User Tag List

Page 207 of 288 FirstFirst ... 107157197205206207208209217257 ... LastLast
Results 4,121 to 4,140 of 5743

Thread: TEAM FORTRESS 2: RUN, COWARDS!

  1. #4121
    H1TMAN
    Guest

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TOMORROW OMGOMG

    Just back up the game files for TF2 with the Backup feature on steam and then burn it to dvd and simply install it back on the pc that you wana play with. You MUST use the steam backup first. Dont copy your game folder. Hope it works

  2. #4122

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TOMORROW OMGOMG

    Quote Originally Posted by Jeronkey View Post
    It'll still need to update on your PC aswell, unless you transfer all the files over somehow.
    Argh! I hat having a 1gig cap.

  3. #4123

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TOMORROW OMGOMG

    AAAARGH! JUST BRING THE UPDATES ALREADY!

    The twitching is getting bad, my palms are sweaty, my face is pale, they're torturing me...

  4. #4124

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TOMORROW OMGOMG

    Quote Originally Posted by CrashHelmut View Post
    Hey look! It's the "Holy Hand Grenade of Antioch"!

    Rabbits beware.
    Wrong. It's the "Holy Hand Grenade" from Worms (2?).

    Worms beware.
    ...
    Last edited by FreakKing; 19-06-2008 at 08:28 PM.

  5. #4125

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TOMORROW OMGOMG

    ...which is based on the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail.

  6. #4126

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TOMORROW OMGOMG

    Good to know. What a nice distraction for the time to pass time till UPDATE! Damnit!

  7. #4127

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TOMORROW OMGOMG

    arg... still not here. I'm giving it 1 hour before i go Bob the shotgun pumper on my pc

  8. #4128

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TOMORROW OMGOMG

    Quote Originally Posted by FreakKing View Post
    Good to know. What a nice distraction for the time to pass time till UPDATE! Damnit!
    If I remember correctly, the previous updates only happened on Friday morning (our time). I am assuming these will be the same. If it's earlier, bonus!

  9. #4129

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TOMORROW OMGOMG

    Quote Originally Posted by CrashHelmut View Post
    If I remember correctly, the previous updates only happened on Friday morning (our time). I am assuming these will be the same. If it's earlier, bonus!
    Well... No need to stay awake then.

    *Stops staring at the Steam Taskbar icon*

  10. #4130
    HumblePie
    Guest

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    What rates (connections too) are everyone using?

  11. #4131
    groen
    Guest

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    Its here :)

  12. #4132
    H1TMAN
    Guest

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    YEY!!!! It started updating at 11:30 pm . Wonder how big??

    Go to your Steam Bandwidth Meter . View>meter
    Last edited by H1TMAN; 19-06-2008 at 11:39 PM.

  13. #4133

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    :')

    Edit
    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    * Added 2 community maps: cp_fastlane and ctf_turbine


    Pyro

    * Added alt-fire compression blast to the basic flamethrower
    * Added The Axtinguisher, The Backburner, and The Flare Gun
    * Hadouken taunt now kills people it hits
    * Tuned the flamethrower hit detection to improve detection versus retreating opponents
    * Removed Flamethrower's damage falloff (was falling off to 25% by the end)


    cp_well

    * Added a route from the forward central foyer up to the battlements
    * Redistributed health and ammunition throughout the bases


    ctf_well

    * Added a route from the forward central foyer up to the battlements
    * Removed central building, reduced overall map length
    * Redistributed health and ammunition throughout the bases


    Other Notes

    * Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
    * In-game avatar images will now have a badge around them if the player is your friend
    * Fixed bug that allowed players to move around in a reference pose
    * Added custom death icons for unlockable weapons
    * The player join team message now specifies whether the player used the auto team option
    * Payload maps now support four control points per stage
    * Achievement dialog will stay open when you're moving in & out of the game and the main menu
    * Added full Russian localization, with both fonts & speech
    * Returned the "Report a Bug" option to the main menu
    Some neat and interesting stuff there
    Last edited by Kharrak; 19-06-2008 at 11:38 PM.

  14. #4134

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    Quote Originally Posted by HumblePie View Post
    What rates (connections too) are everyone using?
    Rate 12500
    Rest at 30, I think.

  15. #4135

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    IT'S HERE
    IT'S HERE
    IT'S HERE
    IT'S HERE
    IT'S HERE

  16. #4136
    HumblePie
    Guest

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    Quote Originally Posted by wir View Post
    Rate 12500
    Rest at 30, I think.
    sweet, 3 sec's to lots of pyro servers

  17. #4137
    H1TMAN
    Guest

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    I have to try the Taunt kill :p I always kill at least 1 guy behind the gate before the match starts lol Major Ownage :p

  18. #4138

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    96%....

    I HOPE I HAVE A GOOD ACHIEVEMENT COUNT WHEN THIS FINISHED OH BOY

    (because... as this updates... It tells me I have none of them D: )

  19. #4139

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    Quote Originally Posted by Kharrak View Post
    96%....

    I HOPE I HAVE A GOOD ACHIEVEMENT COUNT WHEN THIS FINISHED OH BOY
    Probably not. I would've had milestone 3 of the medic pack the day it was released, had they kept proper record.

  20. #4140

    Default Re: TEAM FORTRESS 2: PYRO UPDATES TODAY ... LIKE, MAYBE. SOMETIME. :<

    I'll play a bit, even though I shouldn't - may cap is doing to fail, which is no good. :(

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •