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Thread: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

  1. #41

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    Sweet prizes :) how many of you guys play online?

    @ nictron, will there be seats reserved upstairs for the strategy gamers, I remember in the past that there were seats reserved. ?

  2. #42

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    He already said that in his posts. Yes just like always. He always plans it out :)

  3. #43

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    Hi Does anyone know here i can get the demigod 1.10 patch would like to practise beforehand

  4. #44

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    Quote Originally Posted by Reforged View Post
    He already said that in his posts. Yes just like always. He always plans it out :)
    I remember now :P down stairs sux.

  5. #45

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    Quote Originally Posted by Jfr3ak View Post
    Hi Does anyone know here i can get the demigod 1.10 patch would like to practise beforehand
    If you have the original game ... just update it through impulse .. there is no stand alone patches that im aware of.

  6. #46

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    MAJOR UPDATE DUE TODAY:

    Gas Powered Games has revealed details of the v1.19 patch for the fast-paced online RTS Demigod. The patch will be released in two parts, the first adding replay support, tweaking prices of certain magical items, and introducing an assortment of gameplay tweaks and bug fixes; improved minion pathing, the removal of multi-player skirmish, and so forth.

    The second part of the v1.19 update is promised for next Tuesday, which will add player stats to the lobby connection dialog box, so you can actually see what kind of a bloodbath you’ll be wading into.

    Other updates are still on the cards, including two more playable Demigods, modding support, and more play balance updates.

    These additions are still in internal beta, however, and no release date has even been hinted at

  7. #47

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    Demigod v1.19 (1.19.130 on Impulse)
    --------------------------------

    Added replay support
    Replays can be :
    Chosen from Front end
    Deleted from Front end
    Created at end of multiplayer or singleplayer skirmish game
    Slider added to adjust game speed during replays
    Skills, inventory, HUD, and citadel upgrades visible while in replay
    Added version matching for replays, will only display valid replays
    Added observer as a replay choice to remove shroud

    Balance changes for Artifacts:
    [Enhanced Health Potion] 1000->800g
    [Enhanced Mana Potion] 1000->600g
    [Revitalization Elixir] 1000->900g
    [Supreme Health Potion] 1500->1200g
    [Supreme Mana Potion] 1500->900g
    [Supreme Revitalization Elixir] 1500->1350g
    [Wand of Speed] 1250g->1750g
    [Warlord's Punisher] 1.5->1s cast time
    [Twig of Life] 33%->50% heal, 100->150 minion life
    [Gauntlets of Despair] 100->200 mana drain

    Additional updates:
    Multiplayer Skirmish button removed to focus on Custom and Pantheon (single player Skirmish still present)
    Decreased turn speed on minions
    Tweaked flight variables for angels to increase hit frequency, also dropped damage to compensate.
    Significant pathing improvements for minions and angels especially, but reinforcements in general.
    Adjusted long distance repulsion
    Minions ignore 50% of the repulsion from buildings and land units.
    Blueprint loading enabled only when corresponding mod has been enabled.
    Fixed unable to join dialog/tooltip.
    Fix for active cooldowns adjusting when a cooldown buff/debuff fades.
    Fixes for potential threading crashes.
    Fixed the Valor Flag buff/debuff bug.
    Fixed the underlying system supporting Ring of Might, Hex Scroll, Horn of Battle. Those items reactivated.
    Login screen now sets password field to blank after logging in.
    Prepend timestamp on error logging
    Fix for active cooldowns adjusting when a cooldown fades.
    Mod-triggered desynch handling

  8. #48

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    I have downloaded the new Impulse Anywhere version, so we should not have any issues at the LAN.

    Only 7 more nights to go!

  9. #49

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    Hi Guys, we are playing online. on normal custom matches. Online as Nictron.

  10. #50

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    Prizes added.

    Thank you to MEGAROM for sponsoring 3 copies of the new Modern Warfare PC Game + 6x copies of AION.

  11. #51

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    Where is the pictures ?

  12. #52

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    I just want to say thanks to Nictron for all his hard work and dedication on the comps, even though we didn't get very far it was well organised and very fun to play. I look forward to next year.

  13. #53

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    Also want to thank Nictron for everything was awesome !

  14. #54

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    Yup from our side, well organised nictron. Looking forward to competing again next year

  15. #55

    Default Re: DEMIGOD - 3vs3 OPEN LAN Competition @ RAGE 2009

    As always, it has been a pleasure. Your dedication is truly scarce and it is appreciated. Thanks.

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