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Thread: What if you can't afford the game.

  1. #1

    Default What if you can't afford the game.

    What if you can't afford a game?

    What if a game that is being aggressively marketed to you and your friends is something that you can't actually afford to buy? What if you're a student with a s****y job? Or what if that thirty or forty quid has to feed your family for a fortnight? What then? Do you just do without? Do you sit outside in the cold while everyone shares in the latest "cultural event"?
    What do you do?

    Whatever it is you do, it doesn't make you a pirate.

    I would imagine that most British gamers my age would be considered "software pirates". We might not do it now, but we almost certainly will have done it in the past. When I had a Commodore 64, most of my games were compilations on c-60 tapes, and we swapped those things in playgrounds. At birthdays and Christmas, sure, we'd get some actual games bought for us. And we'd save up our pocket money for Mastertronic stuff. But every other day? When we were skinto? We taped and copied and shared those games. We shared them and loved them. Software companies closed down and many of them blamed us.

    The Amiga was the same. We all had our own X-Copy disks, right? Watching those little 0s fill up, praying for no errors, as some brilliant game slid illegally onto our blank disk. Trips down to the local market to choose games from a big file folder, which would then be copied for us on the spot. Not a penny to the magicians who made those games. It was just what we did. We wanted games. We wanted all the games, and only Elton John could possibly afford to buy all the games, so we did what we had to do. We did what came naturally to us as human beings. And software companies closed down, with many of them blaming us.

    Then the internet happened, and capitalism shuddered. If you wanted something for free you could have it. All the market stall copy-boys were finished in an instant. You could just pull stuff directly into your home, endlessly, privately, forever. It was as easy as breathing. In. Out. In. Out. Games in. No money out. Software companies kept closing down, and they kept blaming us. They kept blaming piracy.

    "Piracy" is a stupid term. It has to go. That's the first thing.

    "Piracy suggests villainy of some kind, when in truth all that punters are doing when taking something for free is 'taking something for free'."

    Piracy suggests villainy of some kind, when in truth all that punters are doing when taking something for free is "taking something for free". It's like lifting a leaflet, or taking one of those samples of cheese from Tesco's deli counter. It's what people do. There's no malice in it.

    1. HERE IS A THING I LIKE
    2. DO I WANT IT? (YES)
    3. DO I HAVE TO PAY FOR IT? (NO)
    4. DO I WANT TO PAY FOR IT? (YES/NO)
    5. YES: PAY FOR IT
    6. NO: JUST TAKE IT FOR FREE
    END

    That's it in a nutshell. And here's the fundamental problem with the whole piracy issue. Publishers are focusing on dismantling Stage 6 of that process when they should be analysing decisions made at Stage 4.

    Progress leaves us all breathless. Stuff moves so fast, and we all pretend we're keeping the pace when in truth we can't even find our trainers. As we try to catch up, we wrestle with outdated structures and try to wrap them around situations that are completely new. We take the wrong of the old and try to make the right of the new slide inside it.

    The first thing we have to do, right now, is accept that we are all pirates. At some point we've all done it, and many of us are doing it now, so the term has no real meaning. We're talking about people here, and people only pay for stuff if they love it, love the people who made it, or it's so cheap that they don't even question it. A corporate acceptance of normal human behaviour would mean the end of these ridiculous DRM situations, where people who have legitimately paid for things get hassle they wouldn't have to deal with if they'd just taken the stuff for free. (And by the way, we can't stop fighting DRM because we're a bit fatigued by the subject. The fight must go to the final bell.) Let's just accept that whatever a thing is, only some people will pay for it, and only if they care enough to do so. This mythical creature we call the "Pirate" does not exist, except in a form I'll talk about later.

    "The next stage, and the most important stage, is to accept that the system as we've known it is a farce."
    The next stage, and the most important stage, is to accept that the system as we've known it is a farce. The prices we've been forced to pay over the short lifespan of the games industry have been a bad joke. They have been a trick. In the PS2 era, with sales booming, the standard price for a game was 40 quid. No matter how good the game was, or how large the development team was, 40 pounds was the price of a PS2 game. This was the arbitrary value the industry price-fixers plucked out of the air for those products. We sucked it up, despite knowing we were being cheated, because we love games. (We fell in love with games by playing copied tapes in the 80s.) What about our valuations of stuff? Doesn't that matter?


