Ive seen many people asking about resources for game development, and have read many threads about all the different elements, and so, without further ado, I have put as much of it together as I can so that people can look for resources and information here. this is intended to please people who hate having to search a forum for things.
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Engines
GameMaker - link
Originally Posted by Gazza_N
XNA - linkOriginally Posted by cairnswm
If you are a small game studio, hobbyist, or student looking to get started in game development or find resources to help a game concept already in development, look no further than the XNA Creators Club Online community. Gain access to XNA Game Studio Express, DirectX, and other XNA gaming tools and technologies as well as tutorials, white papers, samples, and more.Sphere - linkOriginally Posted by BlackHawk
Irrlicht3D - linkSphere is a 2D RPG engine, in development since 1997. It allows people with not much programming experience to create role-playing games like Final Fantasy VI or Phantasy Star.
Sphere provides a graphics rendering system that supports 32-bit color. That's 16.7 million colors and 256 levels of translucency for every pixel on your screen! It even allows for hardware acceleration for those of you with 3D accelerators! Sphere can also load PNG, JPEG, PCX, BMP, TGA, and GIF images. For sound, Sphere uses Audiere, which means it can play Ogg Vorbis, MP3, WAV, IT, XM, S3M, and MOD files.
Popcap Framework - linkThe Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.
Adventure Game Studio - linkOriginally Posted by Shadowmaster
Wintermute - linkAdventure Game Studio (AGS for short) allows you to create your own point-and-click adventure games, similar to the early 90's Sierra and Lucasarts adventures. It consists of an easy-to-use development environment, and run-time engine.
Ogre AND pyOgre - linkWintermute Engine Development Kit is a set of tools for creating and running graphical “point&click” adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds). The kit includes the runtime interpreter (Wintermute Engine, or WME) and GUI editors for managing and creating the game content (WME tools) as well as the documentation, demonstrational data and prefabricated templates.
CrystalSpace3D - linkOver the course of the last 6 years, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others - take a look at what others have been saying about it. It's free, so why not try it out?
Fox Toolkit - linkCrystal Space is an open-source 3D software development kit. It can be used for a variety of 3D visualization tasks. Many people will probably be interested in using Crystal Space as the basis of a 3D game, for which it is well suited.
Klik and Play link - Cant find any official web site.FOX stands for Free Objects for X. It is a C++ based class library for building Graphical User Interfaces. Initially, it was developed for LINUX, but the scope of this project has in the course of time become somewhat more ambitious. Current aims are to make FOX completely platform independent, and thus programs written against the FOX library will be only a compile away from running on a variety of platforms.
The Games Factory - link (v1) not found - link (v2)
Revolution3D - linkThe Games factory 2 is the follow up to the hugely successful Games Factory. The Games Factory's simpler interface and controls can be a great way for adults and children to get started in the fun, educational, and rewarding, world of Click creation!
Torque Game Engine - link
Torque Game Engine Advanced - linkOriginally Posted by xyber
S2DL - link (S2DL download, where is the main page cairns? :P)Originally Posted by xyber
RPG Studio - linkOriginally Posted by cairnswm
----------------------------------------My name is Frank Albert Pangajow, I have develop a freeware 2D Multiplayer Online RPG game wizard called RPG Studio. The purpose of this wizard is to make everyone can develop 2D MORPG very easy and very fast.
The process for developing the game itself is very fast within seconds a MORPG can be played, NO programming NOR scripting involved at all, just mouse clicking. The interface itself is not very serious and scary, but fun and designed for common people minded. With a lot of video tutorial, FAQ Help and plenty of easy tools to use, everyone can contruct a game from ground up to a full blown serious Multiplayer Online RPG very fast. The online and multiplayer capability is automatic, no need additional effort.
Languages
C++
Visual BasicOriginally Posted by Shadowmaster
C#Visual basic is a GUI RAD language based on basic, and is simple to learn, and quick to get used to.
JavaC# is a powerful but more complex language, and takes a while to get used to.
Delphi
Extremely Incomplete list...Delphi is a very user/programmer friendly language that is quick to learn and very versatile
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I want to get started in Game Dev
As a recommended start, get Game Maker, and try your hand at simple things in it, and when you have eased into scripting and concepts in games you can try other things aswell.Originally Posted by dislekcia
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I want to make my own engine
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Source: "What do you use to dev games" on NAG Forums - Link
Source: "Game Engines" on NAG Forums - link


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