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Thread: Desktop Dungeons

  1. #1161

    Default Re: Desktop Dungeons

    EDIT: Scratch this post (except the part where I say I will buy the full version lol). Just read a post that said that the LEMMISI Glyph still reveals squares that you wouldn't normally be able to reach by normal exploration! Well that explains it then....:)

    LEMMISI.

    Am I missing something here? Everyone seems to think that this Glyph kicks major booty but I convert it to bonus virtually all the time, having found no real use for it that can't be solved by exploring normally (plus the fact you'll gain an extra 3 mana by normal exploration). Monsters still regenerate once you use it so if you are trapped from exploring by a too powerful creep, using it won't help as your trapper will regenerate negating any use.

    Please enlighten me as to its real benefit because I can't see any, asides from being a novelty the first time you use it.

    PS I've unlocked almost all the classes and loving the game so far....will definitely pay for the full version when it's released.

    Tony.
    Last edited by t0nedude; 12-04-2011 at 02:54 PM. Reason: Just read a post explaining the solution.

  2. #1162
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by t0nedude View Post
    EDIT: Scratch this post (except the part where I say I will buy the full version lol). Just read a post that said that the LEMMISI Glyph still reveals squares that you wouldn't normally be able to reach by normal exploration! Well that explains it then....:)

    LEMMISI.

    Am I missing something here? Everyone seems to think that this Glyph kicks major booty but I convert it to bonus virtually all the time, having found no real use for it that can't be solved by exploring normally (plus the fact you'll gain an extra 3 mana by normal exploration). Monsters still regenerate once you use it so if you are trapped from exploring by a too powerful creep, using it won't help as your trapper will regenerate negating any use.

    Please enlighten me as to its real benefit because I can't see any, asides from being a novelty the first time you use it.

    PS I've unlocked almost all the classes and loving the game so far....will definitely pay for the full version when it's released.

    Tony.
    LEMMISI also works a lot better with a few of the rebalanced glyphs in the full. We knew it was a bit of an odd glyph: You either converted it on the spot or you'd leave it there for late-game health. We decided against changing it too much though, so it hasn't been through the wringer like PISORF has ;)

  3. #1163

    Default Re: Desktop Dungeons

    Late congrats on the IGF win!

    Question: what is the Beta ETA?

  4. #1164
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by XuaXua View Post
    Late congrats on the IGF win!

    Question: what is the Beta ETA?
    Thanks :)

    Beta is cruising, we're adding quests and content and trying to balance out the Kingdom progression - Nandrew's doing tons on that. The rest of us are working on stuff that'll be important once the beta is ready to go. Shouldn't be too much longer now, a month or less (we hope).

  5. #1165

    Default Re: Desktop Dungeons

    Thanks for the reply Disleksia, but I have another observation:

    Just had a Level 6 Warlord die at the hands of a Level 3 Goblin :( the 'mouseover' said 'VICTORY' but the 'click' killed me. I guess it must have been because the Goblin had 'First Strike'. Shouldn't this be included in the decision making for the mouse-over battle summary? I usually do the maths but this one caught me out and misleaded me until after the (then too late) fact. :(

    Great game though.

    Tony.

  6. #1166
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by t0nedude View Post
    Thanks for the reply Disleksia, but I have another observation:

    Just had a Level 6 Warlord die at the hands of a Level 3 Goblin :( the 'mouseover' said 'VICTORY' but the 'click' killed me. I guess it must have been because the Goblin had 'First Strike'. Shouldn't this be included in the decision making for the mouse-over battle summary? I usually do the maths but this one caught me out and misleaded me until after the (then too late) fact. :(

    Great game though.

    Tony.
    Whoa, that's an odd one... The prediction should have said DEATH if there's any way an enemy can do enough damage to kill you (it'll say DEATH even if you have kill protection active). I don't do the maths in combat anymore - the hp-bar colour change is basically all I look for.

  7. #1167

    Default Re: Desktop Dungeons

    Guess who's DD suddenly started working again after having Spooler disabled after it being on for like a week? *Points to himself* this guy! :) Looking forward to Beta!

  8. #1168

    Default Re: Desktop Dungeons

    Loving this game so far, I got frustrated with it after the difficulty increased but I keep coming back and making gains.


    Suggestion: The Bloodmage should be able to kill himself with mana potion usage either all the time or at the very least when he has the death protection buff. Not being able to use my last mana pot kept the boss alive with just a sliver of health =(

    Off to try again!

