Yeah, they're calling Dota based games a MOBA, Multiplayer Online Battle Arena. Some people also refer to it as an Action RTS.
LoL is the n00b friendly version of Dota. It has cartoon-like graphics, easy controls and a toned down version of the gameplay elements in that there is no denying of creeps allowed. Games are generally drawn out and longer as a result. It also tries to expand on Dota by adding things like runes that you attach to your summoner's page making the heroes you summon to the battlefield more powerful.
HoN on the other hand is the closest Dota spinoff there is. Many of the heroes are direct clones from Dota heroes with nothing but cosmetic and name changes. The only innovations HoN brought to the table was an impressive client-server architecture that allowed you to reconnect if you got dropped, a dazzling 3D engine that makes it hard at first to know what the hell is going on on-screen if you're used to Dota where things are easier to distinguish.
It also added a type of skill level system called PSR (Public Skill Rating) where you would earn PSR for winning a game and lose PSR for loosing a game. Unfortunately it's a bit weak and counts negatively toward gameplay (IMO at least) because you have people stressing over someone who has low PSR and that he should not choose that hero because it's not a n00b hero or the opposite. PSR also makes people very unforgiving if a person plays badly as no one wants to lose PSR and thus the rage in HoN is possibly even worse than that of Dota.
My hopes with Dota 2 is that Valve succeeds with their goals in making the game as community centric and new player friendly as possible.



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