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Thread: The DOTA 2 Thread

  1. #1

    Default The DOTA 2 Thread

    Sorry if there's already a thread on this.
    The search feature wasn't quite playing along.
    Anyway..

    Quote Originally Posted by Joystiq
    As expected, Valve has just announced Dota 2 ? that's capital D, lower-cased ota ? its "massive sequel for one of the most played games in the world." There aren't many details in the short press release found after the break, save for its platforms -- Mac and PC -- and its release window of 2011.

    The title, which eschews the original's acronymic camel-casing ("DotA"), also avoids any mention of the actual original game's title, which is "Defense of the Ancients." Earlier this year, Valve filed a trademark application for the DotA trademark which led one of the game's original creators, Steve "Pendragon" Mescon -- now working on DotA-esque League of Legends at Riot Games -- to tell Joystiq that he was "surprised that [Valve has] decided to try to trademark the DotA name, because it goes against what [he] and others believe DotA means to the community."

    Riot Games even counter-filed for the DotA trademark, pledging "to protect the work that [original DotA creator] Eul, Guinsoo and dozens of other modders have done to create the game," adding, "if we were to obtain the trademark, we would keep the game and the DotA name freely available to the mod community."
    Juicy gossip

    So it's happening, as was expected. Now it's official. And dare I say, it might just be the "clone" (though that doesn't quite apply, but it isn't really a true sequel anyway, just like TF2, just a proper game made from a mod, etc) that finally dethrones Warcraft III dota as the premier Dota type game (beating out Demigod, LoL and HoN).

    Here's hoping. And also, here's hoping for less dousche, using Steam.
    Last edited by Nferno; 02-11-2010 at 03:43 PM.

  2. #2

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel.

    Local coverage of exactly the same thing here: http://www.nag.co.za/2010/10/valves-new-game-is/

    Dane was feeling left out :'(

  3. #3
    burned in a tragic hotlinking accident, but rose from the ashes FEN1X's Avatar
    Steam ID: STEAM_0:1:5553955

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel.

    Valve just went from Godlike to Beyond Godlike.

  4. #4

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel.

    Quote Originally Posted by GeometriX View Post
    Local coverage of exactly the same thing here: http://www.nag.co.za/2010/10/valves-new-game-is/

    Dane was feeling left out :'(
    But, posting that here would be like, redundant, and stuff. (Apart from the obvious reason I missed that. :P )

  5. #5

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel.

    Quote Originally Posted by GeometriX View Post
    Local coverage of exactly the same thing here: http://www.nag.co.za/2010/10/valves-new-game-is/

    Dane was feeling left out :'(
    Tell Dane to join the discussion here. :P

    Personally, I'm going to give it a shot, if only because I'm curious to see how they handle it.

    EDIT: Arts!









    And then there's this: I have no idea if it's true or not, but it's there to see:

    I am an employee at Valve. I do work on an unrelated project from IceFrog, but I have many friends who work with him on a daily basis. This blog is the culmination of what I have learned about IceFrog, also known as Abdul Ismail, directly from people who are currently working with him. Their names will stay anonymous for their sake and mine. You might want to ask why I am posting this. Why do I risk me and my friends's jobs? The answer is that ever since Abdul has joined Valve, he has been poisonous to the company. He is incredibly hard to work with, absolutely impossible to talk to in person due to a complete lack of social skills, and easily holds the most unpleasantly domineering work personality of anyone I have ever met. This is not just my opinion, but the opinion of almost everyone I know who has come in contact with him. Abdul's project is not only becoming one of the most controversial inside the office, but one of the most controversial outside. He is taking the company in a direction I thought we would never head in because he demanded unparalleled control and for some reason was granted it.
    Read the full thing here: http://icefrogtruth.blogspot.com/

  6. #6

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel.

