User Tag List

Page 37 of 63 FirstFirst ... 27353637383947 ... LastLast
Results 721 to 740 of 1245

Thread: Desktop Dungeons

  1. #721
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Lekon View Post
    Me too! Come on ye great gods of Desktop Dungeon. We need to "collect" verb more stuff!

    At least another teaser image for us to salivate over?

    Also, is the next one the last free one before you gents switch over to a pay based one built in your own engine? (Or use Unity for it?)
    Rodain is working non-stop to get the next freeware version out. At least, we think he is. He's been making lots of funny noises recently...

    As to whether the next version will be the last freeware one or not: We're not entirely sure. It's likely that it will be, mainly because it's taking longer and longer to add new features to the GM version for testing. Compared to the framework we've been building in Unity, it takes ages to make small changes or track down bugs resulting from those changes.

    We might come up with something that we want to try out on players with the GM version, so there might be one more freeware release after this one, but that's rather unlikely. We want the full to be out ASAP, just like you guys do :)

  2. #722

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Rodain is working non-stop to get the next freeware version out. At least, we think he is. He's been making lots of funny noises recently...

    As to whether the next version will be the last freeware one or not: We're not entirely sure. It's likely that it will be, mainly because it's taking longer and longer to add new features to the GM version for testing. Compared to the framework we've been building in Unity, it takes ages to make small changes or track down bugs resulting from those changes.

    We might come up with something that we want to try out on players with the GM version, so there might be one more freeware release after this one, but that's rather unlikely. We want the full to be out ASAP, just like you guys do :)
    Spiffy. Woot. Awesomeness. Other happy noises!

    Can't wait to throw some money at you either, once the pay version comes out. One of the few games out there I've thought "Damn, I really want these guys to make some money" instead of "They're ... charging for this?"

  3. #723
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Lekon View Post
    Can't wait to throw some money at you either, once the pay version comes out. One of the few games out there I've thought "Damn, I really want these guys to make some money" instead of "They're ... charging for this?"
    :D

    Careful, we might start taking pre-orders or something if people keep saying stuff like that...

  4. #724

    Default Re: Desktop Dungeons

    Heh. Next version is slower than expected, but I'll confirm that I'm now working at full pace again after a rather long hiatus. Sorry for the inconvenience, a lot of people have been wondering about this next iteration. :P

  5. #725

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Careful, we might start taking pre-orders or something if people keep saying stuff like that...
    *whips out checkbook* Name your price!

  6. #726

    Default Re: Desktop Dungeons

    By the way, a possible oversight:
    If you move onto an altar, and in the process reveal a boss monster, you see the altar's description for a split second before the boss monster's prompt overrides it. Or at least I think it was an altar.

  7. #727

    Default Re: Desktop Dungeons

    Found another bug:
    If I click a tile, but my cursor rapidly moves onto another tile with a monster on it, it'll count as though I hit that monster. I managed to trigger this with a monster who was two tiles away!

  8. #728
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Patashu View Post
    By the way, a possible oversight:
    If you move onto an altar, and in the process reveal a boss monster, you see the altar's description for a split second before the boss monster's prompt overrides it. Or at least I think it was an altar.
    That's simply due to boss popups being higher priority than altar messages. After all, you can get the altar message again by moving off it and back on. This doesn't happen in the new version - altars and shops work differently in the interface now.

    Quote Originally Posted by Patashu View Post
    Found another bug:
    If I click a tile, but my cursor rapidly moves onto another tile with a monster on it, it'll count as though I hit that monster. I managed to trigger this with a monster who was two tiles away!
    That's because the action happens when you release the mouse button. Most applications behave this way :) Is it a problem?

  9. #729

    Default Re: Desktop Dungeons

    Maybe you don't understand what I mean. I click on a tile A, but quickly move move my mouse to tile B. The game then performs TWO actions from one click: Moving me to tile A and attacking the monster at tile B. Even if tile A is two or more tiles away from tile B this can still happen.

    Desktop Dungeons is a little laggy on my laptop, so maybe it's a lot easier for it to happen on my box than other people's.

  10. #730
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Patashu View Post
    Maybe you don't understand what I mean. I click on a tile A, but quickly move move my mouse to tile B. The game then performs TWO actions from one click: Moving me to tile A and attacking the monster at tile B. Even if tile A is two or more tiles away from tile B this can still happen.

    Desktop Dungeons is a little laggy on my laptop, so maybe it's a lot easier for it to happen on my box than other people's.
    So you mean that you'll attack from a square that's not expressly next to the enemy you're attacking? If so, that's pretty odd. Can you do any other things that way, like attack enemies that haven't been revealed yet?

  11. #731

    Default Re: Desktop Dungeons

    I'm not sure - I've only managed to trigger it randomly so far, what with the having-to-be-on-the-same-frame-or-so and all. It still does something that is unintuitive (performing two actions with one click, one of the actions not being something you intended) so it still counts as a bug to me.

