Lunch with Rocksteady : Lighting Artist
Another sneak peak into the Rocksteady development team, this time with Abelardo Polonio one of our awesome lighting artists.
What is your role within Rocksteady?
I work as a Lighting artist at Rocksteady. Lighting has become a very important part of the game development process in the last few years and a defining element of the game’s visuals . Techniques are shifting towards a more cinematic implementation of lighting, materials and postprocess. My job involves making sure everything is consistent lit throughout the game and work both from artistic and technical standpoint.
How long have you worked at Rocksteady?
I have been here for 9 months.
What made you want to work here?
The biggest thing is the opportunity to make highly successful games while keeping a small company vibe and familiar environment. Also, being a part of a seasoned team in which everyone pulls their weight and has very clear ideas on how to make good games.
What is your day to day like?
There is always something different to my daily experience so I never feel there is a routine but rather a more freeform division of tasks. Depending on the stage of the project, I will be lighting certain areas of the game, polishing things where needed or fixing bugs and different technical issues that might arise at any given time. It is very much a constant interaction with the other departments to making sure everything is as neat as possible. There is also a good deal of camaraderie around so I never get bored at work!
Describe Arkham City
Arkham City is the integral gaming experience and a benchmark for this type of games. It has something to appeal to everyone and every element is beautifully crafted. The city is a dark, gritty and atmospheric environment which will pull you in from the get go. However, it is not all cosmetic since the depth of the gameplay and maturity of the storyline are unique so the game is likely to be remembered for years to come!
If you could share anything about your experience working on the game, what would it be?
Working on something you truly love is on itself really satisfying, That moment of pride when you step back and see the game taking shape after all those months of hard work is priceless. The feedback we get from the community is very encouraging!