View Full Version : New Soul Calibur IV screenshots & Art
Miktar
17-08-2007, 12:27 PM
http://img250.imageshack.us/img250/7503/medium1141478259eacf748ci0.jpg
http://img502.imageshack.us/img502/9007/medium1141478831a714e04fa9.jpg
http://img180.imageshack.us/img180/9075/medium1141479631a85689dac5.jpg
http://img174.imageshack.us/img174/3817/medium1141481189210b90bcy4.jpg
http://img501.imageshack.us/img501/1393/medium1141482823a6e4a20qu8.jpg
http://img168.imageshack.us/img168/5186/medium1141486601327e90drj3.jpg
http://img248.imageshack.us/img248/6536/medium1142324132f26d35awn7.jpg
http://img171.imageshack.us/img171/9845/medium1142325808cb6cf89yk3.jpg
http://img251.imageshack.us/img251/8153/medium1142327490a27d3basg0.jpg
http://img186.imageshack.us/img186/578/medium1142328418fa1e52cng6.jpg
http://img502.imageshack.us/img502/1763/medium114232902691174e8we7.jpg
http://img182.imageshack.us/img182/6691/medium114232979805b0b56yw1.jpg
Bloody hell, I'm not a "visuals man" but yah, looks amazing.
I've been holding out for a good fighter game for far too long now.
kHayne
17-08-2007, 12:52 PM
http://assandtiddies.ytmnd.com/
Chevron
17-08-2007, 12:53 PM
Awesome images. I like the ones of Sophitia.
Cyberninja
17-08-2007, 01:03 PM
Wooow! It looks beeutiful! Sophitia has really changed over this series O_O Shot for the concept pics too! I was looking for a airbrush tutorial. This will do nicely. :P
Awesome images. I like the ones of Sophitia.
But of course you do, she has like, boobs and stuff. ;)
Chevron
17-08-2007, 02:22 PM
But of course you do, she has like, boobs and stuff. ;)
Yes boobs. Boobs. Boobs. I like boobs. boobs. boobs. I like boobs.
But the rest of her is also nice. I wish my girlfriend looked like that.
Sigh.
I wish my girlfriend looked like that.
And becuase of the pressure by society and sometimes by you too Chevron I bet you that she feels the same way.
Btw, this game will rock. Soul Caliber will always be the best fighter out there for me, well until something better comes along.
Nothing beats fighting with weapons.
Cyberninja
18-08-2007, 12:02 PM
"Nothing beats fighting with weapons".
Orly? Play Street Fighter Alpha 3, Capcom Vs Marvel, Street Fighter 3: Third Strike. No weapons, but still tons of fun. :-)
^^ Good fun but nah, weapons are still better. Soz.
Chevron
21-08-2007, 09:47 AM
How about plain old tekken tag? No weapons Own. I actually dislike the fighting system of soul calibre. It's too fast. More like button bashing than actual strategy.
Miktar
21-08-2007, 10:07 AM
How about plain old tekken tag? No weapons Own. I actually dislike the fighting system of soul calibre. It's too fast. More like button bashing than actual strategy.
There is a rule when it comes to fighting games - when someone accuses a fighting game of being a button basher, it proves their ignorance.
Soul Calibur is not too fast, and it is not a button basher - in fact, I would hazard to say it is a better fighter than Tekken because it relies less on air-juggles and more on position and tactics.
But Tekken vs Soul Calibur is an argument that has raged on since the dawn of goddamn time, and frankly, there is nothing more to say: play the one you like, respect the one you don't play.
I don't know that looks cool but i have Soul Calibur 3 and dont really like it
Miktar
21-08-2007, 11:14 AM
Truth be told, I also don't like Soul Calibur 3. My favorite remains Soul Calibur, and SC 2 I also enjoy - but they did something with 3 that throws me off, I'm not quite sure what yet.
