View Full Version : SPMark Java 2006 (cellphone java benchmark utility)
maxdamage
30-06-2009, 01:48 AM
I tried this java benchmark (http://www.mobiles24.com/downloads/s/132620-111-spmark_java_2006_240x320) on my Samsung D-900i cellphone and I got these results:
SPMarkJava06 Results:
SPMarkJava06 Score:N/A
Test Results:
2D Game :N/A
3D Game :N/A
Fillrate :N/A
Polygon Throughput :N/A
PNG Score* :54
JVM Score* :1154
PNG En/Decoding Results
PNG Score :54
Test Results:
PNG Encode :14kPixels/s
PNG Decode :212kPixels/s
Unable to post JVM results as there is way to much info to post here......
Sorry if this is in wrong section.
Wesley
30-06-2009, 01:50 AM
I tried this java benchmark (http://www.mobiles24.com/downloads/s/132620-111-spmark_java_2006_240x320) on my Samsung D-900i cellphone and I got these results:
SPMarkJava06 Results:
SPMarkJava06 Score:N/A
Test Results:
2D Game :N/A
3D Game :N/A
Fillrate :N/A
Polygon Throughput :N/A
PNG Score* :54
JVM Score* :1154
PNG En/Decoding Results
PNG Score :54
Test Results:
PNG Encode :14kPixels/s
PNG Decode :212kPixels/s
Unable to post JVM results as there is way to much info to post here......
Sorry if this is in wrong section.
One question: Why?
X-Gamer
30-06-2009, 01:19 PM
@WEsley, Why not? More Benchies!!!
Its good to know how well your phone performs on the multimedia front.
EDIT: Will post results later.
Phone: Nokia 6120 Classic 333MHz ARM11 CPU , 19MB User RAM
SPMarkJava06 Results:
SPMarkJava06 Score:3518
Test Results:
2D Game : 35.4 fps
3D Game : 16.6 fps
Fillrate : 4951 kTexels/s
Polygon Throughput : 66.1 kVertices/s
PNG Score : 99 (png encode:52 kPixels/s ; png decode: 190 kPixels/s)
JVM Score : 3817 (too many to list, but Array copy was 647 MB/s !)
N3G4T1v3
04-07-2009, 10:11 PM
I think my phones got problems. N70
SPmarkJAVA06: 1131
test resaults
2D game: 0.8 fps (not sure why its lower than 3D, crap phone or software issue)
3D game: 11.1 fps
fillrate: 2667
polygon: 38.6
throughput:
PGN Score: 53
JVM Score: 1879
Nokie 5800 Xpress music
SPmark :3254
2D Game : 20.2 FPS
3D Game : 13.5 FPS
Fillrate : 3483 kTexels/s
Polygon : 46.6 kVertices
PNG : 208
JVM : 5350
no idea what most of this means but it souns allright
hhonneysett
28-07-2009, 06:34 PM
Not quite sure exactly but i got the Samsung f480 and it turns out my phone performs pretty bad on the multimedia front
2D: 10 FPS
3D: 5 FPS
Not sure what the rest was
goleastro
28-07-2009, 07:38 PM
Sony ericsson w890i,
2d= 30.4 fps
3d= 15.3 fps
I dig this fone man (posting this with it)
Gammaray
29-07-2009, 09:36 AM
Samsung Omnia I900
2D: 97.4 FPS
3D: 19.2 FPS
Put that in all your pipes and smoke it :P
maxdamage
10-06-2011, 10:09 PM
I recently tried this benchmark utility (http://www.mobiles24.com/downloads/s/124563-111-jbenchmark_hd) on my Samsung U900V phone and got these results:
Rendering Quality
Bilinear filtering: Failure (63%)
Trilinear filtering: Failed/Not Supported
Sub-pixel precise perspective correction: Failure (64%)
Z-buffer depth: Success(16 bit or higher)
Performance
Smooth triangles: 43313
Textured triangles: 31622
Fill rate: 737 kTexels
Gaming: 131 ( 4 . 4 fps)
JBenchmark version: 4.0.3
3D subsystem:
M3G (JSR 184): 1.1
Max lights: 256
Antialiasing: false
Dithering: false
Truecolor: false
Perspective correction: true
Max. viewport dim.: 1024
Local camera lighting: true
Max. viewport width: 1024
Max. viewport height: 1024
Max. texture dim.:1024
Max. spritecrop dim.:1024
Max. transforms/vertex:2
Num. texture units:2
Other properties:
Microedition Platform:
SGH-U900V/U90WJBHK2
CLDC (JSR 30,139): 1.1
Encoding: ISO8859_1
Locale:en-GB
Total mem.: 2260736
Free mem.: 1028968
MIDP (JSR 37,118,271): 2.0
Form width: 232
Form height: 274
Canvas width: 240
Canvas height: 320
Fullcanvas width:240
Fullcanvas height: 320
Canvas doublebuffered: true
Color: true
Colors: 65536
Alpha levels: 256
FC (JSR 75): 1.0
PIM (JSR 75): 1.0
Bluetooth (JSR 82): 1.1
Connected inquiry: true
Connected inquiry scan: false
OBEX (JSR 82): 1.1
WMA (JSR 120, 205): 2.0
Smsc: N/A
MMAPI (JSR 135): 1.1
Snapshot encodings: encoding=jpeg
Video capture: true
Video encodings: encoding=jpeg
Streamable contents: None
Mixing: false
Recording: true
Audio encodings encoding=audio/amr
Audio capture: true
Web Parser: (JSR 172): 1.0
Web Rpc (JSR 172): 1.0
SATSA (JSR 177): No
Location (JSR 179): No
SIP (JSR 180): No
JTWI (JSR185): 1.0
CHAPI (JSR 211): No
SVG (JSR 226): 1.0
AMMS (JSR234): No
GLOBAL (JSR 234): No
Will try SPMark Java 2006 soon and will post the results here.
@Gammaray Do you still have your Samsung Omnia?
maxdamage
10-06-2011, 10:31 PM
Here are my Samsung U-900V results:
SPMarkJava06 Results:
SPMarkJava06 Score:1332
Test Results:
2D Game : 17.0 FPS
3D Game : 6.4 FPS
Fillrate : 697 kTexels/s
Polygon Throughput : 25.2 kVertices/s
PNG Score* : 66
JVM Score* : 1840
Gammaray
13-06-2011, 10:11 AM
@Gammaray Do you still have your Samsung Omnia?
Yeah, but not using it at all.
Signor 65
13-06-2011, 08:14 PM
Wow, technology has really advanced since the time of this program.
Tested on my Samsung Wave II:
SPMarkJava06 Results:
SPMarkJava06 Score:5967
Test Results:
2D Game : 72.4 FPS
3D Game : 65.4 FPS
Fillrate : 6945 kTexels/s
Polygon Throughput : 54.0 kVertices/s
PNG Score* : 205
JVM Score* : 5141
EDIT
Ran it again without scaling to screen, and somehow, everything improved. Got a score of 7038, and the fillrate jumped to 32511 kTexels/s! Although, the fps of the games dropped to the 40s.
maxdamage
13-06-2011, 11:41 PM
Yeah, but not using it at all.
The reason why I ask is that the omnia is one of the phones on my list (http://www.nag.co.za/forums/showthread.php?10461-The-mobile-phone-thread&p=337857&viewfull=1#post337857) that I would like to have tried\tested,etc.. but I would love to get my hands on a samsung jet!!!
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