Anybody have any thoughts on this game? been keeping track of it for a while now, seems like it was released today with quite a bit of positive reviews.
http://www.gamespot.com/the-secret-w...eviews/796828/
Anybody have any thoughts on this game? been keeping track of it for a while now, seems like it was released today with quite a bit of positive reviews.
http://www.gamespot.com/the-secret-w...eviews/796828/
I'll let you know as soon as my download finishes, but that will likely be tomorrow.
How the hell did I miss this? I had a look at reviews and did some youtubing and it looks awesome! The gameplay looks very interesting, no leveling, high customization possible on your appearance, powers and weapons. I'll be waiting on your opinion Brazed, I really hope it's as good as it sounds.
I haven't played too much so far (an indication of my level would have probably helped to illustrate this point, but as Telur said: there are no levels). I'm enjoying it so far, but I need to play a bit more before I'll say I'm completely sold on it.
I haven't had any lag issues at all, but I'm on a 4mb line from Afrihost. Not sure how it'll do on slower connections.
I'm also on a 4mb line from mweb so can't really comment on lag.
The more I play the more I enjoy it. The chat channels need some work, finding a group doesn't take too long, but a groupfinder like SWTOR's in 1.3 would make things much easier.
So had a few days of playing this now. I really am loving the story and the investigations. I spent most of the the weekend just running around picking up quests and doing it. I do feel the game can do with a bit less combat all around and maybe lower the monster density a bit. It takes a bit of it away when you see a lot of ghosts five paces away form each other.
I also did a group instance this weekend. I am not sure if I our group just had bad stats but we had a difficult time doing it. Luckily everyone was pretty well tempered and nobody shouted at each other when we failed a few times. Felt good though when we finally finished it.
(I am on Grim and my Character name is Larksong)
New feature has been added
http://www.thesecretworld.com/news/w...onal_chronicleChronicle is a record -- a chronicle! -- of your character's journey through the secret world, and includes a character profile together with a collection of leaderboards covering both PvE and PvP.
My chronicle: http://chronicle.thesecretworld.com/character/Larksong
Secret World Content Updates
Hi all,
Welcome to the inaugural The Secret World State of the Game update!
(Right, so that's a mouthful. In the future, I think I'll shorten it to TSWSotG, because that's a LOT easier to remember.)
We've had an exciting first week, and we're thrilled to see that everything has gone incredibly smooth so far. There have been some bugs and issues, of course, and we're fixing those as quickly as we can, but things are really stable and our players -- you guys! -- are very, very happy with the game. And that makes us very happy, too!
Now that players are progressing further and further into the game, uncovering all those things we've managed to keep secret for years and years, we're starting to see a lot of questions about what's next. What does the future hold for The Secret World, for our players and subscribers?
Well, I'm finally allowed to reveal a FEW of the things we're working on, and I'm really excited to be talking about what's ahead for The Secret World.
We're going to be releasing fresh and tasty new content FREE to our subscribers on a regular, monthly basis. The first update is due on Tuesday, July 31st, and we will be releasing more details about that particular update later this week -- including a couple of fun surprises. (You're going to love it.)
So what will these updates contain? I'm glad you asked! I won't spoil too much, but here's an overview of some of the things we have in the pipelines:
* Mission packs on a monthly basis! The first few packs will contain new investigations for every adventure zone in the game -- but we also have more action and sabotage missions planned for the near future. These missions will feature fully voiced cut-scenes and new media pop-ups, and will match the quality of the missions currently in the game. Oh, and like everything else in our monthly updates, these packs are FREE for our subscribers!
* New weapons! We will be announcing our first auxiliary weapon soon (one clue: bigger, slower, more explosions) and new auxiliary weapons will be released on a regular basis. Combat in The Secret World will continue to evolve, and it will pay to expand your character in multiple directions!
* Raids! We're well into production on our first raid, and there will be more information about that in August! But as a teaser: The Big Apple will never be the same
* We've already announced our plans for expanding and improving character customisation: The Modern Prometheus and Ockham's Razor are opening in New York and London respectively in August, Execution later this year in Seoul. Pangaea in London will receive new stock, and we will add more accessories and clothing as rewards for both achievements and missions
* Chronicle has entered public beta, and we'll keep enhancing and growing that service according to player needs and wishes! Our intent is for Chronicle to become a living, breathing community in itself, and a place where players will go to measure and compare themselves against others, to check out the profiles of their co-players and rivals, and -- in the long run -- to become a living chronicle (zing!) of their player characters
* We have a player-versus-player dungeon in the early stages of planning -- in a brand new geographical area. More on this later this year!
