New Year’s resolutions are, on the whole, pretty stupid. It’s a great way to set yourself up for bitter disappointment when you find out the year on your smartphone homescreen changed, you didn’t. At all. Still, that doesn’t stop us making them (myself included), so I thought I’d get a headstart and get through them now so that I can let myself down now before 2017 begins.
So have a look at my hopes and dreams for twenty-seventeen, then share yours in the comments.
I’ve watched three PlayStation Experience keynotes so far, and each one has been different in its own way. The inaugural meeting in 2014 was somewhat awkward and fumbling, as if Sony decided to use the experience to find their feet rather than wow the audience. It worked, however, cementing in plans for next year’s event (which was decent), and finally the one that took place this past week. I don’t have a blow-by-blow you can follow – read Matthew’s coverage for that – but I do have some things to take away from the event, both technical and game-related.
After a glowing appraisal from popular (and arguably best) board game reviewers Shut Up & Sit Down, Inis quickly shot into the spotlight as the hot new thing.
It’s the third in a series of games from French publisher Matagot which fall into the genre affectionately known as “dudes on a map games”, the previous two being the highly acclaimed Kemet and the less highly regarded (but still liked) Cyclades.
All the games do things quite differently, however, and in this review I’ll tell you not only how Inis sets itself apart from the others, but also why it makes a good case for being the best of the three.
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