
Originally Posted by
BlackShipsFillt
lol! I wondered what was up with that. That article makes sense now.
I would still go a bit further than that though. While listening to criticism is totally important and useful... in the field of game-making getting criticism is vital in order to make a game in the first place.
I mean, I don't think it is possible to make a good game in isolation. Developers absolutely need know how people other than themselves experience their games in order to make games that people other than themselves enjoy.
That's a minor point... and I guess Nicholas did actually seek out criticism and his problem has more to do with his ability to receive it than anything else. But he also sought it out WAY too late. He should have been getting people playing it and looking at the graphics as soon as possible instead of spending years and building a complex game and then only seeking feedback (and then rejecting the feedback anyway.)