Okay, this year's been weird for me. And in the middle of everything, I somehow managed to become very hermitised and out of touch with The Greater Internet Community. Well, no more!
Now, I'd hate to be one of those guys who leaves a forum for ages, then one day tiptoes back in and posts a new game demanding attention and feedback, but, er ... well, crap, that's me. I promise I'll be more involved over the course of 2011.
I've been pretty busy for the past few days on a small project called FienDASH, just to give myself a break from the whole "game development for profit" thing. It's difficult to describe what the game is like, but I've settled on "procedurally-generated, turn-based, swarm-hacking puzzler" as a temporary description and can cite the Deadly Rooms of Death series as one of my inspiring factors. Hopefully that gives people some idea regarding what this is all about.
Typical Viking messiness. Gotta love it.
I don't know if this creation is going to go anywhere just yet, but if enough people like the prototype I may be persuaded to continue working on it over weekends and quieter evenings. Gotta keep my main focus on the Unity version of Desktop Dungeons, though!
Download the proto version 3 from QCF Design (Updated 6 Jan, now with wave undo option).
PRESS SPACEBAR AT ANY TIME TO RESTART THE CURRENT WAVE. It doesn't generate new random seeds or anything, but it DOES allow you to take back particularly ugly mistakes here and there, or just redo a particular section better. Should help make things easier for new players.
PLEASE NOTE: This is still a rough draft of the game. It doesn't have a proper tutorial and I have reason to suspect that new players will find it very challenging. The QCF Design website has a slightly outdated beginner's guide if you need help, but you can also experiment with the in-game SIMPLE MODE and HINTS OPTIONS to help you learn the system. :)



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