Just wanted to say kudos though those sprites were originally designed by Cyber & I traced them in flash and then we decided we will share them since were not gona use them in final game :)
So Cyber needs some cred on that too ;) lol
Just wanted to say kudos though those sprites were originally designed by Cyber & I traced them in flash and then we decided we will share them since were not gona use them in final game :)
So Cyber needs some cred on that too ;) lol
It looks good, edg3 - thank you for your work on this thread. ^_^
As to a text-collapse tag, I think that it's fairly simple to create a basic version with Javascript, but if there's a BB code tag or set of tags that might work then I don't know it or them. It would be really useful for this thread, however. :/
You could, perhaps, store the links elsewhere - on a personal site, or on some form of hosting site, and then simply link to those pages from here as a contents page, but that's of course probably not the most pleasing solution.
if its not bandwidth intensive,it should be fine to make the list somewhere. you can make it more indepth then too. Either way, win thread is win
The hosting of such a list wont be bandwidth intensive since the actual files will be hosted somewhere else?
Anyway, yeah this thread is made of pure win ;)
yea i meant a slick/low bw site/page.so that visiting the page isnt a pain in the ass and its easy to find a resource you are after. i can host the page, on owned.co.za if it was needed. shudnt be a problem at all
i got your email, ill set it up and what not, send me the html and ill pretty up cos i know ur gfx skills are, scary :D
Don't know if this has been posted, yet, but here are some great graphics maths tutorials:
http://www.essentialmath.com/tutorial.htm
that is very cool etienne, nice link. very handy very nice for beginners
yea i think i remember seeing you in the maths channels on IRC :P
If we had kept our discussions in the assistant labs we could have hit some sort of discussion recursion and not been able to stop. maths is win, at times (except when UNI kicks u out for failing it and skipping final exams etc :P)
seeing as the offtopic talking came in unexpected, rather i post some resources.
http://www.whisqu.se/per/docs/math.htm
^^ great resource for maths, quite advanced at times.
google is very helpful when finding things like books to buy
http://books.google.co.za/books?q=ga...ource=citation
funny thing with this last one, it gives some code listings from the GREAT book on maths,
http://www.terathon.com/books/mathgames2.html
Well, I have almost completed an automated processing procedure :P
Just need to iron out a single bug with it, then I can give you the new lists (unformatted html).
Form:
<h3>Name</h3><br>
<p><a href="link">link</a><br> Info </p>
http://www.fegelein.com - interesting tutorial blog on XNA, its quite thorough and easy to understand
Well as my fist post here i might as well try and be constructive :P
Code::Blocks, very nice cpp compiler(best gcc compiler i've seen)
www.codeblocks.org
Eclipse(multi language):
http://www.eclipse.org/
a nice simple cpp reference site with excellent tutorials:
www.cplusplus.com
a very nice debugger(best i've seen):
http://www.ollydbg.de/
asm/debugging reference:
http://msdn.microsoft.com/en-us/library/cc267758.aspx
http://msdn.microsoft.com/en-us/library/cc267756.aspx
http://msdn.microsoft.com/en-us/library/cc267763.aspx
ASM ftw(asm isn't dead, its faster than any high order language):
http://maven.smith.edu/~thiebaut/Art.../artofasm.html
http://www.w00w00.org/files/articles/att-vs-intel.txt
http://www.ibiblio.org/gferg/ldp/GCC...bly-HOWTO.html
http://www.cs.virginia.edu/~clc5q/gcc-inline-asm.pdf
http://www.myacrobatpdf.com/90/intel...s-manual.html#
some useful libs to simplify things like gfx:
http://www.libsdl.org/
http://alleg.sourceforge.net/ & http://www.allegro.cc/
http://www.lua.org/
http://www.radcpp.com/
all the plugins you'll ever need for gcc(these are devpaks, but winrar will open them as .tar.gz)
http://devpaks.org/
some very nice directx & opengl tutorials & downloads:
http://http.download.nvidia.com/deve...s/samples.html
http://developer.nvidia.com/page/directx.html <- very big bandwidth warning...
http://alleg.sourceforge.net/wip.html <- highly chopped down dx 7 & 8 sdks
[shameless plug]Diablo II modding[/shameless plug]
www.d2mods.com
a nice programming community:
www.daniweb.com
Cool links man. A lot are not really for game development but cool none the less :)
Olly debugger is great for a free tool, Though IDA is incredible and swallows olly whole. Starting out in assembler programming as a kid i realised how awesome it is, but moving into other higher level languages showed me its, pretty much pancakes on the ceiling. Sure they are tasty, but its high up, full of grit now and it most likely is close to falling. I really really love masm, programming the windows api in assembler is hellishly fun (and reversing things is win too).
A side note to edg3 and others, my hosting is finally back up. expect this resource page to be up soon, hopefully end weekend if i can manage to grasp at a breath
That IDA looks pretty nice :), some might not be explicitly for game dev, but the tips and tricks can be carried over into dev for optimization and such ;)(even if one doesn't program in asm, understanding it will allow one it program in a way that will allow your compiler to optimize better).
and just for quick links:
IDA
http://www.hex-rays.com/idapro/idadownfreeware.htm
MASM
http://www.masm32.com/masmdl.htm
I found a very nice version of the directx 9 sdk that has all the needed libs + examples(C++ only), thats under 100mb, for the bandwidth lacking(like me...), but atm the link is very allusive...
Thats cool too. IDA has very nice features for the crappy languages like VB (internally, that is) and
Sadly these days alot of this statement is irrelevant :P If you read my article in dev mag like, 16 or something about optimisation it went in that direction but the point is slow code is slow, not the 2 cpu cycles you save by using > and not >= :Peven if one doesn't program in asm, understanding it will allow one it program in a way that will allow your compiler to optimize better
Anyway, moar game dev links > random apps that most guys wont mess in ;p
keep em coming
Problem is you spend too much time on it for too little gain ;) Which is why I now use GameMaker instead of C++.
Anyways for optimisation: Algorithm choice over language choice.
There is a point where even the fastest language with the slowest algorithm will be out performed by the slowest language with the fastest algorithm.
Last edited by ShadowMaster; 13-09-2008 at 08:36 PM.