DUN DUN DUNNNN! NEW VERSION RELEASED ON 15 JUNE 2010! Have a lookie here!
Being a huuuuge fan of Crawl (my favourite of all the roguelikes), I identify but one minor flaw in my timesink of choice: it's a timesink. Even though I consider the game to be fully worth cutting back on sleep, work and showers for, the reality is that I need the first, get paid for the second and require the third to avoid social ostracisation. And sometimes I just wanna play something for ten minutes before going to bed, y'know? Beginning to end.
"WELL HOLY CRAP," I one day thought. "What if I truly had the power to play a roguelike in quick ten-minute bursts like that? I would be likened unto the gods themselves!"
And so came about an idea for The Perfect Game. By the end of production, it wasn't altogether Perfect or Roguelike (and looked absolutely nothing like Crawl), but I loved my child all the same.
And that child's name was Desktop Dungeons.
So, what's the core idea here?
Desktop Dungeons is a quick-session Roguelike, designed to be played casually and for as little as ten minutes at a time.
Head on over to QCF Design for download links, a list of changes and all that other stuff that's important to know about when a new version gets released!
Or you can just grab version 0.15 here (updated 17 Oct 2010, Windows only)
And give it a score on TIGdb's games database. I'm looking at it for extra feedback. :P
Also, there's always the Desktop Dungeons Wiki for people who are keen to find or share info about the game's various complexidoodles.
And check out the new-new Desktop Dungeons ranked scores over here! Start gettin' dem dungeon runs!
Online leaderboard provided by:
Additional credits (more details in the readme):
- Marc Luck and Danny Day (the other two legs of the awesome QCF Design tripod, probably worked more on this version than anyone else)
- Richard Ramsbottom (dungeon tiles)
- Derek Yu (moar tile awesomeness)
- Herman Tulleken (audio)
- Miktar Dracon (splash screen) and Robbie Fraser (colour)
Hope y'all enjoy!