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Thread: Game maker studio : Android apps

  1. #21

    Default Re: Game maker studio : Android apps

    Quote Originally Posted by Legion View Post
    I believe it $99 for gm studio.
    + $99 for html5 export
    + $199 for android
    + $199 for iOS

    now explain why i would not just buy unity instead.
    Or learn to program the non lazy way using a free tool such as bengu.
    + $1,500 for Unity Pro
    + $1,500 for Android Pro (or +$400 for Android basic)
    + $1,500 for iOS Pro (or +$400 for iPhone basic)
    + $??? for a 2D package like "2D Toolkit" if you wanna turn Uniy into something a bit more customised for 2D without having to code it all yourself.

    lol, @ "learn to program the non lazy way". Some of us are not learning but trying to finish a commercial product as fast as possible and will use any tool that can speed up the dev process.

  2. #22

    Default Re: Game maker studio : Android apps

    Quote Originally Posted by xyber View Post
    + $1,500 for Unity Pro
    + $1,500 for Android Pro (or +$400 for Android basic)
    + $1,500 for iOS Pro (or +$400 for iPhone basic)
    + $??? for a 2D package like "2D Toolkit" if you wanna turn Uniy into something a bit more customised for 2D without having to code it all yourself.


    lol, @ "learn to program the non lazy way". Some of us are not learning but trying to finish a commercial product as fast as possible and will use any tool that can speed up the dev process.
    ah.. ****e i see the pricing changed horridly for unity.
    sorry about that.

  3. #23
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Game maker studio : Android apps

    Quote Originally Posted by Legion View Post
    I believe it $99 for gm studio.
    + $99 for html5 export
    + $199 for android
    + $199 for iOS

    now explain why i would not just buy unity instead.
    Or learn to program the non lazy way using a free tool such as bengu.
    Objectively: Because it's 10% of the cost of Unity? I now own both - GM is still my preferred prototyping environment. I have to do 0 setup to get to the meat of a game idea.

    Or you could do it the non-lazy way and set bits with a magnet and a needle... What's with the antagonism? Tools are tools, they don't need defending from each other. And it's not like there aren't free versions of Game Maker OR Unity to learn with. It's only once you want to start extracting cash money from them that you need to pay, which seems reasonable to me.

    Quote Originally Posted by Himmler View Post
    Well its simple for us who know and love Game Maker to make that choice. You are going to use the software you are comfortable with.
    Plus, single source code, multi-platform distribution. No need to port your code. And how exactly is using Game maker, and the game maker language the "lazy way"?

    If you know unity, and you prefer it over Game maker,then their is no reason for you to NOT buy Unity over Game maker.

    P.S. Hey Dis. Was actually planning to buy GM:HTML5 the day I got the email thanking me for my participation in the BETA /facepalm
    Doh. I bought HTML5 well before the beta period expired - mainly because I was trying to see if I could export DD to HTML5 easily. It turned out I couldn't ;)

  4. #24

    Default Re: Game maker studio : Android apps

    Dis, does the "Use synchronization to avoid tearing" function, work in the full version of Game Maker Studio? I tried using it in the Beta version, but it didn't seem to work. Also, any ideas if that option will still be available when exporting to Android/iOS devices?

  5. #25
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Game maker studio : Android apps

    Quote Originally Posted by Cyberninja View Post
    Dis, does the "Use synchronization to avoid tearing" function, work in the full version of Game Maker Studio? I tried using it in the Beta version, but it didn't seem to work. Also, any ideas if that option will still be available when exporting to Android/iOS devices?
    No idea. I would assume it does. It's not like it's too hard to have something wait for a retrace before it starts drawing...

  6. #26

    Default Re: Game maker studio : Android apps

    Ah, okay. Guess I'll need to do some research into that, just in case. :P

  7. #27

    Default Re: Game maker studio : Android apps

    Mark Overmars updated his article on how to design iOS and Android games, using Game Maker Studio. You can find the new PDF here: http://gmc.yoyogames.com/index.php?showtopic=542199

  8. #28

    Default Re: Game maker studio : Android apps

    I must admit, GM: Studio is pretty damn awesome! I've been fiddling around with screen tilts, joysticks and the lot for about a week now. That pdf is very helpful. I <3 yoyogames. :D

  9. #29

    Default Re: Game maker studio : Android apps

    I actually am quite interested.
    could be nice for quick on the fly testing

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