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maxdamage
30-06-2009, 01:48 AM
I tried this java benchmark (http://www.mobiles24.com/downloads/s/132620-111-spmark_java_2006_240x320) on my Samsung D-900i cellphone and I got these results:
SPMarkJava06 Results:
SPMarkJava06 Score:N/A
Test Results:

2D Game :N/A
3D Game :N/A
Fillrate :N/A
Polygon Throughput :N/A
PNG Score* :54
JVM Score* :1154

PNG En/Decoding Results

PNG Score :54

Test Results:
PNG Encode :14kPixels/s
PNG Decode :212kPixels/s

Unable to post JVM results as there is way to much info to post here......
Sorry if this is in wrong section.

Wesley
30-06-2009, 01:50 AM
I tried this java benchmark (http://www.mobiles24.com/downloads/s/132620-111-spmark_java_2006_240x320) on my Samsung D-900i cellphone and I got these results:
SPMarkJava06 Results:
SPMarkJava06 Score:N/A
Test Results:

2D Game :N/A
3D Game :N/A
Fillrate :N/A
Polygon Throughput :N/A
PNG Score* :54
JVM Score* :1154

PNG En/Decoding Results

PNG Score :54

Test Results:
PNG Encode :14kPixels/s
PNG Decode :212kPixels/s

Unable to post JVM results as there is way to much info to post here......
Sorry if this is in wrong section.

One question: Why?

X-Gamer
30-06-2009, 01:19 PM
@WEsley, Why not? More Benchies!!!

Its good to know how well your phone performs on the multimedia front.

EDIT: Will post results later.

Phone: Nokia 6120 Classic 333MHz ARM11 CPU , 19MB User RAM

SPMarkJava06 Results:
SPMarkJava06 Score:3518
Test Results:

2D Game : 35.4 fps
3D Game : 16.6 fps
Fillrate : 4951 kTexels/s
Polygon Throughput : 66.1 kVertices/s
PNG Score : 99 (png encode:52 kPixels/s ; png decode: 190 kPixels/s)
JVM Score : 3817 (too many to list, but Array copy was 647 MB/s !)

N3G4T1v3
04-07-2009, 10:11 PM
I think my phones got problems. N70

SPmarkJAVA06: 1131

test resaults
2D game: 0.8 fps (not sure why its lower than 3D, crap phone or software issue)
3D game: 11.1 fps
fillrate: 2667
polygon: 38.6

throughput:
PGN Score: 53
JVM Score: 1879

isak
10-07-2009, 08:30 AM
Nokie 5800 Xpress music

SPmark :3254

2D Game : 20.2 FPS
3D Game : 13.5 FPS
Fillrate : 3483 kTexels/s
Polygon : 46.6 kVertices
PNG : 208
JVM : 5350

no idea what most of this means but it souns allright

hhonneysett
28-07-2009, 06:34 PM
Not quite sure exactly but i got the Samsung f480 and it turns out my phone performs pretty bad on the multimedia front

2D: 10 FPS
3D: 5 FPS

Not sure what the rest was

goleastro
28-07-2009, 07:38 PM
Sony ericsson w890i,
2d= 30.4 fps
3d= 15.3 fps
I dig this fone man (posting this with it)

Gammaray
29-07-2009, 09:36 AM
Samsung Omnia I900
2D: 97.4 FPS
3D: 19.2 FPS

Put that in all your pipes and smoke it :P

maxdamage
10-06-2011, 10:09 PM
I recently tried this benchmark utility (http://www.mobiles24.com/downloads/s/124563-111-jbenchmark_hd) on my Samsung U900V phone and got these results:

Rendering Quality

Bilinear filtering: Failure (63%)

Trilinear filtering: Failed/Not Supported

Sub-pixel precise perspective correction: Failure (64%)

Z-buffer depth: Success(16 bit or higher)

Performance

Smooth triangles: 43313

Textured triangles: 31622

Fill rate: 737 kTexels

Gaming: 131 ( 4 . 4 fps)

JBenchmark version: 4.0.3

3D subsystem:

M3G (JSR 184): 1.1

Max lights: 256

Antialiasing: false

Dithering: false

Truecolor: false

Perspective correction: true

Max. viewport dim.: 1024

Local camera lighting: true

Max. viewport width: 1024

Max. viewport height: 1024

Max. texture dim.:1024

Max. spritecrop dim.:1024

Max. transforms/vertex:2

Num. texture units:2


Other properties:

Microedition Platform:
SGH-U900V/U90WJBHK2

CLDC (JSR 30,139): 1.1

Encoding: ISO8859_1

Locale:en-GB

Total mem.: 2260736

Free mem.: 1028968


MIDP (JSR 37,118,271): 2.0

Form width: 232

Form height: 274

Canvas width: 240

Canvas height: 320

Fullcanvas width:240

Fullcanvas height: 320

Canvas doublebuffered: true

Color: true

Colors: 65536

Alpha levels: 256

FC (JSR 75): 1.0

PIM (JSR 75): 1.0

Bluetooth (JSR 82): 1.1

Connected inquiry: true

Connected inquiry scan: false

OBEX (JSR 82): 1.1

WMA (JSR 120, 205): 2.0

Smsc: N/A

MMAPI (JSR 135): 1.1

Snapshot encodings: encoding=jpeg

Video capture: true

Video encodings: encoding=jpeg

Streamable contents: None

Mixing: false

Recording: true

Audio encodings encoding=audio/amr

Audio capture: true


Web Parser: (JSR 172): 1.0

Web Rpc (JSR 172): 1.0

SATSA (JSR 177): No

Location (JSR 179): No

SIP (JSR 180): No


JTWI (JSR185): 1.0

CHAPI (JSR 211): No

SVG (JSR 226): 1.0

AMMS (JSR234): No

GLOBAL (JSR 234): No


Will try SPMark Java 2006 soon and will post the results here.

@Gammaray Do you still have your Samsung Omnia?

maxdamage
10-06-2011, 10:31 PM
Here are my Samsung U-900V results:
SPMarkJava06 Results:
SPMarkJava06 Score:1332
Test Results:

2D Game : 17.0 FPS
3D Game : 6.4 FPS
Fillrate : 697 kTexels/s
Polygon Throughput : 25.2 kVertices/s
PNG Score* : 66
JVM Score* : 1840

Gammaray
13-06-2011, 10:11 AM
@Gammaray Do you still have your Samsung Omnia?

Yeah, but not using it at all.

Signor 65
13-06-2011, 08:14 PM
Wow, technology has really advanced since the time of this program.

Tested on my Samsung Wave II:

SPMarkJava06 Results:
SPMarkJava06 Score:5967
Test Results:

2D Game : 72.4 FPS
3D Game : 65.4 FPS
Fillrate : 6945 kTexels/s
Polygon Throughput : 54.0 kVertices/s
PNG Score* : 205
JVM Score* : 5141

EDIT

Ran it again without scaling to screen, and somehow, everything improved. Got a score of 7038, and the fillrate jumped to 32511 kTexels/s! Although, the fps of the games dropped to the 40s.

maxdamage
13-06-2011, 11:41 PM
Yeah, but not using it at all.

The reason why I ask is that the omnia is one of the phones on my list (http://www.nag.co.za/forums/showthread.php?10461-The-mobile-phone-thread&p=337857&viewfull=1#post337857) that I would like to have tried\tested,etc.. but I would love to get my hands on a samsung jet!!!