
Originally Posted by
Grimnebulin
Yeah, I get that for Hitman in particular they need to differentiate between other stealth based titles, and I don't mind the introduction of new mechanics and I'll even suspend some of my disbelief if needed, but isn't part of the magic of Hitman not knowing what's around the next corner?
I don't want to sound like a grouch and grumble grumble grumble because my beloved franchise is changing, that's not the case at all. I'm all for a different approach and a few risks here and there. But that shouldn't mean we're not allowed to question certain design decisions, surely?