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Thread: Desktop Dungeons

  1. #801
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by XuaXua View Post
    Again I got it. The error is consistent.

    This time though, I was moving the mouse.

    I move, I reveal a glyph. I click to step on the glyph, and as the icon moves to the glyph, I scroll away from the square almost simultaneously.

    And poof, pop-up. The behavior is 100% consistent - every single time, it happens when I click on a not-yet-stepped-on glyph.
    And yet we can't reproduce it at all. I need to know everything about your playsession:
    1. Are you playing windowed, fullscreen or 2x?
    2. Is the game running slowly in any way?
    3. When you click, how long does it take the character to get to your destination.
    4. Have you re-downloaded the game since the first time you reported this error?

    Quote Originally Posted by XuaXua View Post
    Problem: Join Guardian.
    Use BLUTOPOWA
    It takes 3 times but then you get renounced; the problem is other than the red border around the game, it's not apparent you are failing; it seems more like a problem clicking the button.
    This is the same issue as Halpmeh. God messages aren't appearing on casts, like they were before. We're working on it.

  2. #802

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    And yet we can't reproduce it at all. I need to know everything about your playsession:
    1. Are you playing windowed, fullscreen or 2x?
    2. Is the game running slowly in any way?
    3. When you click, how long does it take the character to get to your destination.
    4. Have you re-downloaded the game since the first time you reported this error?
    1. Windowed as default.
    2. Nope, not on this machine.
    3. Movement on my machine is instant. I think the character makes it, then the window pops up. I may be moving the mouse (I use a thumb-powered trackball, but it has also happened with a mouse) at the time.
    4. Yes, after you fixed that one thing recently and reported a new version posted. Saturday, I think.
    5. Win XP SP2, Core 2 Duo T7300@2.00ghz, 1.99ghz, 3.49GB RAM

    Again, only happened so far on one of the four special dungeons (last night was Crypt with Human Fighter) and only when moving to a newly revealed space that contains a glyph.

  3. #803

    Default Re: Desktop Dungeons

    I'm willing to play on a temporary custom debug version with more data in the error message.

  4. #804

    Default Re: Desktop Dungeons

    All in all, the new DD is pretty damn awesome. I really want to try out the campaign, but I'm having a bit of trouble unlocking the special races. I'll get it one of these days!

    The new worship system is very nice, though it could still use a bit of tweaking. On that note, a question. Is it just me, or does the new Tikki Tooki seem not quite worth the worship at the moment? He has some very nice boons, true, but considering how few classes can reliably avoid getting hit, it's nearly impossible to build up sufficient piety to get any of them in time to make any difference.

    Likewise, I think the penalization of glyph use by the new Bilnor may be a little too limiting. Unlike, say, Taurog, who is considerably easier to build piety for, Bilnor doesn't provide much of an incentive to not use glyphs.

    But maybe I don't know what I'm talking about. Any thoughts on the matter?

  5. #805

    Default Re: Desktop Dungeons

    Quote Originally Posted by GG Crono View Post
    But maybe I don't know what I'm talking about. Any thoughts on the matter?
    There are definitely some odd choices with the gods.
    As someone said earlier, Tooki giving poison is really weird considering it defeats the purpose of gaining Tooki piety. Maybe poisoning a target can gain piety with Tooki.

  6. #806

    Default Re: Desktop Dungeons

    God JerJer gives you a mana shield for 30 piety, but it doesn't list on the character description on mouseover once purchased.

  7. #807
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by XuaXua View Post
    1. Windowed as default.
    2. Nope, not on this machine.
    3. Movement on my machine is instant. I think the character makes it, then the window pops up. I may be moving the mouse (I use a thumb-powered trackball, but it has also happened with a mouse) at the time.
    4. Yes, after you fixed that one thing recently and reported a new version posted. Saturday, I think.
    5. Win XP SP2, Core 2 Duo T7300@2.00ghz, 1.99ghz, 3.49GB RAM

    Again, only happened so far on one of the four special dungeons (last night was Crypt with Human Fighter) and only when moving to a newly revealed space that contains a glyph.
    Ah, thanks. There's been a new version since then with some explicit changes to the code that you're getting that crash on. Pull that down and we'll see if the crash at least changes slightly ;)

    I'm beginning to think it might have something to do with GM picking up multiple mouse events under very rare conditions. We had a few reports of multiple clicks happening in the old version as well, it's the new interface that's somehow causing this crash.

    Quote Originally Posted by XuaXua View Post
    I'm willing to play on a temporary custom debug version with more data in the error message.
    No need just yet, technically either of two impossible things are happening. I've eliminated the one in the most recent silent update. This seems to be a very rare special case, if it recurs with the most up to date version for you, I'll put together a verbose debug build so that we can test exactly what the crap's going on...

