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Thread: Desktop Dungeons

  1. #1181

    Default Re: Desktop Dungeons

    I'm really liking this game, really looking forward to the next update, and let's just go right ahead and say it; I've had an idea for a class.
    I'm sure various classes will be introduced in future updates, but I've been perusing the wiki, and found that there is, in fact, no class based around religions!
    So how to remedy this, you say? Well, um...have one. Pretty simple solution, I'm surprised you didn't think of that. I mean, if you've got a mental disability, that's fine, but um...you've got to be REALLY stupid to ask me how to remedy this.

    Anyway, here's my class idea:
    *Name not found*(Priest would've been an awesome name, but it already exists)
    Abilities:
    There is one extra Altar in a dungeon when using the *name not found*.
    All boons will have double effectiveness(Pactmaker's mana boon would give you 20 extra mana, for example, or Dracul's Bloodpower boon would give you 10 extra mana and 10 less health).
    Gains a single point of piety for every dungeon block explored, regardless of deity.

    A little overpowered? Yes. But so's the Apheelsik glyph. Like, seriously. It is thoroughly possible to murder the bosses face if you've got Cydstepp and Apheelsik, even as say, a level 1 warrior. Yes, it would be annoying as heck, but as long as it's not a magic-resist boss, it's possible.

    Also, this doth be my first post, so...yeah! I'll probably only ever post in this thread, too.

  2. #1182
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by breaker View Post
    Umm, do you guys plan to keep up with the current wiki, or switch over to a new one completely when the retail version comes out?

    I ask, because if you are, and I know its been said before, something needs to be done with the amount of spam and dummy accounts that have been hitting to wiki. Also, do you need special permission to delete pages, because I've just been 'blanking' ones that absolutely don't belong there so that an admin might see.

    But ya, it's surprising how many seemingly random pages have been added to it.
    I think the idea is that we'll freeze the current wiki as a resource for players who still get the free version, then keep the new version feedback and responses on the forum that's coming with the new website. Do you think we should freeze the wiki now actually? I do check it for bugs and suggestions in the feedback section, but we're pretty close to never touching the freeware again. It might be an idea to alleviate the burden of preventing spam early if the content isn't changing anymore...

    Huge thankyous for killing the spam BTW, I'll take a look at it tonight and see if there's anything I can do to make killing it easier for you.

    Quote Originally Posted by Level10Goat View Post
    I'm really liking this game, really looking forward to the next update, and let's just go right ahead and say it; I've had an idea for a class.
    I'm sure various classes will be introduced in future updates, but I've been perusing the wiki, and found that there is, in fact, no class based around religions!
    So how to remedy this, you say? Well, um...have one. Pretty simple solution, I'm surprised you didn't think of that. I mean, if you've got a mental disability, that's fine, but um...you've got to be REALLY stupid to ask me how to remedy this.

    Anyway, here's my class idea:
    *Name not found*(Priest would've been an awesome name, but it already exists)
    Abilities:
    There is one extra Altar in a dungeon when using the *name not found*.
    All boons will have double effectiveness(Pactmaker's mana boon would give you 20 extra mana, for example, or Dracul's Bloodpower boon would give you 10 extra mana and 10 less health).
    Gains a single point of piety for every dungeon block explored, regardless of deity.

    A little overpowered? Yes. But so's the Apheelsik glyph. Like, seriously. It is thoroughly possible to murder the bosses face if you've got Cydstepp and Apheelsik, even as say, a level 1 warrior. Yes, it would be annoying as heck, but as long as it's not a magic-resist boss, it's possible.

    Also, this doth be my first post, so...yeah! I'll probably only ever post in this thread, too.
    I think the major reason we didn't have a class that's centred around the concept of religions is because the religion system is designed to change the way people play existing characters. So that means that they arrived the other way around: First we did class design and balance, then we added religions. There might be room for a character that focuses mainly on religion, but only if we could figure out a way to make that character play safely even if you didn't actually worship at all. You'll notice that none of the characters are "vanilla", they all have something that changes their playstyle rather drastically.

    However, I think you'll be pleased to hear that most of the sorts of single-shot gameplay changes you've mentioned are actually in some ways already in the full version: The Church (which unlocks the Priest, Monk and Paladin) has a bunch of blessings available that impact religion for a price. Sounds like we should write a blog about that so that we can explain it all :)

    Seriously, the whole Preparations system is way too cool. Adds a ton of meaningful decisions to the otherwise boring menu screen.

  3. #1183

    Default Re: Desktop Dungeons

    So, I hear there's going to be a full version for retail...
    Will that have enough new things to be worth the price(And what will such a price be)?

  4. #1184

    Default Re: Desktop Dungeons

    I WOULD LIKE TO REPORT A BUG UH

    sorry if it's already been posted!

