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Etienne
12-08-2007, 05:41 PM
Leading game developer id Software has revealed that its next major PC game, Rage, will not support the DirectX 10 graphics platform. The move won't be popular with Microsoft; id Software is responsible for some of the most popular PC gaming franchises in history, including the Doom and Quake series. id's 3D engines are also licenced by several third party developers for use is a wide range of PC and console games.

Speaking at the recent QuakeCon gaming jamboree, id co-founder and coder extraordinaire John Carmack said, "There's no DX10 feature that's going to be driven in Rage...There's nothing there that I'm dying to get my hands on."

Read more... (http://www.tech.co.uk/computing/software/graphics-and-media/news/doom-iii-successor-will-not-use-dx10?articleid=912958038)

Miktar
12-08-2007, 06:03 PM
No surprise.

someoneelse
12-08-2007, 06:26 PM
Yay for us previous gen folks.

Does rage look any good btw? I'm pretty much still upset with ID software cos of everything they released since Quake 2.

MrDeVil_909
12-08-2007, 06:29 PM
I just skimmed the article, but I don't think it mentioned that it won't support DX 9 either. For PC it will still use Open GL. It will have to use DX for the 360, but only there.

someoneelse
12-08-2007, 06:36 PM
but I don't think it mentioned that it won't support DX 9 either. For PC it will still use Open GL. It will have to use DX for the 360, but only there.

Say whaaaaat? Um. Huh? I dont think you're making thaaat much sense dude

Miktar
12-08-2007, 06:37 PM
Rage looks cool - FPS plus Racing in a post-apocalyptic world.

MrDeVil_909
12-08-2007, 06:43 PM
Say whaaaaat? Um. Huh? I dont think you're making thaaat much sense dude

It isn't too complicated. There are 2 competing API's, Direct X (http://en.wikipedia.org/wiki/Direct_x) which is a proprietary MS format and the one with the best press. Then there is Open GL (http://en.wikipedia.org/wiki/Open_gl), which is a cross platform format. No id game on the PC has ever to my knowledge used DX.

To work on Xbox 360 DX 9 has to be used.

I'll admit I'm no expert, but I though any gamer worthy of the name knew that much ;)

Vexo
12-08-2007, 06:46 PM
Had me confused there with the title.
Thought Rage expo :)
Well the game does look interesting combining racing and FPS.
Don't recall that has ever been done before.
Only the Jak games but that was of course not FPS.

someoneelse
12-08-2007, 07:07 PM
It isn't too complicated. There are 2 competing API's, Direct X (http://en.wikipedia.org/wiki/Direct_x) which is a proprietary MS format and the one with the best press. Then there is Open GL (http://en.wikipedia.org/wiki/Open_gl), which is a cross platform format. No id game on the PC has ever to my knowledge used DX.

To work on Xbox 360 DX 9 has to be used.

I'll admit I'm no expert, but I though any gamer worthy of the name knew that much ;)

ok no I understand now, had no idea that open gl was completely seperate from directx (i know that it is direct 3d's main competitor...)

it all makes sense now

Darkmag
12-08-2007, 08:01 PM
I think that if you knew anything about Id you`d know that they don`t like DX or should I say id is agianst monopolies.


No id game on the PC has ever to my knowledge used DX.

To work on Xbox 360 DX 9 has to be used.

isn`t quake 4 on the Xbox 360? if so then Quake 4 must have been programed in DX9 to work on it, stated by you and then therefore id made a Dx9 game. however I know that quake 4 is OpenGL

So if quake 4 on the xbox is DX then id made a DX game, if not then the xbox 360 can run OpenGL games

MrDeVil_909
12-08-2007, 08:05 PM
No id game on the PC has ever to my knowledge used DX.


I did mention that, maybe not clearly enough.

Miktar
12-08-2007, 08:11 PM
Quake 4 on 360 was a port done by another developer, Darkmag. Know your games, please.

Darkmag
12-08-2007, 08:13 PM
I did mention that, maybe not clearly enough.

Not what I meant.

Id doesn`t like MicroSoft and they don`t like DirectX. But show them enough money and all of a sudden "yeah sure will release a game on DX on the MS console". all there rebellion/anitiMS stuff is null and void.

I don`t know if you`ve read about some of the stuff Carmack said about MS and DX.

@Miktar Like Halo was gearbox doesn`t mean its not bungies game

CaptainCrunch
12-08-2007, 08:20 PM
Am i missing something here?
id's latest games all use DX.

Miktar
12-08-2007, 08:23 PM
@Miktar Like Halo was gearbox doesn`t mean its not bungies game

For ****s's sake, stick to one topic.

You said "Quake 4 on 360 is a DX game, so that means ID made a DX game" which is incorrect, since ID did not "make" that version, a totally different developer took it and redid it for the 360. Yes, it's still ID's "game", but we're talking about DX vs OpenGL and ID's stance on it as a developer.

Darkmag
12-08-2007, 08:33 PM
ID did not "make" that version, a totally different developer took it and redid it for the 360.

Ahh I see, that explains it. I was wrong Id never used DX.

the fact that Rage is OpenGL is cool becuase we don`t need vista and we don`t need a dx10 GFX card. but is it just id that uses OpenGL?

Miktar
12-08-2007, 08:39 PM
Pretty much.

ReinHer
12-08-2007, 09:05 PM
Even though DX10 cards are rare(er) at the moment by the middle of the Nvidia 9series gcards they will become much more commonplace. I don't understand why ID is so afraid of DX10.

CaptainCrunch
12-08-2007, 09:05 PM
GI: Since you?re moving ahead with the new technology within the Doom 3 engine, you?re not worried about adopting that for DX10?

Carmack: No, because the DX9 stuff?actually, DX9 is really quite a good API [application programming interface] level. Even with the D3D [Direct3D] side of things, where I know I have a long history of people thinking I?m antagonistic against it. Microsoft has done a very, very good job of sensibly evolving it at each step--they?re not worried about breaking backwards compatibility--and it?s a pretty clean API. I especially like the work I?m doing on the 360, and it?s probably the best graphics API as far as a sensibly designed thing that I?ve worked with.
http://www.gameinformer.com/News/Story/200701/N07.0109.1737.15034.htm

MrDeVil_909
12-08-2007, 09:22 PM
According to the Wikipedia article Open GL is mostly used for other graphics programmes, VR and for flight simulators, AFAIK the only games developer that has ever been interested is id.

But then the PS 3 is also Open GL so anyone developing for that must be using it, unless it supports another API as well.

The very cool thing about id Tech 5 is that it is a total cross platform engine, design your game, push a button and it will spit out PC, PS3, Mac and Xbox 360 code for the game. Sounds like an amazing tool for devs.

Etienne
12-08-2007, 09:34 PM
The biggest reason for Rage not using DX10, is because it is going to be released on 4 different platforms. It's going to be on the PC, Mac, PS3 (who all use OpenGL) and the 360 (who uses DX9). So as you can see, it makes sense to make it non-DX10.

Carmack has also always released a Linux binary of his games. I doubt Rage will be an exception.

someoneelse
12-08-2007, 10:49 PM
sigh I cant believe a new ID game is coming and I'm not the least bit excited. What has this world come to?

The whole "is it gonna have dx10" thing is also starting to **** me off... come on people, be patient, give it a year