View Full Version : DX11 vs DX10 vs DX 9 *PICS*
pArkEr
04-11-2009, 09:26 PM
http://www.overclock.net/ati/597046-dx11-vs-dx10-vs-dx-9-a.html
Warning, large pics.
McDangerous
04-11-2009, 09:56 PM
Wow, that's really awesome dude, nice find!
The 3D appearance is really much more pronounced in DX11. Can't remember what the feature's name is though. It's actually strange to see the way we play games now i.e. DX9 and 10, and the difference DX11 makes. DX9 and 10 almost look old now!
Can't wait for Crysis 2. Hopefully they don't skimp too much on the engine to make it possible for current gen consoles.
Wesley
04-11-2009, 10:29 PM
Hopefully they don't skimp too much on the engine to make it possible for current gen consoles.
Too late for that one, I'm afraid. The Xbox 360 and Playstation 3 both use DX9, as does the Wii. The gulf between consoles and computers is going to become very apparent once again thanks to DX11. I'll have a look at those pics tomorrow.
no_fear
04-11-2009, 10:44 PM
The differences between dx9 and dx10 seem rather negligible though?
Dx11 looks awesome - if only for the sense of depth and the stones and such sticking out
McDangerous
04-11-2009, 10:49 PM
The differences between dx9 and dx10 seem rather negligible though?
That's because they are. :)
I'm excited to see what DX11 is going to offer up. DX10 and the GT200/HD4800 era was a really good one, and has grown the hardware/enthusiast scene a lot. Hopefully, the GT300/HD5800 series along with DX11 is one of sustained growth.
I just hope they do something about textures though. That, to me, is one of the most important and sometimes overlooked parts of game design. Look how good FarCry 2 looked because it had some really sharp and crisp textures, even though it's post-processing and lighting effects were relatively outdated.
Darkmag
04-11-2009, 11:14 PM
Too bad the FPS between DX9 and DX11 is huge, DX9 renders 180% faster.
McDangerous
04-11-2009, 11:47 PM
That's kinda obvious though. You aren't going to get the same frame-rates with more detail, there's more for the GPU to do and calculate. It's just the way it works!
Garson007
04-11-2009, 11:49 PM
Welcome to tessellation.
Edit:
That's kinda obvious though. You aren't going to get the same frame-rates with more detail, there's more for the GPU to do and calculate. It's just the way it works!
Not always. DirectX 11 is built to streamline some of the functions used in the past, to effectively make them easier and quicker to process.
Machine
05-11-2009, 12:11 AM
I'm sorry I don't see anything amazing here. The cobble road does look nice though.
It's all silly hype really, I know GPU's will keep getting more and more powerful but the advantages of a new API version just isn't really seen until many games start utilizing it's strengths in interesting ways. I have a GTX260 with a quad core and I'm still running my games in DX9 (in XP obviously), I've tried DX10 with many of my games but I never saw the differences and I don't like Vista (there's my reasoning).
I'm curious but never excited :P
Squid
05-11-2009, 12:27 AM
Meh, I don't see any visual improvements made possible by DX11 in those shots.
Hopefully devs will figure out how to port more of the computations onto GPUs new though.
Garson007
05-11-2009, 12:34 AM
Meh, I don't see any visual improvements made possible by DX11 in those shots.
Hopefully devs will figure out how to port more of the computations onto GPUs new though.
Are you blind? :P Look at the pebble road. Tessellation *****. :D
Squid
05-11-2009, 12:41 AM
Are you blind? :P Look at the pebble road. Tessellation *****. :D
Meh, that's just introducing more polys. Is it quicker than just having a higher res mesh in the first place? Tessellation is supposed to be great because the meshes can be a lower res when they're further away, which I don't see helping much here. Also you could achieve the same effect with some shaders.
My point is, you could make the scene look the same DX9. I'm not convinced DX11 will do it faster anyway.
Garson007
05-11-2009, 04:21 AM
My point is, you could make the scene look the same DX9. I'm not convinced DX11 will do it faster anyway.
But isn't that the whole point? If everything could be implemented on a DX9 level, with reasonable performance, why hasn't it been done? All those console ports could use it, yet stay under the DX9 banner.
Fact is that it's more streamlined and easier to implement under DX11 and for that reason is suppose to save on processing. The new DX11 hardware (tessellation) would most certainly increase performance, much like new instruction sets (think MMX) have increased performance per process on the CPU.
This "New Direct X versions are a conspiracy to drive up sales of graphics cards" is bull**** imho.
Squid
05-11-2009, 02:45 PM
Garson, read this again:
Meh, I don't see any visual improvements made possible by DX11 in those shots.
