
Originally Posted by
Nandrew
Unfortunately, that starts becoming rather similar to how it *used* to work ... and people generally hated that idea. :P
Having that glyph drain on HP presented quite a few problems when we tried it. If the ratio was too generous, players would be able to blatantly exploit healing glyphs / bloodpower in a positive feedback loop that would effectively grant infinite health. Making it weak enough to avoid exploitation ... well, people just didn't deem it powerful enough, and in all fairness it really wasn't. ;)