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Thread: The thread of Plan-Et-Side, not Planescape 2: 'Thousands of armies'

  1. #1

    Default The thread of Plan-Et-Side, not Planescape 2: 'Thousands of armies'

    With "big announcements" planned for PlanetSide Next at the SOE Fan Faire starting July 7th, we're all excited to see exactly what Sony Online Entertainment has lined up for us. Now - a couple of days before the show - SOE has teased their big reveal.



    Officially naming the game PlanetSide 2, SOE's President John Smedley revealed a countdown on PlanetSide2.com that currently stands at just under 52 hours, as well as a Facebook page for the game that says "classified information" will be revealed at 7PM PDT on the 7th. We looked at the source info for the countdown site, and came across a revealing new description for the game

    "PlanetSide 2 is the only first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Be a part of explosive action in a futuristic world with forces ranging from tactical squads to thousand player armies all taking place in real-time on enormous open-world continents."

    The SOE fan faire will be held from July 7th to July 9th.
    Gamerevolution

  2. #2

    Default Re: Planetside 2: 'Thousands of armies'

    Thosand-player armies? if so, then awesome, but I think this may flop horribly coz it's going directly against Dust 514, and we really don't need two MMOFPS's...

  3. #3

    Default Re: Planetside 2: 'Thousands of armies'

    PlanetSide 2’s (finally official) announcement, at least for this editor, is the most exciting game announcement of the year – by a long shot. You may be asking, “What the heck is PlanetSide?” Well, the main thing you need to know is that it’s an MMOFPS, which should immediately prick up your ears if you love FPS games. “But wait,” you say, “I hate MMOs!” Have no fear: PlanetSide is almost nothing like the typical MMO, because it’s not an RPG, but an actual skill-based game, but with more players than you’ve ever encountered in an FPS before (MAG doesn’t even come close). It’s so amazing I insisted it be included in our Top 100 games of all time. And now, with PlanetSide 2 incoming, I have high hopes that gamers who would have loved the original game but missed out on it will finally see what all of (my) fuss is about. Of course, I don’t know if the sequel will actually be good yet, but I’m more excited and hopeful for this game than I’ve been for any game in probably ten years. Seriously.

    First let’s check out that trailer:



    It’s possible after watching that you’ll say “Eh, looks like a generic sci-fi FPS.” And I wouldn’t blame you. PlanetSide’s art style has never been overtly flamboyant, but it has tiny details you don’t notice at first. With some deliberation the creative aspect of the armor, weapon, and vehicle designs becomes clear. Plus, that video shows a tiny fraction of what the game will offer. The video barely showed the infantry weapons, vehicles, and just a hint of the aircraft. Strangely, the true scale of the game isn’t obvious from the trailer – you get a glimpse of it, especially at the end with the fleet of aircraft, but I’m telling you, take everything you see in the video and multiply the number of players by ten to twenty and you’ll get an idea of just how massive the battles will be. And if PlanetSide 2 can pull off the same balance of roles that the first game did, these giant battles won’t be a huge mess like you might worry about. Other FPS games become total chaos when you get too many players on one map, but not PlanetSide. It’s a beautiful orchestra of foot soldiers, tanks, buggies, fighters and bombers, support units, invisible stealth dudes and much, much more.


    Above: Note the vast distances involved - those curving structures in the upper-right are parts of a warpgate, which is what you use to move between continents, so if you can see it, you can travel to it

    After I played the first PlanetSide, every round-based shooter afterward felt like a hollow shell that only made me want to go back to PlanetSide, because not only is the scale so much bigger, but there’s also the persistent world. You have a character that levels up, joins a permanent Outfit (think guild), and wages war over continents that are always there, always changing hands. After that, simple shooter rounds that repeat over and over feel outdated. So if PlanetSide 2 can pull off what the first did and draw in a new audience, be prepared to never look at other shooters the same way again. You’re going to be spoiled. That said, let’s take a look at some of the interesting parts of the announcement.


    Above: This building has us baffled - it's bigger than the original game's towers, but smaller than the bases. We have no idea what its purpose is

    The fact sheet mentions “tightly-packed urban centers” which is absolutely huge for PlanetSide fans. The first game started off with just big, wide-open fields, forests and mountains surrounding bases that look like futuristic castles. Players wanted to fight in an urban environment, but the Core Combat expansion, which was supposed to provide that, instead gave us giant caves full of crystalline “buildings” that may have in spirit provided urban-style combat, but never felt like a city. If we get true cities this time around, the game will have an appeal that will draw in players that never got enough traditional FPS combat from PlanetSide’s uninspired indoor level design (even if base battles were enormously fun despite the weak designs).

