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Thread: Controls

  1. #1

    Default Controls

    How much does game controls influence you?
    Conviction is a good example i hated the control scheme but once i got the hang of it i started to love it.
    So it could make or brake a game.
    Any thoughts?

  2. #2

    Default Re: Controls

    GTA IV - THE CONTROLS RUINED IT FOR ME!!! as with Grid

  3. #3

    Default Re: Controls

    It makes or breaks the game for me. If the control scheme is horrible, I'll drop the game. PURE is a good example. The controls were just too complicated and there are too many buttons to push at the same time. I played it on PC if someone wants to say anything about it. I tried to get used to it, really I did.

    If I were to go back and play a very old shooter-type game with just the keyboard, I'd probably lose me head as I have become too familiar with the mouse. Controls should be easy and the game difficult. Perfect balance, not the other way around.

  4. #4

    Default Re: Controls

    Quote Originally Posted by Shaderow View Post
    Conviction is a good example i hated the control scheme but once i got the hang of it i started to love it.
    On the X360, Conviction's control scheme is BRILLIANT and very fluid, I was perfectly at home with it right after the tutorial. But ja, I HATE it when they port a game to the PC with an awkward control scheme, especially if you can't change it. That's why I only play classic shooters, like Wolfenstein, on the PC. The rest is for XBOX...

  5. #5

    Default Re: Controls

    For me, it depends on the game. If I can get around a bad control system and still enjoy the game, then it's fine. But if the control system is so bad, that it ruins the gameplay experience for me, then it's a problem. Two examples: Naruto: Ultimate Ninja Storm, had stiff mechanics/controls. But I still had fun playing the game. On the other hand, I hated the 3D Mortal Kombat games. The controls were horrible, stiff and unresponsive. Which totally ruined the game experience, for me.

  6. #6

    Default Re: Controls

    Quote Originally Posted by Slither View Post
    On the X360, Conviction's control scheme is BRILLIANT and very fluid, I was perfectly at home with it right after the tutorial. But ja, I HATE it when they port a game to the PC with an awkward control scheme, especially if you can't change it. That's why I only play classic shooters, like Wolfenstein, on the PC. The rest is for XBOX...
    Ha another reason why there are less and less pc games these days The controls just dont work on mouse and keyboard

  7. #7

    Default Re: Controls

    Quote Originally Posted by Shaderow View Post
    Ha another reason why there are less and less pc games these days The controls just dont work on mouse and keyboard

    FPS FTW!!!

  8. #8

    Default Re: Controls

    Quote Originally Posted by Shaderow View Post
    Ha another reason why there are less and less pc games these days The controls just dont work on mouse and keyboard
    I'm sorry what?

  9. #9

    Default Re: Controls

    Quote Originally Posted by Shaderow View Post
    Ha another reason why there are less and less pc games these days The controls just dont work on mouse and keyboard
    "Dur!" much?

    Seriously though, I don't get why people bitch about bad PC game control. Yes it's hard to play games like Pure on a keyboard. Yes, it's frustrating to play F1 2010 with no way to just gently turn the corner with no analogue. Yes, Some people complain they can't do the motion for the shoryuken in SF4.

    But what I just wanna know is, WHY THE HELL ARE PEOPLE PLAYING THESE TYPES OF GAMES WITHOUT A GAMEPAD!?!?!?!?

    Come on people, it's not the game's control that's at fault here it's your common sense. These types of games are made to be played with a joypad(preferably the 360 controller). It's like complaining that tennis sucks because you decided you wanted to play with a cricket bat!

    "Oh? What's that? But some people can't afford or find any gamepads available?" BULL! Instead of buying the game which you will so eagerly complain about the controls on an internet forum 10 minutes later, why not use that same cash to go and buy a gamepad? Unless of course you pirated the game in question because you've never bought a game in your life due to financial problems?

    Yes, you do get games that can't be redeemed due to bad controls, hell, you get them on the consoles as well! Just like Cyberninja said, Mortal Kombat on the PS2 was awful due to it's crappy controls.

    Mass Effect 1 & 2 were games that I know were waaaaaaaaaaay better on the PC than on consoles because of the better controls which, you think is the reason why, no more games are coming out on pc.

    So before complaining about bad control in a game, make sure it's controls actually sucks because the developers were stupid. Saying "the controls in Blazblue sucks OMG it's so unplayable, why did they even bring it to PC? It ruined it for me!" is just wrong.

    Seriously, be thankful the developers are even bothering to release most of the titles on PC's these days.
    Last edited by Incognito; 17-10-2010 at 10:17 PM.

  10. #10

    Default Re: Controls

    Darksiders for the PC is killing my fingers. Who needs to block and doge... pfft

  11. #11

    Default Re: Controls

    ME1 and 2's controls were horrible for the PC IMO. In all honesty, these days I actually play most FPS' on my PC with my 360 pad. Unless it's a Source or CoD game or F.E.A.R.2, most FPS' actually don't feel all that wonderful. IMO, the Source engine (and the recent CoD titles) have the best feel of FP of any FPS game. They just work. Games like Bioshock, ME1/2, even Bad Company 2 on occasion feel rather awkward with the mouse and k/b.

    Third person games as well, they're meant for pads. Dead Space, Gears of War (not that bad, but still better with a pad), Batman, GTAIV all feel miles better with the 360 pad than with the default setup. Also, mouse and k/b don't have vibration, and I ****ing love the vibration of a pad. It hits all the right spots... In terms of immersion of course.

