And the read's almost as heavy going as the title.
A few editing slips aside (:P), this is a really fascinating article. Personally, I've tried to avoid pointless female stereotypes (I've only ever really referred to myself as a "female gamer" or "chick gamer" in a self-deprecating sort of way, as I consider the gender tag completely useless) or even giving much perspective of my experience of being female and a gamer in an environment that - statistics be damned - remains overwhelmingly male. On the one hand, I think labels like "female gamer" are pointlessly divisive, while on the other, there's simply no denying that the divide is still there. Self-perpetuating or not, it's probably worth looking at.
This article resonates with me on a number of topics. Team chat, for example - it's something guys take entirely for granted, but as a woman, there's enormous risk involved in using it. As this article highlights, outing yourself as a female in a public game can have very negative consequences. I've been sexually harassed, specifically targeted, and made to feel very uncomfortable and devalued in games, for no other reason than that I'm not a guy. Even comments of the fairly benign (and often well-meant) "you play well for a girl" variety have their own devaluing connotation - the implication being that, in the broader context, I don't otherwise.


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