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Thread: The DOTA 2 Thread

  1. #41

    Default Re: The DOTA 2 Thread

    No Invoker pictures just yet...

    Here's hoping the next artwork they release copies off the other Kunkka loading screens.

  2. #42

    Default Re: The DOTA 2 Thread

    Faceless Void I HATE YOU!!! just can't play against him. Kills me every time.

  3. #43

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    Quote Originally Posted by S7wede View Post
    That would be the good old Tide Hunter.
    Impossible. Tide has an anchor (thus his spell, Anchor Smash).

  4. #44

    Default Re: The DOTA 2 Thread

    Quote Originally Posted by Toxxyc View Post
    Impossible. Tide has an anchor (thus his spell, Anchor Smash).
    Look closely, he has a huge fish in the other hand, look under void's legs. And finally:



    PS. Does the forum have something like screenshot tags to make it smaller?

  5. #45

    Default Re: The DOTA 2 Thread

    You can use "width" and "height" in your IMG tags to manipulate the size of the original picture, and then add in an encompassing URL tag to link to the original picture in full size. It's called a thumbnail. :P

    At first I looked at that and thought "HoN", but then I looked closer, and my word it excited me... Many, many dota-gasms will be had, after Gamescom footage is released.

    EDIT: Oh, wait, BB Code doesn't allow size manipulation. Never mind, then!
    Last edited by CaViE; 14-08-2011 at 04:38 PM.

  6. #46

    Default Re: The DOTA 2 Thread

    Another:
    Actually glad it doesn't look like HoN, since I'm probably gonna play both I want variety. Also the environment kinda reminds me of planescape torment and baldurs gate, a timeless peace of art.

  7. #47

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    I really like the art style of the backgrounds. Looks like a painting. But since when are there stairs in a forest? :P

  8. #48

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    Quote Originally Posted by CyniKill View Post
    I really like the art style of the backgrounds. Looks like a painting. But since when are there stairs in a forest? :P
    What's towers doing a forest...


  9. #49

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    They were obviously built there to kill enemies. Duh.

  10. #50

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    Quote Originally Posted by CyniKill View Post
    They were obviously built there to kill enemies. Duh.
    If they so important, why not build easy access to them? Thus the existence of stairs.

    EPIC.


  11. #51

    Default Re: The DOTA 2 Thread

    Quote Originally Posted by hideinlight View Post
    Look closely, he has a huge fish in the other hand, look under void's legs.
    But...but...That's not RIGHT!

    I had to know Valve wasn't going to get it perfect :/

    EDIT: OT though, the graphics are less "shiny" than I expected. But the more I look at Luci, the more I like it. Holy **** I now can't wait for the bloody game!!! {insert world's widest smile here}

  12. #52

    Default Re: The DOTA 2 Thread

    Quote Originally Posted by Toxxyc View Post
    EDIT: OT though, the graphics are less "shiny" than I expected. But the more I look at Luci, the more I like it. Holy **** I now can't wait for the bloody game!!! {insert world's widest smile here}
    A lot of people complained that HoN's graphics are too shiny and detract from the gameplay. I guess they took that to heart when designing DotA 2.

  13. #53

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    Looks like those screenshots are 4 months old, the GUI apparently got a huge overall. Looking at the leaked changelog that statement is probably true.

  14. #54

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    I wouldn't be surprised, the GUI looks very basic.

  15. #55

    Default Re: The DOTA 2 Thread

    Quote Originally Posted by CyniKill View Post
    A lot of people complained that HoN's graphics are too shiny and detract from the gameplay. I guess they took that to heart when designing DotA 2.
    Actually, I remember when Dota 2 was first announced they explicitly mentioned that the graphics, spells and effects would be made in such a way that it doesn't clutter the screen and disables you so see anything. I can tell with great accuracy that there are times in games where too many spells in one spot causes so much confusion you don't know what the hell is going on there. Spells such as Enigma's Midnight Pulse affects a fairly large area, and those sparkly **** from Radiance can quickly make the game "too shiny". I'm happy if the spells are heavily graphical but not overdone.

    Quote Originally Posted by CyniKill View Post
    I wouldn't be surprised, the GUI looks very basic.
    And that's the way we want it. I checked on the Luci screenshot and immediately felt at home. I knew exactly what every bar and spot meant before I even thought about it. Items can be a bit of a bitch though, but I recognized common ones like GG Branches, HP and MP Potions and Urn to name a few.

    This game is looking more and more like I always dreamed the DotA sequel should be. I just hope they release something like a collectors edition or some Dota 2 hero figurines or something. I'd kill for figurines of Lina (wink wink my avatar), Necrolyte, Slark and Morph.

  16. #56

    Default Re: The DOTA 2 Thread

    Quote Originally Posted by Toxxyc View Post
    Actually, I remember when Dota 2 was first announced they explicitly mentioned that the graphics, spells and effects would be made in such a way that it doesn't clutter the screen and disables you so see anything. I can tell with great accuracy that there are times in games where too many spells in one spot causes so much confusion you don't know what the hell is going on there. Spells such as Enigma's Midnight Pulse affects a fairly large area, and those sparkly **** from Radiance can quickly make the game "too shiny". I'm happy if the spells are heavily graphical but not overdone.
    Yeah, that's exactly what I was talking about. This will definitely be a point for DotA 2 over LoL and HoN.

    Quote Originally Posted by Toxxyc View Post
    And that's the way we want it. I checked on the Luci screenshot and immediately felt at home. I knew exactly what every bar and spot meant before I even thought about it. Items can be a bit of a bitch though, but I recognized common ones like GG Branches, HP and MP Potions and Urn to name a few.
    You've got a point there. But things like a "shop" section that's permanently there is a bit pointless. Why don't they just make it pop up when you're at the shop? Also, they've left quite a bit of space open. They could use that sort of space to show buffs, debuffs, etc. I guess it's a bit pointless commenting on this if they've revamped the GUI, though.

    EDIT: Ah, I see there's a close icon next to the shop part.

  17. #57

    Default Re: The DOTA 2 Thread

    Quote Originally Posted by CyniKill View Post
    Yeah, that's exactly what I was talking about. This will definitely be a point for DotA 2 over LoL and HoN.
    Yeah that and, LoL and HoN are soooo wannabe DotA, it's actually comical (they're even FREE now).

    Quote Originally Posted by CyniKill View Post
    You've got a point there. But things like a "shop" section that's permanently there is a bit pointless. Why don't they just make it pop up when you're at the shop? Also, they've left quite a bit of space open. They could use that sort of space to show buffs, debuffs, etc. I guess it's a bit pointless commenting on this if they've revamped the GUI, though.

    EDIT: Ah, I see there's a close icon next to the shop part.
    I don't understand how they can make a "quick buy" menu, unless you can choose the items you want before visiting the shop and when you come in range it auto-buys everything you selected. But that's just me.

    And they are actually showing buffs and nerfs. Look at the Venge screenie - just above the HP bar - it's one of the first things I noticed. That is so obviously her Command Aura at work there it's not even funny...

  18. #58

    Default Re: The DOTA 2 Thread

    Quote Originally Posted by Toxxyc View Post
    I don't understand how they can make a "quick buy" menu, unless you can choose the items you want before visiting the shop and when you come in range it auto-buys everything you selected. But that's just me.
    Correct me if I'm wrong, but the last time I played DotA (It's been a while) you had 2 "inventories". One on the hero, and one at the shop. You could buy 6 items from the base shop (not the other ones) and pick them up when you went back to heal. Maybe it was only in the version that I played, who knows?

  19. #59

    Default Re: The DOTA 2 Thread

    Quote Originally Posted by x-scon View Post
    Correct me if I'm wrong, but the last time I played DotA (It's been a while) you had 2 "inventories". One on the hero, and one at the shop. You could buy 6 items from the base shop (not the other ones) and pick them up when you went back to heal. Maybe it was only in the version that I played, who knows?
    No no you're correct. You're not limited to buying items into your inventory when you aren't there though, you can purchase as much as you want and it simply stays on top of your circle (protecting them is limited to 6 items INSIDE the circle menu).

    But that's the thing about "quick buy" or w/e they want to name it. No idea how it will work. Guess we'll have to wait and see.

  20. #60

    Default Re: The DOTA 2 Thread

    Quote Originally Posted by Toxxyc View Post
    Yeah that and, LoL and HoN are soooo wannabe DotA, it's actually comical (they're even FREE now).
    Technically LoL was always free.

    Let's not get elitist here. :P

    Quote Originally Posted by Toxxyc View Post
    I don't understand how they can make a "quick buy" menu, unless you can choose the items you want before visiting the shop and when you come in range it auto-buys everything you selected. But that's just me.
    I assume it's either one of two things:

    1. You quick-buy a recipe and if you have the gold, the game buys the items and merges them for you, so for example you click S&Y with like 6,000 gold and you just get it, straight, completed. Or if you don't have enough gold, the game selects the best items to buy so far with what you have.

    2. Like HoN's core-builds idea, if you have a specific hero, the game is coded to recommend certain items, so using quick-buy in that situation would yield likely strong items in some scripted order.

    3. You can customise builds for each hero? Iffy.

    Did I say two?

    Quote Originally Posted by Toxxyc View Post
    And they are actually showing buffs and nerfs. Look at the Venge screenie - just above the HP bar - it's one of the first things I noticed. That is so obviously her Command Aura at work there it's not even funny...
    Don't forget that Dota is a custom map for what we know and love as Warcraft 3, and in a strategy game you don't want buff indicators glaring at you, which is why they were in that little space on the bottom of your unit frame.

    A Dota-centric game is always going to break from the RTS moulds, with the more prominent buff indicators being one of those changes.

    EDIT:

    Fake / Legit. You decide.

    Last edited by CaViE; 15-08-2011 at 01:51 PM.

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