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Thread: DX11 vs DX10 vs DX 9 *PICS*

  1. #1
    I might be talking out my craphole though pArkEr's Avatar

    Default DX11 vs DX10 vs DX 9 *PICS*


  2. #2

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Wow, that's really awesome dude, nice find!

    The 3D appearance is really much more pronounced in DX11. Can't remember what the feature's name is though. It's actually strange to see the way we play games now i.e. DX9 and 10, and the difference DX11 makes. DX9 and 10 almost look old now!

    Can't wait for Crysis 2. Hopefully they don't skimp too much on the engine to make it possible for current gen consoles.

  3. #3

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Quote Originally Posted by Tieron
    Hopefully they don't skimp too much on the engine to make it possible for current gen consoles.
    Too late for that one, I'm afraid. The Xbox 360 and Playstation 3 both use DX9, as does the Wii. The gulf between consoles and computers is going to become very apparent once again thanks to DX11. I'll have a look at those pics tomorrow.

  4. #4

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    The differences between dx9 and dx10 seem rather negligible though?

    Dx11 looks awesome - if only for the sense of depth and the stones and such sticking out

  5. #5

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Quote Originally Posted by no_fear View Post
    The differences between dx9 and dx10 seem rather negligible though?
    That's because they are. :)

    I'm excited to see what DX11 is going to offer up. DX10 and the GT200/HD4800 era was a really good one, and has grown the hardware/enthusiast scene a lot. Hopefully, the GT300/HD5800 series along with DX11 is one of sustained growth.

    I just hope they do something about textures though. That, to me, is one of the most important and sometimes overlooked parts of game design. Look how good FarCry 2 looked because it had some really sharp and crisp textures, even though it's post-processing and lighting effects were relatively outdated.

  6. #6
    If this poster agrees with you, you're doing something very wrong. Darkmag's Avatar

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Too bad the FPS between DX9 and DX11 is huge, DX9 renders 180% faster.

  7. #7

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    That's kinda obvious though. You aren't going to get the same frame-rates with more detail, there's more for the GPU to do and calculate. It's just the way it works!

  8. #8

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Welcome to tessellation.

    Edit:
    Quote Originally Posted by Tieron View Post
    That's kinda obvious though. You aren't going to get the same frame-rates with more detail, there's more for the GPU to do and calculate. It's just the way it works!
    Not always. DirectX 11 is built to streamline some of the functions used in the past, to effectively make them easier and quicker to process.

  9. #9

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    I'm sorry I don't see anything amazing here. The cobble road does look nice though.

    It's all silly hype really, I know GPU's will keep getting more and more powerful but the advantages of a new API version just isn't really seen until many games start utilizing it's strengths in interesting ways. I have a GTX260 with a quad core and I'm still running my games in DX9 (in XP obviously), I've tried DX10 with many of my games but I never saw the differences and I don't like Vista (there's my reasoning).

    I'm curious but never excited :P

  10. #10
    Will be the reason for the first successful run-up double high five. Rocks love-climbing. Squid's Avatar

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Meh, I don't see any visual improvements made possible by DX11 in those shots.

    Hopefully devs will figure out how to port more of the computations onto GPUs new though.

  11. #11

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Quote Originally Posted by Squid View Post
    Meh, I don't see any visual improvements made possible by DX11 in those shots.

    Hopefully devs will figure out how to port more of the computations onto GPUs new though.
    Are you blind? :P Look at the pebble road. Tessellation *****. :D

  12. #12
    Will be the reason for the first successful run-up double high five. Rocks love-climbing. Squid's Avatar

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Quote Originally Posted by Garson007 View Post
    Are you blind? :P Look at the pebble road. Tessellation *****. :D
    Meh, that's just introducing more polys. Is it quicker than just having a higher res mesh in the first place? Tessellation is supposed to be great because the meshes can be a lower res when they're further away, which I don't see helping much here. Also you could achieve the same effect with some shaders.

    My point is, you could make the scene look the same DX9. I'm not convinced DX11 will do it faster anyway.

  13. #13

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Quote Originally Posted by Squid View Post
    My point is, you could make the scene look the same DX9. I'm not convinced DX11 will do it faster anyway.
    But isn't that the whole point? If everything could be implemented on a DX9 level, with reasonable performance, why hasn't it been done? All those console ports could use it, yet stay under the DX9 banner.

    Fact is that it's more streamlined and easier to implement under DX11 and for that reason is suppose to save on processing. The new DX11 hardware (tessellation) would most certainly increase performance, much like new instruction sets (think MMX) have increased performance per process on the CPU.

    This "New Direct X versions are a conspiracy to drive up sales of graphics cards" is bull**** imho.

  14. #14
    Will be the reason for the first successful run-up double high five. Rocks love-climbing. Squid's Avatar

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Garson, read this again:

    Quote Originally Posted by Squid View Post
    Meh, I don't see any visual improvements made possible by DX11 in those shots.
    All I'm saying is that I don't see anything on the features list that impresses me much. I don't quite buy into this "But it's more streamlined, and faster, and just better okay?!" stuff. Granted I haven't looked at any benchmarks or anything.

  15. #15

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Looks good, but it's not that big of a difference.

  16. #16

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Its funny how DX11 actualy makes things look uglier to me.

  17. #17

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    It's as if the road is too bumpy, but the dragon pic makes more sense. Looks good, any progress is fine in my books. But the big thing is that too get the full advantages, I still need to fork out for a decent DX11 gfx card . . . which is kind of a problem since I don't have much spending money these days.

  18. #18

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Tessellation isn't just adding more polygons... But you're right DX11's improvements are mostly under the hood and not too difficult to emulate in game engines anyway. I don't really think that the future is a unified API - at one time it seemed to be but 3d hardware acceleration has reached a bit of a plateau - not that it can't improve, but the endemic lack of power that drove the migration to DX in the first place is becoming progressively nullified. Developers are branching into areas of visual experimentation - the rise of micro-gaming (a la Xbox live or WiiWare) has given rise to a number of visually inventive, non-hardware intensive games (Braid, Machinima, Lostwinds) games - and even at the forefront of 3d development some devs are beginning to pay less attention to the toolsets offered by API platforms (Rage, Borderlands) in favour of individualism of creative expression.

  19. #19

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    Would you look at the rooof? That's just beautiful. I can't wait to see what DIRT2 looks like. Owait...






  20. #20

    Default Re: DX11 vs DX10 vs DX 9 *PICS*

    I have to get that friggin game...

    Also, Dirt2 doesn't even use all of the features of DX11, so we can expect the detail levels to rise even higher still.

    Ati Evo X For the ****ing Win!

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