NAG Online > News

Category: News

1959667_624057594327082_760497912_n

As I write this first coverage article, I took a minute to think of and salute the ex-PC Format Magazine SA lads, who had their publication shut down a few months ago. Their absence is definitely felt in the industry and on the magazine racks. With that, let’s lead into the first of the stands that I’d like to introduce to you. Evetech is no stranger to the rAge expo and has been attending for a number of years now. This time, there’s a lot of new hardware to show off and sell, which will make things rather interesting.

Read more ...

destiny

Yoyoyo NAG-wizzles, and thanks for coming back, homies. I’ve spent the morning listening to rap music and getting in touch with my inner gangsta. Meanwhile, in news, Destiny has a big impact in the UK, Microsoft cheekily tries to dodge marketing sanctions, a Kickstarter project actually gets released while another one does the more popular trick of ceasing to exist. There’s all kinds of videos this week, with a few new gameplay trailers getting sprinkled in with the regular news – stuff like The Order 1886’s guns which are trying to kill you. There’s a lot of other stuff I’m too tired to write about, so click the read more button you lazy bugger.

Read more ...

borderlands_the_pre_sequel

Borderlands: The Pre-Sequel is Coming Soon™. And by “soon” we mean 17 October. The events of The Pre-Sequel take place between the original Borderlands and Borderlands 2. Makes total sense, doesn’t it? In The Pre-Sequel, you’ll get to pick between four new characters, including Claptrap. The game takes place on Pandora’s moon, Elpis. That means there’s low gravity so you’ll be able to jump really high and fire guns while floating through the not-atmosphere.

I got to play Borderlands: The Pre-Sequel at Gamescom and found myself gravitating (moon pun!) towards the setups where Claptrap was playable. Claptrap is a chaotic force on the battlefield; his special ability allows him to run a file in his programming called VaultHunter.exe with varying results. You never know what’s going to happen when you activate his ability. On one occasion it made my guns fire entire clips at once, so you’d be able to pour an entire clip worth of damaging into an enemy in one shot. Of course that meant reloading after every shot, but the high risk, high reward nature was amusing. On another occasion his ability made him throw grenades automatically and non-stop. Add in the fact that his ability affects everyone in the party, and Claptrap becomes a most amusing character option.

If you want a good (and lengthy… and hilarious) breakdown of the game, then hit the jump and allow Sir Hammerlock and Mr. Torgue to guide you through the features of Borderlands: The Pre-Sequel.

Read more ...

alien_isolation_alien_mouth

Sega and Creative Assembly have announced a new Survivor Mode for next month’s Alien: Isolation. The mode will be made available via a five-part downloadable content offering. This is in addition to the pre-order bonus content that was revealed some months ago.

The Survivor Mode will be made available piece-by-piece during the six months following the game’s release. In Survivor Mode, players will take on the role of a new character in each of the five pieces of content. You’ll have to complete a series of mode-specific challenges all while being hunted by the game’s various enemies. Yes, it sounds like certain pieces of the DLC will include enemies other than the vanilla Alien, but so far Sega hasn’t revealed anything.

Read more ...

maxwell leak memory compression

With the Geforce GTX980 and GTX970 launching pretty much tomorrow everywhere with it almost guaranteeing that the internet will break just like it did today thanks to iOS 8, I’ve decided to hold off on putting my article on the Radeon R9 285 up because of a few details I’ve now seen on the official press slides for Big Maxwell. Nvidia’s also doing a colour compression hardware trick that’s pretty much like black magic, but that brings much bigger returns for Big Maxwell than it does for Tonga. Nvidia is also talking a little more about how it works and why they’re doing it so at the risk of being late with my Tonga coverage I’d much rather have the right information about how the two implementations differ than just suck it out of my thumb and spend time revising it later once its published.

So the GTX980 and GTX970 is launching soon and Tonga’s analysis will be in this weekend! So there’s still going to be something to read and I’ll have to talk for about 20 minutes straight on next week’s podcast in addition to my Podcast challenge.

Someone asked me what rAge was all about and I was super-tempted to answer “Seeing Deadpool make friends,” as well as “Seeing three Deadpools imitate each other.” But the reality is that rAge is the biggest gaming expo of the year and things are gearing up as we have less then three weeks to go before the main event. Here’s some refreshers for you about what’s going to happen with our coverage and what you can look forward to in the next few weeks. 21 days left!

