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Thread: The Official NAG DayZ Server Thread.

  1. #2361

    Default Re: The Official NAG DayZ Server Thread.

    Quote Originally Posted by Ryanbighead View Post
    No Idea what I did but I spawned as a bird.... this game makes my brain full of F%$&
    This happens sometimes in OA multiplayer but I've never heard of it in dayz. You sure the mod AND expansion/BETA are in the six updater profile you are launching from?
    Last edited by BiscuitDog; 11-07-2012 at 01:29 PM.

  2. #2362

    Default Re: The Official NAG DayZ Server Thread.

    ok. I got everything working.

    I must have made it about 30 meters and a zombie ate me hahahahahaha

  3. #2363

    Default Re: The Official NAG DayZ Server Thread.

    for you BiscuitDog :P

    Last edited by HysT; 11-07-2012 at 01:34 PM.

  4. #2364

    Default Re: The Official NAG DayZ Server Thread.

    omg again!

  5. #2365

    Default Re: The Official NAG DayZ Server Thread.

    I've got a broken leg by the factory above Dolina can anyone help out with some morphine,I can give you an AK47 in return for the favour

  6. #2366

    Default Re: The Official NAG DayZ Server Thread.

    Quote Originally Posted by Ryanbighead View Post
    omg again!
    lol it sucks at first dude, but once you get the hang of it you will not stop. Plus the zoms are set too sensitive atm, should get fixed very soon.

  7. #2367

    Default Re: The Official NAG DayZ Server Thread.

    Quote Originally Posted by StalkerKZN View Post
    lol it sucks at first dude, but once you get the hang of it you will not stop. Plus the zoms are set too sensitive atm, should get fixed very soon.
    I thought as much... These guys are aggro'ing from just to far away... the Z is a speck in my vision but he will gun it for me.

  8. #2368

    Default Re: The Official NAG DayZ Server Thread.

    Quote Originally Posted by Ryanbighead View Post
    omg again!
    You'll need to stop running around making yourself known.

    If you double tap shift, it engages walk mode. Zombies are less attracted to slow quiet movements.
    Crouch-walking is better... and lately, stay out of their line of sight. They have hawk vision.

    Be sure and run through the Arma training menu, cover the very basics... weapons, movement, and vehicles.

  9. #2369

    Default Re: The Official NAG DayZ Server Thread.

    Quote Originally Posted by Ryanbighead View Post
    I thought as much... These guys are aggro'ing from just to far away... the Z is a speck in my vision but he will gun it for me.
    Yeah that's being worked on at the moment.
    Dont think the nerf will make it much better, clearly Rocket wants solo play to be harder, and encourage teaming up when players do cross paths, instead of shooting eachother up.

    http://dayzmod.com/forum/index.php?/...h/page__st__60

  10. #2370

    Default Re: The Official NAG DayZ Server Thread.

    Wow, if Robert thinks the game is better with EagleZeds then wtf :/

    Ryanbighead tell me when you find a gun and if you actually find the game playable at all.

    Also apparently there is a bug where people with camo are comppltely invisible to other players but I have not experienced this yet. (maybe because I can't see the otehr players lol)

  11. #2371

    Default Re: The Official NAG DayZ Server Thread.

    ok so I found a kick ass shotgun and a cross bow but they have both vanished into my inventory somewhere???


    Edit: NVM I am dead :(
    Last edited by Ryanbighead; 11-07-2012 at 02:33 PM.

  12. #2372

    Default Re: The Official NAG DayZ Server Thread.

    HysT, good fellow:

    [IMG][/IMG]

  13. #2373

    Default Re: The Official NAG DayZ Server Thread.

    Last edited by HysT; 11-07-2012 at 02:52 PM.

  14. #2374

    Default Re: The Official NAG DayZ Server Thread.

    When I spot you, old chum. You had better be sporting some rubber undies. :)

  15. #2375

    Default Re: The Official NAG DayZ Server Thread.

    Hahaha, :P

  16. #2376

    Default Re: The Official NAG DayZ Server Thread.

    I really wish they could have made the bleeding indicator more standoutish... twice I failed now cause I didn't see I was bleeding :D

  17. #2377

    Default Re: The Official NAG DayZ Server Thread.

    Quote Originally Posted by Ryanbighead View Post

    I look forward to killing you all soon™

    Muhaha

    Muhahahha

    MWAHAHAHHAHAHAHAHAHAHAHHAHAHAHA
    A little hasty perhaps? :)

  18. #2378

    Default Re: The Official NAG DayZ Server Thread.

    Quote Originally Posted by BiscuitDog View Post
    A little hasty perhaps? :)
    Guess that's why nobody responded to that >.<

  19. #2379

    Default Re: The Official NAG DayZ Server Thread.

    People are still complaining about the zombies? They just seem to have hyped up vision, which is a good thing. You used to be able to crouch walk past a zombie looking straight at you from about 15m away. This is not realistic. That zombie should be able to spot you from the distance they are doing so currently, or at least, I am happy with the way they are now.

  20. #2380

    Default Re: The Official NAG DayZ Server Thread.

    Quote Originally Posted by NoxZA View Post
    People are still complaining about the zombies? They just seem to have hyped up vision, which is a good thing. You used to be able to crouch walk past a zombie looking straight at you from about 15m away. This is not realistic. That zombie should be able to spot you from the distance they are doing so currently, or at least, I am happy with the way they are now.
    +1

    I second this.
    It makes for a more challenging experience.
    If you want to rush in and just sort of run through the environment, L4D has that (fun game but too mindless for my taste)...
    I personally don't want Rocket to fix anything about the Zeds as they are now (except maybe the animation, but that is not a major concern).

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