brazed
18-07-2007, 10:23 AM
The spirtual successor to Dungeon Siege.
1up. (http://www.1up.com/do/previewPage?cId=3161125)
What's the game about: Hot off the heels of Supreme Commander, Gas Powered Games guru Chris Taylor is going back to action-RPGs, but not with another Dungeon Siege. This time, he's taking the action into outer space with the seemingly underwhelming title of Space Siege. We say "seemingly" because, actually, it seems like an apt description of the game's plot, which takes place entirely aboard one gigantic space ship -- a colony ship of sorts for the fleeing remnants of humanity, who are under siege from a vicious, deadly alien race. You play the role of Seth Walker, the one guy -- of course -- who has a chance to save humanity. The catch? It's only by literally sacrificing your own humanity (via cybernetic transplants) that you may have a chance to succeed. As the game proceeds, you'll have to swap your own human body parts for implants that give you access to better powers. In sum: BattleStar Galactica meets RoboCop.
What we like: Gas Powered Games is scaling back the Dungeon Siege party-based model to focus on just the one character. Why? To provide a concentrated, compelling story with a character that players can identify with. The story is a cool one (come on: BattleStar Galactica meets RoboCop!), and the focus on this, rather than on (the obviously still extremely important) play mechanics and engine, is nice to see from Gas Powered Games, who's always had the mechanics down cold anyway. An action-RPG with a sci-fi setting is also relatively rare and welcome these days. And the replayability factor here is interesting: bragging rights are going to come from how much of your humanity you can keep while still finishing the game. Is it possible to beat it without taking one single implant? GPG says yes, but wouldn't dare reveal how.
What we dislike: It's really far too early to start complaining already, even for cynical bastards like us. But some gamers might not be too thrilled to hear that-- according to GPG -- the game's going to be on the relatively short side...but on the other hand, so was Diablo, and the shortness there actually helped contribute to its extreme replayability. So, without having seen even one tiny hint of the character development or tech tree yet, leaving the rather crucial issue of depth completely out of the equation so far, we're still giving this an early thumbs up for its impressive debut.
1up. (http://www.1up.com/do/previewPage?cId=3161125)
What's the game about: Hot off the heels of Supreme Commander, Gas Powered Games guru Chris Taylor is going back to action-RPGs, but not with another Dungeon Siege. This time, he's taking the action into outer space with the seemingly underwhelming title of Space Siege. We say "seemingly" because, actually, it seems like an apt description of the game's plot, which takes place entirely aboard one gigantic space ship -- a colony ship of sorts for the fleeing remnants of humanity, who are under siege from a vicious, deadly alien race. You play the role of Seth Walker, the one guy -- of course -- who has a chance to save humanity. The catch? It's only by literally sacrificing your own humanity (via cybernetic transplants) that you may have a chance to succeed. As the game proceeds, you'll have to swap your own human body parts for implants that give you access to better powers. In sum: BattleStar Galactica meets RoboCop.
What we like: Gas Powered Games is scaling back the Dungeon Siege party-based model to focus on just the one character. Why? To provide a concentrated, compelling story with a character that players can identify with. The story is a cool one (come on: BattleStar Galactica meets RoboCop!), and the focus on this, rather than on (the obviously still extremely important) play mechanics and engine, is nice to see from Gas Powered Games, who's always had the mechanics down cold anyway. An action-RPG with a sci-fi setting is also relatively rare and welcome these days. And the replayability factor here is interesting: bragging rights are going to come from how much of your humanity you can keep while still finishing the game. Is it possible to beat it without taking one single implant? GPG says yes, but wouldn't dare reveal how.
What we dislike: It's really far too early to start complaining already, even for cynical bastards like us. But some gamers might not be too thrilled to hear that-- according to GPG -- the game's going to be on the relatively short side...but on the other hand, so was Diablo, and the shortness there actually helped contribute to its extreme replayability. So, without having seen even one tiny hint of the character development or tech tree yet, leaving the rather crucial issue of depth completely out of the equation so far, we're still giving this an early thumbs up for its impressive debut.