Read more ...

silent_hills_1

Oh hey, it’s Silent Hills: the PlayStation 4 game that suddenly appeared as the demo P.T. (“playable teaser”) on the PlayStation Store during Gamescom! Did you play it? I did… for about 10 minutes before I broke down in tears.

IF you managed to play that teaser through to the end, you would have learnt that it was for upcoming Silent Hills: a collaboration project between Kajima Productions and director Guillermo Del Toro. It also stars Norman Reedus – aka Darryl Dickson from The Walking Dead.

After the jump you’ll find a brand-spanking-new trailer for the game. Yep, this is another Tokyo Game Show trailer, but this one is extra special thanks to the sheer terror it’s capable of instilling in its viewers. Awww, look, cute little children’s toys! And they’re pottering up this dingy passageway and glowing in the dark! That’s not so scary! They’re all colourful and –OH GOD WHY ARE THERE TENTACLES AND WORMS COMING OUT OF THE CEILING!? WHAT IS THAT!? WHY AM I PUKING MAGGOTS OUT OF MOUTH!? AAAAAH! GARBBLE GARBBLEBAWFKAESAGsvBESBWNGLASG?fawfgavESV/…

Read more ...

lol_warriors_01

The League of Legends World Championship 2014 kicks off today with the group stage matches, and Riot Games have opened up its digital doors with a rocking animated trailer to the sound of alternative rock band Imagine Dragon’s new track, Warriors, made specially for the short. It’s full of lights, storms, drama and keyboard crushing (Sweetness Level: High). Sixteen teams will compete for the million dollar grand prize in South Korea live to a crowd of 45,000 fans in the sold-out Sangam Stadium.

Now, I’m not too familiar with the League of Legends pro scene (Being a Dota 2 acolyte) but I am into watching competitive eSports, so I appreciate Riot Games’ great work documenting the various individual players, teams and happenings leading up to the event. They’ve been posting a great mix of stories in their news section which caters for both pros and newcomers alike, and have emulated Valve’s documentary Free to Play by producing their own three-part series entitled Road to Worlds that can be watched for free here.

Readers interested in watching the matches and getting some more detailed info on the teams and schedule can visit the World Championship site here. Alternatively, stick on your headphones and meander past the Read More button for the trailer.

Read more ...

deepdown_tgs_01

Remember Deep DownI bet you did. Deep down, I mean. Things went a bit quiet on the front of Capcom’s free-to-play dungeon crawler, but now we’ve got a new trailer from the Tokyo Game Show which delves a little more into the setting’s details.

You play a resident of a futuristic New York in 2094, who alternates between his modern home and a virtual medieval city of 1494. The trailer hints that not all is as it seems with the fictional construct of this metropolis and its depths, and as you collect memory fragments (whose fragments, exactly, is not clear), your guide warns of the mysterious intentions to “the author of this city’s form.” Deep Down is the first game to use Capcom’s new Panta Rhei game engine which brings various next-gen optimisations and capabilities to Capcom’s line.  Currently,  Deep Down is a PlayStation 4 exclusive for release sometime next year, with a beta to be held in early 2015.

Hit the button on the Animus below for the video.

Read more ...

bloodborne_tgs

From Software’s Bloodborne looks so cheerful! It’s definitely the kind of game that I’m going to be playing to unwind after a long day at work. All that colour, casual gameplay, and the collection of cuddly characters are a sure-fire way to relax. Nope, nothing oppressive here at all. Wonderful family fun.

Here’s the latest trailer for Bloodborne courtesy of the Tokyo Game Show. It shows off numerous new environments and offers a glimpse of the so far undisclosed multiplayer elements. Good golly but it’s all looking impressive and tempting. That being said, I’m reluctant to get too excited considering my appalling time with Dark Souls. Tarryn recently got to play the game at Gamescom; we share similar feelings towards From Software’s previous titles, but she came away genuinely excited for Bloodborne.

Further good news: the game has a release date of 6 February 2015. That’s the US date so we’ll update with our one as soon as we can. A Collector’s Edition has also been announced; it includes a Steelbook case, the soundtrack and an art book. Hit the hump for the new trailer.

Read more ...


Advertisement

Login / Search

Latest games

Latest opinions

Advertisement

Advertisement