    Try using a slow-your-computer-down program like http://www.lazygame.com/speedgear/index.html . With luck you'll just have it happen by randomly playing.

  12. #732

    Default Re: Desktop Dungeons

    BUMPDATE!

    Version 0.14 is available!

    Hit things!
    Earn score!
    Win games!
    And have fun!

  13. #733

    Default Re: Desktop Dungeons

    now that damage is shown graphically, you should make BYSSEPS increase damage by a third rather than 30% since it's visually easier to cut a bar in thirds than to imagine three tenths

  14. #734

    Default Re: Desktop Dungeons

    but 5/4's of people cant do bar graphs!

    Been playing new one, its rocking. Very cool update so far, no way to submit scores yet? or did i miss it?

  15. #735
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by ortoslon View Post
    now that damage is shown graphically, you should make BYSSEPS increase damage by a third rather than 30% since it's visually easier to cut a bar in thirds than to imagine three tenths
    Could be an idea, didn't want to change the number at the moment because it might mess up the balance a little too much (mana cost for possible reward is a big thing in the game, which is why the old Vamp was so overpowered).

    Most people seem to just go "Oh, I need a little more damage!" when they see a sliver of health left on the enemy's damage prediction, that's what BYSSEPS is for ;) - Well, that and pre-casting.

    Quote Originally Posted by FuzzYspo0N View Post
    but 5/4's of people cant do bar graphs!

    Been playing new one, its rocking. Very cool update so far, no way to submit scores yet? or did i miss it?
    You nearly gave me a heart attack, but I've just confirmed that you can submit ranked scores. We took the button out of non-ranked games because it was confusing having a button that basically only told you not to click it.

  16. #736

    Default Re: Desktop Dungeons

    Only problem. I seem to have triggered a little crash. Lothlorian campaign, Rogue, with Earth Mother. Anytime I try to IMAWALL someone, it crashes with an invalid variable. Error message below. if I hit ignore, I received no piety, and the monster was stoned as normal.

    Aside from this lil problem. I love the new system for gods. Very well done.


    ___________________________________________
    ERROR in
    action number 1
    of Mouse Event for Glob Left Released
    for object Roomwatch:

    In script RoomClick:
    Error in code at line 657:
    if (nu.kind != E_PLANT) {

    at position 33: Unknown variable kind

    ___________________________________________
    ERROR in
    action number 1
    of Mouse Event for Glob Left Released
    for object Roomwatch:

    In script RoomClick:
    Error in code at line 657:
    if (nu.kind != E_PLANT) {

    at position 33: Unknown variable kind

  17. #737
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Just found that bug this side... Aeq had set up a nice little bloodgarden for the plants too!

    Fixed (along with another bug where the Earthmother wasn't giving enough piety when you followed her late-game) and re-uploaded. Sorry about that.
    Last edited by dislekcia; 16-06-2010 at 12:49 AM.

  18. #738

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Just found that bug this side... Aeq had set up a nice little bloodgarden for the plants too!

    Fixed (along with another bug where the Earthmother wasn't giving enough piety when you followed her late-game) and re-uploaded. Sorry about that.
    Think I've found another little bug. BludtoPowah. When you are standing on it without picking it up, it has the old description of life to mana conversion cost. When you pick it up, it has the new ability listed (Active/Inactive)

    And just to say it: Love the change to the glyph.

    Edit: Bug or Balance change? APHEELSIK's poison goes away if you fireball the guy you just poisoned.
    Last edited by Lekon; 16-06-2010 at 01:15 AM.

  19. #739
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Lekon View Post
    Think I've found another little bug. BludtoPowah. When you are standing on it without picking it up, it has the old description of life to mana conversion cost. When you pick it up, it has the new ability listed (Active/Inactive)

    And just to say it: Love the change to the glyph.

    Edit: Bug or Balance change? APHEELSIK's poison goes away if you fireball the guy you just poisoned.
    Fixed the Bludtopowah text. Will re-upload shortly. That's the last of the quick changes, unless something really showstopping rocks up. There are going to be some text misalignments and stuff in the new interface. We'll deal with those in one big lump.

    Apheelsik's been re-balanced. As soon as you deal any damage, poison wears off. It's still effective, but shouldn't allow high level kills too easily.

  20. #740

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Fixed the Bludtopowah text. Will re-upload shortly. That's the last of the quick changes, unless something really showstopping rocks up. There are going to be some text misalignments and stuff in the new interface. We'll deal with those in one big lump.

    Apheelsik's been re-balanced. As soon as you deal any damage, poison wears off. It's still effective, but shouldn't allow high level kills too easily.
    Ahhh. So you have to keep recasting it each time you hit someone. I don't like that personally... but I can see the balance in it. Makes sense. Now we just need a "OMGANUKE" spell for AOE fun and the game's perfect!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •