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Thread: Desktop Dungeons

  1. #741

    Default Re: Desktop Dungeons

    Yay update :D

    Haven't played for too long but it seems like you really have gone for more depth when it comes to the new deity system.
    It's really going to be fun figureing this system out, but thats going to play more tomorrow... getting alittle too late now.
    Anyways, great job you guys.

    Also: found a nasty exploit involving BLUDTUPOWA and Mystera Annur...

  2. #742

    Default Re: Desktop Dungeons

    Hurray!
    Just one quick suggestion: Now that we have visual aids for your hp/mp and enemy's hp in combat, why not do the same for xp? And how about hp/mp recovery while exploring? That would be very helpful!

  3. #743
    Will be the reason for the first successful run-up double high five. Rocks love-climbing. Squid's Avatar

    Default Re: Desktop Dungeons

    Yeeeeeeeeesssssss...

  4. #744

    Default Re: Desktop Dungeons

    Well, mixed feelings about the new version.

    My main hope - that gold-grinding between games would be removed - hasnt happened.

    The new campaign looks great in theory, but kinda falls apart when you realise that (unless someone can prove me wrong) its pretty much impossible.

    The new altar system is quite nice, although I often find myself losing piety unexpectedly. I expect Ill grow used to it more as I play it.

    The tutorial is pretty nice, although I dont think the way to defeat the final goat boss is very obvious. Perhaps a hint? (I suspect theres 3 different "solutions": fireball, explore, fireball, attack ; fireball, glyph convert, attack; fireball, levelup, fireball, attack. ) For a first time player, Im not sure any of these would be immediately obvious (its not obvious you're playing a human who can glyph convert for damage, for example)

    The glyph changes look good.

    At any rate, good work on the game, hope it continues to improve over time.

  5. #745

    Default Re: Desktop Dungeons

    Quote Originally Posted by Daz View Post
    Well, mixed feelings about the new version.
    The new campaign looks great in theory, but kinda falls apart when you realise that (unless someone can prove me wrong) its pretty much impossible.


    At any rate, good work on the game, hope it continues to improve over time.
    I can beat the first part of campaign easily enough. But that second part is insanity. Wizzard vs a guy with almost 1000 hitpoints. Can't use Mysteria (Not enough mana in the world :P) and unless you got exactly right shops, items, drops etc, yeah, pretty much boned there. Scared to think what the third "round" is.

    Little quirks I've found: Good luck getting 100 piety with Glowing Guardian if you don't find a Heal Glyph.

    EarthMom is much better if you get her early, and she loves goats now, so try to not stab them. (Just stone them. She's okay with stoned goats.) And she sees what you did there.

    Pactmaker went from my least favorite to my go to guy god wise. He's a really versatile fellow now. Kudos on that. Of all the gods currently, I think he's the niftiest.
    Last edited by Lekon; 16-06-2010 at 03:12 PM.

  6. #746

    Default Re: Desktop Dungeons

    Quote Originally Posted by Daz View Post
    My main hope - that gold-grinding between games would be removed - hasnt happened
    Well.. at least you can roll a goblin wizard and you can max gold in two minutes.

    I got to the third level in the campaign on my first try but the goat wasn't beatable because there were no items or glyphs that allowed me live a hit, other than up to 30% of dodge which for obvious reasons is not a viable approach. Better luck next time...

  7. #747

    Default Re: Desktop Dungeons

    Quote Originally Posted by Lekon View Post
    I can beat the first part of campaign easily enough. But that second part is insanity. Wizzard vs a guy with almost 1000 hitpoints. Can't use Mysteria (Not enough mana in the world :P) and unless you got exactly right shops, items, drops etc, yeah, pretty much boned there. Scared to think what the third "round" is.
    The first round is fairly straightforward. A slightly "tougher" than average game.
    The second round is incredibly difficult. Its possible, but you need to know what your getting into, good look, and probably poison.
    The third round is... equivelent to trying to stop a runaway train with your face.

    Spoiler for those of you who like surprises: (highlight to read)


    The last enemy is a demon goat. He blinks, which means you cant rely on poison or hit-heal tactics.
    He hits for ~250 a whack. You would need around 50% physical reduction to even think about taking him on in melee, so you'd better have some nifty spells.
    You play as a beserker, so spells suck.
    Oh, and the goat has 60% magic damage reduction.