    On the general subject of control, it can easily make or break a game for me. Perfect example, Tomb Raider Underworld. The story was a bit mish-mash, granted, but it had bucket loads of atmosphere, great level design and a real sense of space. The controls however distracted you so much from how good the actual puzzle was or how nifty a level was designed that you don't appreciate it as much.

    Halflife, on the other hand, feels perfect. Even though it's got very basic gameplay mechanics, it just feels nice to play. Halo, as well, feels terrific with the controller.

    In all honesty, people that whine that they "need the precision of the mouse" in FPS games should get a ****ing life. It's not about how ****ing good you are at a game, it's about having fun, unless you're one of those super-competitive idiots, in which case your opinion doesn't matter, because you're a ****ing idiot. ;)

  12. #12

    Default Re: Controls

    Quote Originally Posted by McDangerous View Post
    In all honesty, people that whine that they "need the precision of the mouse" in FPS games should get a ****ing life. It's not about how ****ing good you are at a game, it's about having fun, unless you're one of those super-competitive idiots, in which case your opinion doesn't matter, because you're a ****ing idiot. ;)
    Where's the "like" button?

    The rest is for XBOX...
    Buddy, your xbox control works on your PC!

    I must say though, I wish my Xbox and PS3 would just work with my cheap ass keyboards and mice! I really don't give a **** for 10billion dpi! My R50 keyboard and mouse work, I just want to play!
    Last edited by TiNRiB; 18-10-2010 at 02:40 AM.

  13. #13

    Default Re: Controls

    Quote Originally Posted by McDangerous View Post
    In all honesty, people that whine that they "need the precision of the mouse" in FPS games should get a ****ing life.
    An expensive mouse and keyboard are wounderful, they actually do make a difference, but you never play 10x better as someone with a R50 mouse.

    So basically don't buy one if you aren't going to appreciate it.

  14. #14

    Default Re: Controls

    Quote Originally Posted by TiNRiB View Post
    Buddy, your xbox control works on your PC!
    Sorry pal, you must be sniffing something. You need to buy a SPECIAL X360 CONTROLLER, made specifically for PC, and they are NON-EXISTENT where I stay. I ended up using a Logitec controller with 360 emulating software. Thank God for some VERY clever coders out there...

  15. #15

    Default Re: Controls

    Quote Originally Posted by McDangerous View Post
    In all honesty, people that whine that they "need the precision of the mouse" in FPS games should get a ****ing life. It's not about how ****ing good you are at a game, it's about having fun, unless you're one of those super-competitive idiots, in which case your opinion doesn't matter, because you're a ****ing idiot. ;)
    Excuse anyone for having fun in a different way.
    So a Golf players not allowed to complain if he has the wrong club?
    Guess he must be a ****ing idiot ;)
    Last edited by KaosLord; 18-10-2010 at 10:26 AM.

  16. #16

    Default Re: Controls

    Quote Originally Posted by Slither View Post
    Sorry pal, you must be sniffing something. You need to buy a SPECIAL X360 CONTROLLER, made specifically for PC, and they are NON-EXISTENT where I stay. I ended up using a Logitec controller with 360 emulating software. Thank God for some VERY clever coders out there...
    What? A normal wired Xbox 360 controller does the job.

    You can grab the software needed 'ere from Microsoft.

  17. #17
    Will be the reason for the first successful run-up double high five. Rocks love-climbing. Squid's Avatar

    Default Re: Controls

    Quote Originally Posted by Slither View Post
    Sorry pal, you must be sniffing something. You need to buy a SPECIAL X360 CONTROLLER, made specifically for PC, and they are NON-EXISTENT where I stay. I ended up using a Logitec controller with 360 emulating software. Thank God for some VERY clever coders out there...
    Nope, any 360 controller will work. A wireless one will need a dongle though.

  18. #18
    Will be the reason for the first successful run-up double high five. Rocks love-climbing. Squid's Avatar

    Default Re: Controls

    Quote Originally Posted by KaosLord View Post
    Excuse anyone for having fun in a different way.
    So a Golf players not allowed to complain if he has the wrong club?
    Guess he must be a ****ing idiot ;)
    Here is your problem. Controllers are not "the wrong club", apples and oranges.

    I play 90% of my PC games with a controller these days. I find that just about everyone who "prefers" a mouse and keyboard because it's "better", has never actually bothered trying a controller properly. They dismiss it as inferior because they haven't learned how to use it yet.

    [Edit] Sorry about the double post.

  19. #19

    Default Re: Controls

    Quote Originally Posted by Squid View Post
    Here is your problem. Controllers are not "the wrong club", apples and oranges.

    I play 90% of my PC games with a controller these days. I find that just about everyone who "prefers" a mouse and keyboard because it's "better", has never actually bothered trying a controller properly. They dismiss it as inferior because they haven't learned how to use it yet.

    [Edit] Sorry about the double post.
    Different strokes for different folks.
    I find a controller horrible for FPS.
    Not that I haven't "learned" to use it,just that I think it's ****.

  20. #20

    Default Re: Controls

    Whether it's mouse & keyboard, or a console controller, or a magical body-movement-decoding hula hoop, I don't care, under consideration that some games are obviously designed and better suited to a particular kind of physical controller.

    What really gets me is when a game chooses to be non-responsive on purpose.

    One example: Ghostbusters.

    I truly loved this game on my 360, but aiming your proton pack was far more of a chore than it had to be. I can almost hear the devs saying "we wanted to capture the clunky feel of the proton pack," but the way they implemented this was making your aiming controls slow, sluggish and unresponsive.

    Duck out of Ghostbusters and boot up Call of Duty where your aiming's silky smooth and you realize there's simply no need to seemingly purposefully make the game feel so ornery. It simply feels like you're being punished for playing.

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