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Thread: TEAM FORTRESS 2: RUN, COWARDS!

  1. #4161
    H1TMAN
    Guest

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    When I try to join the SGS sever it says "Disconnected :Sever Uses different Class Tables" WTF . I hope they sort this out .Cy 2morow.

    I'm freezing now ay. Cpu running at 22 Degrees hehe

  2. #4162

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    My Steam Bandwidth Monitor (In which i have absolutely no faith) registered 57.8mb. Make of that what you will ;)

    EDIT--
    But my ISP says i have used 80MB today, and i started downloading at about quarter to midnight yesterday, so...

  3. #4163

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    Quote Originally Posted by Kharrak View Post
    Okay, some dudez say that guys in my case will get thier achievements after our first in game death.
    I just played a bit on an overseas server. Unfortunately I did not get any progress on achievements, even though I died lots (you will with a 230ms ping).

    The flame thrower's blast ability is hell of a fun. I kept on pushing guys off the walkways in Hydro.

    Played a bit of one of the new maps (fastlane?). Seems OK. Bit confusing at first.

  4. #4164

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    The servers haven't been updated yet. Give it time.

    Still sucks, I know.

  5. #4165

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    Quote Originally Posted by Banlam View Post
    My Steam Bandwidth Monitor (In which i have absolutely no faith) registered 57.8mb. Make of that what you will ;)

    EDIT--
    But my ISP says i have used 80MB today, and i started downloading at about quarter to midnight yesterday, so...
    My 100% accurate bandwidth monitor in my system tray says the update was about 130 MB.

  6. #4166
    H1TMAN
    Guest

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    Quote Originally Posted by Azimuth View Post
    My 100% accurate bandwidth monitor in my system tray says the update was about 130 MB.

    Yip that is correct. It was just around 130 MB

  7. #4167

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    HOLY CRAP THE NEW WELL CTF MAP

    Its so... compact!

    EDIT:
    FIRE EVERYWHERE
    Last edited by Kharrak; 20-06-2008 at 01:38 AM.

  8. #4168

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    Quote Originally Posted by Azimuth View Post
    My 100% accurate bandwidth monitor in my system tray says the update was about 130 MB.
    Well excuse me :P

    What is it out of interest, need to get hold of one again. Had "Bandwidth Monitor" but that registered all traffic on network, and I connect directly through the Network, so can't seperate Internet and LAN traffic. Does anyone know of a program that can, or that can separate bandwidth used by different programs?

    Off topic I know.

    Playing on UK server (in Africa) is still fun, even with a 300+ ping

  9. #4169

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.

    Actually, it's the icon for my iBurst modem. The rollover text shows my bandwidth consumption for the session.



    In other news, compressed air blast is win.

  10. #4170

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    Quote Originally Posted by Banlam View Post
    Playing on UK server (in Africa) is still fun, even with a 300+ ping
    Except for the part where I couldn't kill anyone because my flame wasn't affecting anyone... >_>
    Ironically, though I seem to have one of the lower local pings, I had the highest of the locals playing in that server :P

  11. #4171

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.

    And me with my rubbishy iBurst wasn't kicked a single time. I had a steady ping of 220-230 the entire game. And no trouble whatsoever killing people either. :P

  12. #4172

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.

    Mine showed about 150mb used. Though Steam lies and says 57.8mb...

    *edit*
    The new version of ctf_well is pretty awesome, and I like the tweak made to cp_well.
    Last edited by wir; 20-06-2008 at 07:17 AM.

  13. #4173
    groen
    Guest

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.

    you know what ****es me off, the fact that i have done about 70% of the new pyro achievements, and now i have to do it again because they didnt keep ****ing track of what happened during the other 287 hours i played TF2.

    In fact, it ****es me off so much, i might as well go to work now considering i start at 8 and its 8H11 now :)

  14. #4174

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.

    Quote Originally Posted by groen View Post
    you know what ****es me off, the fact that i have done about 70% of the new pyro achievements, and now i have to do it again because they didnt keep ****ing track of what happened during the other 287 hours i played TF2.
    I've whined about that already.

    Sucks even more that utter nubs are getting the weapons I've been looking forward to before me ;_;

    Glad to see people aren't whining about the Soldier changes.... yet...

  15. #4175
    groen
    Guest

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.

    What is this soldier change. I saw something about 40%, does this mean we will be doing 40% more damage to ourselves?

    Why dont they just give him one rocket, make him even slower, cut off his one ****ing arm so he cant reload, replace the shotgun with a pee shooter and reduce his health to 10Hp, i mean WTF

  16. #4176

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.

    Err... no, not exactly.

    They removed the -40% damage reduction when the soldier hurts himself with the rocket. This does not apply to rocket jumping.

  17. #4177
    groen
    Guest

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.

    Ja, so that means you will be doing 40% more damage to yourself now, if they removed the -40%

    also if they cannot even detect what a backstab a facestab is, how the fck they going to detect if you rocket jump, and not be shooting someone point blank :/

  18. #4178

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.

    Updating. ;_;

  19. #4179

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.


  20. #4180

    Default Re: TEAM FORTRESS 2: THE ROOF, THE ROOF, THE ROOF IS ON FIRE.

    CrashHelmet.. That.. that.. is just pure awesome.. I want! :O

    On another note though. Just took a peek at the new maps, seem quite nice. Need to have some proper games on them though to decide.. Turbine is quite small~!

    Other than that.. I love the changes they did to ctf_well, should make for some fun games.

    Now SGS.. fix the servers! Hurry!

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