    But if you manage to slay the boss without having killed any other monsters the game won't properly end. I've been screwed out of 2 runs this way :(

  5. #1185
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Level10Goat View Post
    So, I hear there's going to be a full version for retail...
    Will that have enough new things to be worth the price(And what will such a price be)?
    We're still talking about price right now. There will probably be a pre-order period that will let you get the full game for a discount, as well as opening up access to the beta so we can test some of the more complex changes.

    To put it bluntly, yes there's a ton of new elements well beyond simple balance changes: The entire metagame has changed completely and we've significantly expanded the game when you're in dungeons too. For a longer explanation, see the snippets we post on the QCF blog ;)

    Quote Originally Posted by Ezzer View Post
    I WOULD LIKE TO REPORT A BUG UH

    sorry if it's already been posted!

    But if you manage to slay the boss without having killed any other monsters the game won't properly end. I've been screwed out of 2 runs this way :(
    Firstly: Wha? How?! Killing a level 10 should be nigh on impossible with a level 1 character. Are you playing Orcs and leveling up off glyphs? Even then, that's a lot of damage for a level 3 to put out...

    Secondly: What does "not end properly" mean? Are we talking the game behaves oddly if you click the Retire button after killing the boss, or is there something else that you're expecting to happen that isn't being triggered?

  6. #1186

    Default Re: Desktop Dungeons

    can anyone tell me how to calculate item rank that will come out?
    im currently unlock 17 class (vampire not yet), and 15 class has finish factory dungeon.
    i dont understand how to calculate item that will come out, this page has shown me but i still cant understant: http://www.qcfdesign.com/wiki/Deskto...hp?title=Items

  7. #1187

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    We're still talking about price right now. There will probably be a pre-order period that will let you get the full game for a discount, as well as opening up access to the beta so we can test some of the more complex changes.
    Pre-order + Beta = Fabulous idea!

    We want you focused on kickin' DD's tires, not worried about the rent. :D


    To put it bluntly, yes there's a ton of new elements well beyond simple balance changes: The entire metagame has changed completely and we've significantly expanded the game when you're in dungeons too. For a longer explanation, see the snippets we post on the QCF blog ;)
    It's been awhile since I've been to your site, so thanks for the reminder. ;)

    Of course, now I'm even MORE excited to see the alchemy being conjured. But a piece of advice: Since y'all are trying to create gold (and I have NO doubts that you'll succeed!), ya might wanna lock up them Imps sooner than later. ;p

  8. #1188

    Default Re: Desktop Dungeons

    Okay guys, I want to play this game so badly, but it wont simply allow me to :(
    First of all when I tried playing it on Win7 64bit it simply didnt load ( Corrupt File error ), so then I went to try it on Win XP, IT WORKS, but there are no TURNS for me, IT just flies through them, by that I mean : whenever i try to kill a monster, it attacks it without stopping ( for a second turn, to drink a potion or smt ) so I die ALWAYS at the last boss, any help on this subject?
    I want to play it so badly :(

  9. #1189

    Default Re: Desktop Dungeons

    Hey guys, awesome game, I've been playing it ever since I heard about it from my friend Jason when you guys stayed at his house for GDC. I was wondering if you guys have any way that I can donate money, aside from buying the retail version when it's released.

  10. #1190
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by guanlik View Post
    can anyone tell me how to calculate item rank that will come out?
    im currently unlock 17 class (vampire not yet), and 15 class has finish factory dungeon.
    i dont understand how to calculate item that will come out, this page has shown me but i still cant understant: http://www.qcfdesign.com/wiki/Deskto...hp?title=Items
    Seems like a bit of an odd question, why would you want to know? I mean, shop items are there to be played around and used in your strategy if you can figure out a way for them to be useful. Trying to predict them from a player perspective would be like trying to predict the exact dungeon layout every game.

  11. #1191
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by lilbear View Post
    Pre-order + Beta = Fabulous idea!

    We want you focused on kickin' DD's tires, not worried about the rent. :D

    It's been awhile since I've been to your site, so thanks for the reminder. ;)

    Of course, now I'm even MORE excited to see the alchemy being conjured. But a piece of advice: Since y'all are trying to create gold (and I have NO doubts that you'll succeed!), ya might wanna lock up them Imps sooner than later. ;p
    Thanks, we're working full steam on getting pre-orders up and running. Also got some pretty awesome news for the game coming up on the site :)

    Quote Originally Posted by Thau View Post
    Okay guys, I want to play this game so badly, but it wont simply allow me to :(
    First of all when I tried playing it on Win7 64bit it simply didnt load ( Corrupt File error ), so then I went to try it on Win XP, IT WORKS, but there are no TURNS for me, IT just flies through them, by that I mean : whenever i try to kill a monster, it attacks it without stopping ( for a second turn, to drink a potion or smt ) so I die ALWAYS at the last boss, any help on this subject?
    I want to play it so badly :(
    Ah, I believe that's the old print-spooler error rearing its head again, isn't it? Basically, Game Maker has conflicts with the spoolsv service on certain computers that might cause it to spam mouse clicks, which would explain why your combat happens so crazy fast. The win7 64 bit problem is simply because the game wasn't written for 64 bit OSes, but it should work if you right click on the shortcut and set the compatibility mode to windows XP or 32 bit.