    Quote Originally Posted by Miktar View Post
    Tell Dane to join the discussion here. :P
    Are you mad?! :P These forums are terrifying. Seriously. I'd rather be forced to sit through the horrors of Amnesia for ten pants-filling hours (with no breaks to calm the nerves) than risk actually, y' know, being shot and killed in some weird Internet-based drive-by shooting here. ;)

    Oh, and when Geoff says "Dane was feeling left out" what he really means is "Dane was trying to get someone, anyone to visit NAG Online and look at all the pretty words there."

  7. #7

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel.

    Quote Originally Posted by Barkskin View Post
    Are you mad?! :P These forums are terrifying. Seriously. I'd rather be forced to sit through the horrors of Amnesia for ten pants-filling hours (with no breaks to calm the nerves) than risk actually, y' know, being shot and killed in some weird Internet-based drive-by shooting here. ;)

    Oh, and when Geoff says "Dane was feeling left out" what he really means is "Dane was trying to get someone, anyone to visit NAG Online and look at all the pretty words there."
    I've been on these forums for ages, I think I've been to NAG Online twice... Maybe a little forum/NAG online hybridization? blur the lines between the two?

    Also, We're not scary... We forum dwellers are a happy and welcoming bunch. We just burn one of our own as a witch(or forum equivalent of a witch) as a sacrifice every now and then... but the sacrifice is necessary for a good yield of crops(or forum equivalent of crops)

  8. #8

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel.

    Quote Originally Posted by Barkskin View Post
    Oh, and when Geoff says "Dane was feeling left out" what he really means is "Dane was trying to get someone, anyone to visit NAG Online and look at all the pretty words there."
    Welcome to my world. I know nobody from here reads the website. And I can't get them to, either.

    Either way, it's not that bad here.

  9. #9

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel.

    Quote Originally Posted by Miktar View Post
    Welcome to my world. I know nobody from here reads the website. And I can't get them to, either.

    Either way, it's not that bad here.
    I've started reading the site in the last week or so, since adding it to Reader.

    As for the game in question, all I can say is, MEH!

  10. #10

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel DOTA

    It has to be said, I think the main reason for a lot of people passing up dota as a legitimate "game", would be because of the really steep learning curve and the elitism amongst players online. If you're good, you're really good, and if you're not good, they let you know it very colourfully.

    And with the advent of a completely new game based around the same structure it is entirely possible that exactly that elitism might carry through, but there's also the hope that the cheap pirate types will shy away from official servers since they'll have to actually, like, you know, PAY, for their newer dota fix, so chances are the number of elitists will drop. And then there's the chance that enough will change in this new game to be friendly and welcoming to noobs who will no doubt want to see what all the rage is about.

    One can hope.

    Also, those screenies. WOW...

  11. #11

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel DOTA

    Sounds great! Will play this along with my HoN addiction... obviously one will win out in time though.

  12. #12
    totally screams without needing a mouth .dB's Avatar

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel.

    Quote Originally Posted by MrDeVil_909 View Post
    POST COUNT +1
    kk.

    I'm pretty excited about this. DotA's main issue (imo) was always the big ass learning curve when starting out. I know too many people that didn't give DotA a proper go simply because they got into it late, saw the overwhelming scope of the game and just went, "NOPE".

    Valve are making all the right moves in that regard though, good skill based matchmaking system, interactive guides, the couching system and the in-game rewards for community participation. Good stuff.

    EDIT:
    Quote Originally Posted by CaViE View Post
    It has to be said, I think the main reason for a lot of people passing up dota as a legitimate "game", would be because of the really steep learning curve and the elitism amongst players online. If you're good, you're really good, and if you're not good, they let you know it very colourfully.
    mmmbop.mp3
    Last edited by .dB; 14-10-2010 at 10:16 AM.

  13. #13
    Simba Chippit rawrs with flavour.
    Master of Ceremonies.
    Chippit's Avatar
    Gamertag: ChippitSA Steam ID: Chippit Wii Code: 3663 1338 9892 3944

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel.

    Quote Originally Posted by .dB View Post
    Motherfu-

  14. #14

    Default Re: The thread of gaming's most hated custom map for warcraft 3 getting a sequel DOTA

    *casts holy resurrection*

    The Dota 2 Blog is now up and running. Followers of news for Dota 2 can check there semi-regularly for updates.

    One blog entry has been added so far. A handy Q&A entry:

    Quote Originally Posted by Dota 2
    Q: Is there reconnect support for DotA 2? (by Vanes-UT)
    A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.

    Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
    A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.

    Q: How are you going to handle delay and lag between players? (by Alex)
    A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.

    Q: What kind of hardware requirements will the game have? (by S.Hong)
    A: We don’t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.

    Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)
    A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.

    Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)
    A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.

    Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)
    A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.

    Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
    A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.

    Q: Can you spectate an already ongoing DotA 2 game? (by Valo)
    A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.

    Q: Will you keep loyal to casting times like Torrent and will it still be possible to do the advanced tricks, like animation canceling, fog of war tricks we’ve learned, etc? (by Lycan)
    A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn’t feel the same without them.

    Q: How will we manage replay files? (by Nikos)
    A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don’t have to worry about losing them. You’ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them.

    Q: Are you going to work on DotA after DotA 2 is released? (by Jack Lee)
    A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game.

    Q: How will development change with regards to your role, current beta testers, community feedback, etc? (by Basel)
    A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.

    Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there’s too much, you can’t see what’s going on anymore. (by Lycan)
    A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what’s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.

    Q: Will I be able to help test DotA 2? (by Sing Liu)
    A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We’ll release more information about how to sign up in the future.

    Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)
    A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.

    Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)
    A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.
    Linkz0r

    Uhm. I tried changing the title of the thread by editing my OP, but it wasn't working out so nicely. Has that feature not been available before? Anyway, I noticed the "DOTA" word was added to the thread name so I was going to change the entire thing to "The Dota 2 Thread", but I couldn't. Would a mod kindly do it for me? :)

  15. #15

    Default Re: The DOTA 2 Thread

    CaViE, if you want to edit thread names, edit the first post then go to "Go Advanced" and from there you should be able to rename the thread in the "Title" block.

  16. #16

    Default Re: The DOTA 2 Thread

    I'd wondered. Cool, thanks. I'll remember that for future thread renaming endeavours. :P

  17. #17

    Default Re: The DOTA 2 Thread

    So finally a thread that I can see has been started a bought this game and it's been almost 2 weeks since the announcement.

    Any way I'll probably switch over to Dota2 when it comes out. Have been mostly playing LoL (even though I suffer from high ping +430) and HoN I keep updated in hope that one day the elitist would lighten up.

    Plus it will be using steam. Which is awesome for keeping my games up to date, except those times when it's starts downloading & re-installing my games for no reason.

  18. #18

    Default Re: The DOTA 2 Thread

    Quote Originally Posted by Thread OP
    2 Weeks Ago CaViE said...
    Cough cough.

    Search feature's there for a reason. :)

    Yeah, HoN players take PSR way too seriously sometimes. I haven't played LoL yet though. In fact, I've barely even seen it in action, come to think of it.

    I hope there's some form of chat channels though, or is that already implemented in Steam?

  19. #19

    Default Re: The DOTA 2 Thread

    Wait, so Dota is becoming a genre of it's own?

    Also, I wanted to ask a question, is there actually any real differences between all the Dota spin-offs, like LoL and HoN, or is playing one pretty much like playing the other?

  20. #20

    Default Re: The DOTA 2 Thread

    Indeed. I found it quite lulz the other day, when I saw an article actually mention Dota as a "genre".

    And while HoN is a self-proclaimed Dota clone (don't cite me on this, please), each game has its little nuances. HoN is full of crazy, epilepsy inducing colourful spells and animations and PSR's (call it a ranking if you will), while LoL has an entire system of fundamental difference, though the heroes are similar to Dota's. For example, in LoL, when you're in trees, I believe you go invisible to the enemy. Or something to that effect.

    But yeah, basically, if you've played Dota and can play Dota, then you can expect to have the basics of HoN or LoL or even Demigod down. All you need to learn are the spells and items and you're pretty much golden.

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