    DEMON'S SOULS - £100 (Groundbreaking, deep, beautiful, progressive)

    SKYRIM - £4 (Buggy, unfinished, unnecessary retread of past superior works)

    The publishers who make these bloated AAA BLOCKBUSTER games that get booted down our throats at every fake awards show argue that they need to charge a premium price to keep delivering a premium product. But who says we need a "premium product", whatever that is? Did we even ask for that? Is that what we want from games? Massive marketing spend and homogenisation?
    "But these giant companies would have to close down. People will lose their jobs!" And yes, that's horrible. No one ever wants to see people lose their jobs. But if these companies can only stay in existence by charging their customers extortionate prices for bland, safe product, should they even be there in the first place? Are they not living on a lie? And the creative people at these companies, people who currently spend every day texturing guns and other guns and extra downloadable guns, might they not do greater work on their own? In small groups? Forming daring little companies? Working to progress gaming and earning goodwill from people who will pay and pay again to see their work?

    If acceptance of reality means that the games industry loses its giant studios, and it all shrinks back to small teams making smaller games and charging less, then so be it. It's said that the recent Kingdoms of Amalur had to sell three million copies to just break even. That's ridiculous. That's a sign of a broken, dated system starting to shut down.

    Let me tell you what a pirate actually is. It's just a word. And that word is a weapon. Corporations and governments will use that word to try to destroy our freedom and halt progress. They'll use it to try to turn us against each other. When big business talks about a pirate, it's creating a bogeyman that will be used to justify the continuation of its worst practices. We have to reject it, every time. There are no pirates. There's only me and you.

    A story now. In the recent Steam Summer Sale, Galactic Civilizations 2 became one of the flash deals. I think it dropped to about four quid. Despite owning the game on disc, I bought it again just for convenience's sake. Then I bought another copy for my girlfriend. Then I bought another copy for my friend. Why? Because it's a wonderful game that never ever treated its players like criminals. No DRM bull. No restrictions. A reasonable price. I thought it deserved my money, multiple times.
    The past hundred years' brutal commodification of stuff, this vile transformation of everything into a protected product of inflated value, has been steamrollered by the advance and democratisation of technology. Progress has led us to a place where the only meaningful currency left is goodwill.

    Goodwill.

    Creators who want to survive better start earning it.
    http://www.eurogamer.net/articles/20...illing-pirates

    I came. It's what I've been saying for ages. The gaming industry is built on a ****ty business model from the 90s. A large part of piracy (not the entire issue), is due to the fact that what publishers expect you to pay is not what a game is worth. They're fighting a losing battle against the effects, when they should be fighting the cause.

  2. #2

    Default Re: What if you can't afford the game.

    Its such a massively convoluted topic to discuss because there's so many ways that an argument on piracy can go wrong. Who gets to decide how much a game is actually worth? There are no metrics, no way to actually figure out how much a title is worth without having some kind of ballpark figure to work on. That figure used to be R600, IIRC, when PS2 games became more available. And R200 for PS1 platinum titles, because I clearly remember buying GT2 for exactly that price one holiday in 2001. That price, the same ballpark figure for new releases, hasn't changed. Its easier when you have a successful Kickstarter campaign because then you at least have some idea of consumer interest and how much people would be prepared to pay for the game.

    Reading through the article its a sort of nostalgic piece that I know will be read by a good few thousand gamers out there, maybe more. But for what it tries to say, with the point that it makes to developers, it'll just fall on deaf ears. As it is the industry is way too big to give a damn and unfortunately, with the huge popularity that Call of Duty and Battlefield 3 has gained, it'll take a boycott in the tens of millions to get the message across that DRM doesn't work and that piracy is here to stay. People will pirate games as long as they have three reasons to justify it:

    1) There's crappy DRM attached.
    2) They don't support the company or its decisions, but will copy the game.
    3) They don't want to wait half a year or so for it to hit the bargain bins.

    I've heard those three excuses time and time again. If you take away the DRM, it still gets copied massively. If you're a developer who loves and supports your fans by listening to them, like CD Projekt Red does, it'll still be copied and you still won't get those sales. If you don't release your game and sales don't go through nicely, its a financial flop and the studio fails and the game gets copied even more just to prove a point.