Nandrew
21-08-2007, 12:54 PM
My experience is limited to occasional bursts of SC3 on a friend's PS. 'Tis my fave fighter game at the moment.
Now, bear with me ... contortionist dude's name ... something ... meh, well, in any case, he looks major wicked kewl in this incarnation. And I'm not just saying that because of the hot bondage gear.
Azimuth
21-08-2007, 01:02 PM
Voldo. What a sexy bitch.
Miktar
21-08-2007, 01:05 PM
I'm peeved that they keep making Lizardman an unlockable character - getting him in SC2 was a PAIN IN THE ASS.
He was staple in the arcade, not sure why Namco insists on playa-hatin the Lizardman.
BlackHawk
21-08-2007, 02:12 PM
Re: Voldo, what's with the Splinter Cell night vision lenses? In SC3 he wears normal goggles. The current head gear looks a bit weird, even for him.
Miktar
21-08-2007, 02:16 PM
Well, when you're being a bondage pimp prize pit fighter sucking rats through straws *in the dark*, I guess it helps? :P
^^ LOL. I just, can't like him, don't know why. I never like the obscure guys in fighting games.
I've always thought of SC as very tactical to be honest, nice and tuff too. Just how I like them. I haven't really played the first one until about a year ago so I can't comment. I can say however that I love 2 and didn't notice much of a diffirence between 2 and 3 except for the extra content so I loved that too.
Miktar
21-08-2007, 03:22 PM
In Soul Calibur, the 3-Dimensional arcs of your weapons *matter*. In Tekken, you only have a basic dodge-left-right to avoid most forward attacks, and you only have to worry about the odd sweep.
The 8-way run of Soul Calibur puts the characters in far much more motion than those of Tekken. Tekken is much more about precision and timing, whereas Soul Calibur is about tactics and situational awareness.
Yeah, you have to move around a lot more in SC. I also love the way the diffirent ranged weapons work. How you can still actually beat a guy who has a long ranged weapon with you're short ranged weapon, if you're good that is.
Seems this is pretty much Tekken vs SC. Well I prefer Tekken over SC but Mortal Kombat simply kicks ass! In Mortal Kombat Deadly Alliance and Deception they had awesome combos were you switch styles in the middle of your combo, dont really like what they did with Deception and those air combos.
Miktar
21-08-2007, 03:56 PM
And let's not forget Guard Intercept / Guard Parry strings... the most Zen moment you can have in your life.
Miktar
21-08-2007, 03:57 PM
Seems this is pretty much Tekken vs SC. Well I prefer Tekken over SC but Mortal Kombat simply kicks ass! In Mortal Kombat Deadly Alliance and Deception they had awesome combos were you switch styles in the middle of your combo, dont really like what they did with Deception and those air combos.
The thing is, when I compare SC and Tekken I don't say one is better or worse - I'm mearly pointing out that they are *different* because they were *built* to appeal to two different fighting-game markets and mindsets.
Far too many people think that one has to be superior to the other, just because they're both "fighters".
Chevron
21-08-2007, 04:05 PM
Tekken is much more about precision and timing, whereas Soul Calibur is about tactics and situational awareness.
That's probably why I prefer Tekken. With SC even if you knew all the moves it didn't mean you would win. I like being precise and predicting what my opponent will do next. Practising to get better. Memorising combos and moves. I played tekken3 to death memorizing everyones moves. If I know all the characters moves I know what the guy will use against me.
Chevron
21-08-2007, 04:07 PM
And let's not forget Guard Intercept / Guard Parry strings... the most Zen moment you can have in your life.
You can parry and guard in Tekken too. Tell me where are reversals in SC?
Bruce can turn his parry into a reversal of sorts.
Miktar
21-08-2007, 04:08 PM
"I like being precise and predicting what my opponent will do next. Practising to get better. Memorising combos and moves."
I think that's pretty much standard if you play any fighter. :P But you're right - knowing all the moves in Soul Calibur does not guarantee you a win, since strategy and tactics can more than make up for a weak move repertoire - one of the main reasons I love Soul Calibur.
