
As the years roll by (at a frankly alarming pace), everything pretty much gets better. Remember when TVs were huge and brown and required at least two adult men to shift position? Hell, you had to get up from the couch to change the channel (of which there were three).
Now we sit watching a Blu-ray on a 40-inch television thinner than a Romany Cream surrounded by wall-mounted speakers and looking ridiculous in our 3D glasses. Things are awesome now, things are better – it’s a hallmark of our constant innovation and development as a species.
And it’s the same for games, right? Remember when you had to blow the dust out of your cartridges to get them to work properly? You couldn’t save your games – you had to beat them in one sitting or try again later.
Games came spread over seven floppy disks, and were pretty damn difficult to get hold of in the first place. You couldn’t simply log onto Steam or walk into a CNA; it was a network of grubby disks passed between friends before we even knew piracy was something other than peg-legged hobos with swords.
Nowadays games have amazing graphics, enormous development teams and millions and millions of dollars sunk into them. They’re bigger, they’re bolder, they’re prettier and they’re better, right? Well, I’m not sure.
See, I have a niggle in the back of my mind that I just can’t shake – I had more fun playing games ten years ago.
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Posted by Chris Kemp
Feb 27, 2013