    No matter what we do or the industry does, piracy will remain rampant. I've heard that often-said bull**** excuse that people pirate games or software because they need to use/play it but can't afford it and therefore, lol, if they pay for it later it'll all be okay - its still bull****. Taking something that you would ordinarily pay for without paying is, technically, theft. Its also technically piracy. And its also technically illegal and frowned upon, but hey - its not like we're murdering anyone, is it?

    I used to pirate games. My brother and I had a chipped PS2 and eventually, after two years of owning the console and running into issues with it, we decided to quit pirating games on the platform. I used to pirate PC games in college (older titles, mind you, but not that it makes a difference) because I also used that bull**** "I can't afford it and everyone else I know is doing it" excuse. I'm not that naive anymore and I only buy original games and titles. Some stuff I buy second hand, but I'm not going back to piracy. I even encourage my step brother to say no because its just not the right thing to do.

    And its not because that I'd like the companies to have that sale and I'm afraid the devs and the people working on the game won't be able to feed their families or whatever, its just my morality compass telling me that stealing is wrong. Copying the game is stealing the license to use the software because you're not actually stealing the game and all its ideas, you're just using the license that you would ordinarily pay for.
    Last edited by Wesley; 02-08-2012 at 01:55 AM.

  3. #3

    Default Re: What if you can't afford the game.

    It's weird how many anti-anti-piracy articles/videos/comics I've seen this week, and I have to say I agree with all of them. Most specifically, this Jimquisition:



    I think that video as well as the article you posted sum up my current opinions on piracy and the way publishers view it. Until around December 2010, I pirated most of the games I played. Yes, I didn't have the money to buy more than one or two games a month, but I'm also lazy. Going to the shop and buying games took far more effort than simply downloading them from a torrent or copying them off a friend with uncapped's external hard drive. And then I discovered Steam, during the Christmas sale of 2010. It allowed me to get games with minimal effort, and they were cheap to boot. It's now 2012 and my Steam account has more than 160 games on it. Not a single pirated game remains on my PC.

    Another thing that gets in the way of convenience is DRM, and that's another area in which Steam excels. Steam is not DRM. DRM is inconvenient. Steam is convenient, at least most of the time. Ubisoft are doing it completely wrong and that's why their PC sales are down by 290% or something barmy like that.

    Also, this doesn't only apply to games. The music and film/television industries have almost exactly the same problems. These two The Oatmeal comics sum those up pretty well.
    Last edited by CyniKill; 02-08-2012 at 01:55 AM.

  4. #4

    Default Re: What if you can't afford the game.

    Quote Originally Posted by CyniKill View Post
    And then I discovered Steam, during the Christmas sale of 2010. It allowed me to get games with minimal effort, and they were cheap to boot. It's now 2012 and my Steam account has more than 160 games on it. Not a single pirated game remains on my PC.

    Another thing that gets in the way of convenience is DRM, and that's another area in which Steam excels. Steam is not DRM. DRM is inconvenient. Steam is convenient, at least most of the time. Ubisoft are doing it completely wrong and that's why their PC sales are down by 290% or something barmy like that.
    And you, dear sir, are proof of my argument that convenience usually trumps pricing. If something is convenient and easy to buy off a platform that simply works 99% of the time, then piracy becomes a non-issue because people are happy to pay for something that works in their favour.

  5. #5

    Default Re: What if you can't afford the game.

    And that was what I was just about to say. Piracy is largely a service issue. In Gabe's own words;

    "We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem," he said. "If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable."

    The proof is in the proverbial pudding. "Prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become [Steam's] largest market in Europe," Newell said.
    People often pirate out of convenience. The key to solving the piracy problem is not in trying to stop pirates, but in trying to convert them.

    Although I disagree with Gabe in that extortionate prices for videogames is also a large part of what leads to piracy. Nobody wants to pay $60 for a 6-hour FPS action-romp when it's sitting right next to something as amazing as Dark Souls, which is the same price.
    Last edited by Zoop; 02-08-2012 at 07:27 AM.

  6. #6

    Default Re: What if you can't afford the game.

    I dont pirate anything anymore about halfway through my University career I stopped and I think it has been for the better. For me the problem was the sheer inconvenience of having to crack this and rip that and download patch x from here and install y into z folder. Format my PC cuz I had done something wrong in the registry. It was just a mess and to add to the fact that I never ended up finishing any games I "bought" because I always had something new and shiny. Only last year when I eventually got a copy of fallout 3 for my PS3 did I finish it despite the fact that I had the game 3 years previously.

    The problem with DRM is it hurts the people that actually buy the game. In uni we didnt have internet in digs what a nightmare I had to crack my own legal copy of starcraft.

  7. #7

    Default Re: What if you can't afford the game.

    I dont pirate anything anymore about halfway through my University career I stopped and I think it has been for the better. For me the problem was the sheer inconvenience of having to crack this and rip that and download patch x from here and install y into z folder. Format my PC cuz I had done something wrong in the registry. It was just a mess and to add to the fact that I never ended up finishing any games I "bought" because I always had something new and shiny. Only last year when I eventually got a copy of fallout 3 for my PS3 did I finish it despite the fact that I had the game 3 years previously.

    The problem with DRM is it hurts the people that actually buy the game. In uni we didnt have internet in digs what a nightmare I had to crack my own legal copy of starcraft.

    Edit: O yes I do agree that R600 for 4 hours of campaign is ridiculousness

  8. #8

    Default Re: What if you can't afford the game.

    The last pirated game I removed from my pc was Warcraft 3 (to play Dota) when I started playing LoL, I never bought WC3 and sort of "justified" it by the huge amounts I spent on WoW. Before that I can't remember the last time I had a pirated game on my pc. Anyway, what I want to say is that I am more than happy to play endless hours of small "indie" or smaller titles but just like watching good but cheaply made movies I often feel the urge to play a AAA title that cost a billion $ to make. They just have a different feel, and though I won't mind that much what the guy said in the article (smaller developers etc) I will still have that urge.

    That being said I like the route TF2, LoL and many others are taking with the free to play. Besides Buying TF2 in the first place nothing forced me to spend money on it after, but I wanted to buy some danged keys, because I love the game and am more than willing to support it further, and hats! Nothing at all forced me to spend a cent on LoL but I wanted some XP boosts and love the game so I am more than willing to spend R200+ on it, not only to help my progress but to support the Riot.

  9. #9

    Default Re: What if you can't afford the game.

    And that's what it all comes down to. You're getting value for your money. You want to spend that money because it's worth the asking price.

  10. #10

    Default Re: What if you can't afford the game.

    Quote Originally Posted by Zoop View Post
    And that was what I was just about to say. Piracy is largely a service issue. In Gabe's own words;



    People often pirate out of convenience. The key to solving the piracy problem is not in trying to stop pirates, but in trying to convert them.

    Although I disagree with Gabe in that extortionate prices for videogames is also a large part of what leads to piracy. Nobody wants to pay $60 for a 6-hour FPS action-romp when it's sitting right next to something as amazing as Dark Souls, which is the same price.
    It's funny, but I never thought of piracy of partly a convenience issue, but thinking on it, it's totally true. I was not aware that Valve was doing so well in Russia, and that comes as a total surprise to me.

    That said, I don't buy into the economics argument much. I don't think game prices are too bad; for example, when the Megadrive came out, we were paying R200-R220 a game. (!!) Considering that so many years have passed in the interim, and the fact that development costs have risen exponentially from the good old 16-bit days, I don't see that it's unreasonable to buy a piece of software for R300-R550 these days.
    Were we getting ripped off blind for those old 16-bit games? No doubt. Are we getting ripped of blind today? No, I don't think so. There are also tons of bargains to be had onlline or in stores...relatively modern games costing as little as R50, so even for a cash-strapped kid, teen or student, there are options out there. I just purchased Lost Planet for a meagre R30 from Takealot. That's the price of a packet of smokes. Steam has sales all the time as well...

    If one feels that a game that has just launched is too expensive, then just be patient and wait a little. After a few months that game can be purchased for half of what it originally launched for. I won't buy Max Payne III because I feel it's purchase price is disproportionate to other game prices, but if I wait for a while and content myself with other games in the meantime, then I know I will be picking up the game for cheap in a few months.

