Rage 2014 has long since come and gone, but for the writers at NAG we’re still sifting through all of the great items seen at the show. One of the best was the home_coded stand, dedicated to the works of local game development talent, and what a mix of titles there was on offer! Point-and-click adventures, music/rhythm, espionage, alien lobotomies – it ran the gamut. It was a vibrant gaming menagerie, and the developers are every bit as interesting as their games.
We’ll be publishing a series of articles focusing on some of these local devs and their upcoming games; if you’re joining us late and want to catch up on the entire series, simply click the following link: home_coded 2014.
Agent Unseen may have snuck its way quietly onto the home_coded stand, but certainly didn’t go unnoticed. A top-down stealth-driven roguelike-like, in Agent Unseen players attempt to achieve such lofty goals as hacking the mainframe, assassinating the traitorous guard and filing their taxes. Currently quite abstract in its presentation, it nevertheless proves to be a difficult and ever-changing challenge thanks to the various pickups you can find that carry over from map to map — items such as padded shoes, cloaking and smoke bombs change the dynamic constantly.