    The only way I can even think about doing it is maxing dodge massively, then going in with the save-vs-death glyph (forget its name offhand), and hoping he misses you a lot. In that case, with perfect luck, you *might* just be able to make it.



    Well.. at least you can roll a goblin wizard and you can max gold in two minutes.
    True, but not really the point. Ive actually just set up a batch file to delete the active save data, and copy a maxed gold save file into its place. Its hacky, but it saves me wasting time grinding away.

  8. #748

    Default Re: Desktop Dungeons

    Hey, back from being gone a loooong time, i've just seen you updated it again, i totally forgot about this game cause it was hidden somewhere deep in my hard drive. But i just wanna say, what you did to it makes it even more awesome then it is, i predict a whole lot more hours i'll waste on it again ;)

  9. #749

    Default Re: Desktop Dungeons

    Been a while since I've gotten to play but got the new update. Some really nice changes - my colorblind eyes thank you for the numbers! Some text still has some bad contrast but it's non-critical, non-common text so it's a minor issue. Not sure if some of the monster placement changed but first playthrough I beat the boss and cleared the dungeon (though I was also doing the math a bit more and using advanced tricks); seemed like there were less ridiculously high monsters near the start and more mostly hard/need to think types (could have just been that run - writing this before starting a new playthrough). The new god system is interesting; it's clearer and has more options which is nice. I look forward to more updates and especially a switch to Unity.

  10. #750
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Daz View Post
    True, but not really the point. Ive actually just set up a batch file to delete the active save data, and copy a maxed gold save file into its place. Its hacky, but it saves me wasting time grinding away.
    It's players like you that led directly to the ideas for Insurance and Betting that might (or might not) make it into the full game. I think you'll like them ;)

    Quote Originally Posted by sagittary View Post
    Been a while since I've gotten to play but got the new update. Some really nice changes - my colorblind eyes thank you for the numbers! Some text still has some bad contrast but it's non-critical, non-common text so it's a minor issue. Not sure if some of the monster placement changed but first playthrough I beat the boss and cleared the dungeon (though I was also doing the math a bit more and using advanced tricks); seemed like there were less ridiculously high monsters near the start and more mostly hard/need to think types (could have just been that run - writing this before starting a new playthrough). The new god system is interesting; it's clearer and has more options which is nice. I look forward to more updates and especially a switch to Unity.
    That's good to hear! Your initial posts about certain things being hard to see at times was a major influence on my thinking around the interface redesign. Do the combat health-loss visualisations help much? I'm guessing the low-contrast text is on some of the popups when you mouse-over interface elements?

  11. #751
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Whoa! Nailed the Mysteria exploits. Up to v0.142, still at the same link ;)

  12. #752

    Default Re: Desktop Dungeons

    I downloaded the game earlier today and it ran fine for several launches, then I shut down the PC.

    I came back to the PC this evening and when trying to start the exe, I am getting a "Failed to initialize direct Music Audio" OK button, then it goes to "Unexpected error occured when running the game."

    Just downloaded the one just released on top of one I downloaded earlier today and unzipped it right over the files from earlier. I am still getting the same error.

    Also, I am not certain the Assassin's first attack is working correctly; it does not always apply for me against higher level monsters, even though they are fully exposed.

    Additionally, the Blood Mage, when poisoned, is unable to use Mana Potions until he uses a Health Potion first.

  13. #753
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by XuaXua View Post
    I downloaded the game earlier today and it ran fine for several launches, then I shut down the PC.

    I came back to the PC this evening and when trying to start the exe, I am getting a "Failed to initialize direct Music Audio" OK button, then it goes to "Unexpected error occured when running the game."

    Just downloaded the one just released on top of one I downloaded earlier today and unzipped it right over the files from earlier. I am still getting the same error.

    Also, I am not certain the Assassin's first attack is working correctly; it does not always apply for me against higher level monsters, even though they are fully exposed.

    Additionally, the Blood Mage, when poisoned, is unable to use Mana Potions until he uses a Health Potion first.
    Hmm. Did you run anything else that'll use/initialise DirectX before running DD the first time? It sounds like it's trying to play sound and can't get hold of a sound device, that's really odd. If it still happens, we can try giving you a DD.dat file that has sound turned off and see if that works?

    I'll see if I can reproduce oddities with the Assassin's revealed first strike. It should come into play even when a monster's on the edge of a map.

