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Thread: Desktop Dungeons

  1. #241

    Default Re: Desktop Dungeons

    Okay theres quite a few pages in this thread so I apologize if this has been mentioned before.
    I found a minor bug with the one altar which lets you sacrifice 10 health for +4 max mana. Did it at level one which dropped max hp to 0 (yes a stupid thing to do but I was curious to see what would happen ;p ) and caused the game to throw this error:

    Code:
    ERROR in
    action number 1
    of  Step Event
    for object Hero:
    
    Error in code at line 48:
       if (hp/max_hp<0.2) global.accolade[A_TANK]=0;
    
    at position 9: Division by 0.
    Anyway, keep up the awesome work. I've managed to get a bunch of my friends addicted to this game. ;p

  2. #242

    Default Re: Desktop Dungeons

    I present, something I rarely do: fanart!



    I GOT YOU NOW, GOAT!

  3. #243

    Default Re: Desktop Dungeons

    ^
    I gotta say, very cool picture dude =D

  4. #244

    Default Re: Desktop Dungeons

    lol, you've captured the essence of the dungeon perfectly there, Miktar. :P Awesome pic

  5. #245

    Default Re: Desktop Dungeons

    Quote Originally Posted by Miktar View Post
    I present, something I rarely do: fanart!

    I GOT YOU NOW, GOAT!
    Haha, thats got the new artwork in it, i recognize the dungeon tiles and the new goat sprite! :)

    I like the style though and idea, would make a cool splash screen...

  6. #246

    Default Re: Desktop Dungeons

    Quote Originally Posted by Miktar View Post
    I present, something I rarely do: fanart!



    I GOT YOU NOW, GOAT!
    Guddamn that's excellent, love the perspective.

  7. #247

    Default Re: Desktop Dungeons

    really nice picture that. love it. makes me think, maybe, if this game gets real far, it can be made 3D :p would be funny

  8. #248
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Whoa! Thanks Mik :)

    I love that the enemies have the level numbers on them, that's so kickass! (Also, the goat is like my favorite monster ever)
    Last edited by dislekcia; 25-02-2010 at 12:57 PM.

  9. #249

    Default Re: Desktop Dungeons

    D and I just laughed our asses off at this one. That goat's expression is just priceless!

  10. #250

    Default Re: Desktop Dungeons

    Ultixan: Yeah, nabbed that one. :P It's a common error in the current version, but take comfort in the fact that it would probably have killed you regardless. :P

  11. #251

    Default Re: Desktop Dungeons

    Quote Originally Posted by Miktar View Post
    I present, something I rarely do: fanart!



    I GOT YOU NOW, GOAT!
    The dungeon has a ceiling? o_O

  12. #252
    Simba Chippit rawrs with flavour.
    Master of Ceremonies.
    Chippit's Avatar
    Gamertag: ChippitSA Steam ID: Chippit Wii Code: 3663 1338 9892 3944

    Default Re: Desktop Dungeons

    Quote Originally Posted by Azimuth View Post
    The dungeon has a ceiling? o_O
    It's one of those maaaagical optical illusion thingums that you can only see from one side. That's why you can still see through it from the top.

    Either that, or Miktar has too many memories of stuff like Daggerfall and Wolfenstein 3D.

  13. #253

    Default Re: Desktop Dungeons

    The pic is amazing :)

  14. #254

    Default Re: Desktop Dungeons

    Awesome fan art!

  15. #255

    Default Re: Desktop Dungeons

    Just got a whole bunch of random ideas, and thought id make suggestions and see what other people think :

    - How about destroying a potion instead of picking it up , like Gauntlet for an effect?

    - How about having mini portals/trapdoors that open into other levels or layers, for example a small 8x8 room with a few monsters, like a mini dungeon, or even smaller..

    - How about mini quests, for example in the Glyph slots you could also pick up items (i know this adds complexity to the game, but its just an idea) for example retrieve a magic sword. I guess this is similar to altars, but involves returning the item? Or simpler, more quests, like kill 3 zombies, or kill 1 level higher monster, and more varied rewards.

    - Doodad tile support! :)

    Ok thats it for now...

  16. #256

    Default Re: Desktop Dungeons

    Quote Originally Posted by Azimuth View Post
    The dungeon has a ceiling? o_O
    Well, it's a Dungeon, isn't it? That implies like, it being, dungeony... unlike, say, Desktop Open Air Maze.. or something.

  17. #257

    Default Re: Desktop Dungeons

    Heh, Doodad tiles may come in a later version, and they'll probably be made optional so that there's less of a headache for me and the people making custom tiles. :P

    The revised religion system may meet your suggestion of more complicated quests. I ain't got derm dungeon set-pieces just yet, but hopefully those will come later, and bring mini-stories along with them.

  18. #258

    Default Re: Desktop Dungeons

    Quote Originally Posted by Miktar View Post
    Well, it's a Dungeon, isn't it? That implies like, it being, dungeony... unlike, say, Desktop Open Air Maze.. or something.
    Lulz, I was being facetious. :P

  19. #259

    Default Re: Desktop Dungeons

    Ok - since some ideas are being bandied about:

    A very scary HOMING PIGEON! When the pigeon has been located (meaning it spots you, too!), it moves towards you by 1 space (if possible) every time you [fight a monster|kill a monster|something else]

    So, {what} do you <think> about the idea?

    Moldar

    ps - yes - I went crazy with my markup . . .

  20. #260

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