I knew that my fighting games would be very specific, after I realized I just didn't like Killer Instinct and that kind of 'preciseness' required from it, which is what Tekken inherited.
Miktar
21-08-2007, 04:09 PM
You can parry and guard in Tekken too. Tell me where are reversals in SC?
Bruce can turn his parry into a reversal of sorts.
I never said Tekken doesn't have them. This isn't a "who's best" competition, Chevron. Relax.
I'm not going to comment on Reversals, because even though I come from an SNK fighter background, I still find reversals too cheap for proper fighter balance - but that is a personal opinion, and I'm not going to argue it since it boils down to personal preference. SC3 added more reversals, if I'm not mistaken - one of the reasons I don't like it.
Soul Calibur 1 and 2 both contain characters that can turn parry into reversals - Misurigi and Rafaelle, to name a few.
Chevron
21-08-2007, 04:18 PM
I never said Tekken doesn't have them. This isn't a "who's best" competition, Chevron. Relax.
I'm not going to comment on Reversals, because even though I come from an SNK fighter background, I still find reversals too cheap for proper fighter balance - but that is a personal opinion, and I'm not going to argue it since it boils down to personal preference. SC3 added reversals, if I'm not mistaken - one of the reasons I don't like it.
Ok. They are different games, meant for different people.
On the topic of reversals, not all characters can do reversals and of those characters not all of them can reverse the same moves(eg.king only kicks).
Having reversals makes you play better by using more elbows,knees and heads(which can't be reversed).
Reversals can be reversed. I can say from personal experience, that playing against someone that can reverse reversals makes me abandon reversals on said opponent altogether and focus primarily on parries and dodging to avoid losing life.
Btw I have know idea how to reverse reversals. ;(
Miktar
21-08-2007, 04:24 PM
Yeah, I know not all characters can do reversals - I used to play Tekken daily for quite a few years. Just trust me when I say, nothing you could tell me about Tekken would be news to me. :P Tekken is a great fighter, with solid mechanics and the tenacity to keep reinvigorating itself with each new release (did you see the next one will have proper online play?).
I also like the Dead or Alive series because it presents almost a blend between Tekken and Soul Calibur in terms of its fighting engine, but it leans more towards Tekken (but then mixes things up heavily with enviromental considerations and playfield changes).
But at the end of the day, it was Soul Calibur that took my heart.
Cyberninja
21-08-2007, 04:36 PM
The thing is, when I compare SC and Tekken I don't say one is better or worse - I'm mearly pointing out that they are *different* because they were *built* to appeal to two different fighting-game markets and mindsets.
Far too many people think that one has to be superior to the other, just because they're both "fighters".
This is exactly how I view it also. What I was trying to say to Toi, is that both weapon based and non-weapon based fighting games can be equally as fun. And you can't really say one (weapon/non-weapon) is superior over the other, since their gameplay mechanics are different. One game may rely on precision and timing while the other might not, but still be equally as fun. That was my point. They both are cool. :-)
Tits. I'm buying this.
"Nothing beats fighting with weapons".
Orly? Play Street Fighter Alpha 3, Capcom Vs Marvel, Street Fighter 3: Third Strike. No weapons, but still tons of fun. :-)
Marvel vs Capcom (one atleast) is made of **** and fail. Broken'est game ever, first person to launch for an air combo wins.
That, or I'll juggle your ass with Warmachine. How do i done 99hit combo? Third Strike is currently my current fav fighter though, wish everyone would get off the power three (Ken, Yun and Chun), but there you go.
Miktar
21-08-2007, 04:55 PM
AHLKg359eVU
Yes, Daigo doing this thang in 3rd strike - still one of my favorite videos.
