28 SEPTEMBER
This is it: the greatest Roguelike/Minesweeper hybrid that will ever exist in the universe ever ever. The gaming experience that will melt your brains from the inside out. The holy grail of fun. Maybe this is all an exaggeration, but either way ... welcome to Onslaught of the Electric Zombies!
Hordes of digital, undead nasties have infected your computer, and it's up to you to upload your personality, kick some ass and take back what's yours. Get as high a score as possible by exploring, fighting enemies and pulling off super-duper hacker feats that lesser mortals would tremble at the mere mention of. Then brag about it to your friends.
Get version 1.01 now (3.7 MB). Zombies are a proud bunch, so one day they decided that they simply couldn't do without a cool online score system for posterity's sake. That, and people who score well in games tend to have big, juicy brains. Yummy!
Thanks to everybody who provided their feedback and suggestions during development, especially over the last weekend. The game wouldn't be the way it is today if it wasn't for you. No, really: it sounds cheesy, but imagine what would've happened if I'd been allowed to create the game with all of my own crappy ideas intact? You'd probably still have something like version 0.1, and that wasn't really too great at all.
Go you! b^_^b
I can be contacted at rodain.joubert@devmag.org.za
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HALL OF HACKERS:
(Disclaimer: the online submission system is reasonably secure AFAIK, but we all know that stuff happens. Resist that devilish temptation to hack: it's a small game and not really worth the effort, so let's all just have fun instead. :3 If you DO find an exploit, tell me about it.)
SHORT GAME LEADERBOARD:
Current leader is: The Extremist - 64756 (Updated 12 Oct)
Full list
LONG GAME LEADERBOARD:
Current leader is: Brackard - 205764 (Updated 05 Oct)
Full list
Service provided by:
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MARKETING STUFFS
Above all else, Onslaught of the Electric Zombies was built to prove a point. For a competition. And since Comp 23 is all about marketing, I'm going to update this post with my marketing efforts and press coverage. And stuff.
MEDIA OUTLETS:
Mah blog - contains a lot of random travel writing, but is being thematically extended to focus more on game dev. And, of course, the current Electric Zombies project.
Mah Twitter - more of a general Twitter account, but it's gonna be focused on game development. Which, of course, means news updates about Electric Zombies.
Facebook fan page - Enjoy the game? Become a fan, cmaaaan. You just hafta click one button.
PRESS COVERAGE:
IndieGames - "... the classic Windows game ..." (quote taken horribly out of context to make me sound good. Wheee!)
IndieGames Part 2 - "The short mode is eight levels long, while a long game is twice that number." (Man, I'm ****ty at choosing pullquotes. But Tim *did* call it "awesome")
Technabob - "For a zombiefied Minesweeper style game, I might just be willing to venture into the land of the Internet." (that says an astounding amount: the Internet is a pretty screwed up place)
Gamasutra weekly indie roundup - okay, this one's cheating. It's just a roundup including the aforementioned IndieGames review, but, well, it's a "best of", so I'm touting it.