All I'm saying is that I don't see anything on the features list that impresses me much. I don't quite buy into this "But it's more streamlined, and faster, and just better okay?!" stuff. Granted I haven't looked at any benchmarks or anything.
goleastro
05-11-2009, 06:09 PM
Looks good, but it's not that big of a difference.
Scy7he
06-11-2009, 11:50 AM
Its funny how DX11 actualy makes things look uglier to me.
Fredder
06-11-2009, 12:22 PM
It's as if the road is too bumpy, but the dragon pic makes more sense. Looks good, any progress is fine in my books. But the big thing is that too get the full advantages, I still need to fork out for a decent DX11 gfx card . . . which is kind of a problem since I don't have much spending money these days.
jasong
06-11-2009, 01:28 PM
Tessellation isn't just adding more polygons... But you're right DX11's improvements are mostly under the hood and not too difficult to emulate in game engines anyway. I don't really think that the future is a unified API - at one time it seemed to be but 3d hardware acceleration has reached a bit of a plateau - not that it can't improve, but the endemic lack of power that drove the migration to DX in the first place is becoming progressively nullified. Developers are branching into areas of visual experimentation - the rise of micro-gaming (a la Xbox live or WiiWare) has given rise to a number of visually inventive, non-hardware intensive games (Braid, Machinima, Lostwinds) games - and even at the forefront of 3d development some devs are beginning to pay less attention to the toolsets offered by API platforms (Rage, Borderlands) in favour of individualism of creative expression.
Wesley
07-11-2009, 09:53 AM
Would you look at the rooof? That's just beautiful. I can't wait to see what DIRT2 looks like. Owait...
http://www.ps3informer.com/playstation-3/2009/07/16/dirt_2_screenshot2.jpg
http://xbox360media.gamespy.com/xbox360/image/article/102/1022736/dirt-2-20090909012904210_640w.jpg
http://img12.imageshack.us/img12/9058/09091020016e17ddadb78b1.jpg
McDangerous
07-11-2009, 11:23 AM
I have to get that friggin game...
Also, Dirt2 doesn't even use all of the features of DX11, so we can expect the detail levels to rise even higher still.
Ati Evo X For the ****ing Win!
Wesley
07-11-2009, 11:48 AM
I have to get that friggin game...
Also, Dirt2 doesn't even use all of the features of DX11, so we can expect the detail levels to rise even higher still.
Ati Evo X For the ****ing Win!
This is true, in fact all those pictures were rendered in either DX10 or DX9, although the Lancer Evo could possibly be a DX11 shot. I still want this game! Even on the PS3 would be fine, I'd still love to see the DX11 version though.
ShadowMaster
08-11-2009, 01:04 PM
For me the tests seem a bit rigged between DX 9 and 10. For instance in the road pic the textures used for the grass blades differ.
Then I also have to ask the question: Did they turn on bump mapping and parallax mapping for DX9 and 10?
The tests aren't really fair, IMHO.
PLAGUE
08-11-2009, 07:23 PM
All I got to say is WOW
All that DX11 stuff can be done at DX10, DX9 to just take a look at the Crysis DX10 XP hax.
McDangerous
08-11-2009, 08:06 PM
While I get what you're saying FoX, with DX11 it's different. There aren't any compute shaders and tesselation compnents in DX10 or 9, thus this level of detail wouldn't be possible. Crysis was merely limited to Vista because it actually runs better in DX10 with the same effects as it does in DX9.
Squid
08-11-2009, 08:25 PM
While I get what you're saying FoX, with DX11 it's different. There aren't any compute shaders and tesselation compnents in DX10 or 9, thus this level of detail wouldn't be possible.
Nope, you could still get the same visuals without DX11.
McDangerous
08-11-2009, 08:32 PM
Dammit, I thought I could make a semi-informed post with partial guessing and sound legitimate....
Well, what use is tessealtion then if DX10 can do it?
Garson007
08-11-2009, 09:26 PM
Dammit, I thought I could make a semi-informed post with partial guessing and sound legitimate....
Well, what use is tessealtion then if DX10 can do it?
Efficiency. I.e. Actually having FPS above 5.
Squid
08-11-2009, 09:37 PM
Dammit, I thought I could make a semi-informed post with partial guessing and sound legitimate....
Well, what use is tessealtion then if DX10 can do it?
DX10 doesn't do tessellation. However you can get the same effect by using a higher poly mesh in the first place, which should be slower.
Serminigo
08-11-2009, 10:50 PM
The differences between dx9 and dx10 seem rather negligible though?
Yeah...in fact I think for some of the I PREFER 9!
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