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Thread: Starcraft 2 mod "SoTiS"

  1. #1

    Default Starcraft 2 mod "SoTiS"




    Share your item builds and experiences.

  2. #2

    Default Re: Starcraft 2 mod "SoTiS"

    What is this? The screen shot and vid is not enough information.
    You must construct additional pylons.

    Oh, and this needs to be fixed.


    Now hit me.

  3. #3

    Default Re: Starcraft 2 mod "SoTiS"

    Sooo.... dota for SC2?

  4. #4
    If this user isn't 100% original 100% of the time, let an admin know. Squirly's Avatar
    Steam ID: squirly1982

    Default Re: Starcraft 2 mod "SoTiS"

    I was wondering when this would pop up. Too bad my SC2 isn't up and running right now or I'd give it a shot.

  5. #5

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by Cleric View Post
    Sooo.... dota for SC2?
    For a remake of dota on sc2.
    It's pretty damb good.

    1. The visuals.
    2. The characters have awesome abilities, it makes LOL and HON look so linear.
    3. The online cap usage is very low considering sometimes there can be loads units in play.
    4. DOUBLE KILL, Killing SPREE, RAMPAGE, GODLIKE! There's only one announcer that made it worth it.
    Last edited by Legion; 20-10-2011 at 09:26 AM.

  6. #6

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by Legion View Post
    4. DOUBLE KILL, Killing SPREE, RAMPAGE, GODLIKE! There's only one announcer that made it worth it.
    It's still a tad depressing how many people believe that that announcer/ those audio bytes originated form DoTA.

    Also...
    2. The characters have awesome abilities, it makes LOL and HON look so linear.
    That sounds very, very much like a personal taste perception :p

  7. #7

    Default Re: Starcraft 2 mod "SoTiS"

    Dota in my SC2? No thanks.

    Quote Originally Posted by Kharrak View Post
    It's still a tad depressing how many people believe that that announcer/ those audio bytes originated form DoTA.
    It makes me sad, every time.

  8. #8

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by Cleric View Post
    Dota in my SC2? No thanks.



    It makes me sad, every time.
    Unreal TOURNAMENT.
    The people that didn't know.. shame one you.

    Quote Originally Posted by Kharrak View Post
    It's still a tad depressing how many people believe that that announcer/ those audio bytes originated form DoTA.

    Also...

    That sounds very, very much like a personal taste perception :p
    I like my abilities "4 Dimensional" Space and time...

  9. #9

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by Legion View Post
    For a remake of dota on sc2.
    It's pretty damb good.

    1. The visuals.
    2. The characters have awesome abilities, it makes LOL and HON look so linear.
    3. The online cap usage is very low considering sometimes there can be loads units in play.
    4. DOUBLE KILL, Killing SPREE, RAMPAGE, GODLIKE! There's only one announcer that made it worth it.
    1. Each to his own.
    2. You haven't played HoN in last few months have you. Master of Arms for instance can alternate between two skillets for a total of 7 skills.
    3. Also the delay is twice as noticeable.

  10. #10

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by hideinlight View Post
    1. Each to his own.
    2. You haven't played HoN in last few months have you. Master of Arms for instance can alternate between two skillets for a total of 7 skills.
    3. Also the delay is twice as noticeable.
    1. You are allowed to state your opinion.
    2. I don't like hon.. at all, sorry.
    3. You get delay.. O_O Hmmmm, i am on crappy 3G.
    I just checked my ping to B.net '85'.

  11. #11

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by ZoRPA View Post
    What is this? The screen shot and vid is not enough information.
    You must construct additional pylons.

    Oh, and this needs to be fixed.


    Now hit me.
    I guess i should have looked how popular it was before saying too much.
    I still really enjoy the game play and is rated the 4th best custom map for sc2.
    The maps is still beta and lacks certain match making features unfortunately.
    But it brings me closer to the classic dota roots.

    Call me old school, I would rather just play Dota. but B-net1 & Twilight is full of @$$4013s.
    that does not mean SC2's B-net2 suffers the same condition.
    But i hate finding LOL players with lvl30 accounts and countless runes only for them to fail harder than hell.

    That is another thing.. i find the time spent in LOL "buying heroes and runes, the massive updates, long wait times due to server stress and lobby times are absolutely horrid but fun for those that prefer to craft their character." sotis provides a simple talents system.. "masteries"

    The SoTiS map is quite small and only requires a registered & updated copy of SC2.
    Last edited by Legion; 20-10-2011 at 02:36 PM.

