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Thread: 17: Meep Meeps elements of the universe

  1. #1

    Default 17: Meep Meeps elements of the universe

    My new game.

  2. #2

  3. #3
    account deleted upon user request
    Wii Code: 0000 0000 0000 0000

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    it help more if say more....

  4. #4

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    Quote Originally Posted by luenardi View Post
    it help more if say more....
    yes 3 posts and all i know is...uhm......your making a game

  5. #5

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    the beta is up download here(sorry for the wait internet was down ).Sorry it was a rushed beta so the tutorial isn't very good
    Last edited by 01DT!m3r; 08-01-2008 at 06:04 PM.

  6. #6

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    Have you seen Elements of escape...?

    i didn't play far, the colours got to me and then i got stuck


    EDIT: ok what me thinks could be made better:
    the colours
    meep changing system
    different size meeps caused colisions
    moving continuously sideways makes some sections extremely difficult
    Last edited by |-|1Pp13; 08-01-2008 at 07:53 PM.

  7. #7

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    And for the rest of us that dont have chromophobia?

  8. #8

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    Quick note - one of the areas, with heavy clouds on the edges of the water, needs to go easy as far as particles are concerned. It slowed down my computer something awful for some reason.

    Otherwise, I like the core game idea. Played until the end of the demo (at least, until I got a "room doesn't exist" error after passing one stage) Not entirely sure what you want commented on, though, seeing as this is a somewhat early release. But I could give you a priority:

    Controls and movement. Why does left / right keep the motion going? Wouldn't it be better to allow your character to stop if a key isn't being pressed? Coming into contact with obstacles is also a bit of trouble. Walls and floors seem rather "sticky" and indeed if you happen to collide against a wall in mid-air, it's easy to stymy up/down movements. If there's anything that got me in the demo, it was these aspects and I'd suggest that you pay attention to them first.

    I'll keep an eye on future releases if you choose to keep working.

  9. #9

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    This looks like a nice start to a game, 01DT!m3r. ^_^

    I agree with Nandrew on the matter of the controls. I have two matters to to add to his list:

    1) I found that it seems to be possible to jump in mid-air repeatedly, potentially flying indefinitely (even as the Earth meep).
    2) On one level, I found that changing from the Water meep to either the Fire or Earth meep seemed to result in my being stuck to the ground - as a result of penetrating the floor, I'd guess.

    If I may ask, how are you handling collision detection and response at the moment?

    I also noticed that, even after hitting a wall or step, one's meep seems to continue to have forward momentum when jumping, instead of jumping directly upwards.

    Finally, both in testing the effects of falling through a pond in the form of the Earth meep and in attempting to leave the same room, I received this error after falling from the bottom of the screen:

    "
    ___________________________________________
    FATAL ERROR in
    action number 1
    of Other Event: Outside Room
    for object obj_earthmeep:

    Moving to next room after the last room."

    I'm guessing that this is as a result of there not being a next room, but is it what you intended for the fall through the water? (Admittedly, providing an alternate route through that could be cool, I think ;))

  10. #10

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    Thank you for the feed back . Most of these issues I found myself and most are already fixed so the next version is much better.

  11. #11

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    Thank you for the feed back . Most of these issues I found myself and most are already fixed so the next version is much better.

  12. #12

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    I'm glad to hear it - I hope to see the next version soon. ^_^

  13. #13

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    What would you like to see in meep meep?

  14. #14
    s gonna find ya, he's gonna getcha getcha getcha Gazza_N's Avatar
    Gamertag: GazzaN ZA Steam ID: Gazza_N

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    It's a good start. I like the concept, and it has the fabled *EPIC POTENTIAL*.

    Kritteek:

    >I have to admit that your backgrounds are a little bright, and it makes seeing important things rather difficult.

    >I like the design of the Meeps. I think you've nailed it in that respect. Just pay attention to your collisions when switching sprites (as Thaum noted).

    > I agree with the others that the controls are a little iffy. I do like the way you switch Meep modes though. Might I suggest that you have a little persistent diagram in the corner of the screen that shows which Meeps correspond to which keys? It'll make switching more intuitive.

    > I had no slowdowns on my machine, but I did find that the mist particles at the edge of the one lake obscured my vision horribly. It took a while to work out that there was a ledge at the edge that I needed to jump over.

    As I said, this is a great start. Keep at it, and ask us if you need help! :D
    Last edited by Gazza_N; 10-01-2008 at 06:02 PM.

  15. #15

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    Thanks gazza . I definetly will ask for help

  16. #16

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    Honestly, i think this game has great potential. I love the abilities each element has. Nicely done.

    Critique, if i may: (though you'll see much of this in preceding posts)

    Graphics:
    As those before me mentioned, the colours are a little detrimental to the overall experience.
    The meeps themselves are awesome. I particularly like the little motion trails.
    The fog is a bit bleh on that level where you learn the water meep's ability...
    I also noticed that the little graphic that indicates what button gives which meep transformation seems a bit off at times. (specifically the last room where it indicates UP to be fire, when DOWN gives fire...)

    Gameplay:
    Overall, the game is quite fun.
    Controls are a bit fuzzy though.
    Getting stuck to walls means you get to climb to the wall, thus making your air meep rather pointless...
    There are times when tansforming from water to fire or earth where the meep would get stuck in the floor and remain immovable until reverting to the water state and trying again...

    Oh, and the story shows promise.
    Good luck with this project. I look forward to your next release.

  17. #17

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    Thanks everyone for your input so far . I have adressed most of the issues but due to school work have not had time to update the latest version.

  18. #18

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    here is the latest version most of the bugs have been fixed and a few new levelshttp://gamedev.openhazel.co.za/filec.../meepmeeps.rar

  19. #19

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    Well, there are definitely improvements, I believe. ^_^

    I'm glad to see that the air-jumping and most of the wall-clinging are gone (although I think that I did find a few instances in which meeps nevertheless clung to walls, and others in which a change to the Earth Meep resulted in the meep being stuck to the floor, although a jump freed it).

    In terms of levels, you seem to have a misplaced water tile in one level (the one after the first instance of two underwater shadow creatures, I think; the relevant level has a small pool of water in the bottom-left of the map).

    On a gameplay note, in the same level, the area to the right of the above-mentioned pool seems to be erroneously defined as being "underwater" - it seems to kill the Fire Meep.

    In terms of graphics, do you have access to additive particles? Using additive particles for some effects (the fire meep's trail in particular) could look much better than is currently the case, I think.

    Similarly, water falling into another body of water should not, I don't think, obscure items already within the water (as can be seen in the second room - note the water particles running over the plants and the object on the lowest level (what is that, by the way? ^^; )). Instead, perhaps destroy water particles when they collide with the surface of the water, obscuring this destruction in the case of waterfalls with some mist particles.

    (A note: if you do take my suggestion of using mist particles, preferably place them behind active objects, so as not to obscure the action of the game.)

    Finally, is one supposed to have all four meeps available from the third or so room? I found, on a play-through tonight, that I was able to change meeps that early on, which I don't seem to recall working previously.

    If I may make a gameplay suggestion, have you considered having the water meep rise to the surface when immersed (such as when one changes from earth to water meep while underwwater)?

    All in all, I do believe that this game is making progress. ^_^

  20. #20

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    I love your water-meep idea and will probably include it Thanks!^_^,
    (what is that, by the way? ^^; )).
    it is supposed to be the reflection of light passing through water .None of the graphics(or gameplay for that matter are final so please carry on with the input)Iwant the game to make everyone else happy to play so every piece of help is needed .Thanks for the feedback.I will definetly refer back to your post to enhance future versions.THANKS!!:)

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