    Quote Originally Posted by The Last Baron View Post
    Hey guys, awesome game, I've been playing it ever since I heard about it from my friend Jason when you guys stayed at his house for GDC. I was wondering if you guys have any way that I can donate money, aside from buying the retail version when it's released.
    Pre-orders should be possible very soon! Say hi to Jason for us ;)

  12. #1192

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Ah, I believe that's the old print-spooler error rearing its head again, isn't it? Basically, Game Maker has conflicts with the spoolsv service on certain computers that might cause it to spam mouse clicks, which would explain why your combat happens so crazy fast. The win7 64 bit problem is simply because the game wasn't written for 64 bit OSes, but it should work if you right click on the shortcut and set the compatibility mode to windows XP or 32 bit.
    I thought this was the "one sound file being encoded differently and so caused it not to play correctly on some systems, in turn causeing
    a loop" problem ? (and spooler caused crashes ?)

  13. #1193

    Default Re: Desktop Dungeons

    Quote Originally Posted by SkinkLizzard View Post
    I thought this was the "one sound file being encoded differently and so caused it not to play correctly on some systems, in turn causeing
    a loop" problem ? (and spooler caused crashes ?)
    Yes this turned out to be the problem, turning the sound off solved it. When it comes to the Win7 problem I managed to create a little fix for it, with hooking the memory and bypassing the troublesome KERNELBASE.dll issue. That was a long road. Off to play abit.

    P.S. The compatibility mode won't solve the problem for anyone with the corrupt data error

  14. #1194
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by SkinkLizzard View Post
    I thought this was the "one sound file being encoded differently and so caused it not to play correctly on some systems, in turn causeing
    a loop" problem ? (and spooler caused crashes ?)
    Quote Originally Posted by Thau View Post
    Yes this turned out to be the problem, turning the sound off solved it. When it comes to the Win7 problem I managed to create a little fix for it, with hooking the memory and bypassing the troublesome KERNELBASE.dll issue. That was a long road. Off to play abit.

    P.S. The compatibility mode won't solve the problem for anyone with the corrupt data error
    Ah. How long ago did you download the game? I thought that we'd fixed the corrupt sound problem...

  15. #1195

    Default Re: Desktop Dungeons

    Pardon me for asking but does the commerical version of DD have a release date yet? If not do you have an estimated time?

  16. #1196

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Secondly: What does "not end properly" mean? Are we talking the game behaves oddly if you click the Retire button after killing the boss, or is there something else that you're expecting to happen that isn't being triggered?
    oh, how dumb of me! I guess I didn't realiz that hitting "retire" was the only way to get the dungeon to end? To be fair when I made the post every previous run had ended with the game prompting me telling the benefits of beating the dungeon with that specific class, so after I finished off the boss and nothing happened I was a bit perplexed.

    Quote Originally Posted by dislekcia View Post
    Firstly: Wha? How?! Killing a level 10 should be nigh on impossible with a level 1 character. Are you playing Orcs and leveling up off glyphs? Even then, that's a lot of damage for a level 3 to put out...
    Transmuter worshipping Binlor. Killing things is not a necessity!

  17. #1197
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Drew View Post
    Pardon me for asking but does the commerical version of DD have a release date yet? If not do you have an estimated time?
    We don't have an official release date yet, still too many things going on that we just don't have control over. However, we sorta feel that the earliest the full version's going to be 100% ready is in 3-4 months, if that helps.

    The beta, on the other hand, is looking a lot closer than that - but obviously nowhere near as polished as the full ;)

  18. #1198
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Ezzer View Post
    oh, how dumb of me! I guess I didn't realiz that hitting "retire" was the only way to get the dungeon to end? To be fair when I made the post every previous run had ended with the game prompting me telling the benefits of beating the dungeon with that specific class, so after I finished off the boss and nothing happened I was a bit perplexed.

    Transmuter worshipping Binlor. Killing things is not a necessity!
    First up, have a medal! Totally hadn't played a Transmuter like that before, nice.

    Yeah, you have to retire. It's something we've changed in the full version: The whole mechanic of leaving a dungeon (victorious or not) is different. The Transmuter doesn't have any unlocks, so you end up not having that notification popup when you win.

  19. #1199

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    We don't have an official release date yet, still too many things going on that we just don't have control over. However, we sorta feel that the earliest the full version's going to be 100% ready is in 3-4 months, if that helps.

    The beta, on the other hand, is looking a lot closer than that - but obviously nowhere near as polished as the full ;)
    Cool thanks for clearing that up :)

    What does one have to do to be part of the beta?

  20. #1200

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Ah. How long ago did you download the game? I thought that we'd fixed the corrupt sound problem...
    Two days ago, I redownloaded it 10 times, so its actually <24hrs old.

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