b>Platforms:</b> PC | PS3 | 360<br>
<b>Release date:</b> June 2009</div>
<p>Over the years, there have been several <em>Batman </em>games on various platforms; while some are better than others, they&#8217;ve mostly been average. So far most of them have eschewed the darker side of the Caped Crusader’s mythology. However, since the success of the last two Nolan movies and their characteristic tenebrous feel, it is apparent that the public is not just after safe, comic-styled interpretations. Rocksteady Studios is bringing us a deeper, more visceral game based on the 70-year-strong Batman storyline with a new third-person action title. Many significant industry names are associated with the project, hopefully ensuring that <em>Batman: Arkham Asylum</em> will be innovative yet faithful to the franchise. Those familiar with the animated series will recognise plenty of voices – Mark Hamill, Kevin Conroy and others lend their talents to the game characters.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/03/batman01.jpg" rel="wp-prettyPhoto[g749]"><img class="alignright size-full wp-image-842" title="batman01" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/03/batman01.jpg" alt="batman01" width="332" height="186" /></a>The game takes place in the infamous Arkham Asylum – Batman has captured the Joker at last, and is in the process of ensuring his incarceration.  However, things go awry and the green-haired maniac escapes while you watch on helplessly. You find yourself trapped in the building with no choice but to hunt the Joker down once more. This won’t be easy, as he has an army of freed psychotic inmates at his disposal, and the assistance of Harley Quinn. Other antagonists include Killer Croc and the nihilistic Victor Zazsz, both long-time residents. Other regular “guests” of the Asylum will no doubt make appearances, but you’ll have to play the game to find out who. All of the villains have undergone minor cosmetic changes to make them better suited to the game’s gloomy and visceral character, but the developers have worked closely with DC to ensure that they are all in keeping with the comics.</p>
<p>Arkham Asylum itself is not quite as intimidating and twisted as some of the comics have portrayed, but is nevertheless presented as a dismal and foreboding structure. The Joker and his underlings have scrawled their marks all over the establishment, and as you make your way through he will constantly taunt you over the asylum’s PA system. This is not confined to just Batman – the Joker happily mocks his underlings whenever they find themselves at your mercy.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2009/03/batman04.jpg" rel="wp-prettyPhoto[g749]"><img class="aligncenter size-full wp-image-845" title="batman04" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/03/batman04.jpg" alt="batman04" width="553" height="311" /></a></p>


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<li><a href='http://www.nag.co.za/2009/03/preview-dante%e2%80%99s-inferno/' rel='bookmark' title='Permanent Link: Preview: Dante’s Inferno'>Preview: Dante’s Inferno</a> <small>The Divine Comedy, written early in the 14th century by Dante Alighieri, is an epic poem detailing a medieval view...</small></li>
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		<title>Welcome to the new NAG Online</title>
		<link>http://www.nag.co.za/2009/03/welcome-to-the-new-nag-online/</link>
		<comments>http://www.nag.co.za/2009/03/welcome-to-the-new-nag-online/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 12:48:46 +0000</pubDate>
		<dc:creator>Geoff Burrows</dc:creator>
				<category><![CDATA[Bytes]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Welcome]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/redesign/?p=621</guid>
		<description><![CDATA[It’s been a long time coming (11 years to be precise) but it’s finally here – NAG Online is the place to catch up on the latest gaming reviews, discover new and incredible hardware and technology, and even learn a thing or two about making your very own games. We’ve put together a crack team [...]]]></description>
			<content:encoded><![CDATA[<p>It’s been a long time coming (11 years to be precise) but it’s finally here – NAG Online is <em>the </em>place to catch up on the latest gaming reviews, discover new and incredible hardware and technology, and even learn a thing or two about making your very own games. We’ve put together a crack team of writers from across the board, including NAG and SA Computer Magazine, to bring you the very best gaming content this side of the Internet.</p>
<p>As time moves on, expect content from all forms of entertainment: film and DVD reviews, graphic novels and comic books, anime and manga, trading card and board games, news updates, and even a few sneak peeks inside the sanctity of Castle NAG.</p>
<p>If you follow the ‘Links’ button on the navigation bar above this article, you’ll be able to access additional content such as the NAG cover gallery – a collection of our prized covers, salvaged and scanned from a time long past, from the very first issue in April 1998 to the present day, with new covers added as they hit the shelves. If you’ve not yet had the pleasure, why not pay our forums a visit? For the Facebook users out there, click through to join the official NAG Facebook group and start chatting with other members of the community, as well as writers from our magazine.</p>
<p style="text-align: left;">Be sure to visit the site often; we’ll have new content on a regular basis, a massive feature article once a week, and plenty of competitions and hidden surprises to keep things interesting. We’ll also be providing a special preview of each new issue of NAG magazine before it’s available in stores. Feel free to sign up to the site so you can keep track of articles, post comments and take advantage of special offers coming at a later date. Please note that even if you have a forum account, you&#8217;ll need to re-register on the website in order to post comments.</p>
<p style="text-align: left;">We hope that you have a fantastic time and always find something of interest here at NAG Online. Building a website has certainly been an interesting experience for us, and is apparently not the exact science all those professional web designers claim it to be. Regardless, this marks the start of an exciting new journey for all of us at the magazine, and we’re proud to have you along for the ride.</p>
<p style="text-align: left;">-Geoff Burrows<br />
Editor, NAG Online</p>


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