    Bloodmages take damage when drinking mana potions, are you sure you had enough health before drinking the health potion to survive? The game won't let you kill yourself that way, even though it used to ;)

  14. #754

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Hmm. Did you run anything else that'll use/initialise DirectX before running DD the first time? It sounds like it's trying to play sound and can't get hold of a sound device, that's really odd. If it still happens, we can try giving you a DD.dat file that has sound turned off and see if that works?
    Looks like it might be an issue with my audio device on my PC; I can't run Windows Media Player either. I wonder what I did; probably has nothing to do with this and it's coincidence.


    Quote Originally Posted by dislekcia View Post
    I'll see if I can reproduce oddities with the Assassin's revealed first strike. It should come into play even when a monster's on the edge of a map.
    My assassin wasn't by the edge. He should have been able to wipe out the target.

    Also, several times I have sporadically seen a monster go from being a Safe target to a Death target on a secondary scroll-over. I'll have to try and duplicate the situation.

    Quote Originally Posted by dislekcia View Post
    Bloodmages take damage when drinking mana potions, are you sure you had enough health before drinking the health potion to survive? The game won't let you kill yourself that way, even though it used to ;)
    Possibly. I think a warning or something might be helpful.

    Also, when going to a competing altar, the "So and So gives you +20 piety" message appears; no piety is applied, but it is weird to see the message from the competitor on the opposing altar.

  15. #755

    Default Re: Desktop Dungeons

    ... game is bloody hard... sits in corner sulking.






    ... but that makes it that more fun. try and try again, till you make it ;)

  16. #756

    Default Re: Desktop Dungeons

    I got it running again today; sound is back; it's not your game doing it, but whatever. :)

    Quote Originally Posted by XuaXua View Post
    Also, several times I have sporadically seen a monster go from being a Safe target to a Death target on a secondary scroll-over. I'll have to try and duplicate the situation.
    I figured out how to replicate.

    Start Assassin take AHPHEELSIK
    Go to a lever 2 monster and hit them once.
    You should see Next Hit Estimate : DEAD or DEATH (or PETRIFY in some cases)
    Click Ahpheelsik.
    Rollover Monster
    Next Hit Estimate: SAFE
    Apply Ahpheelsik to monster
    Next Hit Estimate: DEATH

  17. #757
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by XuaXua View Post
    I got it running again today; sound is back; it's not your game doing it, but whatever. :)
    Ah, cool :) Glad we didn't break your sound card, that would have been scary...

    Quote Originally Posted by XuaXua View Post
    I figured out how to replicate.

    Start Assassin take AHPHEELSIK
    Go to a lever 2 monster and hit them once.
    You should see Next Hit Estimate : DEAD or DEATH (or PETRIFY in some cases)
    Click Ahpheelsik.
    Rollover Monster
    Next Hit Estimate: SAFE
    Apply Ahpheelsik to monster
    Next Hit Estimate: DEATH
    Ah, that's the prediction for Apheelsik: You can safely cast it without getting smacked by the monster. Sorry if that's confusing. There might be monsters that take a swing at you when you cast things on them in future, so we're just hedging our bets ;)

  18. #758

    Default Re: Desktop Dungeons

    ERROR playing as Fighter in the Snake Pit

    I moved a step to reveal a hidden area (and walked onto a WEYTWUT - I am worshipping Taurog) and got this message



    ___________________________________________
    ERROR in
    action number 1
    of Step Event
    for object Interface:

    Error in code at line 13:
    if (Roomwatch.reveal[floor(mouse_x / 20), floor(mouse_y / 20)] >= 2) {

    at position 20: Unknown variable reveal or array index out of bounds


    Screenshot
    Last edited by XuaXua; 17-06-2010 at 04:44 PM.

  19. #759

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Ah, cool :) Glad we didn't break your sound card, that would have been scary...



    Ah, that's the prediction for Apheelsik: You can safely cast it without getting smacked by the monster. Sorry if that's confusing.
    It is, a bit. I would recommend a clarification: maybe a note of which action the character is taking

    Action: POISON / ATTACK / FIREBALL / PETRIFY
    Result: DEATH / SAFE / PETRIFY

  20. #760

    Default Re: Desktop Dungeons

    Even though I have Boon, the message still reads I receive +1 Piety Bonus instead of +2.

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