    There’s also mention of “holding territories and controlling resources.” PlanetSide 1 has essentially only one type of thing to control – the bases. There are no real resources to speak of. The idea of resources in PS 2 is both exciting and worrying. On the one hand it could provide strategically deeper gameplay, but on the other hand it could introduce a slippery-slope dynamic often found in RTS games where once a side is losing, the resource disadvantage makes victory increasingly unlikely. This is especially dangerous in a persistent shooter because without rounds to reset teams’ advantages, one side could be in trouble for a very long time. Of course, we don’t know what these resources are or how they work yet, so we’ll have to wait and see. One thing that stands out, though, is the mention of “fuel bonuses,” which is strange because it implies that vehicles will require fuel – a radically different concept from PS 1 and also from most shooters that have vehicles. Again this is worrying and also potentially great: having to deal with fuel might make vehicle driving a pain (and some players dedicate their entire playstyle to vehicle driving), but on the other hand it may be a good check against the power of vehicles versus infantry, which is a bit out of whack in PS 1 – infantry being fodder for vehicles.


    Above: We noticed the cliffs at the top of those mountains, which has us worried again. In PS 1 there were few places a foot soldier or ground vehicle couldn't travel, so if those cliffs are prevalent, it means more restrictive maps

    Another key quote is this: “PlanetSide 2 will launch with several continent maps.” The emphasis here is mine. PS 1 has ten continents, and that’s what it launched with (with six continent-sized caves added later). “Several” implies fewer than ten, but this may be a smart design choice: it will keep players closer together, ensuring huge battles instead of having people too spread out. And if the game takes off, they can always add more continents later, as implied by the at “launch” phrasing. They also mention that “landmass will have intrinsic value even without notable installations or major features.” This is particularly interesting because with PS 1’s bases, fights always centered on certain points of the continents, whereas if in PS 2 you gain something by owning every inch of land, there will be much more diverse battles because people will be fighting over random parts of the world no one would otherwise pay attention to.

    Let's check out the concept art for the MAX suits for all three empires:




    Above: MAX suits are sort of like indoor tanks - they are heavily armored foot soldiers designed to punch through stalemates. You can see here how the three empires have beautifully unique design styles

    Now we get to the big item that has me and other fans worried: a “free-form class-based system.” That may sound cool to PlanetSide newbies, but understand the PS 1 has no discrete classes, and that’s one of the features that makes it stand out amongst other shooters. In the original game, you can slot-in individual certifications for weapons and vehicles, meaning you can truly create any custom “class” you can imagine. If PS 2 restricts us to classes, that may take away a big part of PS 1’s unique flavor. However, some players argued that the original system allowed people to be one-man armies, discouraging teamwork. So it’s possible a class system (which they make sure to say is still customizable) could be good for teamwork-oriented players.

    Apparently there’s going to be a mission system, which is something I had wanted for a long time in the original game. It’s implied that players in leadership roles will be able to create missions for their underlings – if this turns out how I’m hoping, it will mean coordination on a mass scale that possibly no FPS has ever achieved (MAG’s scale just doesn’t match up).


    Above: Whoa, whoa, whoa! This is just concept art but what's up with that giant airship? Yes, please!

    And finally, they talk about 20 basic weapons and 15 vehicles, but understand that the original game started with roughly that many pieces of equipment, but got far more by the later years. The real big question marks remain: what kind of subscription model will it have (the original has a monthly subscription), and will it be PC-only? We’re not sure how the game could possibly work on PS3 (this is a Sony game, so don’t expect a 360 version), and frankly although we like the idea of PlanetSide 2 reaching a bigger audience, if the game is designed around being ported to PS3, it will almost certainly have to be dumbed down, considering the original game got me to use more keys on my keyboard than any game I’ve ever played.

    If you’re still not sure what the big deal is about this game, don’t worry - I’ll be talking about it more as information trickles out.
    Gamesradar

  4. #4

    Default Re: Planetside 2: 'Thousands of armies'

    Quote Originally Posted by Flangenimblick View Post
    Thosand-player armies? if so, then awesome, but I think this may flop horribly coz it's going directly against Dust 514, and we really don't need two MMOFPS's...
    Dust 514 is exclusive to the PS3, while Planetside 2 is a PC release (with pontential to also release on the PS3) so there's no direct competition.