    P.S. On the topic of gods, don't think that because we're not debating their various issues that we're not listening. This is exactly what we're aiming to test with this version, after all ;)

  8. #808

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    P.S. On the topic of gods, don't think that because we're not debating their various issues that we're not listening. This is exactly what we're aiming to test with this version, after all ;)
    The only way to get the Golden Guardian's top 100 piety is to be Earthmother, stone at least 2 for over 15 points and kill several - transfer that to 100 piety, then swap to Guardian (hoping you find both altars early enough), then take the 60 piety and kill a little less than 30-ish undead.

  9. #809

    Default Re: Desktop Dungeons

    O, I did Guardian without Earthmother, but could only hit it by the start of level 9, and at that point, I couldn't heal up to my maximum, so all that effort was pretty useless. :/

  10. #810

    Default Re: Desktop Dungeons

    Also, Earthmother giving you resistance to poison, yet penalizing you for attacking snakes is purpose-defeating.

  11. #811

    Default Re: Desktop Dungeons

    snakes aren't the only ones to dish out poison though

  12. #812

    Default Re: Desktop Dungeons

    Earthmother telling you to repent for throwing away the petrify glyph; other than the chance of another being in a store, that's pretty unlikely to happen.

  13. #813

    Default Re: Desktop Dungeons

    Put desktop dungeons on www.IndieDB.com

    Oh and ever thought of showing the amount of EXP you'd gain if you killed a monster.
    Last edited by hideinlight; 23-06-2010 at 03:52 PM.

  14. #814

    Default Re: Desktop Dungeons

    Quote Originally Posted by XuaXua View Post
    The only way to get the Golden Guardian's top 100 piety is to be Earthmother, stone at least 2 for over 15 points and kill several - transfer that to 100 piety, then swap to Guardian (hoping you find both altars early enough), then take the 60 piety and kill a little less than 30-ish undead.
    Not true-- GG hands out majour initial piety for late-joiners, so if you manage to hold off on piety-granting monsters and still join late, you should be able to make it up. and of course if you have HALPMEH you can trivially farm it up.

  15. #815

    Default Re: Desktop Dungeons

    Fighter ability is to see locations of all monsters of same level or lower.
    Gains sight orb and ability to see all monsters.
    Unfortunately, technically loses ability to distinguish monster level.

    Suggestion solution: Fighter sees monsters of level or lower in different color, or a different symbol.

  16. #816

    Default Re: Desktop Dungeons

    I know you're working on the god messages. If you do something while on an altar and get a god message (like, you stone someone and you're on the earthmother) the Pray button goes away.

  17. #817

    Default Re: Desktop Dungeons

    Binlor's "Set Physical Resistance to 25%" isn't kidding.

    It does not stack with the Monk's 50%, but instead reduces it to 25%.

  18. #818
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by XuaXua View Post
    I know you're working on the god messages. If you do something while on an altar and get a god message (like, you stone someone and you're on the earthmother) the Pray button goes away.
    The altar interface is overridden by the god message, just like god messages override everything else... If you move off the altar and back onto it again, the god message will have been dismissed by the first move and you'll see the pray button again.

    Quote Originally Posted by XuaXua View Post
    Binlor's "Set Physical Resistance to 25%" isn't kidding.

    It does not stack with the Monk's 50%, but instead reduces it to 25%.
    Yup. "Set". 75% physical resist would be pretty hax.

  19. #819

    Default Re: Desktop Dungeons

    So I just found out about the new version and have been having fun re-unlocking everything. One comment, though; while I am happy to see BLUDTUPOWA has finally been made useful, it is overpowered in certain contexts. I just completed the Factory as a Gnome Wizard, and after fireballing a couple of armors to level up, was able to defeat both bosses at level 8 with literally nothing but BLUDTUPOWA and HALPMEH. I used no potions, no poison, no deity, nothing, just an insane health regeneration from being able to cast HALPMEH once for every uncovered tile, so much that their own regeneration barely slowed things down.

    I don't know how easy it would be to replicate this trick with a different class, but you might be able to balance things out by (1) preventing all health regeneration while BLUDTUPOWA is active (i.e., no effect from health potions, HALPMEH, etc.) and (2) imposing a slight HP cost every time you activate BLUDTUPOWA (something like 1 HP per level or 10% of max HP). That way, as long as you're just fireballing or using LEMMISI or whatever you can keep BLUDTUPOWA active the whole time and only have to pay the HP cost once, but the HALPMEH trick would no longer be quite so broken.

    Other than that, I'm enjoying the changes, especially the new deity system, although I do miss Glitterfinger. :(

  20. #820

    Default Re: Desktop Dungeons

    An alternate idea for BludToPowa , and I'm not sure how good it would work, would be to swap HP out for MP. Turn on Bludtopowa, spend HP as if they were MP.

    Maybe 2HP = 1MP or have it based on level/2.

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