    Unfortunately, I think that gamers have this misguided sense of entitlement a lot of the time. "I want that game but I refuse to buy it because it's a rip-off, but I still want that game NOW...and I will justify my decision to pirate it because, well, games are too damn expensive and publishers are ripping us off anyway and EA is all to blame for this somehow and my rig just cost me 15K to upgrade and I'm damned if I'm still gonna buy expensive games on top of that..." yada yada yada.

    So yeah, I can see the convenience aspect of the argument to a large extent, but at the same time, many if not most pirates do what they do because it's saving them a whole wad of cash. They are having their cake and eating it too. And the crappy part is, is that it's the gamers that support the industry by legally purchasing games who are ending up suffering for it.
    I know some ruthless pirates that earn good money and could easily afford the latest titles, but it's saving them a huge amount of cash by getting tons of games for nothing. I can't help but feel that it's ultimately the reason piracy exists - getting something for nothing.

    I personally hate all the DRM in games these days, but it's my decision as to whether I buy the game or not, and to support that DRM or not.
    I lose out because I just don't want to go through all the hassle of the DRM, but really, there are so many great games out there these days, that I can afford to miss out on a huge title like Diablo III. I was seriously, seriously bummed by their decision to have the game online only, but I still didn't try and justify buying a pirate copy. (If they exist, which by now I'm sure they do.) As much as I hate the DRM, I hate piracy more, because piracy is the only reason the God-damned DRM exists in the first place.
    Last edited by .exe; 02-08-2012 at 10:16 AM.

  11. #11

    Default Re: What if you can't afford the game.

    Quote Originally Posted by Zoop View Post
    And that's what it all comes down to. You're getting value for your money. You want to spend that money because it's worth the asking price.
    Exactly even though I bought GW2 there is no monthly fee, however I do see myself spending a fair amount of cash on Gems, why? because its worth it to support the developers and the stuff you get is cool.

  12. #12

    Default Re: What if you can't afford the game.

    @.exe, yeah, there is a large portion of pirates who pirate because FREE STUFF, but the thing is, game developers and publishers should stop focusing on those guys. They're a lost battle. The article isn't trying to justify piracy, it's just trying to explain why it's there and why the industry's current mindset isn't working.

    They should instead focus on fixing their business model to ensure those customers they already have stay, something which companies like Ubisoft certainly don't quite understand.

    Look at it this way; we've currently got an industry where a 6-10 hour generic, non-innovative FPS like, say Syndicate, is priced the exact same as a genuine masterpiece such as Dark Souls. Maybe if Syndicate was priced more according to its value, say $30, sales wouldn't have tanked? It's kinda like selling both a newly released Mills&Boon romantic novel and a newly released book in the A Song of Ice and Fire series for R350, and expecting the romantic novel to sell.

    As for the development budget of videogames, that something I've been hotly debating for a while now. My opinion is that AAA developers spend way too much money on developing videogames and especially marketing. If a game that retails for $60 needs to move 3 million copies just to break even, then something along the chain of development is seriously wrong.

    That's why the indie industry is rising so fast. You've got groups of dedicated, passionate developers developing games on pretty low budgets, often with a lot more polish than AAA games get. This opposed to corporate entities with hundreds of developers who don't know each other and come to work because it's an 8-5 job for them, not because they're passionate about developing videogames.

  13. #13

    Default Re: What if you can't afford the game.

    You don't HAVE to have games. If you can't afford a game, you go without. It's as simple as that.

    Everything else is just excuses.

  14. #14

    Default Re: What if you can't afford the game.

    Yes, that's all fine and dandy and I don't disagree with you, but a simple statement isn't exactly stopping pirates in their tracks. Especially not when the big players in the gaming industry are busy reinforcing pirates' ****ty justification for piracy with things like DRM schemes that uses up one of your limited activations every time you swap out a piece of hardware in your PC.

  15. #15

    Default Re: What if you can't afford the game.

    No, of course not, but articles like the one you posted come off as disingenuous apologia for piracy.