(Psst - if you're confused as to why the video is impressive, ask)
That's probably why I prefer Tekken. With SC even if you knew all the moves it didn't mean you would win. I like being precise and predicting what my opponent will do next. Practising to get better. Memorising combos and moves. I played tekken3 to death memorizing everyones moves. If I know all the characters moves I know what the guy will use against me.
I don't know, but in my opinion knowing the moves of the characters isn't an edge in fighter's, it's a prerequisite. But yeah, the rest of the statement (as Miktar said) pretty much applies to all fighters.
Cyberninja
21-08-2007, 05:40 PM
Tits. I'm buying this.
Marvel vs Capcom (one atleast) is made of **** and fail. Broken'est game ever, first person to launch for an air combo wins.
That, or I'll juggle your ass with Warmachine. How do i done 99hit combo? Third Strike is currently my current fav fighter though, wish everyone would get off the power three (Ken, Yun and Chun), but there you go.
Lol. You need to play against tougher opponents db. Serials. Not the cpu, which are naturally retarded. ;D
Edit: And yeah, Third Strike is my fav 2D fighter also. That Daigo video is sick! :P
Lol. You need to play against tougher opponents db. Serials. Not the cpu, which are naturally retarded. ;D
Edit: And yeah, Third Strike is my fav 2D fighter also. That Daigo video is sick! :P
Mate. I run local CT tournaments bro. Come over here, I'll guarantee you'll get Strider ****slapped or Warmachine locked. We're all a bunch of EVO nuts, so we practice.
A lot.
EDIT:
ALSO. It's the reason Marvel vs. Capcom was phased out of competitive play before MvsC2 came out. It just doesn't have the qualities to played at a high level. It's unbalanced.
Cyberninja
21-08-2007, 05:49 PM
Hehehe, are you planning on using that "Mega combo" move that those characters have? The one that doesn't give your opponent a chance ? ;-)
Edit: I get what you're saying though. Some fighting games have weaker "character systems" than others. So some players exploit that "flaw".But it still doesn't make the game less enjoyable. It really depends on the opponent imo. If your opponent chooses to use cheesy tactics and exploit that "flaw" to secure victory, then that is what ruins the experience. Not the game. I found Marvel Vs Capcom quite enjoyable.
Hehehe, are you planning on using that "Mega combo" move that those characters have? The one that doesn't give your opponent a chance ? ;-)
Edit: I get what you're saying though. Some fighting games have weaker "character systems" than others. So some players exploit that "flaw".But it still doesn't make the game less enjoyable. It really depends on the opponent imo. If your opponent chooses to use cheesy tactics and exploit that "flaw" to secure victory, then that is what ruins the experience. Not the game. I found Marvel Vs Capcom quite enjoyable.
Play to win.
EDIT: I'm planning on using the fly/unfly glitch + cancellation's in order to string together an infinite juggle. That, or turtle and do chipping damage till one of the game's numerous lag screen's pop up - Then raep. Character design is also very unbalanced: Strider, Captain, Warmachine, Cyclops. Trust me, MvsC2 is all the fun without the cheese.
Yes the opponent plays a big role, but the game has flaws - Too many. OTG exploits, super jump glitches and too many infinites - Some of them stupid easy. See "Gambit".
dislekcia
21-08-2007, 06:22 PM
Dunno about reversals in SC, AFAIK a reversal has more in common with a DOA counter. SC has a Guard Impact/Redirect system and some characters have auto GI/GR moves that will parry an incoming attack of the right type at a specific moment... There are also a few moves that allow characters to ignore damage or specific attack types momentarily to get a hit off without breaking a stance or move-flow. I'm sure that there's one Mitsu move in particular that Miktar's thinking of ;)
I enjoy SC because it emphasises tactics over perfect combos. There are very few things in the game that you can't defend against in some way, which means that it becomes a battle of wills at high levels. There's just something epic about a really good millimetre defense, or a perfect GI sequence.
Also, Voldo pwns you.
-D
Cyberninja
21-08-2007, 06:49 PM
Play to win.
