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Thread: 24: Tabletop TF2

  1. #41

    Default Re: 24: Tabletop TF2

    SOOOO MUCH FUN!

    all i say to you is...YOINK!

    Also great team mechanic, otherwise the gamplay is solid and fun, i really enjoyed it.

    A few wording issues but i have already mentioned that :)

  2. #42

    Default Re: 24: Tabletop TF2

    Oooh, sounds delicious! Can't wait to give this a shot when there's time to schedule for it!

  3. #43
    Will be the reason for the first successful run-up double high five. Rocks love-climbing. Squid's Avatar

    Default Re: 24: Tabletop TF2

    Quote Originally Posted by Nandrew View Post
    Oooh, sounds delicious! Can't wait to give this a shot when there's time to schedule for it!
    Is it coming to CT? If so, count me in!

  4. #44

    Default Re: 24: Tabletop TF2

    Quote Originally Posted by Squid View Post
    Is it coming to CT? If so, count me in!
    Well, I did ask dislekcia if I could courier it after the 14th but he was adamant that he'd have already done all the judging before then. I could possibly still organise said courier, but it's up to D.

    Also, the misunderstandings came from the bonus ranges on some of the cards. To clarify (using the engineer cards as examples):

    [1x]Wrench [Value: 2; Bonus: Plus 5 if enemy token is in adjacent block]
    A player will get the bonus if his/her token is in a block right next to the enemy token.

    [2x]Pistol [Value: 4; Bonus: Plus 2 if enemy token is one block away]
    A player will get the bonus if there is a one block space between his/her token and the enemy token.

    Thanks to everyone who tried it out with me over the weekend. Comments were invaluable. Lulz were epic ;)

  5. #45
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: 24: Tabletop TF2

    Oh right. Competition's done... Completely slipped my mind, tbh ;)

  6. #46

    Default Re: 24: Tabletop TF2

    No couriering to CT. Decided to spend my monies on another season of House MD. I might bring the game up to CT when I'm there for UCT's open day, depending on what's happening.

  7. #47

    Default Re: 24: Tabletop TF2

    Epic battle pics from the Durban Devlan: Medic vs Heavy is serioz buzinez







    (To explain, first round Heavy used the Sandwich, while Medic played the Kritz. This meant that the heavy had a plus 1 value for his next card but his next card value would be divided by 2 - because of the kritz. Second round, Heavy plays Higher Ground plus Sasha while Medic plays Syringe Gun and Ammo pickup. These two combinations plus the effects of the first round's cards force a third round, where the Medic is out of ammo -face down card - and so the Heavy wins with another Sasha card.)

    Thanks to everyone who joined in :D

  8. #48
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: 24: Tabletop TF2

    Man, I really need to get this all printed out!

  9. #49

    Default Re: 24: Tabletop TF2

    Yeah, you really do :P

  10. #50

    Default Re: 24: Tabletop TF2

    Quote Originally Posted by dammit View Post
    Epic battle pics from the Durban Devlan: Medic vs Heavy is serioz buzinez

    (To explain, first round Heavy used the Sandwich, while Medic played the Kritz. This meant that the heavy had a plus 1 value for his next card but his next card value would be divided by 2 - because of the kritz. Second round, Heavy plays Higher Ground plus Sasha while Medic plays Syringe Gun and Ammo pickup. These two combinations plus the effects of the first round's cards force a third round, where the Medic is out of ammo -face down card - and so the Heavy wins with another Sasha card.)

    Thanks to everyone who joined in :D
    Hehe, was awesome! Most epic battle ever! I've started saving up so I can go and print the game out for myself... Don't think I can wait another 2 months for revenge :P (Good job on the design btw!)

  11. #51

    Default Re: 24: Tabletop TF2

    Quote Originally Posted by Gazump View Post
    Hehe, was awesome! Most epic battle ever! I've started saving up so I can go and print the game out for myself... Don't think I can wait another 2 months for revenge :P (Good job on the design btw!)

    ^____^ Thank you! I had a lot of help from lots of people with the design so I cannot take all the credit.

    PS: Perhaps hold off on the printing since I'm hoping to update a few aspects before the end of the month.

  12. #52

    Default Re: 24: Tabletop TF2

    The one main problem I've had in playing this game is the constant need to refer to the rules to double check bonus moves and ranges. Gazza suggested a quick reference sheet for each team, so here they are [arty stuff by Kharrak again :D]:




  13. #53

    Default Re: 24: Tabletop TF2

    This game looks pretty rad. I assume it'll probably be up at rAge this year?

  14. #54

    Default Re: 24: Tabletop TF2

    Quote Originally Posted by Zen View Post
    This game looks pretty rad. I assume it'll probably be up at rAge this year?
    ^_^ thank you. I honestly don't know if I'll be able to make rage this year, we'll see closer to the time. Presumably, dislekcia will have actually printed out a copy by Oct, but whether he feels like dragging it to JHB is another question. Time will tell.

