
Originally Posted by
mtarini
I just *LOVE* this little game!
You can tell it is made with love and devotion.
It is sound and nice. Full of ideas and well balanced. The concept *ROCKS*!
FIVE STARS ^____^
A masterpiece.
thank you!
Mini-suggestions (cosmetics):
1) The "increase stats" icons currently look like the icon of increased stat.
Instead, I would make them "object icons", looking like typical objects you pick up in roguelike games:
- "increase attack": a stereotypical weapon (sword, so it can stay as it is)
- "increase HP": a stereotypical armor (a chest plate? or maybe a helm?)
- "increase MANA" a stereotypical magic object (a scroll? or maybe a wand or ring)
2) Add icons to embellish dialogs of shops and praying temples
- icon would represent the offer being made, e.g. a weapon in shops and deity symbol in temples.
3) Give 9 different names for each lvl of each creature (leaving icon as is).
For example, goblin would go form "snaga" (lvl1) to "hobgoblin chieftain" (lvl 9).
Dragons has colors, from white to golden. Golem has materials, from mud to steel, etc.