EDIT: I'm planning on using the fly/unfly glitch + cancellation's in order to string together an infinite juggle. That, or turtle and do chipping damage till one of the game's numerous lag screen's pop up - Then raep. Character design is also very unbalanced: Strider, Captain, Warmachine, Cyclops. Trust me, MvsC2 is all the fun without the cheese.
Yes the opponent plays a big role, but the game has flaws - Too many. OTG exploits, super jump glitches and too many infinites - Some of them stupid easy. See "Gambit".
Eiish...That many? I'll take your word for it. I haven't encountered all those flaws, except for the combo string flaw you mentioned. Damn, that doesn't sound like fun at all. :/ How does
MvsC2 play? Is it better than the original?
Chevron
21-08-2007, 06:51 PM
How does
MvsC2 play? Is it better than the original?
Trust me, MvsC2 is all the fun without the cheese.
@ cyberninja plz read the thread
Cyberninja
21-08-2007, 07:04 PM
@ cyberninja plz read the thread
sigh...I was talking about the gameplay and character mechanics Chevron. Not the cheese factor. Pls learn to understand peoples posts next time. Anyway, this has drifted from the thread topic. So, time to move along....
Eiish...That many? I'll take your word for it. I haven't encountered all those flaws, except for the combo string flaw you mentioned. Damn, that doesn't sound like fun at all. :/ How does
MvsC2 play? Is it better than the original?
I forgot to mention the errors that occur with that "flying screen". You know when you tack a roundhouse or fierce at the end of an air combo and it sends the opp. flying? Yeah well, certain characters like Cyclops and Wolvie can abuse that to extend their air combo time instead of the intended goal of nerfing it.
As for MvsC2. It's awesome. Seriously, character's are way more balanced. Sure, it's not Street Fighter II Turbo* in the sense that EVERY character get's used, but it's a much bigger tier 1 pool - And they're on the same level. In MvsC - Strider, Wolvie, Warmachine, CapCom and Spiderman just dominate. Hell, most people would've agreed that just slightly toning down the Ourobouros is good enough. That was, and always will be, one of the most ridiculous super's in any fighter.
* Most balanced pool of characters in a fighter to date. There's a reason people still play it 13/14 years after release.
EDIT: Chevron, don't be an asshat.
Cyberninja
21-08-2007, 09:22 PM
Sweet. I will have a lookie at MVSC2. It sounds awesome. Thanks. ;-) *Cyber leaps over to the Take2/Animeworx sites.
Last derail. I mentioned SFIITurbo, and man - I just can't wait for the HD version to get released. Those HD sprites look edible.
http://cache.kotaku.com/assets/resources/2007/04/sfspritecomparison.jpg
:O
CaptainCrunch
22-08-2007, 01:56 PM
That was a pretty awesome vid of that Daigo fella.
Dunno the intricacies of the game, but the coming back from near death to take victory in that fashion was unreal.
Miktar
22-08-2007, 02:16 PM
Let's just say, each of those blocks against the final Chun-Li mega, was actually hard to pull off .
dislekcia
22-08-2007, 04:44 PM
That was a pretty awesome vid of that Daigo fella.
Dunno the intricacies of the game, but the coming back from near death to take victory in that fashion was unreal.
Each kick in Chun-Li's mega would have dealt chip damage through a normal block, killing Daigo. The only way he survived that was to actively parry every single hit in that attack, which is (AFAIK) one of the fastest megas in the game (it doesn't look like it due to the parries slowing the game down) - parrying requires perfect timing and some rather complex joystick movements, if he'd gotten even one wrong he'd have been out.
... I guess you need to know why it's special.
-D
CaptainCrunch
22-08-2007, 05:01 PM
Yeah, i was wondering why each kick didn't deal at least some dmg through what i thought was a normal block.
Having to parry each and every kick in that mega is madness.
This knowledge elevates that vid from damn good to insane!
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