SOOOO MUCH FUN!
all i say to you is...YOINK!
Also great team mechanic, otherwise the gamplay is solid and fun, i really enjoyed it.
A few wording issues but i have already mentioned that :)
SOOOO MUCH FUN!
all i say to you is...YOINK!
Also great team mechanic, otherwise the gamplay is solid and fun, i really enjoyed it.
A few wording issues but i have already mentioned that :)
Oooh, sounds delicious! Can't wait to give this a shot when there's time to schedule for it!
Well, I did ask dislekcia if I could courier it after the 14th but he was adamant that he'd have already done all the judging before then. I could possibly still organise said courier, but it's up to D.
Also, the misunderstandings came from the bonus ranges on some of the cards. To clarify (using the engineer cards as examples):
[1x]Wrench [Value: 2; Bonus: Plus 5 if enemy token is in adjacent block]
A player will get the bonus if his/her token is in a block right next to the enemy token.
[2x]Pistol [Value: 4; Bonus: Plus 2 if enemy token is one block away]
A player will get the bonus if there is a one block space between his/her token and the enemy token.
Thanks to everyone who tried it out with me over the weekend. Comments were invaluable. Lulz were epic ;)
Oh right. Competition's done... Completely slipped my mind, tbh ;)
No couriering to CT. Decided to spend my monies on another season of House MD. I might bring the game up to CT when I'm there for UCT's open day, depending on what's happening.
Epic battle pics from the Durban Devlan: Medic vs Heavy is serioz buzinez
(To explain, first round Heavy used the Sandwich, while Medic played the Kritz. This meant that the heavy had a plus 1 value for his next card but his next card value would be divided by 2 - because of the kritz. Second round, Heavy plays Higher Ground plus Sasha while Medic plays Syringe Gun and Ammo pickup. These two combinations plus the effects of the first round's cards force a third round, where the Medic is out of ammo -face down card - and so the Heavy wins with another Sasha card.)
Thanks to everyone who joined in :D
Man, I really need to get this all printed out!
The one main problem I've had in playing this game is the constant need to refer to the rules to double check bonus moves and ranges. Gazza suggested a quick reference sheet for each team, so here they are [arty stuff by Kharrak again :D]:
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This game looks pretty rad. I assume it'll probably be up at rAge this year?
I rate it'd be pretty cool to have the game projected onto a fairly large screen, with sound effects and animations galore. May make for a very unique rAge experience.
Um, Zen, you realise it is an actual board game, right? I have yet to bother making it playable on a PC.
So, anyone want to help me on either route (PC programming or mechanics of a sound board board) ?Originally Posted by Zen
Last edited by dammit; 20-03-2010 at 06:40 PM.