    Let me tell you what a pirate actually is. It's just a word. And that word is a weapon. Corporations and governments will use that word to try to destroy our freedom and halt progress. They'll use it to try to turn us against each other. When big business talks about a pirate, it's creating a bogeyman that will be used to justify the continuation of its worst practices. We have to reject it, every time. There are no pirates. There's only me and you.
    What a load of sensationalist wank.

  16. #16

    Default Re: What if you can't afford the game.

    Yeah, much of what he says does come across as trying to paint piracy in a better light than it is in. It's probably a good idea not to **** off your readers by insulting them. :P

    Still, he does raise a few valid points, in that battling piracy is not nearly as effective as battling some of the things that cause it, one of which can be considered convenience. It's not nearly as convenient driving out to a physical brick & mortar shop as it is to buy games from your PC at home. That's where thing such as Steam and XBLA come in.

    It's kinda like iTunes too. Before iTunes, people mostly had to go to physical stores to buy their music, and even then they were forced to pay between R100 - R200 for an album, even if they only wanted one or two specific songs from that album. Now iTunes us even more convenient than piracy, and the music industry has never had it better. :P

  17. #17

    Default Re: What if you can't afford the game.

    Quote Originally Posted by Zoop View Post
    It's kinda like iTunes too. Before iTunes, people mostly had to go to physical stores to buy their music, and even then they were forced to pay between R100 - R200 for an album, even if they only wanted one or two specific songs from that album. Now iTunes us even more convenient than piracy, and the music industry has never had it better. :P
    That's true, of course, but there's simply no accounting for some people's sense of entitlement. I have a friend who's a lawyer in London and makes loads of money - so access to services and his budget are no obstacle - and he still downloads all his music off torrents. The best part is he works in intellectual property law, oh the humanity.

  18. #18
    Winner of the Chippit Badge for Being The Awesome New Guy Grimnebulin's Avatar
    Gamertag: tenmilesza

    Default Re: What if you can't afford the game.

    Quote Originally Posted by Zoop View Post
    Now iTunes us even more convenient than piracy, and the music industry has never had it better. :P
    Now Bandcamp is even more convenient than piracy. FTFY. Seriously, though, I think I must have purchased about 90% of my new music this year from Bandcamp. It's far easier than using iTunes, you don't have to jump through hoops to be in the optimal region to actually buy something, and you're dealing directly with the artist. Well, not strictly 'directly', but far more directly than through Apple.

    In terms of the argument relating to gaming, I may be oversimplifying, but it does strike me as being a heck of a lot more straightforward than the piracy argument relating to other forms of entertainment. From a South African perspective, there isn't an issue with accessing the game of our desire, we have options as to which distribution channel we opt for, and has already been said, not buying the latest game as it is released will not result in a sudden ability to draw breath. There is a choice to obtain the game legally with minimal fuss, or illegally. I honestly don't see an argument to support changing the name 'piracy' when the act itself remains illegal.

    We can argue about piracies true impact upon the industry, that's perhaps a far more interesting and multi-toned discussion, but it's an entirely separate debate.

    The article's ridiculous little 6 step process is also so inherently flawed I'm surprised that his editor let it pass, and that's coming from someone who generally enjoys Robert Florence's writing.

  19. #19

    Default Re: What if you can't afford the game.

    Ugh, people like that are pretty strange individuals. One of my friends I went to high school with believes that all information should be free, so he pirates pretty much everything; games, movies, series, music. If he had an e-book reader, he'd probably pirate his books too. I've always ascribed it to some kind of cyber-hippie fad. I don't really know how he expects the creators to pay their bills with the appreciation and well-wishes of their fans in a world where everything is free.

  20. #20

    Default Re: What if you can't afford the game.

    Quote Originally Posted by Zoop View Post
    Ugh, people like that are pretty strange individuals. One of my friends I went to high school with believes that all information should be free, so he pirates pretty much everything; games, movies, series, music. If he had an e-book reader, he'd probably pirate his books too. I've always ascribed it to some kind of cyber-hippie fad. I don't really know how he expects the creators to pay their bills with the appreciation and well-wishes of their fans in a world where everything is free.
    If everything in the world was free and we all followed this cyber hippie information sharing drivel imagine how many games would come out. None, or good books again none. Its always people who do not contribute that claim everything should be free. It is exactly the same as South Africa works, take take take.

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