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It’s rather embarrassing you see, because this game has been around for over a year already. I’m tempted to throw in an obscure Star Wars reference about ships this small not having cloaking devices, and then liken Enemy Starfighter to the Millennium Falcon, but in explaining that analogy I have inadvertently obviated its need. So let’s carry on then!

Enemy Starfighter is another upcoming space simulator that’s gleefully riding atop the crest of the genre’s resurgence. I for one welcome our new space sim genre overlords because they remind me of my youth when I’d while away the weekends playing Wing Commander and X-Wing Vs. TIE Fighter. I’m waiting for EA’s inevitable realisation that space simulators are a thing once again, and for them to go on and announce a new Star Wars space simulator. That distant shrieking you’ll hear shortly after that announcement will in all likelihood be me as I spin around in circles, get dizzy and puke from excitement.

Enemy Starfighter, however, is not big budget. It’s nowehere near as gargantuan a project as Star Citizen, but that doesn’t mean that it’s something that should be ignored. Allow me to put this game firmly on your radar (assuming you were, like me, fast asleep and completely oblivious to its existence because we’re terrible, terrible human beings) by describing it as such: it’s pretty much Homeworld but you fly the space ships as well. OH GOOD GOLLY BUT IT HAS MY ATTENTION NOW.

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Remakes have always been a touchy subject, but lately it seems as if the topic has ignited a whole new inflammatory debate, with all manner of sanctimony attached to every side’s argument. Our very own Chris Kemp decided to tackle this controversy recently, and suffice to say things weren’t exactly rosy. It becomes even more of a problem when you’re dredging up a really old game like Shadowgate, giving it a new paint job and trying to simultaneously appeal to both a new generation and old fans alike. Is this modern remake of a 30 year-old classic up to the task?

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It’s been a century since the Great War (later downgraded to simply the First World War) broke out, but despite being arguably the most significant conflict in all of human history, it gets relatively little attention from game developers. There’s a lot of material with which to make a solid shooter experience, yet FPSes typically fall back on either World War II or zombie themes. But what if we threw history out the window and took some drastic liberties with a World War I-themed shooter? By, say, throwing zombies and other supernatural monstrosities into the mix? Well, somebody already did that. Back in 2009, as a matter of fact, and the result was NecroVisioN.

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crs01

I say, do you folks fancy some retro-style shoot-’em-up action? Mindless, twitchy, pixelated and frantic? With bullet-hell sensibilities ripped straight from the 1990s? Then you might just enjoy the strangely-titled Cho Ren Sha 68k.

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About that Doug TenNapel guy… you know who I’m talking about, right? The same dude who brought the world Earthworm Jim? Yeah, him. He’s a fellow with some strange ideas, isn’t he? Oddball characters and offbeat humour are his specialties, so it’s not too surprising that a few of his works flew under the radar of mainstream appeal. Today we’ll be looking at The Neverhood, one of TenNapel’s efforts which graced the world way back in the Windows 95 era in the form of a point-’n’-click adventure game.

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Don’t bother him with details.

Ever since George Lucas decided to retcon the Star Wars continuity, prequels have been all the rage. Some attempts have been more successful than others: compare Star Trek: Enterprise and Hannibal Rising to, say, Smallville, and it quickly becomes apparent that prequels are a hit-or-miss affair. On the gaming side of things, The Legend of Zelda is the biggest culprit when it comes to endless retconning, but fans can hardly fault the series since they love it so much. With regressive storytelling being so risky, it’s no wonder companies like Valve opted to ditch prequels entirely and mainly resort to exploring backstory to flesh out their scenarios. It’s therefore been up to fans to take up the mantle of fully imagining a pre-GLaDOS Aperture Science facility in the aptly-named Portal: Prelude.

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The Incredible Adventures of Van Helsing II takes place in Borgovia, a land where gothic meets geek and dark creatures are met with darker puns. It’s an action RPG in the tradition of Torchlight and Diablo, with a baroque style of its own. It’s my first real outing with the inimitable young monster hunter Van Helsing and his wise-cracking, ass-kicking ghost companion Lady Katarina, having played the first game only briefly. And, despite an incredibly slow start, balance issues and a couple of niggly bugs, Van Helsing II is a fun romp for the price.

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Early Access. Now there’s a concept I’ll never understand as it relates to video games. Okay, I get the logic: you buy the game before it’s finished so the indie developers can afford to make it in the first place – but personally, I only want to buy finished products.

I’ve heard that the other benefit is that it gives you a say in the game’s development – although from what I’ve seen, that translates into some developers collecting all your suggestions, bug reports and complaints and then diligently ignoring them. Still, I decided to dip a toe into these murky waters as a personal experiment a while back. The title in question: an interesting looking survival game called Sir, You Are Being Hunted.

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NOW you’re in trouble.

We’ve had our eyes on this baby for quite some time, pun intended. I mean, the premise alone is intriguing: viewing the world through the eyes of a toddler and reliving our instinctive fear of the dark! It’s a more novel approach to horror and an inspired break from the usual gore-drenched tropes that are common in the genre. Now that Among the Sleep has finally arrived, we can see if it lives up to our expectations or if it’s just another memory gone awry.

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As per my usual way of doing things, I didn’t know a damn thing about Watch Dogs until I popped it into my PS4. That might be inconceivable to some of you, that someone could know nothing about a game as important as this, but it’s not that hard, really. Just take all the time you would spend online reading gaming news and watching trailers and do something else with it. Like sleeping. That’s one of my favourites.

That ignorance helps me to remain objective, I think. No exposure to expectations or hype or even knowledge of the game’s content. I only start thinking about the game as I play it. All I knew going in was that it’s an open-world game in which you play a dude wearing a trench coat and a baseball cap, and it has something to do with hacking.

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