* And speaking of dungeons, we're also working on a dungeon finder tool, allowing players to more easily put together a team to handle the instanced content
* Seasonal events won't go unnoticed in the secret world, and both Halloween and the Winter Solstice are important milestones for those who dabble (and dive deep into) the occult. Expect plenty of content to tie into both events -- including new missions, new characters, new monsters and some twists and turns that will keep players on their toes
* We're in production on two large, new and incredibly exciting adventure zones -- both of which will be announced in August. New geographical regions, new characters, new missions, new drops, new challenges, new monsters, new lore that will carry the story past its first act and into its thrilling and shocking second act!
* Improved cabal functionality is on the drawing board and will be seeing improvements later this year
* And we're not forgetting about our social players! We have some cool functionality tied to the Albion in London coming up very soon, allowing role-players and would-be thespians to spread their wings
* Pets will be updated and upgraded as we go along! More pets, better pets, and some cool surprises in store for pet owners!
* And last but certainly not least: Combat will receive constant polish and tweaks to make things look and feel better. Keep an eye out for more revisions to our effects and animations this autumn -- and the inclusion of auxiliary weapons will make combat even more exciting!
This isn't all. In fact, it's just the beginning, so stay tuned! The Secret World will keep growing, and there will always be a reason to go back to your favourite places, to dig deeper into the mysteries of Solomon Island, Egypt, Transylvania, New York, London and Seoul...and beyond.
So stick around, folks -- there's tons more to come, both this week and in the very near future. Thanks for reading, and have fun playing the game!
Ragnar Tornquist
Senior Producer & Creative Director,
The Secret World
Got the game yesterday and downloaded the 3.49 GB patch, game seems interesting so far, hopefully it will be good playing with friends.
I am glad they are going to be polishing combat, as it seems this is the main gripe people have with the game at the moment.
Finally got the time to get the game, will install it tonight and hopefully it'll be ready for play tomorrow. Also, guess I'll be playing on Grim too. The more locals the better. :D Also, everyone post your names! Makes adding easier :)
Most of my friends rolled Lumi so I made a new character, RiverLark.
I've spent a couple of hours on the game now. First impressions? Annoyingly, there are things I absolutely love about this game and things I absolutely hate about it. There isn't any in between...
Apart from Eve, This is yet another MMO that really offers something fresh and different from WoW.
I'm really liking character progression and the ability wheel, the fact that you can completely max it out and combine weapon skills to suit your playstyle is a definite plus from me. I roll fist dps with blood.
So far, the story is "meh" but it is getting better. I'm reserving my thoughts on the story for another few hours to see how it goes.
The missions are cool, I love the investigative missions! :D So much fun!
Now for some of the things I'm not loving.
Combat needs some polishing.
PvP is really unbalanced...AoE spamming ect. Also, There is no PvP options for newbie players, So not low spec friendly. I think they need to create level capped pvp areas much like SWTOR. In this game's case QL capped pvp areas for newer players would be really awesome.
The thing I am really disliking. Loot. Now for those who know, You need loot to disassemble items to get matts in order to upgrade your gear, faster upgrades = faster progression. Now you all might think "just buy your toolkits"...not possible. The only toolkit you can purchase is the consumable toolkit to create potions. You can only get gear toolkits from monster drops. And I have only had ONE Talisman Toolkit QL2 drop since playing the game, I haven't had a single weapon toolkit drop since. I think this is a serious problem since I cannot progress in my story because the game isn't letting me. This needs some serious attention.
So far, regardless of the gripes I'm having, I'm enjoying the game. I know there is a big update on its way so lets hope it polishes the combat a bit.
I tend to use what I pick up and when I have enough coins from questing I buy QP weapons from Vendors.
Just bought this and then noticed it's published by EA. Here's hoping those scumbags don't shut the game down before I lose interest.
I've been playing this all morning now and I think it's time I took a break. I'm playing a pistol/elemental character and it's quite fun so far. Survivability is a bit on the low side but I'm doing okay.
Not quite sure what to think of the game, though. It really feels like a singleplayer game in a way that not even SWTOR or GW2 did. That's not necessarily a bad thing, though. The story seems pretty alright, but I assume this isn't really the kind of MMO where you'll have much to do once you're done with it.