  15. #55
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: 24: Tabletop TF2

    Quote Originally Posted by dammit View Post
    ^_^ thank you. I honestly don't know if I'll be able to make rage this year, we'll see closer to the time. Presumably, dislekcia will have actually printed out a copy by Oct, but whether he feels like dragging it to JHB is another question. Time will tell.
    Print shops are dicks. Seriously... It might actually be easier to get the whole thing re-printed at the places I know that aren't dicks up north.

  16. #56

    Default Re: 24: Tabletop TF2

    I rate it'd be pretty cool to have the game projected onto a fairly large screen, with sound effects and animations galore. May make for a very unique rAge experience.

  17. #57

    Default Re: 24: Tabletop TF2

    Um, Zen, you realise it is an actual board game, right? I have yet to bother making it playable on a PC.

  18. #58

    Default Re: 24: Tabletop TF2

    Quote Originally Posted by dammit View Post
    Um, Zen, you realise it is an actual board game, right? I have yet to bother making it playable on a PC.
    Yes I do realise that, but animated it with the TF2 sounds would be so uber.

  19. #59

    Default Re: 24: Tabletop TF2

    Quote Originally Posted by dislekcia View Post
    Print shops are dicks. Seriously... It might actually be easier to get the whole thing re-printed at the places I know that aren't dicks up north.
    Made any progress on this front yet?

  20. #60

    Default Re: 24: Tabletop TF2

    Quote Originally Posted by Zen


    05:13 PM - XennoX: Do you think you are going to get around to animating it? :P
    05:13 PM - XennoX: (Just out of curiosity)
    05:14 PM - GODdammit: well
    05:14 PM - GODdammit: i don't actually know if i can
    05:14 PM - GODdammit: like
    05:14 PM - GODdammit: i would presume the first way would be to run a single player one
    05:14 PM - GODdammit: but that's a whole lot of AI
    05:15 PM - GODdammit: and i know nothing about that
    05:15 PM - XennoX: Hmmm
    05:15 PM - GODdammit: the other would be networking
    05:15 PM - GODdammit: and i know even less about that
    05:15 PM - XennoX: I don't mean like create a game on the PC
    05:15 PM - GODdammit: oh?
    05:15 PM - XennoX: I mean like when you (hopefully) get it at rage
    05:15 PM - XennoX: Create a sound board or something :)
    05:15 PM - GODdammit: o.O ?
    05:16 PM - GODdammit: you'll have to explain what that is
    05:16 PM - GODdammit: or how you see it implemented
    05:16 PM - XennoX: Like you put pressure pads or sensors underneath significant points on the board
    05:16 PM - XennoX: for example
    05:17 PM - XennoX: red steals blue's flag
    05:17 PM - XennoX: and it plays that little jingle that is in TF2
    05:17 PM - GODdammit: :o
    05:17 PM - XennoX: when that said event occurs
    05:17 PM - GODdammit: wow that would be cool
    05:17 PM - GODdammit: but how would i get that made?
    05:17 PM - GODdammit: who would make it?
    05:18 PM - XennoX: I have no clue
    05:18 PM - GODdammit: hahaha
    05:18 PM - XennoX: but I'm sure there are a few people on the Dev forums
    05:18 PM - XennoX: that'd be willing to do the software side of it
    05:18 PM - GODdammit: well
    05:18 PM - GODdammit: would you be so kind as to post your idea in the thread?
    05:19 PM - XennoX: Thats what I did :P
    05:19 PM - XennoX: Hence I asked you if you were going to animate it :P
    05:20 PM - XennoX: True I guess its not the FULL idea with explanation
    05:20 PM - GODdammit: yeah, you were rather vague
    05:20 PM - GODdammit: :P
    05:20 PM - XennoX: hehehehe
    05:21 PM - XennoX: I'm usually not that vague :P
    05:21 PM - XennoX: Also, a PC game /could/ be done
    05:21 PM - XennoX: but not with AI
    05:21 PM - XennoX: Perhaps a local PC game at first
    05:21 PM - XennoX: and then it moves onto a networked game etc
    05:21 PM - XennoX: Granted
    05:21 PM - GODdammit: I'll need loads of help with that programming
    05:21 PM - XennoX: it is a step up
    05:22 PM - GODdammit: but, one thing at a time :)
    05:22 PM - XennoX: indeed
    05:22 PM - XennoX: :)
    05:22 PM - GODdammit: But please, post your not so vague ideas on the thread. I misunderstood you first time round :P
    05:24 PM - XennoX: hehehehe
    05:24 PM - XennoX: Essentially how you would do it
    05:24 PM - XennoX: Is you'd have your markers for lack of a better word
    05:25 PM - XennoX: that would have a magnet attached to the underside of them
    05:25 PM - XennoX: and when the flag square gets moved upon
    05:25 PM - XennoX: there would be a coil underneath it
    05:25 PM - XennoX: that would have an electrical current induced
    05:25 PM - XennoX: creating a signal for the jingle to be played
    05:25 PM - XennoX: :)
    05:25 PM - GODdammit: that's so clever
    So, anyone want to help me on either route (PC programming or mechanics of a sound board board) ?
    Last edited by dammit; 20-03-2010 at 06:40 PM.

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