  12. #12

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by Legion View Post
    1. You are allowed to state your opinion.
    2. I don't like hon.. at all, sorry.
    3. You get delay.. O_O Hmmmm, i am on crappy 3G.
    I just checked my ping to B.net '85'.
    How the hell to you get 85, are you even from South Africa? Where's the screenshot?

  13. #13

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by hideinlight View Post
    How the hell to you get 85, are you even from South Africa? Where's the screenshot?
    My apologies.. i didn't look properly.
    About 283 to 295.
    Will double check my figures in the future.

  14. #14

    Default Re: Starcraft 2 mod "SoTiS"

    Oh BTW..
    Spoiler alert!!.

    New SC2 heart of the swarm units.
    http://starcraftcentral.net/forum/in...p?topic=2604.0

  15. #15

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by Legion View Post
    Oh BTW..
    Spoiler alert!!.

    New SC2 heart of the swarm units.
    http://starcraftcentral.net/forum/in...p?topic=2604.0
    Yeah, I can see some cross franchise butthurt regarding one or two of those unit designs, but that's going to happen regardless of what is introduced :P

    Looks cool though. Not that it really matters, I'll be buying it anyway, and then just for the campaign.

    Edit: Oh yeah, and this probably belongs in the SC2 thread, or a new thread, since it's technically off topic. Would be best to make a new one, for seperate and clear discussion paths, etc
    Last edited by Kharrak; 23-10-2011 at 02:25 PM.

  16. #16

    Default Re: Starcraft 2 mod "SoTiS"

    I just had some serious fun..
    This dude is using a pumped up shadow on steroids imagine Master YI if YI was nothing more than a shadow and hopped around like a hyperactive squirrel.
    He's lvl 17, I am lvl 14 playing Lord Zyken.. sort of a tank mage "mixed carry".
    He piles me with everything he's got and brings me to 20% health .
    I unleash my AOE "almost like mundo" he hemorrhages health and scamps away.. agile little bugger.
    I blink to his position inside his base behind his tower.. poof.
    Rampage!

    And the other team rage quits.
    Why? because if i kill 1 more of their team mates my K/D Ratio goes positive.
    There by scoring me a attribute point that will help me overcome higher level foes.

    This has happened several times today and is just pushing my limits now.
    I have to win the game with a higher K/D than my current K/D in order to get it.
    And the stupid lobby host's can see the levels and K/D of each player.

    There's this whole "you are not welcome" attitude at Bnet2 currently.
    But at least they get rid of most of the hackers.

    BTW.. here's video showing a shadow in SoTiS doing it's thing in a older map.. same rules apply.

    see the dark thing that just cleared the screen.. i fear to see it fed.
    Last edited by Legion; 24-10-2011 at 12:03 AM.

  17. #17

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by Kharrak View Post
    Yeah, I can see some cross franchise butthurt regarding one or two of those unit designs, but that's going to happen regardless of what is introduced :P

    Looks cool though. Not that it really matters, I'll be buying it anyway, and then just for the campaign.
    Look away... spoiler

    Can i name them out from top to bottom?

    1. replacement for the classic flying overseer unit. the zerg now gain more air support.
    2. "i don't know.. by it's basically a mobile factory." C&C and supreme commander did this. "did this to counter terran"
    3. that is clearly from 'House IX' from Dune "battle for arrakis"
    4. The classic spy from Red Alert 1
    5. can i spell massive UFO from Supreme Commander
    6. "i don't know.. by it's basically a mobile factory." C&C and supreme commander did this. "did this to counter zerg"
    7. Hellions were under used in SC2's MP.. lets go RA3 like the Mecha Tengu's
    8. The shredder... i have no idea

    In other words.. no SC2 at all.. ok.. well some of it is pretty cool.
    Some of it is going to be severely tweaked after release. mark my words.. i see patches in out future.
    Last edited by Legion; 24-10-2011 at 02:41 PM.

  18. #18

    Default Re: Starcraft 2 mod "SoTiS"

    Quote Originally Posted by Legion View Post
    Look away... spoiler

    Can i name them out from top to bottom?

    ...
    Looks like my subtle poke there went a bit over the proberbial head (I was talking one franchise in particular), but let's leave it at that :P

    At very least, I have no doubt that some people somehwere on the internet are getting butthurt over the very things you list. If you can think it up, someone has gotten angry over it.

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