    I'm quite interested in this game. With every new MMO release, I always wonder how the MMOs I look forward to will fare (in this case, Dark Millennium Online). It's quite a vicious and interesting rat race.

  5. #5

    Default Re: Planetside 2: 'Thousands of armies'

    Quote Originally Posted by Flangenimblick View Post
    Thosand-player armies? if so, then awesome, but I think this may flop horribly coz it's going directly against Dust 514, and we really don't need two MMOFPS's...
    If anything, Dust 514 has a MUCH higher chance of failure.

  6. #6

    Default Re: Planetside 2: 'Thousands of armies'

    Quote Originally Posted by Garson007 View Post
    If anything, Dust 514 has a MUCH higher chance of failure.
    Just to confirm the above:

    I wouldn't call myself a FPS-kinda-guy. The best FPS shooter I own is probably... oh wait I dont own any. But even im a bit attracted to the above concept. This really looks like it can be fun.

    However I cant compare it with Dust 514 as I have no point of reference, and barely have the detail regarding it.

  7. #7

    Default Re: Planetside 2: 'Thousands of armies'

    Can't wait for PlanetSide 2 to release...only 9 hours left :D and it's free to play :P:P

  8. #8

    Default Re: Planetside 2: 'Thousands of armies'

    Quote Originally Posted by Deathburst View Post
    Can't wait for PlanetSide 2 to release...only 9 hours left :D and it's free to play :P:P
    I played about 4 hours of the beta before i gave up. The lag was too much to handle. :(

  9. #9

    Default Re: Planetside 2: 'Thousands of armies'

    Ah no :(, really hope they improve it or something because it looks like a really cool game.

  10. #10

    Default Re: Planetside 2: 'Thousands of armies'

    Watching the gameplay on youtube, this looks pretty much like Tribes: Acend. The only difference I can see is that it has a large, continuous game world. Other than that, doesn't seem to offer anything new. A RISK-like territory map isn't that impressive really, however if it becomes a very populated game then it might be fun.

  11. #11

    Default Re: Planetside 2: 'Thousands of armies'

    Sounds awesome to me. Currently busy downloading it. Should be done in the morning.

  12. #12

    Default Re: Planetside 2: 'Thousands of armies'

    Well, for gameplay that looks as interesting as this and the fact that it's free to play, will make that I will at least try the game out. Only
    problem is that there seems to be a problem already when trying to add the game and install it even though the game has already released...hope they fix it soon. Planetside 2 looks like a mixture of Halo and BF3 tbh, but still worth checking it out.

  13. #13

    Default Re: Planetside 2: 'Thousands of armies'

    Just restart your Steam client. It didn't want to install on mine and a Steam restart fixed it for me.

  14. #14

    Default Re: Planetside 2: 'Thousands of armies'

    Sweet thanks!

  15. #15

    Default Re: Planetside 2: 'Thousands of armies'

    I was in the beta, wasn't bad, wasn't amazing but defiantly worth taking a look at. The ping however can be somewhat of an issue...

  16. #16

    Default Re: Planetside 2: 'Thousands of armies'

    Is it EU or US based? My pings to EU are generally very good. They rarely go over 200.

  17. #17

    Default Re: Planetside 2: 'Thousands of armies'

    Quote Originally Posted by Zoop View Post
    Is it EU or US based? My pings to EU are generally very good. They rarely go over 200.
    I was on EU, I tried first on an AU server and that was crazy high. I have the game installed but there is a big patch and I aint got much capp left. I will try next month

  18. #18

    Default Re: Planetside 2: 'Thousands of armies'

    Read something that the servers is situated in Germany for people playing on EU. Still have to download 1.5gb :/

  19. #19

    Default Re: Planetside 2: 'Thousands of armies'

    Steam reports about 1.5gb for me too, but Steam keeps crashing after this morning's update.

  20. #20

    Default Re: Planetside 2: 'Thousands of armies'

    I'm about to start playing. Post your nicks and factions here, and we can see about starting a group or something. No idea what the game is about, so I'm down for playing any faction. Would just prefer not to play the Terran as they sound boring and overpopulated.

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