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Thread: Info + Resource + downloads thread

  1. #121

    Default Re: Info + Resource + downloads thread

    On the same topic, aigamedev.com is pretty neat too.

    EDIT: scratch that, it isn't free anymore.
    Last edited by edg3; 17-01-2011 at 01:38 PM.

  2. #122

    Default Re: Info + Resource + downloads thread

    Thanks for the brilliant and informative posts! I've been playing around with the 001 Game Creation Engine and it really is very easy to use and the tutorial teaches the you basics in less than 30mins.

    I'm definitely going to look at the rest of the links (so much for my cap lasting until the end of the month).
    Last edited by Grasshopper; 14-02-2011 at 12:52 PM. Reason: Thought I could make it funnier. Failed.

  3. #123

    Default Re: Info + Resource + downloads thread

    Hey

    I am planning on building a app for iPhones and was wondering if you guys would recommend a program that will help me do this. I'm running windows 7 so I'm not looking for any that you need linux or mac to use

    Thanks

  4. #124

    Default Re: Info + Resource + downloads thread

    http://maniacdev.com/2010/01/iphone-...ons-available/
    The iPhone Development On Windows Options

    1) Flash CS5.5 – Has become a very good solution with the Flash iPhone Packager. The packager for iOS allows you to compile apps on the windows platform. If you’ve been using flash you can rejoice in Apple’s latest policy, it performs ok, but don’t expect highest performance games, and Papervision to run in here. No mac required. Something that has been asked is if it is possible to create flash iOS apps in an evironment other than the official Adobe one.. absolutely, you can compile with the Flex compiler, and package your apps for iPhone as long as you follow the asme guidelines.

    2) Airplay SDK – The airplay SDK allows you to create games, and sign your app on Windows PC’s. A great solution for both 2D and 3D games and apps because of the free offer made to indie developers.

    Both these solutions can compile to code that is native to the iPhone right on your windows PC and many apps available in the app store have been created using them.

    3) Unity 3D – Game development engine and editor that utilizes Boo and C# and the editor works on both Windows and Mac.

    4) Stonetrip S3D – Game develop engine and editor utilizing LUA, the editor runs within Windows.

    These game engines allow you to develop your apps on Windows, but you’ll need a Mac to test/compile

    3) Appcelerator Titanium – This is a good solution, and has a very popular and vibrant community. Apps are limited in performance because while they can be compiled as native apps and sent into the app store they are html/javascript based.

    4) Genuitec MobiOne – This is an interface designer that uses the Phonegap framework to deliver native functionality. It only runs on windows. HTML/Javascript based.

    These solutions allow you to create apps using web technologies (HTML/CSS/Javascript) and then run them through an Objective-C framework that responds to actions within a UIWebView, thus allowing you to access native functionality on the iPhone. These frameworks are free. You will need a mac for native testing/compilation.

    5) Dragonfire SDK – An interesting option that allows you to develop apps using their SDK on windows. Then you send them your uncompiled source which they compile and you download the compiled iOS application file. You upload your code for compiliation on their server (as long as you have the Ultimate edition). I like the syntax and it’s pretty popular so I’ll mention it. It is a good wrapper with a nice simulator on Windows.

    There are a couple of other solutions that were either in testing, required payment without any form of trial (or in some cases even screenshots), or just aren’t out yet many of them seemingly lesser versions of the Dragonfire SDK that enable iPhone development on Windows by compiling your source code for you.. Airplay SDK is probably the most advanced “iOS SDK on Windows” available free at this stage.

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