  9. #1169
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Relonos View Post
    Guess who's DD suddenly started working again after having Spooler disabled after it being on for like a week? *Points to himself* this guy! :) Looking forward to Beta!
    Yay! Glad it works now :)

    Quote Originally Posted by Navidson View Post
    Loving this game so far, I got frustrated with it after the difficulty increased but I keep coming back and making gains.


    Suggestion: The Bloodmage should be able to kill himself with mana potion usage either all the time or at the very least when he has the death protection buff. Not being able to use my last mana pot kept the boss alive with just a sliver of health =(

    Off to try again!
    Hah, interesting idea... I'm not entirely sure, but the new event system should actually work this way at the moment. Bloodmage isn't fully implemented yet, but when he is I'll make sure to test. Thanks!

  10. #1170

    Default Re: Desktop Dungeons

    Is there any way we can be tossed a comprehensive teaser for what the full version is planned to look like? Would make it a lot easier for us to give feedback. Thanks for the good work, keep it up.

  11. #1171
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by Catwalk View Post
    Is there any way we can be tossed a comprehensive teaser for what the full version is planned to look like? Would make it a lot easier for us to give feedback. Thanks for the good work, keep it up.
    Sooooooooooooooon.

    We'll have a lot of new info out there in as short a time as we can manage.

  12. #1172

    Default Re: Desktop Dungeons

    Nvm. Lol.
    Last edited by Pilfred; 22-04-2011 at 04:25 PM.

  13. #1173
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    I've been working on the new site for the last week, Aeq's been hammering away at the backend and getting a game specific forum ready and Nandrew's been smacking the full version into something we'd feel comfy putting out there as a beta soon. So we're getting there!

  14. #1174

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Sooooooooooooooon.

    We'll have a lot of new info out there in as short a time as we can manage.
    Just checking in to make sure y'all didn't need your butts set on fire to hurry up with the full version. Glad to hear I don't need to play arsonist. :P

    How restricted is the Beta gonna be? Or, more specifically, can I play it when it's ready? I promise to provide, hopefully, constructive feedback. Please, please, pretty please! :D

  15. #1175

  16. #1176

    Default Re: Desktop Dungeons

    Quote Originally Posted by edg3 View Post
    You're on Extra Credits on the escapist. http://www.escapistmagazine.com/vide...ed-or-Heard-Of
    Was coming to say the same thing. Absolutely awesome for the guys to be called "brilliant" by another major player.

  17. #1177

    Default Re: Desktop Dungeons

    I swear to god, I would buy into the Beta if the only change was an 'auto-reset' button for the rooms.

    Seriously, take my money, take it now.

  18. #1178
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Desktop Dungeons

    Quote Originally Posted by breaker View Post
    I swear to god, I would buy into the Beta if the only change was an 'auto-reset' button for the rooms.

    Seriously, take my money, take it now.
    Hmm. That's an interesting idea... It'd have to be balanced to prevent scumming for specific start conditions, like a cost of 5 gold off the amount you bring into the dungeon or something. I'll suggest it at the next design session.

  19. #1179

    Default Re: Desktop Dungeons

    Quote Originally Posted by dislekcia View Post
    Hmm. That's an interesting idea... It'd have to be balanced to prevent scumming for specific start conditions, like a cost of 5 gold off the amount you bring into the dungeon or something. I'll suggest it at the next design session.
    But that's what player's would need it for and what they do already.
    Heck, scumming for certain start conditions is arguably necessary is some cases, but that's a different discussion altogether.

    I'd suggest, if you're going to put something in that discourages players from scumming, don't make it something that makes the player's chances of succeeding in the run lower, because then essentially you're putting in the button to convince players not to use the button~

    Or heck, just put a limit on the button's usage, or make them cost money from the kingdom's bank, which would cost the player, but not make the run weaker? It would make sense from a plot perspective because each time you 'reset' the dungeon, you're essentially funding another campaign out without really bringing anything of worth ( boss heads ) back.

  20. #1180

    Default Re: Desktop Dungeons

    Umm, do you guys plan to keep up with the current wiki, or switch over to a new one completely when the retail version comes out?

    I ask, because if you are, and I know its been said before, something needs to be done with the amount of spam and dummy accounts that have been hitting to wiki. Also, do you need special permission to delete pages, because I've just been 'blanking' ones that absolutely don't belong there so that an admin might see.

    But ya, it's surprising how many seemingly random pages have been added to it.

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