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Category: Games

While I never keep up with gaming news, the guys at my favourite game shop consider it their duty to expose me to interesting-looking trailers whenever I walk in to make a purchase. It was during one of these visits that I saw the first trailer for Remember Me. I had no idea what to make of it, but it looked pretty good. But is it?

Remember Me takes place in the not-too-distant future, where a large corporation called Memorize has figured out how to copy, delete and transfer human memories like computer data. There are all kinds of services they offer using this technology, like erasing painful memories, or even giving you the memories of someone else. Like, say you’re a serious gaming nerd and you know you’ll never get laid, you can pay for the memories of a suave ladies’ man and at least remember what it is was actually like – just think for a second how weird that concept is. That’s not an obvious joke either: if you wander around the game taking in the ambience and details, you’ll see characters doing this exact kind of thing at memory vending machines.

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There’s something about modern shooters I’ve always found a bit strange. After the initial amazement and novelty of being able to reload our own guns with the press of a button in Half-Life, I noticed a bizarre habit developing in some players, myself not least of all.

Some shooter fans seem more compelled to hit the reload button than the fire button. Seriously – I’ve seen some players shooting two or three rounds, getting a headshot, reloading, getting another head/upper-torso kill, reload, another kill, reload… But think about that for a moment: say you’ve got a 30-round clip – you’ve just fired three rounds and tossed the remaining 27 over your shoulder. Yes, I know that somehow the discarded, un-fired 27 rounds magically find their way into the pool of ammo you have available, but… what? Do modern shooter protagonists each have a leashed gimp following them around, consolidating all the un-fired rounds into fresh, brimming clips? In reality, you’d have just thrown 27 rounds on the floor.

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If you take Skyroads, add a dash of Tron, mix in a smidgen of Sonic All-Stars Racing Transformed and top it off with a bit of F-Zero, what are you likely to get? A lovable abomination that will exhibit more than a passing resemblance to Nitronic Rush, probably.

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It’s widely acknowledged that space is a bit of a bitch, and that if the meteorites and overwhelming radiation don’t get you, the tentacular terror beasts of Epsilon V will.

They’re all wrong. It’s the accountants that’ll get you.

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xbox one header

If you’ve only just arrived from an alternate reality or an alien planet or something, last night Microsoft yanked the Shroud of Rumours, Speculation, and Totally Made-Up Stuff +5 from its next-gen console, the Xbox One, and showed it off to the world for the very first time. Not that it’s put a stop to the rumours, speculation, and totally made-up stuff, so for your convenience, I’ve cross-checked all the important information once, twice, and three hundred times to make sure everything here is absolutely 100% guaranteed accurate and true-fact, or at least until it’s not. I mean, the bombs could drop tomorrow and we’d all be forced into underground bunkers forever.

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Even for fans of the genre, it’s exceptionally easy to feel jaded about the current state of MMORPGs. The majority of releases stick to a pretty strict formula, arguably perfected by Blizzard with World of Warcraft. We’ve seen countless potential “WoW killers” come and go, without ever coming close to living up to their promise. But Cryptic’s upcoming online role-playing game, Neverwinter, is different. It’s different because it puts the “role-playing” back in MMORPG. And by that I mean it does not focus on many of the genre’s gameplay tropes made standard over the years, and instead reverts to something a bit closer to classic Dungeons & Dragons.

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Don’t Starve has redefined my relationship with digital death.

I mean, I’ve died a lot. There is only so much in the way of mauling, biting, goring, pecking and downright elephanting one can take before pulling the permadeath plug. Usually, dying this much in a game with (for the most part) permanent death would cause me to ragequit and never return ever.

So why am I still playing?

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far cry 3 blood dragon screenshot 01

The most important thing first then – Far Cry 3: Blood Dragon is a standalone, downloadable game, and you don’t need a copy of Far Cry 3 to play it. That works out nicely because I don’t own a copy of Far Cry 3, and besides, Far Cry 3 doesn’t have dragons that shoot lasers out of their eyes. I think I made the right decision.

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Game Dev Tycoon caught my attention for two reasons.

Reason 1: It recently captured the media spotlight for its Inception-like, piracy-within-piracy approach to dealing with those who choose to illegally download the game instead of pay the relatively meagre $7.99 price tag.

In Game Dev Tycoon, you control a small game development studio. From humble beginnings you must build up your studio, and release progressively more ambitious games. Being the simulator it is, it replicates the various challenges you would face if you were to start your own game development studio – one of them being piracy. Here’s the kicker though: the developers uploaded their own modified version of the game to torrent websites. The difference is that in this version of the game, piracy is a far bigger problem than in the version available for purchase.

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If Monaco: What’s Yours is Mine were a movie, it’d be narrated, silently, by the obscure lovechild of Kevin Spacey and Charlie Chaplin. And he’d be laughing most of the time, the jerk.

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